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Have you ever realised how creepy the game actually is?


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#26
sH0tgUn jUliA

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Lots of influence from Babylon 5 in this game. And a nod to BSG with the Quarians.



#27
ForgottenWarrior

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Speaking about creepyness. It mostly comes from perspective from which you look at certain event.

#28
fhs33721

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I actually think that there are many storylines and plots that are downright creepy nightmare fuel if you think about them. For example, the indoctrination process (The captured salarian in ME1 that seems reasonable at first but then madly starts to complain about "I didn't know whispering could be so loud" still gives me the creeps), The whole collector abduction plot and even minor quests like that one planet full of fog where more and more men of the blood pack merecnearies theres mysteriously dissapeared.

However the presentation rarely matches up, sicne it's an action game and most of the time you are just #1 badass Commander that shoots wave after wave of monsters and blows up things in cutscenes while posing and making witty/heroic/jerkass comments basically destryoing the horror-like atmosphere that was built up with codex entries and initial creepyness of certain areas.

I do think that the ME Universe would work great for a survival horror game but that's not what the devs wanted.


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#29
MrFob

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Usually, I don't find the games very creepy but they do have their moments.

During my first playthrough of ME1, I did the side mission on the "Starcraft planet" (forgot the name) where you first help the space marines defend against hordes of Zerg Rachni and then they send you to clear out the nest. I went in there and I did think that the holes in the ground didn't bode well but somehow, I managed to walk past the first one without triggering the rachni. When I came through there a second time, I suddenly saw this huge insect coming up right behind my Shep (it was huge because it was between my Shep and the camera somehow). One super loud shriek and two seconds later I was staring at a "Mission Failure" screen and my heart was pounding!

 

Also, maybe because of that experience, I find the banshee shrieks in ME3 very disturbing. The Asari Monastery mission was pretty creepy IMO.


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#30
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Usually, I don't find the games very creepy but they do have their moments.

During my first playthrough of ME1, I did the side mission on the "Starcraft planet" (forgot the name) where you first help the space marines defend against hordes of Zerg Rachni and then they send you to clear out the nest. I went in there and I did think that the holes in the ground didn't bode well but somehow, I managed to walk past the first one without triggering the rachni. When I came through there a second time, I suddenly saw this huge insect coming up right behind my Shep (it was huge because it was between my Shep and the camera somehow). One super loud shriek and two seconds later I was staring at a "Mission Failure" screen and my heart was pounding!

 

Also, maybe because of that experience, I find the banshee shrieks in ME3 very disturbing. The Asari Monastery mission was pretty creepy IMO.

 

It's not Starcraft per se. I think one of the writers said they were influenced by Heinlein. Probably an inspiration for Blizzard too.



#31
MrFob

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Ah, that is interesting. I just found that even the lighting and ladscape/skybox kinda looked like Charr in the intro video for Broodwar where the marines get overrun. ;)



#32
TheN7Penguin

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I don't think I've ever had that happen to me with the Rachni. :P

 

I think that if I was at BioWare, I'd work on the full horror factor of the Banshees during the Asari Monastery mission. They are, by far, the creepiest enemies in the game. I remember on Horizon and I looked through some glass and there was a Banshee staring back at me and it made me jump. :P

Horizon was a really good mission. :) 


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#33
Vazgen

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Those Rachni nest protectors were pretty creepy. You open the door and there is that huge Rachni that tosses you and your squad with biotics! :o Would've been a great squadmate  :whistle:


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#34
TheN7Penguin

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Would have been great for a multiplayer class, also. :)


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#35
General TSAR

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I find the Collector ship unnerving, especially with the music and those random shrieks in the background. I'm alright once you start encountering hostiles, but the fact that there's nothing there for a while freaked me out the first time. 

Agreed.

 

Nothing's more scary than a supposedly derelict alien warship imo.


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#36
Massa FX

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Creepy for me was imaging all those people being liquidized "alive" and aware like poor Lilith. Not how I'd like to go.

 

And then... Green and Blue options of the ending are creepy too.


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#37
Heimdall

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The Reapers had the whole "Cosmic Horror" thing going for them in ME1, it was lost when they devolved into trash talking supervillains in ME2


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#38
dorktainian

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Lots of influence from Babylon 5 in this game. And a nod to BSG with the Quarians.

