I thought my first replay of the series was going to be quite different, and was quite shocked to find out otherwise. So all the promotion of this choice factor was nothing but false advertisement. And I knew better because I do look at games from the development & budget perspective, but the way they handled it in ME3 was pretty bad with the dopple characters.
So about this next Mass Effect.
#26
Posté 05 avril 2015 - 01:04
- SagaX aime ceci
#27
Posté 05 avril 2015 - 01:13
I agree with that.
There's still a difference between making a -big- decision in ME1, like saving the Council or not... and making the same decision knowing that it doesn't change anything down the road.
It's quite disappointing indeed that the 2 final decisions of the first two games (choosing the councilor and keeping or destroying the Collectors' base) have such a little influence over the following games.
- SagaX aime ceci
#28
Posté 05 avril 2015 - 01:36
I agree with that.
There's still a difference between making a -big- decision in ME1, like saving the Council or not... and making the same decision knowing that it doesn't change anything down the road.
Some things in a game with a steady narrative must be linear. This isn't a game like Crusader Kings II where you make 500 years of history and every iteration of 1400 AD is radically different from the last. Mass Effect needed to have a consistent plotline in order to be coherent, and with the aborted arcs and everything else, they barely even managed that. Writing dozens of different endings based upon choices from the first two games just isn't feasible with a limited dev team. It would be cool, but it's one of those things that isn't a priority as a matter of practicality.
- niniendowarrior et 7twozero aiment ceci
#29
Posté 05 avril 2015 - 01:49
but it's one of those things that isn't a priority as a matter of practicality.
When practicality kills creativity. In this case, creating a non linear story that would change based on player choices, and those choices giving different ending choices. Great game, but potentially could have been much more.
#31
Posté 05 avril 2015 - 02:09
Some things in a game with a steady narrative must be linear. This isn't a game like Crusader Kings II where you make 500 years of history and every iteration of 1400 AD is radically different from the last. Mass Effect needed to have a consistent plotline in order to be coherent, and with the aborted arcs and everything else, they barely even managed that. Writing dozens of different endings based upon choices from the first two games just isn't feasible with a limited dev team. It would be cool, but it's one of those things that isn't a priority as a matter of practicality.
I know that. ![]()
I can still think of a couple of ways to implement those choices in a meaningful way in the games that followed. I'm not asking for a completely different galaxy here, I just wanted to have a small mission or cutscene or comment on what happened before.
For example, if you saved the Collector's base, then Cerberus would have been stronger throughout of ME3. New technology, new units, new weapons. It wouldn't even have taken much. Use the standard Trooper model but now they have barriers and particle weapons. Add a codex entry for that, done.
Or there could have been a short mission to liberate a few remaining collectors who are no longer controlled by the Reapers and who can help out with the war effort.
To be honest, if I had the resources, I'd reboot the entire ME trilogy and do it right. Without all the stupid nonsense like publically announcing the identity of your newest secret agent. With intelligent space ship design. With ME3's gameplay, ME1's atmosphere and ME2's fun. With good villains, no plotholes and no deus ex machina to save the day. All in one game. I have ideas... so many ideas... ![]()
- andy_3_913, Dunmer of Redoran et GruntKitterhand aiment ceci
#32
Posté 05 avril 2015 - 02:17
Am I the only one that thought ME3 was too unbelievable? Namely how patriotic everyone acts always makes me shake my head because that so Hollywood forced fake emotions. That and other weird stuff like everyone knowing who the Shadow Breaker is? So much of a mess. ME1 felt really grounded. ME2 went away from grounded a bit, but it made up in other ways. But by ME3 the ball was really dropped. Sad that the lore and stuff got so much worse, but the gameplay got so much better.
Another thing I missed in ME2 & 3 was something of the scope of the first ME1 Citadel (at which ME3 bombs the most with only the Citadel and it sucking big time... well, the DLC seemed to bring it back in the right direction again). Wow. That place alone almost makes ME1 so much better. Omega in part 2 was really great too, just wished it was bigger. A dream shattered when we didn't get a hub to explore in ME3 Omega DLC.
But yeah, I mostly fear how the story & lore will be handled. Gameplay wise I'm still hoping it will continue tradition.
#33
Posté 05 avril 2015 - 03:20
Am I the only one that thought ME3 was too unbelievable? Namely how patriotic everyone acts always makes me shake my head because that so Hollywood forced fake emotions. That and other weird stuff like everyone knowing who the Shadow Breaker is? So much of a mess. ME1 felt really grounded. ME2 went away from grounded a bit, but it made up in other ways. But by ME3 the ball was really dropped. Sad that the lore and stuff got so much worse, but the gameplay got so much better.
