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Gold/Platinum Build Advice


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#26
SagaX

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I can DO gold, and usually finish about third. So doing gold isn't much of an issue - it's more actually finding a class which works WELL on gold. I actually tend to play best with the Quarian classes - so I'll see what I can do with them. But then there's the lack-of-power-resets which is a bit of an issue.
 
Thanks for the build idea FrozenShadow. I shall try it out tomorrow. :)


Every class works better than well on gold. You just got so used to Quarians you dont know how to efficiently use the others. Cure to that: use the others, het use to them, learn their pros and cons.

Other solution is to use flamers(mostly Vorchas, and geth trooper). Even non skilled people can do more than well with flamers: no need to aim, you steal others kills, hinder their sight so you can kill, 15 metters, wide range, multiple enemies all burning and dying, fast cooldown, health regeneration.
Flamer is cheap.

#27
DaemionMoadrin

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Have a look at the kits in my manifest, they are used regularly on Gold and are viable on Plat as well.

 

http://social.biowar...rin&platform=pc



#28
ClydeInTheShell

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Somebody already mentioned the vanilla Human kits; you should start there IMO. 



#29
xelander

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...

Other solution is to use flamers(mostly Vorchas, and geth trooper). Even non skilled people can do more than well with flamers: no need to aim, you steal others kills, hinder their sight so you can kill, 15 metters, wide range, multiple enemies all burning and dying, fast cooldown, health regeneration.
Flamer is cheap.

 

Flamers are a Blight upon the galaxy! You, sir, are a Blight!!!



#30
TheN7Penguin

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As said, the main attractions of proxy mine are its AOE and the debuff that it does to enemies. If you debuff multiple enemies and increase damage they receive, you increase your damage output and the damage output of your teammates, too. It is a situational power, since Marksman should be active most of the time, but concussive shot is fine at rank 3 and proxy mine will give you some helpful alternatives with its 4th and 5th ranks. And remember that Gold and Platinum have much higher boss counts than Silver does, so debuffs (which are mostly for killing bosses) are much more valuable at higher difficulties than they are on lower difficulties.

 

I will put some points into it the moment I go on my PS3.

 

 

 

You take Proxy Mine for the area debuff from 5A, or you don't take it at all. So either no mine and full fitness or 5/3 or 6/0 mine/fitness split. Personally, I find that Energy Drain and Tac Cloak contribute so much to survival that I don't need full fitness.

 

I saw your manifest, I just listed the weapons that are easy to max out and that are Gold and Platinum viable. You need to buy a few more of the cheaper packs (Veteran, I think) to max out your silver card weapons and then start working on your gold cards (I think Arsenal Packs would be your best bet). As soon as you have the weapons I listed at a decent level (say 5 or more), your major bottleneck when playing Gold/Platinum will not be equipment but skill. And for that there is only one remedy. ;)

 

I don't think I've ever used the class, oddly enough - like at all. Or at least, not a lot. I've already started buying arsenal packs after ages of just buying reserve. :)

 

H.M.A.

 

[My Build]

 

Weapons, if you can handle charge weapons, use the Arc Pistol. If not, Mattock is a good choice at this stage. CSMG is a good option too.

 

Scorpion or Falcon if you're wanting a stagger-stick instead but you're putting a lot of your damage on powers and those aren't always available. (Either because you just got hit by bees, or you're facing an enemy that can become immune to power damage)

 

***

 

Single Target:

Singularity

Warp

Biotic Explosion

Warp

Singularity detonates Warp into another Biotic Explosion.

 

***

 

AoE

Singularity - Trying to get multiple people in it.

Shockwave

Lots of Biotic Explosions!

Warp a leftover if needed, the detonation of Singularity might catch em into another...Biotic Explosion.

 

***

 

Shoot between powers and when available, but you never want to fire your weapon and take damage that shieldgate's you into having to stay behind cover and mess up the timing on your Biotic Explosion. If you can get away with the shot take it, but you want those rotations going off whenever possible.

