It seems like Bioware is fine now with copying things 'that sell' and the ones 'that are supposed to work right' in game development. Hence that I'd really want Dragon Age developer team to play Divinity: Original Sin game at least once. Larian made some bold statements what's acceptable in party-based RPG and what is quite not.
First of all - D:OS isn't like older DA games at all. It's more of Lionheart: The Legacy of the Crusader played in 4-men party (starting from the setting to the dialogue mechanics and plot reveal). Yet it is a party-based cRPG which has a lot in it, and that encouraged me into going even further.
Let's start with the dialogues and their impact on role-playing aspect of the game.
I'm fine with the dialogue wheel. While this mechanics has its flaws it's also simple to get, easy to go with, and saving us from thinking like 'well what could happen if I choose this'. In one word - the main benefit of the DW is certainty.
But choosing the options in dialogue also has to contribute to our roleplaying, right? If you choose an evil option - your PC gotta be more evil since that. If you choose a selfish option, which isn't evil by default, your PC should become more selfish. And so very on.
Let's say I propose a Personality Development Feature here.
(1) On the one hand, you Bioware folks can build a really variable dialogue options from this, providing unique dialogue experience in the franchise. Elven nationalists will be behaving the best with the lawful idealist PCs, and rebel mages - with uprising idealists and so on.
(2) On the other hand, you'll be able to go away from that failure with dialogue options unlocks with the Power thing. Just bind those unlocks to the personality build - let's have underground understanding to the selfish PCs, and the law enforcement understanding to the lawful ones. It'll be rational and logical, don't you think? Jacks-of-all-trades should go to where they belong - MMORPGs and Mary Sue books.
(3) Somewhere in between of those hands there can be additional 'perks'. Selfish materialist can be quite traited in Trading. And the Kind Idealist gotta be quite good at healing/helping skills. Uprising Altruist should be awesome for encouraging the mob to do his/her bidding, while Lawful Evil can get a boost to dark arcane arts thing.
Just saying - this will also help with those MMO reputation points. I mean, it'll help to get rid of those reputation points/progression bars that are considered very,very MMOish by your customers.
Then there goes a crafting thing. While I'd like to remind you of my earlier suggestions, there's a way around. One that is still better than the failure we have in DA:I.
First of all - make those recipies not that obvious as an ingredient. Let's say player can make most item parts if the right components are used from the very start, but the quality of the product should rely on the access to the blueprints and certain improvements of the crafting hall.
Second - please make crafting feel like crafting, not like solving puzzles for 6 y.o. kids with all those 'defence', 'offence' and 'support slots'. Consider making some stages in crafting. Somewhat like these examples:
Example 1. Crafting a sword.
Example 2. Crafting a crossbow (miss those a lot in DA:I)
If those actions are going to be animated (even as a cutscenes) players will be a lot more attached to crafted items. Specially if you trade those lame 'Fade-touched' materials for unique crafting components, like a string from unicorn's mane or a grip of that big bad badass darkspawn boss'es horn PC killed few hours ago. Or dragon claw. Or undead balls as a dark magic token. Whatever your wild imagination can go for.
Third thing to consider in crafting - weapons made from common materials should be balanced somewhat around the 'common' items (white ones) that we meet in a usual drop. No more OP crafted daggers that are better than anything we can find... like anywhere. Even in a largest dragon's belly.
However if player manages to get a cut of the unicorn's mane for a string and some ironbark for the bow blank the results should be respecting the invested time.
Somewhat late here so I'm going off for a while. I'll start another topic with suggestions if I have the right mood for it.
Ty for reading and good night ![]()





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