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Bloodborne did better than Inquisition AND Pillars of Eternity on Metacritic


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#76
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See, I disagree.

Bugs will exist - it's the nature of software development. Yes, we can look back and say "this scenario is so obvious, how did no one think to check this?" but ultimately, it happens.

The difference is response times. Within two weeks, every major bug found has been identified and fixed. Someone picking up the game today, still on sale at full price, will have a polished, smooth experience. Compare that to other games, who close to six months later still have long-standing known bugs that show no end in sight.

I don't mind the bugs being in the game... as long as the company can fix them quickly and effectively.

Not at that critical level. Jimmy, the user testcase for double clicking shouldn't have even existed if this thing was tested.  I like the game but from a user perspective how many times is someone going to double click? I would have understood if it is a build or code revision issue but not something constantly in the original product. This is why people do TDD http://en.wikipedia....ven_development .

 

I would like to interview an obsidian developer and just find out their process. Response time is a good point but implementation should also be looked at under a microscope. What is it about their process that results in these issues? Are they following good coding standards? How much of their time is spent testing? How are they testing their code? To me it looks like a combination of not properly managing time + the idea of "churn out code and we will fix it later"



#77
Draining Dragon

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I've never double-clicked. The interface is clearly intended for drag and drop, so that's what I do.

#78
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I've never double-clicked. The interface is clearly intended for drag and drop, so that's what I do.


If the interface was clearly created for drag and drop then why was the option to double click there? Did the users that double click use it wrong then? That makes no sense to me.

This is not even me bashing obsidian for the sake of it, I love the game. I just like to call it out when I see it.

#79
Eternal Phoenix

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And in showing you know that, you show you know nothing.PoE is very playable.

 

I wouldn't get BloodBorne even if it was available for PC - which it clearly never will be as it was a game commissioned by Sony to sell a few more new toys.

Enjoy you button masher I guess, I'm quite enjoying me quite bug free PoE game.

 

http://steamcommunit...57398976258195/

 

Yeah very playable and bug-free.

 

Now whilst many of those game-breaking bugs have been patched, just a quick look at the official forums or Steam's forum will show many people are still running into bugs. For a game with a 4 million dollar budget I would have expected better. How something like the double click bug could even get past a beta test team only proves my theory about the cocaine and hookers.

 

Also, Bloodborne was in development right after Dark Souls 1 back when it was rumoured to be "Demon's Souls 2" which goes to show you know nothing about it, further proven by your idea that it's nothing but a "button masher."  :rolleyes:

 

As for me, I will enjoy Bloodborne and then I'll enjoy Pillars of Eternity later this year when you've beta tested it for me and ironed out all the bugs. Thanks mate.

 

 

That's not how the beta went, for the record.

 

Obsidian's beta test team at work with your 4 million dollars:

 

juv0z.jpg

 

Chris Avellone hasn't been seen since Pillar's launch since he sadly suffocated in hooker pu$$y. He leaves behind 15 children from several different hookers and his RPG legacy. R.I.P in pieces Chris 1795 - 2015.



#80
Voxr

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If the interface was clearly created for drag and drop then why was the option to double click there? Did the users that double click use it wrong then? That makes no sense to me.

This is not even me bashing obsidian for the sake of it, I love the game. I just like to call it out when I see it.


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#81
Draining Dragon

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You guys do know that 4m is not a very big budget for a video game, right?

#82
Farangbaa

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Hilarious thread, where a Bloodborne fanboy accuses other fanboys of being ridiculous fanboys.

#83
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Lmao I'm very passionate about software.

I apologize
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#84
Fast Jimmy

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You guys do know that 4m is not a very big budget for a video game, right?


I know, right?

Let's say a full time tester costs $50K a year in salary and benefits. Over the course of the two years that they would have had enough content to test, that would mean $100K would be spent on that one tester alone.

