Hoping it will fix the problems caused by the last one.
How long till the next patch?
#1
Posté 05 avril 2015 - 01:10
- DanniloSan aime ceci
#2
Posté 05 avril 2015 - 02:26
#3
Posté 05 avril 2015 - 03:44
They're having many of the same problems as the OP of this thread: http://forum.bioware...and-unplayable/
R U is on PS3.
#4
Posté 05 avril 2015 - 01:07
- Emileejay et Fireheart aiment ceci
#5
Posté 05 avril 2015 - 01:30
Patch 7 may focus on the Old gen consoles. Unfortunately, Beta testers signed a NDA and are forbidden to say diddly squat.
Patch 6 notes here: http://blog.bioware....tegory/bioware/
Patch 5 notes here: http://blog.bioware....-patch-5-notes/
#6
Posté 05 avril 2015 - 01:30
#7
Posté 05 avril 2015 - 01:34
I don't think I'll be playing again until I can duplicate my materials for additional playthroughs. Hope it gets patched back in eventually..
The dupe exploit had been around since Origins and only with this game did they decide to patch it. There has been folks that have been requesting for months that the devs put back in the gold and item duping. Also, to stop removing those harmless exploits from single player. The response the devs have given is to continue to remove any/all exploits. I never used them, but I didn't give a crap if others did. I'm sorry, but it looks like you're not going to be able to item or gold dupe without a mod. ![]()
- BansheeOwnage, Bioware-Critic et CDR Aedan Cousland aiment ceci
#8
Posté 05 avril 2015 - 01:45
The dupe exploit had been around since Origins and only with this game did they decide to patch it. There has been folks that have been requesting for months that the devs put back in the gold and item duping. Also, to stop removing those harmless exploits from single player. The response the devs have given is to continue to remove any/all exploits. I never used them, but I didn't give a crap if others did. I'm sorry, but it looks like you're not going to be able to item or gold dupe without a mod.
I don't play MultiPlayer but it's possible the dupe exploits were also available in this game mode. EA introduced micro$transactions for an additional revenue stream and anything that bypasses that need must be swatted out of existence. From a maintenance and game version control point of view it is easier to fix the exploit for all platforms.
- DanteYoda aime ceci
#9
Posté 05 avril 2015 - 01:49
Campaign mode feels too much like an online MMO with the exhaustive farming and grinding of materials for upgrades, not a game you do multiple playthroughs of.
- Bioware-Critic, DanteYoda et CDR Aedan Cousland aiment ceci
#10
Posté 05 avril 2015 - 02:10
Does anyone know when the next patch will be ready. I must admit I have made myself scars lately here on the board. So apart from knowing the game needs "MOOOAAARRR" patches ... I did not catch any (official) news about another patch being already in the "pipeline"
Does anyone know how long it will take until patch 7 is ready?
Or even better ... what will be in it / the focus of it?
#11
Posté 05 avril 2015 - 04:58
Hopefully fixing bugs and sooner rather then later.
#12
Posté 05 avril 2015 - 05:01
I don't mind farming mats its part of the game. Whining because you can't cheat anymore seems silly. IMO
#13
Posté 05 avril 2015 - 05:38
Some of us are hoping the next patch will be the one that fixes the bugs that prevent us from enjoying the game. It would be nice if BioWare could pull its head from underneath the rock and give an estimate on how long till the next patch.
#14
Posté 05 avril 2015 - 08:22
I don't mind farming mats its part of the game. Whining because you can't cheat anymore seems silly. IMO
Let me know how you feel about farming for materials (or T3 schematics for that matter), especially the fade-touched (example: fade-touched silverite +5 guard on hit) material variants. The reason many people are upset about the item dupe being removed is because it has been there since DAO, impacts SP mode, was optional to use and the RNG in DAI is, quite frankly, abysmal. This is true even if you have taken the 'Short List' Perk. I took the 'Short List' Perk as soon as I could. After countless visits to the Mabari Hound Vendor (in The Hissing Wastes), I finally was able to purchase the Superior Prowler Armor (T3 Medium Rogue armor) schematic for 15,995 gold. But I still haven't seen the Superior Battlemaster Armor (T3 Heavy Warrior armor) schematic, which is also supposedly available from the same vendor.
I was fortunately able to acquire the Superior Battlemaster Coat (T3 Heavy Warrior armor - crafted and gave to my KE Mage Inquisitor), by chest farming. But I just got lucky with that one. Perhaps The Black Emporium will make acquiring certain materials and / or schematics easier. As for the next Patch (Patch 7), that likely will be released right before The Black Emporium is released. So, most likely sometime in May unless Bioware believes there are some very pressing issues that cannot wait that long to be addressed. EA / Bioware has to pay Microsoft / Sony to release patches on their respective consoles. Also, Console patches have to go thru a Microsoft / Sony verification process in addition to Bioware's own testing procedure. The additional cost to release patches and verification process in not required for PC patches.
