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Too many options: What's your fav Reaver build?


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26 réponses à ce sujet

#1
iamchaossthought

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Just started playing Reaver and there are seriously far too many conflicting opinions on this forum haha.  So, I would really appreciate linking me to your fav builds/advice threads!  Sorry to make a thread for this, guys!



#2
Drasca

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Its right here:
http://forum.bioware...rite-mp-builds/

 

Basically a Combat Roll and a Mighty Blow version with the core skills being Rage, Rampage and Warhorn.



#3
SofaJockey

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Has to be said I've become increasingly fond of Combat Roll on both Reaver and Katari...



#4
Fiskrens

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I've mostly played this one: http://forum.bioware...lity-breakdown/, which I've found very fun.

TL;DR: Devour, Dragon Rage, War horn and Rampage. I guess you could switch War Horn for Combat Roll, but I've yet to try that.

#5
Jebbadiah Jenkins

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I really think your choice of builds and what will be best for you is slightly gear dependent.

 

For example, if you have 2 HoK rings, (I use 1 +10, and 1 +5), the Warhorn may not be necassary and may even prove to be a hindrance or slow you down.

 

Your weapon also plays a part in what to choose. I use Slayer, and with rampage, and Flow of Battle passive, I can get enough crits per room, to have rampage ready for the next room. Warhorn actually slows this process down, and I have to chase enemys down, instead destroying everything in my path in just a few seconds (spamming Dragon Rage).

 

With HoK rings and Rampage combined I rarely lose health and archers are my only concern. This is where Combat Roll is crucial for the Reaver. Use it until, you would never play without it. Once you get use to using it, you'll never even think about not using it. You can dodge massive amount of damage from heavy melee attackers and archers.

 

Ditching devour is optional. I keep it , but never really need it. I save my stamina for combat rolls, and Rampage, I use auto attacks and Dragon Rage as my main attacks with a Devour thrown in every once in awhile.

 

If you don't have any HoK rings then playing a Reaver can be a bit challenging. It's walking a line of destroying everything, but not killing yourself in the process.

 

With no Hok rings I would strongly suggest using Dragon Rage moderately and during Rampage use auto attacks to regen your health.


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#6
EVILFLUFFMONSTER

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I've been using ring of pain, devour, dragon rage, and rampage. Tempted to replace ring of pain with combat roll. 



#7
SofaJockey

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I've been using ring of pain, devour, dragon rage, and rampage. Tempted to replace ring of pain with combat roll. 

 

Combat Roll is wonderful against the RTC and other things besides...



#8
Gya

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Do people really get much mileage out of devour? Personally found it not very useful, with a hefty stamina cost and very little healing. That said, I've got a ring of cooldown reduction, so I'm never waiting that long for rampage. I run the same build as Drasca, and I've seen him use it to great effect. By the time I'd cast firestorm, all of the things were dead to dragon rage.

#9
EVILFLUFFMONSTER

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Devour is useful for its other properties -it's synergy with ring of pain, it's got a good range to it, and it's good against enemies with sheilds. Without ring of pain and it's boost to healing from devour, it probably won't be quite so useful in my build.



#10
Drasca

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Devour is trash. So is RoP.


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#11
Shelled

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combat roll, rampage, dragon rage, war horn. Rest weaken/damage passives, with electric rune in weapon to sleep enemies.

1 HoK ring, 27% heal bonus armor upgrade, 15% cooldown amulet. 2nd ring is optional, could be anything really but I use 20% crit dmg (only because I have high cunning, otherwise I'd use crit chance ring).

Axe of the dragon hunter is a better weapon if you have low cunning, suliven blade if you have good cunning.

solod perilous with this build: http://forum.bioware...ix-venatorimix/. Ring of pain and devour are very bad. They really should not be used at all.


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#12
iamchaossthought

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Devour is trash. So is RoP.

 

A reason(s) would be nice, mate



#13
Gya

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A reason(s) would be nice, mate

Stamina cost and puny heal amount mean it's often not worth it. Ring of Pain would only seem worthwhile for devour, meanwhile it's eating away at your stamina and the archers are all over there and by the time you've deactivated and reactivated it, either someone else has killed them or you're dead. That's been my experience, only on threatening, and I'm no reaver king, so YMMV. I suspect Drasca has similar, if more in depth, reasoning. I've not used them that much to fully disagree with what k1llstreak is saying, to each his own I guess.