 

Singularity by itself can often eliminate weaker enemies as well as just being a big AoE damage for a while. Don't be afraid to caste it somewhere you think enemies might be likely to come if you have the chance.

 

Cheers. :wizard:

 

Thank you. :)

 

Here are some more builds for you.

TSentinel
 
Yes, no warp, because you use Tempest or Phaeston with incendiary ammo to set of TE's and you can also detonate it with chain overload. Also, Chain OL also works as group control. 
 
Kroguard
 
Full melee build, If you got lvl 3 strength enchanter and Juggernaut shield, you can kill fully shielded mooks with one heavy melee. Yes, your juggernaut ain't lvl 5 yet, but it gets really close.
 
For weapon, Reegar is naturally best, but you can do with Katana or Piranha.
 
SI
 
Yes, Mantis is perfectly gold Viable SR. Just remember to use Phasic. It also helps to fire ED and then headshot.
 
GI
 
While Katana ain't best shotgun on gold, GI makes it much better. Granted, GI makes pretty much all weapons better.
 
DA
 
You can take away some points from passive and put them on Pull, if you want. Personally I use weapon dmg i lvl 6 passive as I use Collector SMG and Warp ammo+Reave combo a lot. Grenades are for BE's with large group of enemies and/or heavier enemies, once you get close by.
 
Only downside with your manifest is that you have only lvl 1 Grenade capacity, which leaves you 3 grenades. So, not that much, but doable in grenade rich maps.
 
Paladin/aggro
 
As name suggest, your goal is to move a lot and get close and personal with enemies. Just use AP/Drill ammo for close combat and then SF before you attack.
 
Paladin/TE
 
Simply best TE character in game, especially if you get Chain overload guy in your team. Constant breaking enemies sound everywhere. And if you don't have any combo pair, then you can set your own TE's against all enemies by SF+Incinerate or SF+ED. For a weapon, some SMG is good.
 
Well, there are just some builds that I use a lot of gold.

Edit2: Should work now.

 

 

Here are some more builds for you.

TSentinel
 
Yes, no warp, because you use Tempest or Phaeston with incendiary ammo to set of TE's and you can also detonate it with chain overload. Also, Chain OL also works as group control. 
 
Kroguard
 
Full melee build, If you got lvl 3 strength enchanter and Juggernaut shield, you can kill fully shielded mooks with one heavy melee. Yes, your juggernaut ain't lvl 5 yet, but it gets really close.
 
For weapon, Reegar is naturally best, but you can do with Katana or Piranha.
 
SI
 
Yes, Mantis is perfectly gold Viable SR. Just remember to use Phasic. It also helps to fire ED and then headshot.
 
GI
 
While Katana ain't best shotgun on gold, GI makes it much better. Granted, GI makes pretty much all weapons better.
 
DA
 
You can take away some points from passive and put them on Pull, if you want. Personally I use weapon dmg i lvl 6 passive as I use Collector SMG and Warp ammo+Reave combo a lot. Grenades are for BE's with large group of enemies and/or heavier enemies, once you get close by.
 
Only downside with your manifest is that you have only lvl 1 Grenade capacity, which leaves you 3 grenades. So, not that much, but doable in grenade rich maps.
 
Paladin/aggro
 
As name suggest, your goal is to move a lot and get close and personal with enemies. Just use AP/Drill ammo for close combat and then SF before you attack.
 
Paladin/TE
 
Simply best TE character in game, especially if you get Chain overload guy in your team. Constant breaking enemies sound everywhere. And if you don't have any combo pair, then you can set your own TE's against all enemies by SF+Incinerate or SF+ED. For a weapon, some SMG is good.
 
Well, there are just some builds that I use a lot of gold.

Edit2: Should work now.

