What is your favorite class?!
#51
Posté 10 juin 2015 - 09:42
#52
Posté 14 juin 2015 - 10:00
I love my Mage. I went Rift Mage for my first playthrough - He is a damage dealing monster with some amazing CC abilities. The thing about Inquisition is this:
The skills are similarly setup as Dragon Age 2 was. In Dragon Age Origins and its expansions, I had always picked damage dealing skills. I never had to worry (too much) about debuffing skills. I would get skills like mana clash (I think it was that one - The one where you explode all of their mana and do damage to them) - or Primarily damage dealing
DA2 was different in that you really needed to pick just a couple main damage dealers and the rest buffs/de-buffs - Its the same in DA:I as well, except I believe there are a lot more to choose from
My long winded point is when you are looking through the tree's trying to figure out how you want to spec. Dont focus on the main damage dealers, there are several skills in each tree and class that are absolutely amazing and help your damage potential without doing any damage themselves - I mean, I made use of an ice wall in my build...an ice wall that does no damage really helped me against arrows lol
Did you ever play Origins on Nightmare? Debuff/support spells are pretty helpful, hahah.
Anyway, for DAI I don't particularly care for being a mage. I don't care for the skill sets as much as in Origins, or even DAII. And unlike Origins, I actually like warriors in DAI. Templars are amazing, and their focus is one of the best, imo. My other favorite is DW Rogue. Fill out the DW tree, and then an assortment of other skills. In my first playthrough, picked Artificier, without realizing the focus is archer-specific, but the other skills are cool. I love elemental grenades, haha. Tempest seems pretty cool, too, as whenever I have Sera in my party she survives more than half the other companions, hah. Rarely use Cole, so I'm not sure about Assassin (only completed one playthrough, and halfway through a second - not as enthralled with DAI as much as Origins or even II).
#53
Posté 16 juin 2015 - 10:26
In DA:O one of the most powerful combo's was really overlapping glyphs. They usually exploded and paralyzed everything in a large area. made it easy to drop these. Lure a group together and set it off and then mop up. It's how I do nightmare quite regularly.
Those same kind of tactics while a lot harder in the open world nature of DA:I can work well in this game as well. Static Cage, PotA, and certain others are built around this idea of area control and disabling a group of enemies for a duration. Several of them even have upgradable added perks to do damage and such.





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