Edit: btw Drasca and Shelled know what they're talking about. Check out their videos :)
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#14
Jkregers

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I'll add my tally to the "do not use devour" list, just because there are other good skills that are better. Just my opinion, but I'd rather take mighty blow or combat roll. 


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#15
WangtorioJackson

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I don't use the Reaver much, but when I do I was mostly using Dragon Rage, Rampage, Devour and either War Horn or Mighty Blow. It's been awhile but looking back at it there were definitely a lot of times that I noticed Devour was underperforming. I think I might go back and try it without it.



#16
Aetika

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I replaced Devour with War horn on my last build. It replenished such a small sliver of health it wasn´t even worthy, but then again, I haven´t tried it with Ring of pain. I now use Mighty blow, Dragon rage, Rampage and War horn. I just need to figure out how to not get killed during War horn animation  :rolleyes:


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#17
Meli82

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I replaced Devour with War horn on my last build. It replenished such a small sliver of health it wasn´t even worthy, but then again, I haven´t tried it with Ring of pain. I now use Mighty blow, Dragon rage, Rampage and War horn. I just need to figure out how to not get killed during War horn animation  :rolleyes:

 

Promote until you can shrug off a dozen arrows without collapsing?  :P


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#18
Robbiesan

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Team: Mighty Blow, Dragon Rage, Rampage, Combat Roll

 

Solo: Mighty Blow, Dragon Rage, Rampage, War Horn



#19
capn233

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Rampage and Dragon Rage seem like they would be a given.

 

Devour is mainly good to hit an enemy that blocks.  It also restores more health the lower your current health is.  But since MP lets you use Rampage the whole game without focus, Devour isn't nearly as important.  I don't have any HOK anythings in MP so I have it on my character with Horn.  After I promote her I might try something different though.

 

Ring of Pain wastes too much stamina for small improvements and small spirit damage.



#20
sonsa

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You need the claws, carnage and that's it (with the 2 base abilities), of course you can make it work with other spells like roll, block and slash etc but you can also manage without. The point of managing without is having 3 more passives at level 20 and that makes your hero stronger, and to get the best passives sooner.

 

devour isn't bad especially because it's free and it gives you many hp when your are weak, it has also more range than a normal attack, wich allows you to close the gap with an archer that starts running away, can be used to stop a terror from stuning you too (gives even more hp with heal bonus on armor or heal belt). No need to up it. Same with the stun that you can use on units with shield for instance so that they don't perma block your claws or when a terror is trying to stun you. Since you don't need stun that often, no need to up it, better save the ability point for extra passive.

 

you need also to notice units attack patterns, a basic sword venatori unit (same with red templar) will stun you after blocking 3 claws. When you don't notice that you might keep dieing because you get stuned  and get tricked into believing that warn horn is usefull. You just need to throw in a normal attack when you are blocked twice then you can use claws again. it's the same with an archer, it will run away only on low health so you might wanna try to adjust your attacks so it happens as little as possible (if usually 2 claws let it low hp, just start with a normal hit then use 2 claws).

 

when you are facing big units, carnage + hits should do the trick. also resist potions will help you a lot if you are low consitution. if you keep getting killed by witches for instance, don't hesitate to throw in cold resist potion so you take far less damage.

if you are getting knocked down by big red templar unit while an assassin is around, remember that basic heal potion instantly makes you get up instead of staying there to die.

 

it's the same with red templar boss. you have to watch your position so you don't get stuned then blocked into a wall (you could use roll to get out but you could also use good positioning instead) just run away when you see that the boss will start spinning. to not get perma stuned to death by the boss if you failed to avoid it (ofc it can happen), remember the heal potion trick to instantly get up. you will have time to run away before getting stuned again.

 

when you are surrounded with melee units, just use carnage and hit, the more units you hit with your attacks, the more hp you will gain (the heal bonus from armor or belt works here too). (instead of using warn horn and chasing units forever).



#21
EVILFLUFFMONSTER

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I'm not especially recommending devour by the way, I was pointing out the few good points of using it - I didn't like ring of pain because like others have said, it eats your stamina, enemy archers stand back well out of it, and most of the time you teammates will run forward and kill everything so nothing runs in your ring..even with bosses the first thing you learn about survival is staying mobile and avoiding attacks - an ability that locks you down to an area isn't great.

