Rift Mage, no contest. Massive damage output, emphasis on AOE and crowd control, and a hilarious setup with lightning cage, the Rift Mage just owns the battlefield in terms of power and flexibility. Plus, it makes a lot of sense story wise for a mage inquisitor to embrace rift magic.
What is your favorite class?!
#26
Posté 23 avril 2015 - 05:40
- mredders91 et Tharkun aiment ceci
#27
Posté 23 avril 2015 - 08:29
1) Dual Wield Assassin - Putting enemies to sleep then going in for the kill, sniping with hidden blades or sneaking up on enemies and surprising them with crazy amounts of damage before leaping away. Love playing this class in my current game.
2) Knight Enchanter Mage - Jedi Knight of Dragon Age. Can easily switch from melee to range depending on the battle and who's in my party. My additional builds are usually from fire, storm and spirit along with a few specs from winter.
#28
Posté 30 avril 2015 - 04:27
1) Two-Handed Templar
Spell Purge + Wrath of Heaven kills minor enemies instantly, whatever still stands after that combo gets cut down with Whirlwind. Only downside is that you die rather quickly without Guard.
2) Sword and Shield
No specific spec, but with the right gear you're almost immortal. Soloed two dragons with the champion spec, if you take Blackwall and Cassandra with you there really isn't anything that can kill you.
#29
Posté 06 mai 2015 - 07:16
rogue assassin and never looked back, its so awesome and fun, was a knight enchanter, boring, was a two handed champion boring, I like the danger class, who is a glass cannon but if you play it right will kill anything quickly, high risk high reward, not to mention having hidden blades on your daggers
#30
Posté 07 mai 2015 - 07:07
Knight Enchanters are Jedi wannabes that keep getting nerfed and are mere shadows, pale imitations of their superior Arcane Warrior brethren.
Necromancers are mages who indulge in filthy macabre things like corpses and emblaming which is just disgusting.
Assassins are simply professional killers for hire which is so blasé in fantasy.
Artificers have to lug around a bunch of traps and bombs like a lump of knapsack.
Tempests are mad chaotic elixir addicts.
Templars are actual lyrium drug addicts who smell weird.
Champions are warriors pretending to be Orlesian elite soldiers.
Reavers go full retard by drinking dragon blood and thinking that's okay.
Rift Mage on the other hand, is a specialization that makes sense for the Inquisitor due to the Mark. It is also a specialization that requires you to study it. No using skulls or crafting a copycat lightsaber or becoming a substance addict. Just study, learn it and its yours, no mucking about. You are either sufficiently intelligent to learn it or you are not, in which case you die like many of the members of the Mages Collective did. Then there's the fact it is a specialization of an Elven god.
Rift Mage is the best choice. It is the only choice really.
- Tharkun aime ceci
#31
Posté 07 mai 2015 - 07:43
In my first couple of PT's I really enjoyed the Riftmage specialization for my fem/Mage. I just love using the force abilities... the one where you let a hail of Meteor's descend on the enemy... (I just now forgot what the skill is called, sorry, its still pretty early in my corner of the world^^)
Recently I followed a friend's suggestion and went rogue/Archer (Artificier spec) and I have to say that's fun too^^ Just sneaking up in stealth to an enemy and then whacking them over the head, disappearing before they knew what hit them... Yep, that's pretty awesome *gg* I started to like it so much that I miss the stealth ability in other classes (when I do get around to play them^^)... Started a mage a bit back (just for old time's sake^^) and found myself thinking 'Okay, now I'll stealth around and energy-barrage the heck out of them... oh, wait, I'm a mage... I can't stealth... crud!'
Mages are a bit faster in throwing the spells so some low-level enemies can be killed before they even reach you, but the same can be achieved with Full Draw and the upgraded Long Shot. Bows are a little bit slower, but everything is manageable when one has stealth *gg*
Regards, CarrionFowl
#32
Posté 07 mai 2015 - 04:46
Knight Enchanter Master Race
with Inferno, Spirit, and a bit of winter filled out as well
- The Baconer et Beregond5 aiment ceci
#33
Posté 10 mai 2015 - 01:48
Till now (cause it's my first PT) my fav is Mage. In DA:O and DAII I loved playing Rogues in my first PT, but decided to play first as a Mage in DA:I.
I just love to freeze/shock my enemies from a save distance and then let my Rogues/Warriors do the rest.
I chose Necromancer, but I think I should've went with Riftmage, oh well, in the next PT then. ![]()
- ottffsse aime ceci
#34
Posté 11 mai 2015 - 12:38
Mage > Rift Mage, it just feels like the natural progression for a mage inq to go down, and a lot more interesting to play then KE.
#35
Posté 11 mai 2015 - 01:07
2H Champion ALL THE WAY!!
- Carol L S aime ceci
#36
Posté 11 mai 2015 - 04:13
elf archer rogue is cool. Maybe going assassin as it fits her background (She stayed in the shadows when hunting).
#37
Posté 11 mai 2015 - 08:15
SnS Champion Tank God and the Rift Mage.
#38
Posté 12 mai 2015 - 05:40
Till now (cause it's my first PT) my fav is Mage. In DA:O and DAII I loved playing Rogues in my first PT, but decided to play first as a Mage in DA:I.
I just love to freeze/shock my enemies from a save distance and then let my Rogues/Warriors do the rest.
I chose Necromancer, but I think I should've went with Riftmage, oh well, in the next PT then.
