ME pretended to be creepy, without going the full creep. So much could have been made much more creepy.
Have you ever realised how creepy the game actually is?
#51
Posté 13 avril 2015 - 07:13
#52
Posté 13 avril 2015 - 12:08
ME pretended to be creepy, without going the full creep.
I actually like it that way. I can't stand real creepy or horror games.
#53
Posté 13 avril 2015 - 12:53
ME pretended to be creepy, without going the full creep. So much could have been made much more creepy.
That's exactly what they wanted though. They didn't want it to be overly creepy since it was always intented to be a rather light-hearted space Opera.
That's why during a desperate fight against unsoppable eldritch mchine-abominations that throw endless mutated horrors against us we see very little of the actual horrors of that conflict (we get telled about it via codex and NPCs quite a bit though to be fair) and instead get badass oneliners, constant explosions, jokes about calibrating and funny dialogue about a guy that tries to get a refund for about three years.
Sure it could have been waaay more creepy and dark since the actual lore would totally allow (probably even encourge) that, but then it wouldn't be the same Mass effect.
- KrrKs aime ceci
#54
Posté 13 avril 2015 - 01:35
You didn't have to ply it with lots of gore tho. For example you could have an FMV with people being 'collected' for processing... that would have made it creepy. How about having it maybe more intimate, from a family's viewpoint? Little Johnny Goes into the processing plant, but little johnny isn't what comes back out..
You don't need gore to make something creepy.
- Ithurael aime ceci
#55
Posté 19 avril 2015 - 08:27
Your answer ----> "Infrasound' <---
- dorktainian aime ceci
#56
Posté 20 avril 2015 - 04:38
I actually thought the creepiest part of the trilogy is at the end when Shepard beams up to the Citadel and has to walk past all the dead bodies to find Anderson and TIM - they definitely captured the sense that something truly twisted and horrific was happening.
- DeathScepter, ExoGeniVI et fraggle aiment ceci
#58
Posté 20 avril 2015 - 06:44
On the surface, sure - it doesn't seem creepy at all. But once you get to the people who get stuck on spikes and get turned into Husks, indoctrination (especially in the Reaper in ME2) and the mutations of the Reaper ground forces, it is actually a fairly creepy game.
And this is quite creepy, also:
"Junthor is a large terrestrial planet with a thick atmosphere of carbon dioxide and chlorine. The surface is mainly composed of aluminum with deposits of nickel.
Surveyors found the ruins of a technical civilization near the equator — evidently the colony of an ancient spacefaring race. The ruins had subsided to almost nothing — merely wind hollowed husks of arcologies and other megastructures. In the center of the ruins was a single column whose inscriptions defied translation for several centuries.
When asari linguists finally managed a translation, the elaborate relief carvings said merely, "Walk among these works, and know our greatness." The crude scratches on the base of the reverse side said, "Monsters from the id.""
I think that's an nod to Doom and to I.D (the company who made Doom).
- DeathScepter aime ceci
#59
Posté 20 avril 2015 - 06:45
I think that's an nod to Doom and to I.D (the company who made Doom).
It's a nod to the 50's scifi movie Forbidden Planet
#60
Posté 20 avril 2015 - 08:27
Knowing what its referencing actually makes it extremely creepy for me, because the fate of the Krell freaked me out when I first saw the movie. They were wiped out by monsters born from their own psyche and if we're meant to take the crude scratches and reference as a clue, then the people of Junthor met the same horrible fate.Loses a bit of creepiness when you know where the inspiration came from:
The thought of being killed by the physical manifestation of your dark side is terrifying.
- DeathScepter aime ceci
#61
Posté 20 avril 2015 - 09:15
Knowing what its referencing actually makes it extremely creepy for me, because the fate of the Krell freaked me out when I first saw the movie. They were wiped out by monsters born from their own psyche and if we're meant to take the crude scratches and reference as a clue, then the people of Junthor met the same horrible fate.
The thought of being killed by the physical manifestation of your dark side is terrifying.
In concept, yes.