 

the best sci-fi show ever.  took a lot of investment from the watcher to navigate/understand everything that was going on, but at the end it was totally worth it.  The reapers are no where near as creepy as the vorlons or shadows either.  The scene with all the teeps in the glass containers on the vorlon homeworld in season 5.... now that was creepy.


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#39
TheN7Penguin

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Harbinger was just trash talking, not the rest of the Reapers. The derelict Reaper was a much better villain than Harbinger. :)


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#40
von uber

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Am I the only one who thought harbinger was ridiculous?
Completely broke immersion for me when he started talking.
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#41
TheN7Penguin

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I agree. He should have said more creepy and ominous things than going, "Hey,  Shepard, yo mamma's so fat".  Which is basically all he says in Mass Effect 2.

In Mass Effect 3, he says nothing. Which is both disappointing and pleasing.


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#42
Iakus

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On the surface, sure - it doesn't seem creepy at all. But once you get to the people who get stuck on spikes and get turned into Husks, indoctrination (especially in the Reaper in ME2) and the mutations of the Reaper ground forces, it is actually a fairly creepy game.

 

And this is quite creepy, also:

 

"Junthor is a large terrestrial planet with a thick atmosphere of carbon dioxide and chlorine. The surface is mainly composed of aluminum with deposits of nickel.

Surveyors found the ruins of a technical civilization near the equator — evidently the colony of an ancient spacefaring race. The ruins had subsided to almost nothing — merely wind hollowed husks of arcologies and other megastructures. In the center of the ruins was a single column whose inscriptions defied translation for several centuries.

When asari linguists finally managed a translation, the elaborate relief carvings said merely, "Walk among these works, and know our greatness." The crude scratches on the base of the reverse side said, "Monsters from the id.""

 

 

Loses a bit of creepiness when you know where the inspiration came from:

 

https://www.youtube....h?v=f2BYyeS-fIU


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#43
ImaginaryMatter

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Am I the only one who thought harbinger was ridiculous?
Completely broke immersion for me when he started talking.

 

No. I usually call him an asshat and think he's completely deserving of that designation.

 

Makes you wonder what the Leviathans were like when they were around.



#44
MrFob

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Am I the only one who thought harbinger was ridiculous?
Completely broke immersion for me when he started talking.

 

I wouldn't say it fully breaks immersion but it definitely deprived the reapers of a lot of the coolness, they gained through Sovereign in ME1.

Especially during the suicide mission, when playing an infiltrator with a widow and shooting Habry's yellow incarnations into dust before they even finish transforming, while he yells "you cannot hurt me", one almost expects Shepard to come back with some silly Arnold Schwarzenegger one liner. Sometimes, I even catch myself, snarking something to that effect at the monitor.

 

Funny thing is, the one time when it would have been cool to hear Harby talk to Shepard - namely at the final face-off at the beam during the ME3 finale - the devs chose to keep him silent. Probably because they were still embarrassed about his trash talk from the second game but here, in this particular situation, it would have been fitting. Just goes to show how they apparently continued to misjudge how to effectively give the reapers a creepy cinematic appearance after ME1.

 

The fact alone that "Harby" has become the pet name for the chief reaper is telling. I cannot remember anyone trying to say "Sovy" after ME1. People just wouldn't dare. ;)


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#45
ramblingandpie

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I definitely felt like the creepiness escalated as the game went on. Not in things that would be classic horror, but... ME1, yay, people survive, you can basically be the big hero and save the day. As the game goes on, however, there are fewer and fewer "good" choices (especially if, like I did on my first playthrough, you don't let yourself look at any guides. I was trying to be the ultimate paragon, and I broke my own rule when it came to choosing the Quarians or the Geth. The fact that, no matter what I did, one side was going to be destroyed? (no guides meant that I so did not have the requirements to make them play nice) When I had been so good about trying to avoid Xenocide? Yeah.))

 

Also as the series goes on, there are definitely more moments where it's like "Well, that civilian just had their head torn off, and there was jack-all I could do about it." So maybe not creepy, but definitely bleaker as the series progressed.



