I was always disappointed in Mass Effect's depiction of the Rachni, or more accurately their lack of depiction, especially in the third title. Aside from their lack of screen time the Rachni are quickly swept aside as a minor, unimportant element of the galaxy's assets to fight the Reapers. Sure you get some Crucible assets if you saved the Queen in both ME 1 & 3, but that's all the narrative attributes to their significance; a glorified engineering detail. Even their acquisition is a minor side mission in the grand quest to recruit the Krogan (and cure, or not, the Genophage).
Everyone in-game is pushing for Krogan support, but the narrative completely overlooks the species that is not only better suited for the task of ground operations and delaying of Reaper forces, but is also a more stable ally not only in the fight against the Reapers but also in a post-ME3 galaxy (IMO). Even when looking at the situation from an unbiased point of view (as I am an admitted fan of the Rachni) I can see several areas were they would be just as good as, if not more so than the Krogan.
Logistics for Reaper War
From a purely logistical standpoint, the Rachni offer the following advantages over the Krogan in terms of ground combat forces: highly disciplined soldiers that come equipped with their own weapons and armor, are capable of surviving in extreme environments, have a direct line of communication with HQ from anywhere in the galaxy, and; most importantly; are combat ready in a matter of a few weeks.
(I'll include my lengthy thoughts on each of these elements in a spoiler tag for the sake of organization)
Indoctrination and vulnerabilities:
Technically, this would fall under the classification of war-time logistics, but since Indoctrination is such a nebulous element in the setting, I decided to include it in it's own category.
The centralized nature of the Rachni with their Queen is a double edged sword, as their distinct advantage is also a weakness that their enemies can exploit. This is seen with the Reaper, or Leviathan depending on which theory you go with, interference with them during the Rachni Wars, the insanity that the drones and soldiers suffered when separated from the Queen on Noveria, and again when the Reapers captured/re-created the Queen in Mass Effect 3 to breed Ravengers. There is definite Achilles heel with the Queens, and one that the de-ceteralized Krogan don't have, but I would ask you to consider the fact that the Rachni might actually be one of the most resistant species when it comes to Reaper indoctrination.
I don't have any Codex or Wiki entries to base this off of, only what we are shown in-game, but consider that the Queen was captured and held by the Reapers for an indeterminate amount of time and yet she still retained her free will. It doesn't take higher level thought processes to give birth so the fact that the Reapers had to resort to just containing the Queen leads me to assume that they couldn't indoctrinate her. Unlike the slow, deliberate subversion that the Reapers employ to sow discontent and chaos in enemy ranks the Rachni Queen didn't have any need to become an indoctrinated agent; she was literally being used as a baby factory. So the question is why would the Reapers not break her mind and leave her in a vegetative state with forceful indoctrination?
Maybe they tried but were unable to break her will? The games do say that individuals with strong will are able to resist the effects of indoctrination, so if the Reapers are unable to control a single Queen with forceful conversion it points to the Rachni being uniquely resistant to the effects of the Reapers greatest weapon.
Also consider the Frankin-Queen you encounter if you didn't spare the original in ME 1. Here is an abomination created by the Reapers for a specific purpose, and even then they are unable to control her. Even though the Not-Queen does betray Shepard if saved she is clearly not working for the Reapers' interests and instead follows her own selfish/psychotic motivations.
Compare this to several Krogan willingly cooperating with Saren, a Reaper agent, and their vulnerability to indoctrination like the other species of the galaxy. Sure the Queen would be a natural target, but if she was kept on the move the Reapers would be dealing with a fighting force that is neigh-immune to indoctrination outside of husk-ification.
Outside of pure logistics let's look at the interactions of the Rachni and Krogan with the rest of the galaxy throughout the trilogy.
Pre-ME 1 Interactions:
The Rachni enacted a hostile invasion of Citadel space during the Rachni Wars sparking a conflict that lasted for several centuries and left many dead. I will not try and justify their actions with mind control, via the Reapers or Leviathans, simply because I feel that it's a cheep method of excusing a character's/species' atrocities, and because I feel it conflicts with the Rachni's origins as weapons of war for the Protheans. Javik specifically mentions that only the most cunning and aggressive Queens were breed for his cycle's purposes so it seems odd to assume that the species as a whole is completely altruistic by the time of the Rachni Wars.
It makes more sense to me, as well as making for a better character arc, to have the Rachni as naturally aggressive, that they invaded Citadel space of their own volition, and it was only after the Council races drove their species to near extinction did the surviving Queen realized that such hostile interactions with the rest of the galaxy would only serve to wipe out the Rachni for good. Likely, the Reapers/Leviathans interfered with the Queens once the galaxy started to push back, forcing them to continue the fight even though they were losing.
