I'm playing some low-level ME1 now, and I don't find this very convincing. I don't have the appropriate armor mods yet and probably won't until I get back to the Citadel, and I find that the game plays very differently from how it will play the moment I get my hands on one of those gadgets.
I respectfully disagree on this point.
These medical upgrades in Mass Effect cause the health of any party member who equips them to regenerate very, very slowly over a period of time. This has no bearing upon the game's combat, or any combat encounters, as the slow rate of regen does nothing to mitigate the damage you take during combat.
Therefore, the only real difference to how the game plays is that if health is lost, it can be regained by waiting, or not engaging in combat for a time, rather than by medigel (or having Kaidan in the party) Thus you are presented with a choice - heal now, later, or not at all.
If, in come hypothetical scenario, the development team had released the game without medical upgrades, and then added them in a future patch, I do not think it would have been necessary to adjust the balance of combat in any manner in order to compensate for these upgrades, because all they do is slowly replenish hit points when not fighting.





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