#46
ImaginaryMatter

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I wouldn't say it fully breaks immersion but it definitely deprived the reapers of a lot of the coolness, they gained through Sovereign in ME1.

Especially during the suicide mission, when playing an infiltrator with a widow and shooting Habry's yellow incarnations into dust before they even finish transforming, while he yells "you cannot hurt me", one almost expects Shepard to come back with some silly Arnold Schwarzenegger one liner. Sometimes, I even catch myself, snarking something to that effect at the monitor.

 

Funny thing is, the one time when it would have been cool to hear Harby talk to Shepard - namely at the final face-off at the beam during the ME3 finale - the devs chose to keep him silent. Probably because they were still embarrassed about his trash talk from the second game but here, in this particular situation, it would have been fitting. Just goes to show how they apparently continued to misjudge how to effectively give the reapers a creepy cinematic appearance after ME1.

 

The fact alone that "Harby" has become the pet name for the chief reaper is telling. I cannot remember anyone trying to say "Sovy" after ME1. People just wouldn't dare. ;)

 

I think a better mechanic for Harbinger would be to make him invincible, or effectively so, during his Collector possession but impose some sort of time limit (something like his overwhelming power causes the host to rapidly deteriorate). That way Harbinger encounters would be something unique and a little imposing, since basically the only strategy is to avoid him until the timer is up. You could also give him actual dialogue instead of combat taunts.


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#47
Larry-3

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I think Mass Effect is fine. I love it's neo-noir tones.

#48
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I think Mass Effect is fine. I love it's neo-noir tones.

 

I love it when it is Noir. But I think it lost some of that in ME3. It's more of a blockbuster war story now.

 

Even when we go back to Omega (DLC), it loses the noir-ish feel. I don't dislike it... but it doesn't feel the same.


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#49
Nightingale

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I think if they'd taken a step back from big blockbuster action and gone with a more survival horror tone, it'd have worked remarkably well. It'd fit the codex and what's happening in-game much better, but then, Shepard being the way they are, it would still probably lose a bit of the effect. 

 

I like the rachni tunnel in ME3. Should've had those fast moving workers from ME1.

 

That actually reminded me a bit of Alien. So of course I loved that part, too, but I think the Ardat-Yakshi Monastery takes the cake for creepiness. First time encountering Banshees, and you can hear the distant screams while wandering in darkness...very creepy.


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#50
The Arbiter

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On the surface, sure - it doesn't seem creepy at all. But once you get to the people who get stuck on spikes and get turned into Husks, indoctrination (especially in the Reaper in ME2) and the mutations of the Reaper ground forces, it is actually a fairly creepy game.

 

And this is quite creepy, also:

 

"Junthor is a large terrestrial planet with a thick atmosphere of carbon dioxide and chlorine. The surface is mainly composed of aluminum with deposits of nickel.

Surveyors found the ruins of a technical civilization near the equator — evidently the colony of an ancient spacefaring race. The ruins had subsided to almost nothing — merely wind hollowed husks of arcologies and other megastructures. In the center of the ruins was a single column whose inscriptions defied translation for several centuries.

When asari linguists finally managed a translation, the elaborate relief carvings said merely, "Walk among these works, and know our greatness." The crude scratches on the base of the reverse side said, "Monsters from the id.""

 

On the surface, sure - it doesn't seem creepy at all. But once you get to the people who get stuck on spikes and get turned into Husks, indoctrination (especially in the Reaper in ME2) and the mutations of the Reaper ground forces, it is actually a fairly creepy game.

 

And this is quite creepy, also:

 

"Junthor is a large terrestrial planet with a thick atmosphere of carbon dioxide and chlorine. The surface is mainly composed of aluminum with deposits of nickel.

Surveyors found the ruins of a technical civilization near the equator — evidently the colony of an ancient spacefaring race. The ruins had subsided to almost nothing — merely wind hollowed husks of arcologies and other megastructures. In the center of the ruins was a single column whose inscriptions defied translation for several centuries.

When asari linguists finally managed a translation, the elaborate relief carvings said merely, "Walk among these works, and know our greatness." The crude scratches on the base of the reverse side said, "Monsters from the id.""

Try Silent Hill 1 and 2, also Fatal Frame crimson butterfly, parsite eve then come back to me which is more creepy