LMAO. What a noob! Kid doesn't even know what companies own what games.oh ok.
Get good noob.
Guest_E-Ro_*
LMAO. What a noob! Kid doesn't even know what companies own what games.oh ok.
And?
LMAO. What a noob! Kid doesn't even know what companies own what games.
Get good noob.
Oh whatever. I'm too busy getting undressed by my interviewers eyes too care about dem vidya game companies.
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Too much odd content in Bloodborne I say.
Nearly everyone is having trouble with this guy below but what most don't even realize is that you can just shoot him twice with any gun for an easy win:
Too much odd content in Bloodborne I say.
Welp, it's official. Time to pack up and buy a PS4, everyone. Another PS4 if you already own one.
But... I can't afford a 2nd one...
[snip]
Eh. I wasn't being serious, I was referencing the other similar thread.
Another proof that implies you shouldn't dismiss Metacritic!
"But they scored my most favorite game too low, retards."
Deal with it. You can go to RPGcodex and PCgamers for scores too or you can sit on your ass and buy games blindly or ... quit gaming if you can't trust anything!
I blame DA2 for this.
Ah, but Pillars didn't have the same amount of advertising as Inquisition or Bloodborne, yet still outscored the former and was only two points below the latter. What does it say about a crowd-funded game when it's able to stand up against AAA titles?
It's developed by Obsidian. That's enough reputation to sell.

Maybe they change their minds about porting it, so ...
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Ah, but Pillars didn't have the same amount of advertising as Inquisition or Bloodborne, yet still outscored the former and was only two points below the latter. What does it say about a crowd-funded game when it's able to stand up against AAA titles?
No but it had a 4 million budget and a bigger team and still released broken. What does that say about crowd-funded projects indeed?
No but it had a 4 million budget and a bigger team and still released broken.
Actually, Pillars of Eternity had a bug that literally broke the game, along with one that would prevent characters from lockpicking, so they weren't really minor bugs.
Guest_TrillClinton_*
If you define "broken" as "a few minor bugs which were swiftly patched," then sure.
Granted, it still isn't perfect, but nothing is.
I'm very vocal about this. Pillars is one of my favorite games this way but this shouldn't be the standard. A product should iron out the bugs before it starts to sell. This idea of waiting for patch is reducing the quality that is being produced these days. The audience is so complacent at "waiting for a patch." Do not get me wrong, every product will have a bug but it is according to how critical the bug is. Double clicking and losing all of your passives should have been tested thoroughly. Such a bug shouldn't even exist in the game in the first place. Mostly because double clicking is such an obvious action. Obsidian need to up their development if they want to improve their reputation. 4 game breaking bugs from one company is insane.
Guest_E-Ro_*
Bugs?
The game breaking inventory bug should have been fixed by now, anyway. That's good, it means I can continue with my playthrough.
Guest_E-Ro_*
You know, those annoying little glitches that make you wanna scream.Bugs?
You know, those annoying little glitches that make you wanna scream.
What glitches?