$100K is 2.5% of the entire $4M budget. For ONE TESTER. Imagine how many testers you'd need to go through all the content and systems of a 50 hour RPG. If they had five testers (a drop in the bucket for a AAA video game testing crew), that's 10% of the budget. Not including creating, marketing, distributing, EVERYTHING. 5 testers is 10% of your entire budget. And that's not including resources for drafting test plans, working bug reports, handling administrative aspects of these five tester employees... just straight salary and benefits for five people to go through and click anything they can find.

I think people need to break out a calculator for a second and realize that this is not a AAA game with tens of millions of dollars of development dollars. The fact that the game works as well as it does is a huge success, not to mention that it wasn't abandoned at launch like many games (both AAA and indie titles).

#85
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I know, right?
Let's say a full time tester costs $50K a year in salary and benefits. Over the course of the two years that they would have had enough content to test, that would mean $100K would be spent on that one tester alone.
$100K is 2.5% of the entire $4M budget. For ONE TESTER. Imagine how many testers you'd need to go through all the content and systems of a 50 hour RPG. If they had five testers (a drop in the bucket for a AAA video game testing crew), that's 10% of the budget. Not including creating, marketing, distributing, EVERYTHING. 5 testers is 10% of your entire budget. And that's not including resources for drafting test plans, working bug reports, handling administrative aspects of these five tester employees... just straight salary and benefits for five people to go through and click anything they can find.
I think people need to break out a calculator for a second and realize that this is not a AAA game with tens of millions of dollars of development dollars. The fact that the game works as well as it does is a huge success, not to mention that it wasn't abandoned at launch like many games (both AAA and indie titles).


If the developers write unit tests and employ TDD, this wouldn't be muh of an issue. Let us not forget they are two levels of testing. Most of the bugs obsidian have seem to be inserted programmatically. To me, it is a developer thing rather than a usability thing.

#86
Fast Jimmy

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If the developers write unit tests and employ TDD, this wouldn't be muh of an issue. Let us not forget they are two levels of testing. Most of the bugs obsidian have seem to be inserted programmatically. To me, it is a developer thing rather than a usability thing.


See, I know you are really enamored with the TDD model but in my experience it isn't very effective and often results in shoddy work in order to make test cycles run faster. Unit tests puts too little content under too big of a microscope. Automated full system tests are the smoother method. Yes, it runs the risk of "simple" things like double clicking slipping through the cracks of the larger testing plan, but it prevents putting together a million little pieces of tested code that don't work together in a cohesive way.

#87
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Hilarious thread, where a Bloodborne fanboy accuses other fanboys of being ridiculous fanboys.

 

Nah because I'm just mocking Inquisition and Eternity fanboys.

 

Also Dragon's Dogma is my favourite game not Bloodborne but unlike real fanboys like you, I am allowed to like other games just as I said I liked Inqusition (despite all of its massive flaws) and that I will play Pillars later this year.  :rolleyes:

 

You guys do know that 4m is not a very big budget for a video game, right?

 
Half probably goes on human resource but Divinity Original Sin released better from a small budget and it's from a smaller and less experienced team. I don't know what Obsidian's excuse was.


#88
Draining Dragon

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I really don't get the craze over Dark Souls and similar games.

I can literally get the same experience by smashing my head against a brick wall repeatedly.
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#89
Eternal Phoenix

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I really don't get the craze over Dark Souls and similar games.

I can literally get the same experience by smashing my head against a brick wall repeatedly.

 

git gud

 

But seriously I died more times in games like Baldur's Gate and even Halo on a hard difficulty than in any Souls game. Ninja Gaiden is harder. Anyone who finds the Souls games hard either made a poor character build and never found out about scat scaling or simply hasn't leveled their character up.

 

The games are challenging sure but no where near the "you will die thousands of times" nonsense that the media peddles.

 

At most I died 40 times in Dark Souls 2 in one playthrough. I died over 300 times on hard mode in Dragon's Dogma (which really is hard). Dark Souls is balanced, in my third playthrough of Dark Souls 1 I died only 8 times, having learnt everything by then.

 

Of course when you get good, it's then that you try to make the game deliberately harder and then there's the new game plus modes which make enemies tougher and therefore better for your new skill level and character build and that's when things become more balanced again.