 

The TS build I have at the moment contains no warp. I know it's viable. Overload is one of my favourite abilities. :)

 

I realised yesterday that the Mantis X did nearly the same damage as the Javelin I, but was a lot lighter and had a marginally faster rate of fire, so yep. Thanks for the build ideas. :)



#31
Omnifarious Nef

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My advice? Kill the bad guys; don't die.



#32
TheN7Penguin

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My advice? Kill the bad guys; don't die.

 

Helpful. :)



#33
T-Raks

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Is there much of a difference between this and the 6/6/6/4/4 build?  I used to go 6/6/6/5/3 for gold, but changed for plat.

 

Also, apologies for any spelling mistakes.  There shouldn't be because it took me like 20 minutes to type this but I'm drunk

I like to go full fitness on the HA and power up via power magnifier and power amplifier or power efficiency mod. If you have no problems with the many shield killers on Plat (or use a cyclonic mod), obviously 6/6/6/4/4 should work just as fine.

 

Really important on the HA is IMO singularity 6b for the double explosions, warp 5b to debuff and warp 4b/shockwave 5a to increase the force and damage of biotic explosions.



#34
TheN7Penguin

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Right. I tried the Paladin on Gold. It worked really well. There were three of us on the team - me as the Paladin, a Geth Juggernaut and a Krogan Sentinel. I was top of the leaderboard but was sadly let down by the rest of the team on wave 9. :/

I tried the human adept with the 6/6/6/0/6 build on Silver - just to see if I could get the hang of it - and came top of the leaderboard. So I shall be using that on Gold.

I also tried the Turian Ghost Infiltrator with the Harrier - and that worked just fine. :) Thanks for the help.



#35
Quarian Master Race

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well, considering you said you play quarian kits mostly I will try to help you with those. Since you seem to prefer full fitness, I won't post my builds, none of which put any ranks in it save for the Quarksman (who you don't have) but will try to post the most effcient build with this full fitness compromise in mind. I won't do weapons or consumables, just post general purpose builds that work with a variety of them.

QFE: http://kalence.drupa...!111!211!!58G5G

the biggest problem that I noticed with your current build is the lack of turret and suboptimal specs in cryo blast. The former provides CC and an indirect damage source, making the kit easier to play as well as more effective. The latter is most useful as a debuff, and the specs you picked at ranks 5 and 6 are of next to no use. Slow is pretty useless compared to 10% more damage taken, and recharge speed is almost irrelevant on such a fast recharging  power, especially compared to armor weakening and yet more damage taken. Cryo blast is one of the best debuffs in the game due to its spammability/ recharge rate and casting time. It also provides great CC, utilized intelligently. Also, you should absolutely take burn damage in incinerate rank 5 unless you intend to use heavy weapon loadouts where an argument can be made for either being about equal.

QME: http://kalence.drupa...!111!211!!49A5G

The biggest mistake I see here in your build is that you specced out of incinerate. The whole point of this character is to alternate grenades and incinerates to chain tech combos, otherwise he is just a worse in every way grenade spamming QMI. As long as you take the DOT at rank 5 of Arc Grenades, they will prime for tech bursts (which incinerate will detonate). Either way, they will detonate all other tech effects. The basic strategy is to incinerate then grenade for fire explosions on armor, and grenade then incinerate for tech bursts on mooks. This is one of if not the most powerful AOE damage dealing characters in the game, and he doesn't at all lack in single target damage either with Tacscan and powerful combo chains.

QMI: http://kalence.drupa...!511!411!!54AEG

problem here is that you specced out of Arc Grenades, and tossing them from cloak is pretty much the point of this guy. The playstyle is as follows. See group of mooks> cloak> throw a couple arc grenades> everything on the map is dead, shoot anything that survived or apply more grenades if necessary. See boss> tacscan> cloak> grenade (if shielded) and shoot it to death. He is an absolute powerhouse, and in contention for the most effective character in the game against Gold Geth and Cerberus or anything on lower difficulties due to the absurd power of cloaked Arc Grenades vs trash mobs. Note that I didn't include gear, but as with the QME you should take some form of grenade capacity if you want max effectiveness cheese, such as GCV, Shocktrooper Upgrade or Warfighter Package (though it really isn't completely necessary if you are hitting the boxes frequently). Obviously, if you want to take a sniper rifle you should go 6 ranks in cloak, taking the points from either passives or Tactical Scan.

