Having an issue with the Jaws of Hakkon on Nightmare. I get to the island at the beginning of the main quest, and once you get the new focus ability, you run into the group. Their archers are the main threat from what I can tell. But neither way, they kill me before I can leave. I can skip the fight by sneaking past them, but I'd like to know what strategy might be needed to defeat them.
Jaws of Hakkon Nightmare Mode
#1
Posté 04 avril 2015 - 08:44
#2
Posté 04 avril 2015 - 08:56
what's your party composition? that's the first real test on nightmare that battle. more to come though. try taking shelter in the shack, make a choke point at it's doorway and lay powerful spells there like fire mine / fire wall. make sure the archers are forced to come into a spot where you can easily detonate them all while still taking shelter.
#3
Posté 04 avril 2015 - 09:47
Well, Party doesn't matter as much. I got a save, so I can just bounced back, and change the party. Tried the House bit, worked somewhat, but I always run out of abilities to use before the archers eventually get me. There's always a group you missed trying to flank.
Have level 21 characters. Knight Enchanter.
#4
Posté 05 avril 2015 - 06:40
that new ability you get in the house is called aegis of the rift. use it. it sets up a shield around your whole party which deflects arrow and spell attacks. timing still needs to be perfect. when I was doing that fight for the first time the way I got through was stay in the house,set defenses up like wall of fire / fire mine at the paths the archers take to the house, and eventually when enough of them were amassed around me use mark of the rift. mage crowd control abilities (wall of fire / ice mine) really help.
- Gustave Flowbert aime ceci
#5
Posté 16 avril 2015 - 09:07
Drop all of your party without stealth off in the center of the group to distract the Hakkonites/die horrible deaths. Sneak your way back to the boat and row back to land.
#6
Posté 21 mai 2015 - 07:42
I agree, that fight was ridicuously hard, and the first time that JoH showed its sharp teeth (after the MQ being too easy in the end). I ended up "cheating" (as in using bad AI to your advantage) by placing my whole party beneath the rocks on the southern shore, where the archers couldn't reach me (and also got neatly bunched together). From there, my mages could finish them off (albeit slowly) with spells that didn't require line of sight, e.g. Immolate.





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