#90
Draining Dragon

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The controls are the most dangerous enemy in Dark Souls 2.

#91
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No more difficult to learn than Skyrim's really.



#92
Kaiser Arian XVII

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At most I died 40 times in Dark Souls 2 in one playthrough.

 

I killed 7 bosses in Dark Souls 2, but the other 4 are beyond me. SO I put the game aside for months...

I actually leveled up my strength to a level that going above that had no effect. The other attributes were fine except Stamina and the one about resisting against poison etc.

And there is not much enemies left to farm souls.



#93
TheChris92

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The way I see it is that Bloodborne is just less forgiving, like if you die you go back to your last checkpoint with none of those blood vessels, or whatever it was, you've been collecting along with all monsters respawning. It's draining in that sense, annoying, whereas in Dragon's Dogma it's less so -- I never found that game to be overly hard, at all, but I did find it fun. Really, really good gameplay and fun boss battles. I find it fun for the same reasons I find Bayonetta fun, which is also a game that is hard on its own, at least for someone like me who does tolerate a bad ranking, damn you Kamiya!

#94
DarkKnightHolmes

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Bloodborne isn't trying to be a choice and consequence RPG while DAI and PoE are so you can't compare Bloodborne to them but DAI and PoE can be compared to each other.



#95
Eternal Phoenix

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I killed 7 bosses in Dark Souls 2, but the other 4 are beyond me. SO I put the game aside for months...

I actually leveled up my strength to a level that going above that had no effect. The other attributes were fine except Stamina and the one about resisting against poison etc.

And there is not much enemies left to farm souls.

 

Level up your vitality first and foremost and then all other stats after that. This is the way to go if you're not confident, that way you can simply tank hits and an upgraded weapon will deal just as good damage as leveling up all your strength.

 

Stamina has such small increases with each point raised so I normally only raise it several times before using a ring that permanently raises your health and endurance (there's three in fact all belonging to the "Dragon Ring" family with the Third Dragon Ring providing the biggest permanently boost to the health and endurance) and then focus on raising vitality and the statistic related to my class (i.e strength, dexterity or intelligence).

 

I always laugh when coming across someone who put all their points into other statistics and didn't level up their health. Experienced players might be able to cope like this in PvE if they've memorized the layout of levels and enemy attacks but it gets them slaughtered in PvP if they can't dodge effectively.

 

I had this dagger invader once wearing end-gear armor, I gave him two stabs with my spear and he was dead. Clearly he hadn't levelled up his vitality or armor. Thing is, I saw how he operated on another guy, he had clearly poured all of his points into endurance and dexterity and his PvP tactic was to try to get behind an enemy to get a critical backstab. A pretty bad build all in all.

 

 

The way I see it is that Bloodborne is just less forgiving, like if you die you go back to your last checkpoint with none of those blood vessels, or whatever it was, you've been collecting along with all monsters respawning. It's draining in that sense, annoying, whereas in Dragon's Dogma it's less so -- I never found that game to be overly hard, at all, but I did find it fun. Really, really good gameplay and fun boss battles. I find it fun for the same reasons I find Bayonetta fun, which is also a game that is hard on its own, at least for someone like me who does tolerate a bad ranking, damn you Kamiya!

 
No, play Dragon's Dogma from scratch as a new LV1 character on hard mode. Pretty much every enemy will one shot kill you to begin with and other enemies are immune completely to certain types of attacks meaning that you really have to exploit their weaknesses. Once you conquer the main land, head to Bitterblack Isle where even over LV 100 you will still have enemies that can kill you in a couple of hits (especially the elder ogre).
 
It's especially fun to try Bitterblack Isle on hard mode at the extremely low level of 30.
 
After that you will be like "Bloodborne? More like Casulborne..."

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#96
TheRealJayDee

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One of the most inexplicable bug/not-functions I've ever experienced is still the completely fucked up face import in ME3. That wasn't an obscure bug somewhere down the line, that was a major feature of the game right at the start that just didn't work properly at all. All that was needed to notice it was to try to import a character. Do it a few more times to be sure.

