What's it like in comparison to the other Souls games? A couple of my friends have been playing it saying it's more fast paced(?) And is focused on a more aggressive hit and run attacks rather than the more defensive style of DS (Well at least for me it was.)
Bloodborne did better than Inquisition AND Pillars of Eternity on Metacritic
#51
Posté 07 avril 2015 - 01:20
- Eternal Phoenix et Bison aiment ceci
#53
Guest_E-Ro_*
Posté 07 avril 2015 - 01:23
Guest_E-Ro_*
I saw the description of some shield said something about having "your passivity engendered."What's it like in comparison to the other Souls games? A couple of my friends have been playing it saying it's more fast paced(?) And is focused on a more aggressive hit and run attacks rather than the more defensive style of DS (Well at least for me it was.)
So from what I can tell less shields and more attacking. So definitely faster paced and requiring more aggression.
#54
Posté 07 avril 2015 - 01:26
I saw the description of some shield said something about having "your passivity engendered."
So from what I can tell less shields and more attacking. So definitely faster paced and requiring more aggression.
Cool. I think I'll stick to DS. I like hiding behind things.
P.S. Nice avi. Mackerel are cool.
#55
Guest_E-Ro_*
Posté 07 avril 2015 - 01:28
Guest_E-Ro_*
Lmao. Looks like your passivity has not yet been engendered.Cool. I think I'll stick to DS. I like hiding behind things.
P.S. Nice avi. Mackerel are cool.
Spoiler
#56
Posté 07 avril 2015 - 01:35
Lmao. Looks like your passivity has not yet been engendered.
That and the rock keeps cooking in DS!!

- Morty Smith aime ceci
#57
Posté 07 avril 2015 - 01:37
I'm very vocal about this. Pillars is one of my favorite games this way but this shouldn't be the standard. A product should iron out the bugs before it starts to sell. This idea of waiting for patch is reducing the quality that is being produced these days. The audience is so complacent at "waiting for a patch." Do not get me wrong, every product will have a bug but it is according to how critical the bug is. Double clicking and losing all of your passives should have been tested thoroughly. Such a bug shouldn't even exist in the game in the first place. Mostly because double clicking is such an obvious action. Obsidian need to up their development if they want to improve their reputation. 4 game breaking bugs from one company is insane.
It's bad in all of Obsidian's other games but for a game that was crowd-funded with near 4 million dollars is simply pathetic. Instead of spending all of that money on drugs and strippers, Obsidian should have hired some decent game testers instead of inviting in random people from the street who played random intervals of the game with maximum level characters loaded from the toolset.
- Kaiser Arian XVII aime ceci
#58
Posté 07 avril 2015 - 02:19
That and the rock keeps cooking in DS!!
The helmet changes!
#59
Posté 07 avril 2015 - 02:22
The helmet changes!
And?
#60
Posté 07 avril 2015 - 08:55
It's interesting because for all the constant whining about bugs in previous Obsidian games, I can't say I've encountered any that hindered my experience in either KOTOR 2, New Vegas or Alpha Protocol. There might have been one in South Park, not sure, but it's nowhere near as bad as people ramp it up to be.
The bug in Pillars is definitely annoying though even though I never encountered it as I never tried the 'double-clicking' thing.
#61
Posté 07 avril 2015 - 09:27
No but it had a 4 million budget and a bigger team and still released broken. What does that say about crowd-funded projects indeed?
And in showing you know that, you show you know nothing.PoE is very playable.
I wouldn't get BloodBorne even if it was available for PC - which it clearly never will be as it was a game commissioned by Sony to sell a few more new toys.
Enjoy you button masher I guess, I'm quite enjoying me quite bug free PoE game.
#62
Posté 07 avril 2015 - 09:37
And in showing you know that, you show you know nothing.PoE is very playable.
I wouldn't get BloodBorne even if it was available for PC - which it clearly never will be as it was a game commissioned by Sony to sell a few more new toys.
Enjoy you button masher I guess, I'm quite enjoying me quite bug free PoE game.
Souls vein game a button masher? If I ever won a fight in a Souls vein game by button mashing I'd like to hear about it...
- TheRealJayDee, Eternal Phoenix et Il Divo aiment ceci
#63
Guest_simfamUP_*
Posté 07 avril 2015 - 09:41
Guest_simfamUP_*
And in showing you know that, you show you know nothing.PoE is very playable.
