Katari: Earthshaking or Pommel Strike
#26
Posté 07 avril 2015 - 01:30
#27
Posté 07 avril 2015 - 01:36
#28
Posté 07 avril 2015 - 02:39
What's wrong with caltrops?
It should have the upgrade to add fire!!
- EVILFLUFFMONSTER, JRandall0308 et CollectorAderpt aiment ceci
#29
Posté 07 avril 2015 - 03:07
As dumb as this sounds, I might stick with Block and Slash (in addition to Charging Bull, Mighty Blow, and Combat Roll which are essential).
Block and Slash
PRO: free ability (or only 1 point for upgrade); very low Stamina cost; decent 150% (200% upgraded) weapon damage; hits enemies in small cone
CON: timing enemy attacks can be tricky; can only block attacks from the front; interrupts your other abilities' flow; cannot block big hits; may not need two evasive powers (Combat Roll and Block and Slash) in same build
#30
Posté 07 avril 2015 - 03:32
Block and Slash can be decent, especially since you already have 1 point into it. It will cause some enemies such as assassins and knights to stagger back when they are blocked. My main issue with it is clunkiness.
I wish bioware would make it so holding onto the hotkey for the ability activates it, while releasing it deactivates it. Currently, if there is anything causing your character to be in an unbreakable animation such as being staggered, the input of using the ability will be IGNORED. This is very painful because you can't spam the ability repeatedly in order to activate it such as with non-block abilities.
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#31
Posté 07 avril 2015 - 06:26
Veramis, good point. I'm not sure how many times I've activated the default fire spell on my elementalist and then fired the shoot button only to notice it does nothing.
Nowadays after the fire spell I just repeatedly mash the shoot button to actually fire something.
#32
Posté 07 avril 2015 - 06:26
No ess will not build guard the way you are thinking of, it has to be a direct hit with the ability to even generate it, the fire itself is passive dmg so it will not. Similar to might blow but without the fire.
Aww well that sucks. Pommel strike is better anyways.
#33
Posté 07 avril 2015 - 07:39
both
#34
Posté 08 avril 2015 - 08:18
#35
Posté 08 avril 2015 - 08:57
I wish that block and slash could deflect ranged attacks. That would definitely bump it up a notch.
maybe the next 2H warrior will have an upgrade to Block and slash called "venatori training" which lets you block all sorts of things like arrows, mage mines, fire wraith projectiles, etc. I really wonder how those twits are so good with a sword.
- Texasmotiv aime ceci
#36
Posté 08 avril 2015 - 09:18
- kmeeg aime ceci
#37
Posté 08 avril 2015 - 10:16
Pommel strike
Still if you think about katari abilities it's probably the only class in multi on which you have problem "what 4th ability should I use" instead of "why for the god sake we are limited to 4 abilities".
2h warrior abilities are very poor when compared to 1handed ones. Probably because of high weapon damage all of them are in range of 200-300% at most (which look quite lame). Even best of them, mighty blow need knock-downed enemies to work really because without it it's just a 200% weapon damage detonator with slow animation.
Earthshaking need imo huge buff. 65 stamina cost abilities should be great. If you look at other ones with that cost on other warrior there are some great skills like rampage, counterattack, wrarth of heaven, on other classes things like hidden blades etc.
Eartshaking should imo deal way way more damage or should be buffed with some CC elements, like i don't know maybe setting targets on fire and trapping them so they can't move.
#38
Posté 09 avril 2015 - 05:52
Earthshaking need imo huge buff. 65 stamina cost abilities should be great. If you look at other ones with that cost on other warrior there are some great skills like rampage, counterattack, wrarth of heaven, on other classes things like hidden blades etc.
Eartshaking should imo deal way way more damage or should be buffed with some CC elements, like i don't know maybe setting targets on fire and trapping them so they can't move.
If you're paying the cost, you're doing it wrong. With the CB evolution, your next power cast costs no stamina. You should be spamming CB as soon as it cools down to maintain guard and for threat management, so you should virtually always have a free cast of ESS available to you, when you're in a position to make it effective.
#39
Posté 09 avril 2015 - 12:37
If you're paying the cost, you're doing it wrong. With the CB evolution, your next power cast costs no stamina. You should be spamming CB as soon as it cools down to maintain guard and for threat management, so you should virtually always have a free cast of ESS available to you, when you're in a position to make it effective.
A free cast of ESS will sometimes interfere with something more useful, such as a free cast of mighty blow.
I recently tried out to see if there was a panic/fear component from ESS and I couldn't produce it, so I have to say people claiming it causes panic must be mistaking elementalist fire wall with it. I don't think the duration is any good in addition to all the other issues I mentioned before. The ability is so bad for me that I have to wonder, can any of you actually recall ESS actually killing anything on perilous difficulty? As far as I'm concerned, the only time ESS will be effective is if it gets a much-deserved buff. And please enough of the "veramis is min-maxxing" argument, someone who is min-maxxing doesn't use the katari.
#40
Posté 09 avril 2015 - 05:21
A free cast of ESS will interfere will sometimes interfere with something more useful, such as a free cast of mighty blow.
As far as I'm concerned, the only time ESS will be effective is if it gets a much-deserved buff. And please enough of the "veramis is min-maxxing" argument, someone who is min-maxxing doesn't use the katari.
All true, from ESS being weak & having no panic component, to min-max. I too am sick of the 'promotes = invalid' arguement too. I play a lot, but the only thing I cared about was clear times I would be playing only mages ever -- and I don't. My consitution reached 50 before anything else, playing warriors and not the Arcane kind. I've got four banners that aren't AW (two being warriors) with AW still waiting in the wings.
The ability is so bad for me that I have to wonder, can any of you actually recall ESS actually killing anything on perilous difficulty
It does, but it is an opener to stagger & weaken or a closer to finish weakened enemies with, not a killer by itself. Open for the temporary interrupt from a distance or cover (as it goes through cover), or close with it after the primary CB MB combo.
ESS has a secondary use of helping detect enemy stealthed units, due to the burning graphic becoming visible on stealthed units, and on occasion getting free self-revives.
ESS deserves a buff. I wish it could knock down, instead of just stagger, like the RTC's can. That'd be really useful. No damage increase needed, just a simple knockdown for utility.
#41
Posté 09 avril 2015 - 06:02
I would prefer a buff to WW. That skill could be so fun if it had more utility.
#42
Posté 09 avril 2015 - 06:28
Pummel Strike. Fast animation, stuns. RT assassins, and blocking Venatori definitely don't like it.
After seeing this crazy guy's Katari (Krogan) on perilous with pommel strike, I can only agree!
#43
Posté 10 avril 2015 - 12:26
I would prefer a buff to WW. That skill could be so fun if it had more utility.
That's another skill I wish I had the RTC's version of. He doesn't get knocked back against blocks, why should you? He knocks people back that shield wall block him.
#44
Posté 10 avril 2015 - 12:56
The RTC WW would be op lol. But what if ww had a pull effect like POTA. Even just making it unblockable would make it much more attractive.
#45
Posté 10 avril 2015 - 06:53
Neither. Get Whirlwind. The guard build is really good now.
#46
Posté 10 avril 2015 - 08:46
Neither. Get Whirlwind. The guard build is really good now.
Don't the Tevinter jedi block spam you?





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