Necro is great at crowd control and getting rid of mobs just like rift and Necro is better at bosses cause you have more abilities that deal spirit dmg which bosses are weak to. Plus for more ridiculousness try using a flashpoint exploit where you launch walking bomb when you have flashpoint or mana surge active at a target and follow up before walking bomb hits the target with an energy barrage or static cage this way walking bomb does not cost any mana. As long as the second spell you cast leaves you with less than 65 mana which is usual cost of walking bomb.
#39
Posté 12 mai 2015 - 08:42
Necro is great at crowd control and getting rid of mobs just like rift and Necro is better at bosses cause you have more abilities that deal spirit dmg which bosses are weak to. Plus for more ridiculousness try using a flashpoint exploit where you launch walking bomb when you have flashpoint or mana surge active at a target and follow up before walking bomb hits the target with an energy barrage or static cage this way walking bomb does not cost any mana. As long as the second spell you cast leaves you with less than 65 mana which is usual cost of walking bomb.
Oh cool! ![]()
It's just that 99% of the time I have Dorian in my party (who's also a Necro) and I heard that Necro + Riftmage make great combos.
#40
Posté 14 mai 2015 - 06:55
Necro is great at crowd control and getting rid of mobs just like rift and Necro is better at bosses cause you have more abilities that deal spirit dmg which bosses are weak to. Plus for more ridiculousness try using a flashpoint exploit where you launch walking bomb when you have flashpoint or mana surge active at a target and follow up before walking bomb hits the target with an energy barrage or static cage this way walking bomb does not cost any mana. As long as the second spell you cast leaves you with less than 65 mana which is usual cost of walking bomb.
The comparison of necro vs riftmage is missing a vital fact. Riftmage has ridiculous mana regen vs single strong targets or multiple weak targets. In comparison, the necro only gets mana regen if enemies die, which is not all that common vs strong single targets. So although the necro has more single target spells, the Rift mage doesn't have to resort to basic staff attacks and can spam spells constantly.
To make things even worse, the necro spells are WAYYYY too expensive and none of the upgrades reduce their cost.
#41
Posté 15 mai 2015 - 01:49
1. DW Rogue Assassin
2. Two Handed Reaver
3. Rift Mage
4. Necro Mage
5. Algebra 2
#42
Posté 15 mai 2015 - 04:55
Knight Enchanter.
- Beregond5 aime ceci
#43
Posté 15 mai 2015 - 07:36
The comparison of necro vs riftmage is missing a vital fact. Riftmage has ridiculous mana regen vs single strong targets or multiple weak targets. In comparison, the necro only gets mana regen if enemies die, which is not all that common vs strong single targets. So although the necro has more single target spells, the Rift mage doesn't have to resort to basic staff attacks and can spam spells constantly.
To make things even worse, the necro spells are WAYYYY too expensive and none of the upgrades reduce their cost.
That is why necros are usually built to utilize both mana surge and flashpoint for free casts, at least how I play them.
Walking bomb does not cost anything if used correctly that way. Flash point and or mana surge takes care of the rest because when you explode walking bomb and or use energy barrage you are bound to cause a critical sooner rather than later. Which just resets flashpoint. You don't actually use mana or use it half the time to cast spells with a necro.
BTW test on a rift mage Flash point behavior with stone fist. Because it may work like walking bomb on necro in that it cancels flash point on hit and not when cast. That would mean you can potentially cast another spell while stone fist is flying towards its target.
#44
Posté 15 mai 2015 - 09:25
#45
Posté 21 mai 2015 - 09:36
That is why necros are usually built to utilize both mana surge and flashpoint for free casts, at least how I play them.
I build my necros to abuse simulacrum. There are some timing issues but when in spirit form you are invulnerable and have no mana costs. It requires heal on hit masterwork to be reliable enough to play but it is awesomely fun. And death clears both poison and burning status effects. ![]()
- Bigdawg13 aime ceci
#46
Posté 22 mai 2015 - 02:12
* 2 handed Champion
* Tempest Archer
Im thinking of trying a 2h Templar or a S&S Reaver next....
#47
Posté 22 mai 2015 - 02:45
Archer Artificer- no boss can last more than a minute in front of hail of arrows. Versatile fighter. Buffs the party.
KE- indestructible and versatile. Need not be just spirit blade mashing.
Assassin- pick an enemy- he dies, pick another, he dies, etc.
2H Champion- steel and death are eager to meet you.
#48
Posté 23 mai 2015 - 04:14
archer artificer-hail of arrows, spam leaping shot, dragon dies in about 10 sec
#49
Posté 24 mai 2015 - 04:27
You get more stuff to do with the rouge.
#50
Posté 10 juin 2015 - 09:40
In Inquisition, I like playing mages in general. Due to my love to Force Mage in DA2, the Rift Mage spec is the most fun. Meanwhile Knight Enchanter is to me the most bad-ass and because of that the spec of my canon Inky.
Rogues are NEAT, and I like playing them too. However, unlike in DA:O and DA2, the Rogue Archer is my preferred one when it comes to choosing between different rogues. The DW spec Assassin (well, I know it is a Rogue spec, but if you ask me, it works better for DWs) doesn't have similar "hoo-hoo bad guy you are super-duper dead" -hit as it had in DA2 (Assassinate), meanwhile Tempest (which I see as more of an Archer spec) has Thousand Cuts. Bad explanations, I know.





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