OK, so not the most origional idea, but I've been replaying the series and didn't see an open thread abiyt this so I figured I'd share my thoughts on this. Basically, I'm including everyone who could attend the Citadel DLC party (plus Mordin, Thane, and Legion), so Anderson and the Illusive Man have to wait for annother list. Also, SPOILERS!
Mordin:
OK, so this one is mostly personal preference, but I find Mordin to be probably the most interesting and entertaining member of the crew. His justification for the Genophage is quite convincing, and his general willingness to throw down adds quite a bit to his character. I'm generally a big fan of likable characters doing "bad" things for what is arguable the greater good (see: Admiral Thrawn), so Mordin tops my list. Also, he's hilarious! My only complaint is that his death makes no sense when you think about it. Why is there the sudden rush to cure the genophage today? If the tower was literally "falling down" then the cure wouldn't have time to disperse, and if it was just that one bit that was blowing up then why not wait a bit, repair it, and then disperse the cure? Plus, why is the tower falling down? Did the Reaper damage it or something? If it did, wouldn't it just destroy it? Either way, I still teared up at his death so it all worked out in the end.
Garrus:
One of my all time favorite characters, Garrus is the ultimate bro. I think having him go from cop, to vigilante, to soldier made him much more interesting than most of the booring human "I'm a soldier!" characters. Plus, kudos for being a teammate in all three games.
Tali:
Tali's like your awesome younger sister who you wanna protect and what not. Plus seeing her grow from frightened pilgramege-goer to Quarian Admiral was pretty neet.
Wrex:
On my first playthrough of ME1 I actually killed Wrex, so I didn't really get aquainted until the second time through. He's pretty darn awesome though, and he gives a good case for why the Genophage needs to be cured. Seeing your favorite crew members rise to positions of power always feels rewarding, and Wrex is no exception.
Traynor:
Normandy ensigns have a spotty history, with that guy who's name I forgot from ME1, and ensigne McSluttypants from ME2 (Seriously, was there a single alien we met that she didn't want to bang? She's like a less competent female Kirk!). Fortunately, Ensign Traynor is way more interesting than either of them. I think part of this is because we (read: I) see her as being the member of the crew most simmilar to us (she likes video games, isn't terrible good at fighting, and spent most of her life going through school and working in a lab). Seeing her react to being on the Normandy and dealing with the Reapers is always fun. Plus: The Toothbrush of Destiny!
Legion:
I think what I like most about Legion is they played the AI thing straight. Generally, most AI characters in movies and TV are trying to become "more human". Legion doesn't bother with that, instead helping the Geth down a different path, bringing interesting ethical questions about life to the forefront. Sure, we the player see him as an individual, but its clear that he doesn't. Ultimately, Legion is a great example of an alien member of the crew who actually feels alien. My only complaint is that, like Mordin, his death makes no sense.
Joker:
Do they ever establish why he's called Joker? Either way, Seth Green is always great, and Joker adds some much needed levity to the crew.
Liara:
I generally romance Liara when I play as femshep (guess why), but I still think she's one of the more "second tied" characters. The biggest reason for this is that most of her good content (Shadow Broker, interacting with Javik) is hidden behind paywalls, meaning I didn't play through it until much later. Once all of that content is brought in she becomes much more fleshed out, but without it she's just kinda bland.
Thane:
A lot of people put him higher up on the list, but Thane never quite seemed as cool to me as he did to others. Sure, he's dark, mysterious, and brooding, and his attempts to seek redemption by saving his son are nice, but it still never put him up near Tali and Garrus for me. Still, a mid-tier Mass Effect character is a top-tier one anywyere else, so he's still really cool.
Zaeed:
Picking up Zaeed is kinda underwhelming, but once he's on the ship his war stories are pretty darn entertaining. Plus, his attempts to rig up Shepard's appartment with explosives in the Citadel DLC are pretty awesome!
Grunt:
Grunt is a simple, yet lovable character. As the one who woke him up, you're basically his parent, and seeing him grow into a leadership role with the Krogan is pretty sweet. Apart from that, he doesn't feature all that prominently, but in his case I think less is more.
EDI:
Apart from the sexy robot body, I think I enjoyed EDI much more in ME2. Having a snarky AI onboard the ship was pretty fun, but once she got a body she basically just became Data from Star Trek. Sure, an AI learning about what it means to be human is cool and all, but it's been done to death and EDI didn't really add anything new.
Miranda:
OK, so on top of the Ass Effect, Miranda seemed kinda booring at first. However, I like how her looks are explained by the genetic engineering, and how that dovetails nicely into her loyalty mission. Seeing her try to explain away Cerberus' actions helps to keep you on the Illusive Man's side through ME2, and she's just generally fun to have around. But seriously, the Ass Effect!
Jack:
Jack in ME2 isn't all that interesting. Like everyone on the Normandy she's super powerful (zzzZZZzzz), and her main character trait is that she's super angsty and damaged. This makes her more interesting than James and Ashley, but it still isn't much to go on. However, once we get to ME3 she is vastly improved. Seeing her transition into a teacher adds some good depth to her character and rounds her out nicely.
Javik:
I really like what Javik did to flesh out the details of the who the Protheans were. In fiction, ancient alien races tend to be viewed as either peaceful godlike peoples, or evil destroyers. By showing the Protheans to be just annother flawed and imperfect cycle, the universe becomes much more believable (back in ME1 I was getting ready to hear that Humans were really descendants of Protheans, so this was a nice change). Still, Javik himself is never given much depth beyond being an angry soldier who is an a$$hole to everyone he meets. And if I have to hear him say "In my cycle" one more time...
Kasumi:
Kasumi's loyalty mission is much better than Zaeed's, but beyond that she really doesn't have much character. Maybe if she'd been given more time to shine in ME3 that would be different...
Jacob:
From the start, Jacob is about as yawn-worthy as Kaiden. Fortunately, he was saved by his loyalty mission, which pitted his booring "I'm a booring responsible soldier" shtick against revalation of his dad's improproeties. Sure, he never really stood out, but his descision to become a booring dad in ME3 seemed to fit his character nicely.
James:
James' best character trait is that he's less boring than Kaidan or Ashley. Like them, his only personallity comes from "being a soldier", but at least he fully embraces the gung-ho sillyness making his interactions much more bearable. Still, it feels like they only included him because Shepard needed annother squadmate in the first few missions.
Samara:
I get that living by a code is nice, but if it makes you do stupid things like shoot yourself in the head it might be time to reconsider. Sure, the idea of Samara is pretty cool, but once you start interacting with her it wears out fast. Maybe she'd have been better as a background character who never actually joins your crew?
Cortez:
A bunch of people like Cortez, but I don't really see it. Sure, its nice to have a gay character who actually talks about it, but that still doesn't make him interesting. It seems like every time I talk to him, its just helping him deal with his own issues. Having your personallity built around "I'm sad about my dead husband" isn't a lot to go on.
Kaidan:
Kinda booring. I killed him in my first ME1 playthrough because, unlike Ashley, he lacked certain upper-body "assets". After I realized Ashley was an annoying space-racist, I saved him on my second time through. Still, being less annoying than Ashley is faint praise...
Ashley:
I banged her my first time through ME1 and it was a terrible descision. She's annoying, whiney, and for some reason trusts Udina in ME3. I think her biggest problem is that she's never really given much of a personality beyond "being a soldier", which is basically true for everyone in the Mass Effect Universe. Maybe if they'd given her some sort of "loyalty mission" in ME2 they could have fixed this (see: Jacob), but I kinda doubt it.
Anyways, that's my list. Any thoughts? How would you rank them?





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