#15
Posté 06 avril 2015 - 01:36
I don't play MultiPlayer but it's possible the dupe exploits were also available in this game mode. EA introduced micro$transactions for an additional revenue stream and anything that bypasses that need must be swatted out of existence. From a maintenance and game version control point of view it is easier to fix the exploit for all platforms.
Actually, it's not. The methods used for any exploits I know of are impossible in MP. So, they're just being... silly.
- Bioware-Critic aime ceci
#16
Posté 06 avril 2015 - 01:42
I don't play MultiPlayer but it's possible the dupe exploits were also available in this game mode. EA introduced micro$transactions for an additional revenue stream and anything that bypasses that need must be swatted out of existence. From a maintenance and game version control point of view it is easier to fix the exploit for all platforms.
I thought the dupe exploit was patched because it was causing another bug.
#17
Posté 06 avril 2015 - 01:31
For me, being able to dupe crafting materials was nothing more than an act of saving time. It was never about trying to become overpowered or gain obscene amounts of gold (although I didn't complain about that). I just never wanted to come home from work and spend my entire evening farming for crafting materials. I liked being able to just dupe the materials I needed, craft what I wanted, and get back to questing. The rest of the stuff that was patched, I can live with, the not being able to dupe crafting materials is going to suck.
- Bioware-Critic aime ceci
#18
Posté 06 avril 2015 - 06:36
I know this sucks, but Bioware fixing their game*, even if not to your exact personal benefit, is totally their right. I'm more pro-modding for this. Its just too bad that DAI is so modding unfriendly, but I have hope that a lot of the functions people are looking for will eventually be figured out and available as mods. The structure of the game just screams a player desire for this (even as I personally don't care much).
*'Fixing' does indeed = 'get players to by default look around sometimes for crafting materials'. It doesn't mean 'farming', though some players always interpret this kind of mechanic to equal that, since they want anything they can craft to immediately be crafted instead of doing the world exploration for it. For the record, I'm still against the harvesting mechanic in DAI as it is - I'm just saying that its the developer intent and they have the right to fix it and constrain players away from exploits regardless of any player outcry.
#19
Posté 06 avril 2015 - 06:45
Actually, it's not. The methods used for any exploits I know of are impossible in MP. So, they're just being... silly.
I think they want players to not easily bypass the content of their game, which includes mechanics (like harvesting) that players may or may not support. Modding is inevitable, but developers may try to stave off easy access to this sort of thing for months.
Not to mention DLC. If exploits are easy, and the game is more of a loot-based one, then that's a significant amount of their game design just being workarounded. That 10 hours becomes 5 or less. That 150 hours becomes 100. I get that it is seen as a pointless design to enforce, but its still the design.
I don't think Bioware or any developer needs to focus on exploits in a SP game but frankly, I don't care if they patch them out, even if I've been using them and enjoying them. There is a matter of 'integrity of the game' that may not be regarded as important to many players but it often is important to the developer. The line for this is often in flux though, especially for RPGs that historically have been very mod/cheat friendly. As Bioware/Dragon Age gets more and more actiony/grindy/etc, they may not like that people want to get past that bulk of repetitive content for more story ASAP, but I do think they need to realize that maybe its an issue with their design, rather than only the players.
Basically I'm middle of the road here, haha.
#20
Posté 06 avril 2015 - 06:47
I thought the dupe exploit was patched because it was causing another bug.
Not any bug that I've ever heard of. But about the Amulets of Power... now that is a prime example of how not to fix something! The optimal solution would be to simply remove all items in the loot container besides the Amulet, so you couldn't go back and get it again. The could even redirect the item to an adjacent container, thereby not punishing players and also stopping the exploit. BUT NO. Instead, the removed every amulet of power in the game (besides war table)!
Another example of Bioware's knee-jerk fixes that are overly extreme. I mean, it wasn't at all hard for me to think of a better fix. That's why it makes me so annoyed. Because it was a terrible "solution". Not to mention this was definitely not causing any bugs.
#21
Posté 06 avril 2015 - 06:49
The best indication of future behaviour is past behaviour.
Patch 5 and 6 were both under the beta programme yes?
If we know roughly how long it was from inviting people to the patch 5 beta to that beta emerging.
And the same for patch 6.
Then we have a pretty good idea of what is normal for patch 7 without anyone's NDA having to be broken ![]()
#22
Posté 06 avril 2015 - 06:50
For the Amulets of Power I just want Bioware to say what's up, finally. Either its a bug and will be fixed (and its OKAY FOR BIOWARE TO APOLOGIZE; its like they're constantly scared to do so from on high). Or they really are changing their design (less Ability Points) and don't want to tell us (though they SHOULD; it'd give a goal for modders to 'fix').