QFI: http://kalence.drupa...!511!411!!E3E7G

Now she has many viable builds depending on whether you want to just snipe things from a distance or get in their face and blow them up with grenades. This is a general purpose build for use with mostly sniper rifles, because sabotage stagger makes her extremely easy to play with one. Cloak> sabotage> shoot in the face for mooks. Bosses get a combo of this and grenades. Also, you want rank 6b in sabotage because the Tech Vulnerability debuff is extremely powerful both for your own detonations (you can detonate sabotage on organics for a tech burst with any grenade, and the grenades will self detonate fire explosions/ tech bursts with incendiary or disruptor ammo, respectively) and the tech powers of the rest of your team, and makes the power viable against all factions as a source of damage, rather than just for stagger and hacking geth. You also don't need bonus power at rank 6 of cloak, because grenades don't break cloak and sabotage casts so quickly that you still get a long period of weapon damage being boosted even if you cast it before shooting.

This has made me realize how much I hate fitness, because all those builds feel wrong to me, but nonetheless they should be better and easier to play than what you already have.




 


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#36
Marksmad is waving goodbye

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Since you seem to prefer full fitness, I won't post my builds, none of which put any ranks in it save for the Quarksman ....

May I ask the reasoning behind fitness on the Quarksman? I can see the logic behind full fitness on the other 4, since one can reach the magic number of 990 shields, but with him you can't, so you're stuck with a Cyclonic or shields that differ negligibly from base shields. I'd have expected you to recommend a 66660 build for him. So what am I missing?



#37
RealKobeBean

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You might want to Google "Mass Effect 3 MP missile glitch." There are lots of tutorials that will you out in your quest to become a very frustating...eh, valuable member to any team. Good luck!

#38
DaemionMoadrin

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May I ask the reasoning behind fitness on the Quarksman? I can see the logic behind full fitness on the other 4, since one can reach the magic number of 990 shields, but with him you can't, so you're stuck with a Cyclonic or shields that differ negligibly from base shields. I'd have expected you to recommend a 66660 build for him. So what am I missing?

 

My Quarksman has no Sabotage, instead he gets full fitness. Why? Because Marksman and TacScan occupy the cooldown timer already, I have no time for Sabotage. ;)


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#39
Quarian Master Race

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May I ask the reasoning behind fitness on the Quarksman? I can see the logic behind full fitness on the other 4, since one can reach the magic number of 990 shields, but with him you can't, so you're stuck with a Cyclonic or shields that differ negligibly from base shields. I'd have expected you to recommend a 66660 build for him. So what am I missing?

The fact that that you get no real use out of Sabotage in 99% of circumstances (increased to 100% vs Reapers or Collectors) due to the fact that Marksman locks you out of its use most of the time and is almost always a worse option than the latter. Since the nerfs, it isn't a good source of damage on its own in comparison to using the same cooldown for Marksman. Quarksman also gets virtually no use out of the most useful feature of sabotage, which is the rank 6 Tech Vulnerability, due to his lack of Tech Combo capability (as opposed to the other two Sabotage characters, who have grenades to both prime and detonate tech effects.)

In this case, sabotage provides little utility past an occasional distraction on objective waves vs geth or cerberus, when killing the hacked target is sometimes slower and less useful than just distracting it. A few extra shields really don't either unless you use a cyclonic, but the recharge at rank 5 is sometimes useful. It's not really relevant either way. As long as you fully spec passives, tacscan and marksman, the character plays virtually the same no matter what you do with fitness and sabotage. Really, most people spec out of sabotage on him.