 

Without the boost that ring of pain gives devour, devour isn't as good. I personally use a superb healing ring on my reaver that gives all healing effects a 20% boost, and I'm sure my armour has a healing boost too, hence devour on my build being slightly more useful - but even then I use it only to either attack a blocking enemy, to close a gap with an archer or assassin, or if I really need that heal and my other abilities are on cool down.

 

I have no HOK rings, if I did I probably wouldn't even equip this ability as I sure simply killing stuff with other abilities would be more effective.

 

In an ideal world where enemies all ran into your ring of pain, and team mates worked with you to keep them there, and bosses didn't have a tendency to slaughter you if you stand in one spot, the devour and ring of pain combo could be really good.

 

I actually followed a build I read on here where someone recommended I used these skills, but it was launch at the time, I simply haven't promoted my reaver once yet since launch so I have been stuck with these skills. I still do pretty well with a good team, but it's not from using either of those two skills.

 

I would go with Drasca's and the others advice.


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#22
Piffle

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I'm not especially recommending devour by the way, I was pointing out the few good points of using it - I didn't like ring of pain because like others have said, it eats your stamina, enemy archers stand back well out of it, and most of the time you teammates will run forward and kill everything so nothing runs in your ring..even with bosses the first thing you learn about survival is staying mobile and avoiding attacks - an ability that locks you down to an area isn't great.

 

Without the boost that ring of pain gives devour, devour isn't as good. I personally use a superb healing ring on my reaver that gives all healing effects a 20% boost, and I'm sure my armour has a healing boost too, hence devour on my build being slightly more useful - but even then I use it only to either attack a blocking enemy, to close a gap with an archer or assassin, or if I really need that heal and my other abilities are on cool down.

 

I have no HOK rings, if I did I probably wouldn't even equip this ability as I sure simply killing stuff with other abilities would be more effective.

 

In an ideal world where enemies all ran into your ring of pain, and team mates worked with you to keep them there, and bosses didn't have a tendency to slaughter you if you stand in one spot, the devour and ring of pain combo could be really good.

 

I actually followed a build I read on here where someone recommended I used these skills, but it was launch at the time, I simply haven't promoted my reaver once yet since launch so I have been stuck with these skills. I still do pretty well with a good team, but it's not from using either of those two skills.

 

I would go with Drasca's and the others advice.

 

To make the rop+devour build work, I think you need the stamina amulet.  

 

I don't have the stamina amulet personally (though everyone assures me it's as common as poop),  so the build is difficult to manage for me. But, I've seen a friend use it to great effect with the rop+devour build (for reference, he has less than 20 willpower and 30 cunning promotions).



#23
Drasca

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I replaced Devour with War horn on my last build. It replenished such a small sliver of health it wasn´t even worthy, but then again, I haven´t tried it with Ring of pain. I now use Mighty blow, Dragon rage, Rampage and War horn. I just need to figure out how to not get killed during War horn animation  :rolleyes:

 

The maximum hp healed by Devour w/o RoP is below 20%, the maximum healed with RoP is below 40. The amount healed for hitting one auto-attack target under rampage is 20%. You can hit multiple targets with rampage & auto-attack, and every target within 8 meters with Warhorn for a maximum of 100% heal. You would not bother to Devour outside of Rampage, and you can avoid damage better with any of the MB / CR / WH, or simply walking away into cover options, and heal up with rampage. The same is true for the 'benefit' of devour blasting through enemy blocks. All of the above do a better job.

 

19-39% healing is insignifigant. The damage is insignifigant. The stamina cost is high. The utility is worse than its peers. Devour sucks. RoP sucks for the same reasons-- other skills do it way better and for less stamina.


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#24
Shelled

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when I'm at 20% HP, war horn heals me instantly to 100% health with a 27% heal bonus armor upgrade. As long as there is like 5-6 enemies it does that easily. Not sure why it isn't healing you.

rop and devour are useless, they get in the way of rampage stamina as well, and using 15% CD amulet is better for rampage.


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#25
Zorinho20_CRO

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Devour is garbage.

I like Rampage,Dragon rage,War horn and Mighty blow (played a lot with Katari,sorry :lol: ).

I don't have Sulevin blade or Axe of Dragon hunter and didn't soloed Perilous with this build (I tried once),so take my advice with grain of salt.