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Do side quest effect anything?


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8 réponses à ce sujet

#1
Terrorwin

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When this game first came out I pre-ordered it for xbox 360 because my pc is in a state of disarray. Needless to say to anyone who has seen the 360 version, the graphics are just awful and I ended up buying it again on a better system. I never finished my first playthrough (so no spoilers =P) But my first time I made a point to do every side quest whether I needed the power or not. This time id like to get back to where I was, doing things slightly different just for fun. But was wondering whether or not it is worth it to go for as close to 100% completion as I can without following a guide to the dot, rather just adventuring and playing the game!

 

Also sorry if this is in the wrong forum, im a bit of a nub in this strange place



#2
Guest_Ser Morwen_*

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Power and leveling up and looting awesome finds are what they are for basically, as well as gathering agents. I haven't played a game where I beat it with everything complete, that's why you can play even after the game ends, but some quests are gone for good.



#3
SofaJockey

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The game has more power than you need.

If you enjoy every quest, that's good for amassing loot and XP.

If you prefer to pick and choose, that's fine too  :)

 

Both work, follow your mood...


  • Magdalena11 aime ceci

#4
Magdalena11

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I think there's so much to do, cramming it all in one playthrough, even barring exclusive side quests, would be exhausting.  I'm kind of a perfectionist, though, and it isn't easy to give myself permission to leave side quests half-done.  I'm getting ready to tackle the 2nd Act 2 quest at a level I could take the big bad on at, and there are still fetch quests and requisitions I can fill.  Ambient conversation in hubs changes slightly based on side quests, and you start getting a sense it's time to move on when all they can say as you pass by is "Inquisitor."

 

There are a couple companions, agents, or side quests you can miss if you rush to the goal, but the game gives you a lot of flexibility and if you miss something, you might not even notice, there's so much else to work on.



#5
jedidotflow

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Power and leveling up and looting awesome finds are what they are for basically, as well as gathering agents. I haven't played a game where I beat it with everything complete, that's why you can play even after the game ends, but some quests are gone for good.

 

The only quests gone for good after ending the game are those under Inner Circle.



#6
NaclynE

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Well to be honest it seems to vary. side quests like helping the one elf girl in Hinderlands find her ring from a templar seems to really be unimportant. The side quest to find your party members "fears" seems to help make the boss battle for the story mission a-lot easier even though it may seem unimportant. The "inner circle" side quests are more if you want to build relationships for your party members. The smithing quest just teaches you how to make stuff and enhance stuff. The requisition quests tend to give some exp but it gives more points for your inquisition power so you can unlock locations and give you added bonuses like more potions, kills give extra exp, unlock more inventory at all stores. WAR TABLE missions may give more items, more exp, more inquisition power points, unlock secret parts of maps, and build relationships to your allies.

 

Again it varies on what "side quests" you work on.



#7
Guest_Ser Morwen_*

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The only quests gone for good after ending the game are those under Inner Circle.

 

Before Skyhold if you don't stop the rebel Templars and Mages, I read that it's gone for good, and Before The Dawn can only be done before What Pride Has Wrought.



#8
Magdalena11

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Before Skyhold if you don't stop the rebel Templars and Mages, I read that it's gone for good, and Before The Dawn can only be done before What Pride Has Wrought.

I'm pretty sure you don't have to do the templar/mage side quests in the hinterlands to get Skyhold, and resolving the templar/mage situation doesn't affect the rebel templar/mage quests in the Hinterlands, since they're rebels.  I think you just don't see Redcliffe the same if your first trip there is post skyhold, if other decisions are made.  The nemesis quests are available only before What Pride Has Wrought, and 3 or 4 companions have to be recruited before certain times.  They're really not necessary to the plot, they just help unlock other quests to gain power, influence, loot, etc.  If you just follow the inquisitor's path quests and whatever side quests solve themselves, there's more than enough to do.  



#9
Guest_Ser Morwen_*

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I'm pretty sure you don't have to do the templar/mage side quests in the hinterlands to get Skyhold, and resolving the templar/mage situation doesn't affect the rebel templar/mage quests in the Hinterlands, since they're rebels.  I think you just don't see Redcliffe the same if your first trip there is post skyhold, if other decisions are made.  The nemesis quests are available only before What Pride Has Wrought, and 3 or 4 companions have to be recruited before certain times.  They're really not necessary to the plot, they just help unlock other quests to gain power, influence, loot, etc.  If you just follow the inquisitor's path quests and whatever side quests solve themselves, there's more than enough to do.  

 

Yeah you're right. It's just to help you get power so you can go to Val Royeaux. Probably why it's gone after Skyhold if you didn't do it. I do recall Redcliffe visited if sided with the Templars is sort of empty too, and you can enter it without the fade rift fight.