But it loses something when Leslie Nielsen talks about it ![]()
#62
Posté 20 avril 2015 - 09:31
I thought the whole Leviathan DLC was pretty damn creepy, and probably about as atmospheric as the series ever got. It's very Lovecraft-lite (as TV Tropes puts it), much like other core concepts of the series like the Reapers.
EDIT: The Ardat-Yakshi monastery too. In general to me it seems like the series is at its best when it's proudly showing off the heritage it gets from stuff like Aliens and Starship Troopers (the book) and even Blade Runner.
- von uber aime ceci
#63
Posté 20 avril 2015 - 10:19
It wasn't creepy. Most of the reaper creatures (especially Husks, Cannibals and Brutes) make me break out into laughter with how they shamble about while being way too easy to kill.
#64
Posté 21 avril 2015 - 01:03
It wasn't creepy. Most of the reaper creatures (especially Husks, Cannibals and Brutes) make me break out into laughter with how they shamble about while being way too easy to kill.
Plus, a lot of the horror disappears once you kill a couple hundred of them.
#65
Guest_StreetMagic_*
Posté 21 avril 2015 - 01:48
Guest_StreetMagic_*
Plus, a lot of the horror disappears once you kill a couple hundred of them.
It works if you make them extremely hard.....to the point where you dread just any dark area or having to restart a level. I think with games, you gotta put fear in the player themselves..as much as you do the story.
#66
Posté 21 avril 2015 - 11:23
the moment you come across 'yet more cerberus troops' is enough to kill the fear factor and replace it with utter boredom.
#67
Posté 21 avril 2015 - 03:47
Well, to me, the concept of the Reapers isn't that all far-fetched or inspiring.
Nor is their execution really.
#68
Posté 21 avril 2015 - 05:07
I don't know... husks in ME2 is still terrifying to me. Maybe because I'm using earphones and they have really high quality screeching that keep my blood pumping and me screaming when they chase me. Even better, on insanity... noooooo
- DeathScepter aime ceci
#69
Posté 21 avril 2015 - 05:22
I actually thought the creepiest part of the trilogy is at the end when Shepard beams up to the Citadel and has to walk past all the dead bodies to find Anderson and TIM - they definitely captured the sense that something truly twisted and horrific was happening.
As you cross the chasm, turn around and look to the left and right. You see what appears to be waterfalls, but is really waterfalls with blood in them
- DeathScepter, Vazgen et fraggle aiment ceci
#70
Posté 21 avril 2015 - 05:39
You know what's even more scary? The audio glitching in the Reaper IFF mission. Listening to moaning and screaming husks without volume control until you reset the game is scary. I make sure I turn my audio to low at the last part of that mission.
#71
Posté 21 avril 2015 - 08:14
Creepiest part for me was the way peoples eyes and heads moved in conversation,or to follow you when you when walked past. I found it a bit... unsettling, and if anything proved IT it was that.
- DeathScepter et themikefest aiment ceci
#72
Posté 21 avril 2015 - 09:33
Knowing what its referencing actually makes it extremely creepy for me, because the fate of the Krell freaked me out when I first saw the movie. They were wiped out by monsters born from their own psyche and if we're meant to take the crude scratches and reference as a clue, then the people of Junthor met the same horrible fate.
The thought of being killed by the physical manifestation of your dark side is terrifying.
Sounds like Fallout New vegas old world blues to me ("MOBIUS") giant smart machine and place where smartest people in the world went.
#73
Posté 21 avril 2015 - 09:36
Oh and that machine looks JUST LIKE a Protectron from Fallout LOL
#74
Posté 22 avril 2015 - 01:29
Creepy? you want creepy?
Creepy is in the Leviathan DLC when you first enter the command center at the T-GES Mineral Works, and that one woman (in a group of 3 people), who's facing away from you, turns her head slowly around. to look at you (almost a "dramatic squirrel" kinda look) THAT face is ... CREEE ...Peeee.
#75
Posté 22 avril 2015 - 03:15
Am I the only one who thought harbinger was ridiculous?
Completely broke immersion for me when he started talking.
"Your mama says you're ugly and you know it's true!"





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