 

Bioware was even told about this before release, and it still took quite a while afterwards before it was fully acknowledged. I was originally waiting for a fix before I even wanted to start playing the game, and after about 2 weeks without as much as an estimate when a real fix was coming I finally gave in and tried to recreate my Shepard(s) from scratch. 

 

Having bugs is one thing. Ideally there simply should be none, but when there are imo a lot depends on how fixing them is handled, and how the communication about them is handled. I don't follow that process on PoE closely (mostly because I didn't encounter any bugs aside from a few crashes on my 15+ hours), but so far it seems they react and communicate properly. A whole damn lot of my sympathies for Bioware were lost during the first few months of ME3. 

 

Player: There aren't enough War Assets in the game to get the "breath ending" without doing MP.

BW: Yeah there are.

Player: No, there are not.

BW: I think there should be.

Player: Okay, but there aren't.

BW: I really think there should be.

Player: Take, like, 10 minutes and count - there aren't.

BW: We'll look into it.

Player: Alright then.

BW: ...

Player: So?

BW: ...

Player: Hello?

BW: We'll look into it.

Player: Hm, okay. 

BW: ...

Player: Heeello?

BW: *sneak-fix*

Player: Ooookay.



#97
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Chris Avellone hasn't been seen since Pillar's launch since he sadly suffocated in hooker pu$$y. He leaves behind 15 children from several different hookers and his RPG legacy. R.I.P in pieces Chris 1795 - 2015.

I will eat all of your fish
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#98
TheChris92

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No, play Dragon's Dogma from scratch as a new LV1 character on hard mode. Pretty much every enemy will one shot kill you to begin with and other enemies are immune completely to certain types of attacks meaning that you really have to exploit their weaknesses. Once you conquer the main land, head to Bitterblack Isle where even over LV 100 you will still have enemies that can kill you in a couple of hits (especially the elder ogre).
 
It's especially fun to try Bitterblack Isle on hard mode at the extremely low level of 30.
 
After that you will be like "Bloodborne? More like Casulborne..."

Tried it on Hard with a new character didn't find it that hard at all, though Bitterblack is definitely a challenge, it doesn't kill me as much as Bloodborne has done so.. Although, all of them pale in comparison to the difficulty of God Hand where even easy mode is ridiculously hard.
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#99
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Tried it on Hard with a new character didn't find it that hard at all, though Bitterblack is definitely a challenge, it doesn't kill me as much as Bloodborne has done so.. Although, all of them pale in comparison to the difficulty of God Hand where even easy mode is ridiculously hard.

 
How many times did you die and were you carrying resurrection stones? I did a run without them so any deaths were permanent.
 
But yep, even God Hand is harder.

So I always find it funny when you have these people saying how you will die a million times in Dark Souls, apparently they never played games like God Hand or Ninja Gaiden to know real difficulty (and this is a "hard" game with further hard difficulties). Hell, just look at Castlevania games for harder difficulty.

 

Speaking of God Hand...

 

 

That game had some of the best bosses.



#100
TheChris92

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How many times did you die and were you carrying resurrection stones? I did a run without them so any deaths were permanent.

Quite a few times, admittedly, usually during nights since that's where the most dangerous monsters show up but given I already knew how, which, and where things would spawn it wasn't that much of a problem at all. Bloodborne functions a lot like the old school survival horror games, that is if you know where to go, what to pick up, and enemy patterns, then you'll start going somewhere, but it still has me up in arms here and there.

But yep, even God Hand is harder.

So I always find it funny when you have these people saying how you will die a million times in Dark Souls, apparently they never played games like God Hand or Ninja Gaiden to know real difficulty. Hell, just look at Castlevania games for harder difficulty.

God Hand has this old samurai boss who is teeth grinding frustrating to beat -- It builds itself around a heavily customized combo system which is neat, but if you don't know how to build one that handles properly then you're dead even on easy difficulty.
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