I wouldn't get BloodBorne even if it was available for PC - which it clearly never will be as it was a game commissioned by Sony to sell a few more new toys.
Enjoy you button masher I guess, I'm quite enjoying me quite bug free PoE game.
Like Dee said.
You'll die badly if you try to mash your buttons in a boss fight.
- TheRealJayDee, Eternal Phoenix et Dio Demon aiment ceci
#64
Posté 07 avril 2015 - 09:48
Nothing like the constant crashes in NV that still exist today, or the boat crash in Bloodlines which made it impossible to actually finish the game until it was patched. If we look at the context for RPGs in general, it's a decent release.
To make a comparison with an equivalent game, the severity of the double click bug make it worse than the Div:OS launch, but Divinity had tons of tiny issues which PoE has much less of. So it's about equivalent on balance.
As a general trend, Obsidian games are getting betting with bugs. Their last three releases have been DS 3, South Park and PoE. None of which have the same crippling issues that plagued NWN 2, KotOR 2, NV, etc. Maybe one day they'll have a bug free launch. I wouldn't put money on it, but really, PoE's launch is not as bad as some people make it out to be.
Also, I wouldn't exactly call FromSoft's games button mashers lol.
#65
Posté 07 avril 2015 - 09:57
What's it like in comparison to the other Souls games? A couple of my friends have been playing it saying it's more fast paced(?) And is focused on a more aggressive hit and run attacks rather than the more defensive style of DS (Well at least for me it was.)
Well it really is, there's only one shield I think and it's a fairly terrible thing for defence, so you can only play offensively, since when you get hit you get a second or two to regain your health by attacking back, so the action is very fast and most fights are over quickly. Better than the more defensive play imo.
#66
Posté 07 avril 2015 - 10:11
- A Crusty Knight Of Colour et Eternal Phoenix aiment ceci
#68
Posté 07 avril 2015 - 11:00
Welp I turned on Dark Souls 2 and went button mashing... I may as well have dropped the soap in a prison shower...
- Eternal Phoenix, Il Divo et Dominus aiment ceci
#69
Posté 07 avril 2015 - 11:04
Welp I turned on Dark Souls 2 and went button mashing... I may as well have dropped the soap in a
prisonshower...
Fixed it for you, Australian.
- Dio Demon aime ceci
#70
Posté 07 avril 2015 - 11:07
- A Crusty Knight Of Colour, The Hierophant et Dio Demon aiment ceci
#71
Posté 07 avril 2015 - 02:20
Bloodborne is like that, though it reminded me more of God Hand in terms of similar incredibly hard difficulty curves, which I enjoy as long as the combat is fun.
#72
Posté 07 avril 2015 - 02:39
Fact
- TheChris92 aime ceci
#73
Posté 07 avril 2015 - 02:46
I'm very vocal about this. Pillars is one of my favorite games this way but this shouldn't be the standard. A product should iron out the bugs before it starts to sell. This idea of waiting for patch is reducing the quality that is being produced these days. The audience is so complacent at "waiting for a patch." Do not get me wrong, every product will have a bug but it is according to how critical the bug is. Double clicking and losing all of your passives should have been tested thoroughly. Such a bug shouldn't even exist in the game in the first place. Mostly because double clicking is such an obvious action. Obsidian need to up their development if they want to improve their reputation. 4 game breaking bugs from one company is insane.
See, I disagree.
Bugs will exist - it's the nature of software development. Yes, we can look back and say "this scenario is so obvious, how did no one think to check this?" but ultimately, it happens.
The difference is response times. Within two weeks, every major bug found has been identified and fixed. Someone picking up the game today, still on sale at full price, will have a polished, smooth experience. Compare that to other games, who close to six months later still have long-standing known bugs that show no end in sight.
I don't mind the bugs being in the game... as long as the company can fix them quickly and effectively.
#74
Posté 07 avril 2015 - 02:49
I do like sucking suckas in BloodlinesThere can be no comparison. Pillars is the bestest best game ever everest. Bloodlines is a sucky game about sucking suckers.
Fact
- mousestalker aime ceci
#75
Posté 07 avril 2015 - 02:54
It's bad in all of Obsidian's other games but for a game that was crowd-funded with near 4 million dollars is simply pathetic. Instead of spending all of that money on drugs and strippers, Obsidian should have hired some decent game testers instead of inviting in random people from the street who played random intervals of the game with maximum level characters loaded from the toolset.
That's not how the beta went, for the record.





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