Another thing I missed in ME2 & 3 was something of the scope of the first ME1 Citadel (at which ME3 bombs the most with only the Citadel and it sucking big time... well, the DLC seemed to bring it back in the right direction again). Wow. That place alone almost makes ME1 so much better. Omega in part 2 was really great too, just wished it was bigger. A dream shattered when we didn't get a hub to explore in ME3 Omega DLC.
But yeah, I mostly fear how the story & lore will be handled. Gameplay wise I'm still hoping it will continue tradition.
Yeah, ME3 overdosed on patriotism ... but that's something I tolerated seeing how it's primarily made for the US market. Shephard's PTSD (the dream with the kid) could have been a good intro for showing all kinds of dark stuff happening during the Reaper war. Although I am not sure if people would want to play a role in an antiwar game. ![]()
I still believe that an intelligent Sovereign could have won the entire Reaper war before Shephard ever came to Eden Prime. The whole premise of the first game was nonsense. Saren could have opened the Citadel relay anytime using misdirection and lies. Even if Sovereign had to be present personally... there were ways to accomplish that without firing a single shot. No one actually needed the Conduit, both sides had a way to enter the Citadel through the front door, so a hidden backdoor didn't give anyone a strategic advantage.
No, I would change the games completely. My council would meet in private, discuss spectres, Saren and Shephards promotion in private and then only support Shephard indirectly. Shephard would have to use contacts and resources to build up a spy network on their own, same for securing finances for their operations. That would give additional meaning to the side missions. Stuff like the Geth attack on Feros would have been discovered on their own. I wouldn't even allow "Geth sightings on Noveria", instead we'd go there because Saren has substantial assets invested there and we really should look into that when we're investigating him. And so on and on.
There are lots of ways to tie everything together, to allow both freedom and have a consistent plot.
- Terminator Force aime ceci
#34
Posté 05 avril 2015 - 04:34
I still don't see why da:I needed multiplayer in the first place, the dragon age games aren't really co-opYes, the multiplayer is the best part... but look at how they screwed up the MP for DA:I. I'd be very surprised if ME4 MP was anything like ME3 MP.
- Terminator Force aime ceci
#35
Posté 05 avril 2015 - 05:19
When practicality kills creativity. In this case, creating a non linear story that would change based on player choices, and those choices giving different ending choices. Great game, but potentially could have been much more.
I mentioned CKII. CKII is still getting DLCs released and patches made because the game's massive scope and complexity require a lot of attention from players and devs alike. What if Mass Effect took the same approach? The game is released in complete form, but DLC and patches are periodically released for years after release, constantly adding content and replay value. People get a massive game with a story, and devs are well compensated for taking the effort to produce things.
I know that.
I can still think of a couple of ways to implement those choices in a meaningful way in the games that followed. I'm not asking for a completely different galaxy here, I just wanted to have a small mission or cutscene or comment on what happened before.
For example, if you saved the Collector's base, then Cerberus would have been stronger throughout of ME3. New technology, new units, new weapons. It wouldn't even have taken much. Use the standard Trooper model but now they have barriers and particle weapons. Add a codex entry for that, done.
Or there could have been a short mission to liberate a few remaining collectors who are no longer controlled by the Reapers and who can help out with the war effort.
To be honest, if I had the resources, I'd reboot the entire ME trilogy and do it right. Without all the stupid nonsense like publically announcing the identity of your newest secret agent. With intelligent space ship design. With ME3's gameplay, ME1's atmosphere and ME2's fun. With good villains, no plotholes and no deus ex machina to save the day. All in one game. I have ideas... so many ideas...
I'd like to see Mass Effect rebooted if not simply because the technology in 2015 will allow for a much more comprehensive in-game universe than that in 2007. The lore needs high-tech, so having the tech to accurately represent that is pretty important. Although no matter what, I'd keep the VAs as best I could. A Mass Effect with a different Garrus, Tali, Wrex, Liara, etc. just wouldn't feel right.
- Terminator Force aime ceci
#36
Posté 05 avril 2015 - 05:39
I'd like to see Mass Effect rebooted if not simply because the technology in 2015 will allow for a much more comprehensive in-game universe than that in 2007. The lore needs high-tech, so having the tech to accurately represent that is pretty important. Although no matter what, I'd keep the VAs as best I could. A Mass Effect with a different Garrus, Tali, Wrex, Liara, etc. just wouldn't feel right.
