connection to perilous
#26
Posté 17 avril 2015 - 07:17
However, sometimes even that will be difficult depending what region you attempt to connect to your friends from, due to lag and latency issues, such as loading screen blanks, extreme rubberbanding, skills/rings not working, etc.
Recently, could not connect with friends while travelling in China, but did play some games with damm good "local" players like Oblivion and STS in PUG's.
Japan was also recently the same, connection wise, unable to connect to stateside friends, either using the pretty decent local internet connection, or using a stateside proxy server via VPN.
Germany and the Middle East had decent connections that allowed playing with friends with only moderate lag issues.
So, a friends list is a very good thing to have.
#27
Posté 17 avril 2015 - 09:40
Like Space said, a friends list is your friend.
However, sometimes even that will be difficult depending what region you attempt to connect to your friends from, due to lag and latency issues, such as loading screen blanks, extreme rubberbanding, skills/rings not working, etc.
Recently, could not connect with friends while travelling in China, but did play some games with damm good "local" players like Oblivion and STS in PUG's.
Japan was also recently the same, connection wise, unable to connect to stateside friends, either using the pretty decent local internet connection, or using a stateside proxy server via VPN.
Germany and the Middle East had decent connections that allowed playing with friends with only moderate lag issues.
So, a friends list is a very good thing to have.
Where were your friends hosting from? East Coast?
There is overly strict ping filtering going on which is diluting the player pool for matchmaking. I can understand if you are having trouble with connecting with people on the complete opposite side of the world as you while being bounced through a series of different pipelines, but halfway to across the world is doable especially with direct pipelines.
Anything under 200ms should be playable if the host has decent up/down but I think it's only scanning for pings under 50ms.
Rubberbanding is usually due to data transfer and lost packets and more of a symptom of host/client connection, like people who use wifi to online game.
#28
Posté 17 avril 2015 - 12:42
- Beerfish aime ceci





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