Full fitness on the other quarians is an extremely inefficient waste of points given the utility of all their powers and passives, especially considering that two of them have Loltaccloak and its infinite survivability, and on the other two if you wish you can accomplish the same thing with some cyclonics and maintain your damage output with both weapons and powers.
 


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#40
GruntKitterhand

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You might want to Google "Mass Effect 3 MP missile glitch." There are lots of tutorials that will you out in your quest to become a very frustating...eh, valuable member to any team. Good luck!

 

Or you might want to take this advice and shove it out your nearest airlock.   :P

 

That kind of behaviour is extremely rare on consoles, and those who engage in it are normally hidden away in private lobbies with other losers their friends.  I get the impression the OP would actually like to learn how to play the game, so missile-glitching won't help with that.  And let's be honest, it sucks balls.

 

 

 

I DEFINITELY do need some Jumbo Equipment Packs - that was my plan to buy some more. I do have a lack of consumables.

 

As you've also mentioned buying Arsenal Packs, it's maybe worth mentioning that once you've bought a handful of JEPs, Veteran Packs are actually your best option at this stage.  Occasional Spectre Packs are justifiable too if you've had a good run of a few successful Gold games, but VPs unlock more of the things you're lacking than anything else, considering how cheap they are.  I know those Arsenal Packs seem tempting, because of the chance of unlocking URs, but they're a horrendous waste of hard-earned credits when you still have so many lower tier things to unlock.  VPs are also your best bet for Character Re-Spec Cards.

 

I agree with anyone recommending the Turian Sentinel to help you find your comfort zone, and would also point out that you could choose to build your Destroyer to take a 4-shot Black Widow, which I've done on a low-level account with some success - I prefer it to a low-level Typhoon.



#41
stephenw32768

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For a slightly different QFI full-fitness compromise build than the one Quarian Master Race suggested, see Mel'Kayviem's build in my sig.  (It is really not the place of the protégé to contradict the mentor, but we are talking compromises here, and QMR is perfectly aware that I am a fitness-dependent scurb :lol:).

 

My build compromises passives instead of stickies.  I find that the extra armour damage from five-rank stickies helps greatly against tough baddies like Brutes and Atlases.  That is particularly useful if I've chosen the Raptor or Mattock as my main weapon.

 

The loss of damage from only three passive ranks is a touch irritating, but nothing that gear/consumables can't make up for.  My favourite sniper rifle is the Valiant; mooks can be one-shotted with a headshot or one-clipped with body shots regardless of the compromise.  I do find the boosted stickies to be worth the tradeoff.

 

But that's just me, and I'm not claiming expertise.

 

I find the build to be perfectly Gold-viable.  Can't speak for Platinum as I have never tried it.


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#42
RealKobeBean

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Or you might want to take this advice and shove it out your nearest airlock.   :P
 
That kind of behaviour is extremely rare on consoles, and those who engage in it are normally hidden away in private lobbies with other losers their friends.  I get the impression the OP would actually like to learn how to play the game, so missile-glitching won't help with that.

Indeed, haha. I was being sarcastic, obviously. Missile glitching is for those whiny losers that are a sorry excuse for a man. Anyone that needs to rely on this, needs to man up and learn to play.

The advise I can give the OP, is use kits you are comfortable with and take it slow. Maybe, play along with someone from around here. That way, they can teach you the ropes. Again, good luck!
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#43
Quarian Master Race

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For a slightly different QFI full-fitness compromise build than the one Quarian Master Race suggested, see Mel'Kayviem's build in my sig.  (It is really not the place of the protégé to contradict the mentor, but we are talking compromises here, and QMR is perfectly aware that I am a fitness-dependent scurb :lol:).