Definitely. I wouldn't change anything about the characters. Although it would be tempting to make Tali bisexual. ![]()
- Terminator Force aime ceci
#37
Posté 05 avril 2015 - 06:39
- Terminator Force aime ceci
#38
Posté 05 avril 2015 - 06:44
Definitely. I wouldn't change anything about the characters. Although it would be tempting to make Tali bisexual.
No thanks. We don't need another DA2 scenario where everyone is up for everything.
Oops I must've landed in the single player forum by mistake
No, if this was the singleplayer forum, this thread would be filled with lots of sniping at one another and characters, and moon logic arguments using evidence that never existed.
- DaemionMoadrin et niniendowarrior aiment ceci
#39
Posté 05 avril 2015 - 07:20
Wow, is that what I'm missing from never checking out the single player section? ![]()
#40
Posté 05 avril 2015 - 07:44
Wow, is that what I'm missing from never checking out the single player section?
Single player forums are worse. Much, much worse. For every game.
#41
Posté 05 avril 2015 - 07:51
Eh ME4 combat should be fine. It feels like they finally figured things out with ME3 and they did get that guy from Epic to work on this game so that should help.
If anything what worries me is hearing that the Mako is back and they're making another run at "exploration."
#42
Posté 05 avril 2015 - 07:56
Eh ME4 combat should be fine. It feels like they finally figured things out with ME3 and they did get that guy from Epic to work on this game so that should help.
If anything what worries me is hearing that the Mako is back and they're making another run at "exploration."
They had everything figured out using the Unreal engine for ME3. ME4 will use Frostbite and here they will have to start over.
#43
Posté 05 avril 2015 - 08:33
#44
Posté 05 avril 2015 - 08:34
They had everything figured out using the Unreal engine for ME3. ME4 will use Frostbite and here they will have to start over.
Tali's Occasionally Invisible Rock and Omega DLC's Flying Aria beg to differ.
It's the Unreal Engine's unpredictability and general glitchiness that made the switch to Frostbite necessary. From what I've seen of DA:I it fundamentally operates much like DA:O and DA2 do. I don't expect ME4 to play much differently than ME3 did. There will be some changes, of course, but it'll be refinement like how ME3 improved upon ME2.
#45
Posté 05 avril 2015 - 08:42
Tali's Occasionally Invisible Rock and Omega DLC's Flying Aria beg to differ.
It's the Unreal Engine's unpredictability and general glitchiness that made the switch to Frostbite necessary. From what I've seen of DA:I it fundamentally operates much like DA:O and DA2 do. I don't expect ME4 to play much differently than ME3 did. There will be some changes, of course, but it'll be refinement like how ME3 improved upon ME2.
I played DA:I through completely and Frostbite isn't much better. Unreal was not perfect but I never encountered any serious bugs in any ME game.
#46
Posté 05 avril 2015 - 08:53
What I'd really like to see improve is the netcode. As much as I love my vanguards, they are almost unplayable off-host... And so many others, the Juggy, the Fury/Valkyrie, the AWC and so on. Invisible enemies, ops packs being useless when you really need it, rubber banding, they all have to go.
#47
Posté 05 avril 2015 - 08:59
What I'd really like to see improve is the netcode. As much as I love my vanguards, they are almost unplayable off-host... And so many others, the Juggy, the Fury/Valkyrie, the AWC and so on. Invisible enemies, ops packs being useless when you really need it, rubber banding, they all have to go.
I play almost exclusively offhost and I'm not having many problems. Maybe 1 out of 10 games are laggy.
#48
Posté 05 avril 2015 - 11:15
like me3 is any better, all characters are either lesbian, gay or bi. all the other romance options are somehow all bi with no straight people existingNo thanks. We don't need another DA2 scenario where everyone is up for everything.
- Swan Killer aime ceci
#49
Posté 05 avril 2015 - 11:23
I play almost exclusively offhost and I'm not having many problems. Maybe 1 out of 10 games are laggy.
Except when your ops-packs activate AFTER you've been downed? Genius Biovar.
For next ME, enough of the 'exploration', it's just bouncing around different coloured textures annoyingly. Also, more on gameplay, less on story. While I love every ME game, the story(in hindsight) has been pretty poor and predidctable - except the 3rd, no-one could have predicted that ****( I didn't think it was as bad as made out to be BTW).
Time for Bioware to get back to get what they're good at - a great story with interesting and engaging characters.
- Swan Killer aime ceci
#50
Posté 05 avril 2015 - 11:28
I play almost exclusively offhost and I'm not having many problems. Maybe 1 out of 10 games are laggy.
I can't play some of the most fun kits off-host, because I get elbow'd while I Shadow Strike, I get killed when I Biotic Charge and I go down when I ops pack all the ****** time.





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