Its not Bioware attempting solutions that get to me - its their lack of positive communication with players about changes/design and their 'overcorrecting' approach to so many things that make me sigh.
- BansheeOwnage aime ceci
#23
Posté 06 avril 2015 - 06:57
Let me know how you feel about farming for materials (or T3 schematics for that matter), especially the fade-touched (example: fade-touched silverite +5 guard on hit) material variants. The reason many people are upset about the item dupe being removed is because it has been there since DAO, impacts SP mode, was optional to use and the RNG in DAI is, quite frankly, abysmal. This is true even if you have taken the 'Short List' Perk. I took the 'Short List' Perk as soon as I could. After countless visits to the Mabari Hound Vendor (in The Hissing Wastes), I finally was able to purchase the Superior Prowler Armor (T3 Medium Rogue armor) schematic for 15,995 gold. But I still haven't seen the Superior Battlemaster Armor (T3 Heavy Warrior armor) schematic, which is also supposedly available from the same vendor.
Personally (not speaking from 'truth' or whatever), I'd like to know why you want the very very best stuff for everyone anyway. When it comes to that level of Tier 3-ness, I kinda don't mind it coming from rare materials, even very limited materials. My characters are still decked out in great gear at some point and if I want them to be even better, I go do Tier 3 content and yeah, farm a bit.
But crafting for me is a process, not a result. I run into schematics, not search for them for hours. If anything, I just want more quests in the game (more interesting quests I mean) that take me to all these corners of zones again with more containers that MAY have schematics in them, not a 'fix' that gives me everything in every container.
RNG isn't my enemy really. It can just be a difficult friend. I'd favor increasing the chance/drops of schematic/mats/etc over letting people get this stuff easily (they can go try to make/encourage a mod to the game all they want, sure).
So I don't really care if an exploit is fixed, but rather I'd call for the more responsible path for Bioware (IMO) - patching in much better chances for items/schematics, including Tier 3, especially at this point of DLC Tier 4 going on.
I think so much of DAI's problem is the grind (feeling for players + design of things), not the mechanics themselves, sadly. Artificial extension of a SP game is silly. I'm drowning in Power with nothing to do with it, while listed gold prices and RNG kicks my ass.
- jedidotflow aime ceci
#24
Posté 06 avril 2015 - 06:59
I think they want players to not easily bypass the content of their game, which includes mechanics (like harvesting) that players may or may not support. Modding is inevitable, but developers may try to stave off easy access to this sort of thing for months.
Not to mention DLC. If exploits are easy, and the game is more of a loot-based one, then that's a significant amount of their game design just being workarounded. That 10 hours becomes 5 or less. That 150 hours becomes 100. I get that it is seen as a pointless design to enforce, but its still the design.
I don't think Bioware or any developer needs to focus on exploits in a SP game but frankly, I don't care if they patch them out, even if I've been using them and enjoying them. There is a matter of 'integrity of the game' that may not be regarded as important to many players but it often is important to the developer. The line for this is often in flux though, especially for RPGs that historically have been very mod/cheat friendly. As Bioware/Dragon Age gets more and more actiony/grindy/etc, they may not like that people want to get past that bulk of repetitive content for more story ASAP, but I do think they need to realize that maybe its an issue with their design, rather than only the players.
Basically I'm middle of the road here, haha.
Yes, it is indeed their right to do so. But it makes me question their judgement. I didn't even use the duping exploit, I just go around getting (almost) every resource that searching picks up, because I'm OCD like that
But I'll cite some reasons why it is silly that others have pointed out:
- They never fixed the same issue in DA:O/DA2
- It creates more imparity between PC and consoles, seeing as how like you pointed out, PC players can use mods to gain resources. Even if it's not their intention, it makes it seem like they're just punishing console players, because PC has workarounds.
- It's illogical to patch something unharmful when many bugs are still in play.
- And the main reason. That it's an SP-only exploit that harms no one. Add that to the fact that a very low % of the overall playerbase even knows about it, and even fewer use it, it seems ridiculous to me to patch it, especially so early, while many other bugs exist.
So yes, it's their right, and if they want to patch it out, fine. But do it after you've patched the game fully, and patched inevitable problems that come from DLCs. And don't even get me started about the Amulets of Power. They screwed over everyone instead of making an easy fix. See above.
#25
Posté 06 avril 2015 - 07:00
For the Amulets of Power I just want Bioware to say what's up, finally. Either its a bug and will be fixed (and its OKAY FOR BIOWARE TO APOLOGIZE; its like they're constantly scared to do so from on high). Or they really are changing their design (less Ability Points) and don't want to tell us (though they SHOULD; it'd give a goal for modders to 'fix').
Its not Bioware attempting solutions that get to me - its their lack of positive communication with players about changes/design and their 'overcorrecting' approach to so many things that make me sigh.
I actually agree that their lack of communication about things like this bugs me the most. More than the issue itself ![]()





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