The Krogan are uplifted by the Salarians to combat the Rachni, seeing as how they are perfectly suited to combating them. This pays off for the Council races as they are able to drive the invaders back to their home world and wipe out the Rachni entirely, at far as everyone knew, thus ending the bloody conflict. As a reward for their actions, the Krogan are made a Council species, and are given several worlds to inhabit. The goodwill of the galaxy was soon pushed past it's breaking point however, when the aggressive, rapidly breeding Krogan began to take other species' worlds by force. The decades long war of the Krogan Rebellions saw the arrival of the Turians onto the galactic stage, and ended with the Salarian created and Turian deployed Genophage; a engineered virus that brought the Krogan birth rate back down to pre-industrial levels.
ME 1-3 Interactions:
By the time Shepard and humanity have hit the scene the Rachni have been declared extinct and the Krogan have taken on a fatalistic outlook on the galaxy at large, becoming mercenaries. They still harbor a deep resentment towards the Turians and Salarians for the parts they played in the Genophage deployment, and as a whole, the Krogan have a massive chip on their shoulder concerning the outcome of the Rebellion.
Wrex, as the player's first insight into the Krogan in ME 1 constantly decries the Genophage as evil, making mention of the Krogan stillborn and his race's overall decline but he never mentions his species' actions in the Rebellions, only that the Krogan were betrayed by the races they saved from the Rachni. This attitude is reflected in the majority of the Krogan the player meets with a few notable exceptions; by and large the Krogan are bitter with the galaxy that they feel turned on them and they place all of their issues as a species squarely on the Genophage.
The Rachni Queen that Shepard meets on Noveria explains to Shepard that she didn't know why the Rachni went forward with their invasion of Citadel space save for mentioning a "sour yellow note" that "silenced all others". While that was effectively stating that mind control had something to do with their actions, the important thing to note here is that the Queen doesn't gloss over the atrocities that her species committed during the Rachni Wars.
Flash forward to Mass Effect 2 and Wrex is now leader of Clan Urdnot and while he says he is committed to helping Shepard with the Reapers he is actually mired in pointless politicking with the other clans, and hasn't made too much head way in melding the Krogan into a united fighting force. The Rachni Queen on the other hand, provided the player spared her, is completely committed to building up an army to combat the approaching Reapers.
In Mass Effect 3 Wrex has finally unified the Krogan, but rather than have them rush to the galaxy's aid, like he told Shepard that he would, he instead holds the fate of the galaxy hostage and refuses to commit to the fight unless the Genophage is cured. Wrex would rather have everyone in the galaxy perish than go to war against the Reapers. Instead of garnering good faith with the other races, the Krogan cling to old hatreds about the Genophage and Krogan Rebellions.
If Shepard choses to sabotage the Genophage cure Wrex makes it quite clear that he not only intends to have the Krogan break away from the allied forces, but plans to actually start engaging human Alliance personal, not only dooming his species to extinction but also fighting against one of the species fighting to save his race.
The Rachni Queen however is more than ready to help the cause, she is even willing to admit that her potential re-capture would be a risk to the allied forces of the galaxy, and is willing to let Shepard leave her to die if he/she feels that saving the Rachni would pose too great a risk. The Queen asks for no special concessions before she allies with the rest of the galaxy, nor does she demand restitutions for the damage done to her species.
Post ME 3/Reaper-War Interactions:
We don't have too much to go off from the ending slides, but there are several assumptions that can be drawn based on the Krogan and Rachni's actions throughout the trilogy.
The Krogan are seen to be expanding again, and with the Genophage cured, they will undoubtedly experience a major population boom. This rapid increase in numbers is sure to put a strain on post war resources as everyone struggles to rebuild. Nothing in their long history seems to indicate that the Krogan attempted to control their numbers, and likely any suggestions of birth control by other races is going to set them off about the Genophage again.
The Krogan are also very focused on the rebuilding of their home world, while it's quite possible that Krogan engineers might help the other races rebuild, all of the ending slides indicate that they are focused on Tuchanka first and foremost; which coupled with their newly re-aquired virility could prove to be quite trying on the galactic alliance.
The Rachni however have no issues with keeping their numbers in check, nor do they seem to have any preference for their worlds over the other races. Also their propensity at engineering means that they would make for a highly organized and efficient force to aid in the rebuilding efforts.
Judging from the ending slides the Rachni seem to only take planets that the other races don't want, and that coupled with their natural tolerance for extreme environments means that any potential territorial disputes will be very few and far between.
TL;DR Version:
IMO, the Rachni make for a far better choice than the Krogan not only in terms of fighting the Reapers, but also in their interaction with the other species, as well as the rebuilding that will need to take place after the war.





Retour en haut







