TL;DR Version:
Please implement items or equipment that gives slow, passive out--of-combat healing to party members when equipped. These can be purchased, found, or crafted.
Long version:
What's the most frustrating thing about Dragon Age Inquisition (for me at least)?
It's not the rather clunky PC interface, neither is it the eight-ability limit on the action bar. I can live with that too.
I can also cope with the lack of in-combat healing, and the removal of healing spells from the game. If Bioware wants it to be a potion spam fest, so be it. I coped with that in Diablo 1 and 2, I can also cope with it in Dragon Age Inquisition.
I get that the developers want the game to feel far more strategic, and we need to make full use of abilities, and it's all balanced around the removal of healing... It's not cool, but I get it.
The problem is (in my opinion) that Dragon Age Inquisition doesn't really seem lend itself to highly tactical play. I'm increasing discovering that attempts to play it the same way as I would DA:Origins, or even DA:2 are very often couter-productive, and often do more harm then good. I'll be first to admit this may be due to the clunky PC interface, and the difficulty in getting a really clear view of the battlefield during many fights.... but I personally find that the game works far better when played more as a hack 'n' slash combat game, closer to Skyrim.. or perhaps more accurately, a hybrid of Skyrim and World of Warcraft.
This is fine, but Skyrim plays best in first person mode, and I get a very clear view of what's occurring during fights. WoW is fast, responsive, and has an instant lock-on to targets. Both games allow your character to slowly regenerate their health in between fights.
Even Diablo 2, which was a pure potion-spam-based game had items available that, when equipped allowed your character to slowly regenerate their health. Belts, rings, amulets and socketable gems, all which gave slow, passive healing. Diablo 3 has the same, along with methods of leaching health from enemies during combat.
Mass Effect 1 contained only limited healing, and non-soldiers had no passive health regeneration at all. However medical upgrades could be purchased or discovered, which provided the above, thus making the game far less frustrating, and avoiding the need to constantly grub around for medigel, except when it was direly needed, during tough fights.
Dragon Age Inquisition has no such items.
Personally I find this very frustrating, and of all the things in the game that I feel could use some attention, this is the most important (to me at least).
Therefore, I'd like to suggest the opportunity to buy, locate, or craft some items, jewelry, belts, runes, armor upgrades.. or whatever... that provide slow, passive health regeneration outside combat.
It doesn't need to quickly shunt party members back to full health in seconds, it can tick slowly. But the point is, it would stop me from having to constantly shlep, or teleport back to camp again, and again and again, every time I take damage, or get low on potions. Using a potion because Cassandra's health is standing at 85% is a waste... but at the same time it can make the difference between success and failure when suddenly confronted with a deadly situation, or ambushed.
Now you may be thinking at this point:
"OMG L2P noob. The game is balanced around lack of health regen, and good players don't need it, use your abilities properly, have proper situational awareness, use the tactical camera. I regularly solo all six High Dragons at once on Nightmare, and the only time my health goes below 99% is when I spend too long browsing lolcats on the other monitor while fighting at the same time. U fail so hard...."
In which case, that's great. you are clearly very skilled, and I hope to one day be as good as you as I get to grips with the subtler aspects of the game. But for now I, and perhaps other players who are not the best ever, having to keep on going back to camp again, and again and again find that interrupts the flow of exploration, and drags the game down.
So please Bioware, let's have some kind of item-based method of giving passive health regen. It worked in ME:1, it can also work in DA:I. Having such items would not detract from the skill or enjoyment of those who wish not to use them, they would clearly be entirely optional, and affect nobody but the ones to choose to use them. Make them difficult to acquire, to craft if need be, make it so a lot of farming and grinding is needed to gather the materials, or make them drop from tough enemies... I don't care, as long as they exist and can be obtained in some manner.
Thank you for listening.





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