 

Your build is actually more optimized for the playstyle I would recommend for the character (intergrated use of both shooting and grenades). The one I posted takes full passives because I was going for ease of use, and just cloaking and shooting things 90% of the time is the easiest way to play her (albiet comparatively less effective). Of course, speccing out of the grenades will make your life harder in situations against big armor unless you've a good weapon, so I included a few ranks of them.


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#44
Miniditka77

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Re: some of the other posts here... The Human Adept should spec into WEAPON DAMAGE in the passive.  None of your powers do really good damage with the specs most people use, and your real "power" is biotic explosions, which are not affected by power damage bonuses.  Bring a good, light weapon (the Talon is my favorite) with Warp Ammo, and you shoot the enemies you have primed in the cooldown window between priming and detonating.  You will take them down a lot faster, especially bosses.  6/6/6/4/4 with Rank 4A in the passive is my favorite build.

 

Anyway, here are some builds I like for Gold, taking into account the OP's manifest.  Adepts are my favorite, so these are all Adepts.  All should work on Platinum as well, although the Justicar build may suffer if her teammates don't have good boss DPS.

 

Human Adept:  Do biotic explosions and then shoot your gun during the cooldowns.

 

Asari Justicar:  Shoot mooks with the Acolyte and then then Pull/Reave them.  For bosses, hit them with Reave as much as possible and just keep firing with the Tempest.  Even better if you can get them in the bubble and get some Reave/Bubble combos.

 

Fury:  You basically don't even need a gun with this one.

 

Drell Adept:  Reave everything, and then either shoot it or throw a Cluster Grenade at it, depending on how strong it is and how many other enemies are in close proximity to it.  Normally, I take Rank 5b in Clusters, but with low-level Grenade Capacity gear, I think the 2 extra grenades will help more.

 

Phoenix Adept:  Use combinations of Singularity, Lash, and Smash situationally.  Learn how to Smash-cancel (and even Lash-cancel) if you don't know already.



#45
TheN7Penguin

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Quarian Master Race - Thank you very much for the advice on the Quarian builds. With my QFE, I was originally just testing if the class worked without the turret. Would it also be viable to miss out the Quarian Defender entirely and just put a flamethrower on the turret instead for more explosions?
I'll try the idea with the QME and QMI definitely. Arc grenades are really good - again, it was just to test of they "worked" more than being a definite build. I have a list of things which I wanted to change when I get reset powers. Today, for example, I changed the way I built my Turian Ghost. Those are next on my list, behind the QFI, I think. I decided to change her from my previous build of 6/6/0/6/6 (missing out sabotage - because as you said, it's generally not that useful) to a more sabotage-based class to see if it worked. I'm tempted to go for duration rather than damage on tactical cloak, however - to make it a little more survivable (especially when completing objectives). But I can try both and see which works best.
 
One thing that I will say is that I DO know how to play the game. I am not new. It's more a case of I've been playing Silver for the past forever because I read somewhere it gives the best credit:time ratio, but now I'm a fan of gold. It's by far my favourite difficulty, but yeah - just looking for ideas. :)

RealKobeBean - GruntKitterhand is right with the respect that any missile glitching ideas should be thrown out of the airlock. I shall not poison my mind with knowledge of how to do such things.

 

GruntKitterhand - Thank you. I generally do not buy that many Veteran packs. I bought some today, however.


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#46
MaxCrushmore

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Start with easier kit/weapon combos until you get more comfortable with the greater damage enemies inflict on Gold/Plat.

 

TGI with a Harrier is quite awesome. I like 4 in fitness and 4 in stim pack

 

Vorcha Soldier skipping carnage and equipping your acolyte is excellent for greater difficulties, very powerful. Acolyte for stripping shields / barriers, flamer for everything else (I recommend range / damage / armor damage)

 

When you get more comfortable unleash the GI with the Harrier or Piranha .. this kits does as much damage as almost any



#47
TheN7Penguin

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Miniditka77 - I do quite like adepts myself. Thanks for the builds. Although the Fury is one class which I've never actually got the hang of. I've played it a reasonable amount, but I'm absolutely terrible with it. I'm not a big fan of annihilation field, although it is a good power.



