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I liked both MEs, except the ridiculus ME3 ending. ... choices and consequences my techus. Did you not find ME3 more linear than 2?
I was simply referring to the actual battlefield design, rather than the story itself. With respect to the former, I'll always maintain that Mass Effect 2 had inferior map design to the previous and subsequent title. ME3's maps essentially use the same design principles, but they're bigger, and in my opinion, look a bit more natural, though the color palette could be better.
As for your question, my answer is no. I felt no more freedom in the actual story than I did in 3. I can juggle recruitment and loyalty around, but most of them were fairly irrelevant to the main story, and that's on top of having the quest-giver (TIM) lock us out of the galaxy map twice to engage in one of the few actual main story missions.
Looking Forward
ME4, I fear, will be more like DAI in level design(s) ---> full of a vast empty expanse with worlds waiting to be explored by the Macko.... grinding exercise by any other name. This "explore the expanse" idea is much easier on cost cutting than actually filling the game with useable content and meaningful quests, tighter character development and team interactions or as you say atmosphere creation.
I feel as though BioWare is kind of damned if they do, and damned if they don't. While people complained about the vast emptiness of ME1 and the tricky Mako controls (on the latter I feel it varied from system to system), others complained about BioWare correcting this by taking it out mostly in ME2 and entirely in 3. In any case, it would be premature to criticize ME4's use of bigger worlds, since we have no idea what it will entail until we get a gameplay video.
Oh, wait! What am I thinking? It's a console action game.. no need for a good story. And, since EA's policy is to reach a "broader audience" the game will be toned down to button smashing infantile pablum. That will be in line with Hilleman's (senior EA exec) " EA games take too long to learn"
I'm not sure what point you're trying to make, because Mass Effect was always primarily an action game, and it certainly made no difference what system it was on. The irony here is that ME2, having the fewest powers available for each combatant, was the closest to a button masher between the three. Of course, this is putting aside the fact that it being a shooter necessitated the use of a single attack button most of the time.





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