#48
TheN7Penguin

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MaxCrushmore - I tried the Vorcha Sentinel on Gold the other day by kind of doing the same - just focusing on Flamer and Bloodlust. I didn't do that well with it, because I just kept getting assists which didn't buff bloodlust which meant I wasn't as strong as I could have been. I earned a lot of points, just didn't get many kills, so it limited the use of the class. 



#49
Quarian Master Race

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Quarian Master Race - Thank you very much for the advice on the Quarian builds. With my QFE, I was originally just testing if the class worked without the turret. Would it also be viable to miss out the Quarian Defender entirely and just put a flamethrower on the turret instead for more explosions?

You're quite welcome. For the QFE I wouldn't advise it. The priming window for the flame turret is flaky, especially off host, with a projectile power like Incinerate (hitscan powers like overload are somewhat more reliable), and its targeting is inconsistent. Further, it tends to use the flamer instead of the shock at close range, making the turret have less Crowd Control (what I think it is most useful for). It's interesting to play it that way, but ultimately suboptimal. You also don't want to miss 4b of passives for the weight capacity bonus IMO, as this makes weapon selection more flexible. Considering that pretty much the absolute of building the QFE is maxing Cryo Blast and Incinerate, I think that makes the other options fairly simple in the case of using full fitness.

Now, the rockets at rank 6 are nice for the extra CC at extended ranges, but I have to admit they're pretty unreliable/inconsistent  in terms of targeting as well.
 

 

 Those are next on my list, behind the QFI, I think. I decided to change her from my previous build of 6/6/0/6/6 (missing out sabotage - because as you said, it's generally not that useful) to a more sabotage-based class to see if it worked. I'm tempted to go for duration rather than damage on tactical cloak, however - to make it a little more survivable (especially when completing objectives). But I can try both and see which works best.
 

Don't get me wrong. Sabotage is a good power, but its primary benefits other than the easy shooting it provides are A) the explosive hack at rank 5 and the damage/stagger/CC it provides against geth and B) Rank 6b's Tech Debuff, which makes tech combos from the QFI very strong, and in competent tech heavy teams can help reduce enemies to puddles in seconds. 50% is a huge buff (it used to be even more ridiculous at 100%) if you can make effective use of it. Just run incendiary or disruptor ammo, and remember to sabotage things before grenading them. With sabotage buffs, fire explosions melt armor, and tech bursts can render groups of mooks a complete joke.

As for duration, yeah it may increase your survivablity if you stay in cloak a lot. I find the standard duration to be more than enough to dig myself out of any hole I get into, while the extra 40% damage boost is frankly overpowered if you use the cloak the way most people do (that is, tapping it then immediately firing off powers/ guns to maximize damage output and abuse the cooldown mechanic to give every power a 4 second cooldown effectively). Either way, cloak is extremely powerful no matter which way you spec it. Hell, cloak is better at rank 1 than most other powers in the game at rank 6.



#50
MaxCrushmore

MaxCrushmore
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MaxCrushmore - I tried the Vorcha Sentinel on Gold the other day by kind of doing the same - just focusing on Flamer and Bloodlust. I didn't do that well with it, because I just kept getting assists which didn't buff bloodlust which meant I wasn't as strong as I could have been. I earned a lot of points, just didn't get many kills, so it limited the use of the class. 

 

Were you using a shield stripping weapon like the Acolyte or Reegar?

 

The flamer kits are far more effective when using these and kill enemies much, much faster. Flamer is not good vs shields or barriers at all.

 

Also, with the extra distance of 5 meters on flamer (evo 4), you should be able to consistently hit multiple enemies with the flamer, thus inflicting more damage. Whether you score the most or not, this does contribute to your teams success.