Now, for some Jensen, Vaas, and Malik(and Snake)
I agree with one of the comments in the first video; these two are True Detective material.
Now, for some Jensen, Vaas, and Malik(and Snake)
I agree with one of the comments in the first video; these two are True Detective material.
I actually think they could import saves from DX:HR without *too* much trouble in terms of continuity as long as the self-destruct ending is ruled out. While some of the NPCs are important people, their fates aren't necessarily world-changing, and you could finesse the ending by saying that the anti-technology backlash in the Darrow ending still doesn't result in a complete ban and confiscation of augmentation tech. It seems clear that Jensen is no longer working for Sarif, so the outcomes for people like Sarif, Taggart, Pritchard, Jensen's old friend from the police, etc. can easily be relegated to subplots or cameo appearances. And while I like Faridah, I don't necessarily see her following Jensen to his new Interpol job, so her absence is actually pretty logical.
Glad Jensen back i just hope this game has better boss fights.
I actually think they could import saves from DX:HR without *too* much trouble in terms of continuity as long as the self-destruct ending is ruled out. While some of the NPCs are important people, their fates aren't necessarily world-changing, and you could finesse the ending by saying that the anti-technology backlash in the Darrow ending still doesn't result in a complete ban and confiscation of augmentation tech. It seems clear that Jensen is no longer working for Sarif, so the outcomes for people like Sarif, Taggart, Pritchard, Jensen's old friend from the police, etc. can easily be relegated to subplots or cameo appearances. And while I like Faridah, I don't necessarily see her following Jensen to his new Interpol job, so her absence is actually pretty logical.
Well given we see Jensen floating on the surface of water, I think the self-destruct ending is what happened, and elements of the other endings will be integrated into it.
Glad Jensen back i just hope this game has better boss fights.
You and me both.
You and me both.
Everyone does. Or if you're TotalBiscuit, you want boss fights to be potentially skipped.
Well given we see Jensen floating on the surface of water, I think the self-destruct ending is what happened, and elements of the other endings will be integrated into it.
Hope not, that ending was pathetic, killing hundreds of innocent people on the off chance mankind decides on their own as if the Illuminatti weren´t still in the shadows spinning everything.
Interesting that Jensen floats btw.
Everyone does. Or if you're TotalBiscuit, you want boss fights to be potentially skipped.
If they're as **** as they were in HR, I would prefer they not be there at all.
Hope not, that ending was pathetic, killing hundreds of innocent people on the off chance mankind decides on their own as if the Illuminatti weren´t still in the shadows spinning everything.
Interesting that Jensen floats btw.
Well according to the trailer(might as well link it again)
It appears that Jensen believed what he did saved the people, but it in fact didn't and now he feels responsible for the current state of affairs. So given your description, it fits.
If they're as **** as they were in HR, I would prefer they not be there at all.
I think it'd be interesting if there were ways to avoid them entirely. Especially if avoiding them was rewarded. Beating a boss in battle is one thing, but orchestrating events so that you never have to is even better.
I think it'd be interesting if there were ways to avoid them entirely. Especially if avoiding them was rewarded. Beating a boss in battle is one thing, but orchestrating events so that you never have to is even better.
That was part of the problem. The game was very open and let you do your own thing the rest of the time. But when it was time for a boss fight, all of that freedom was taken away. It was especially a pain in the ass if you were building up a stealthy Jensen that preferred non-lethal.
That was part of the problem. The game was very open and let you do your own thing the rest of the time. But when it was time for a boss fight, all of that freedom was taken away. It was especially a pain in the ass if you were building up a stealthy Jensen that preferred non-lethal.
Agreed. It also impeded the rest of the game, as you'd have to or at least want to keep some sort of lethal weapon at the ready for when the boss fights were necessary.
You could beat them with just augments, but then that brings up the lack of fully regenerative power for them and...yeah.
I'd rather find ways to play the game and go around bosses. I'd like knowing they're there and having the capability to face them but also having the opportunity to not do so.
Even a final boss. I think narratively that'd be pretty badass.
Agreed. It also impeded the rest of the game, as you'd have to or at least want to keep some sort of lethal weapon at the ready for when the boss fights were necessary.
You could beat them with just augments, but then that brings up the lack of fully regenerative power for them and...yeah.
I'd rather find ways to play the game and go around bosses. I'd like knowing they're there and having the capability to face them but also having the opportunity to not do so.
Even a final boss. I think narratively that'd be pretty badass.
I wish I had that freedom in Bioware games. I can't tell you how many times I've been a situation that I think can be resolved by non-lethal means, and is even implied and backed up by the dialog options available to me, only to be railroaded into the only available scenario which is almost always combat related. That's not even flavor, that's just bullshit.
I wish I had that freedom in Bioware games. I can't tell you how many times I've been a situation that I think can be resolved by non-lethal means, and is even implied and backed up by the dialog options available to me, only to be railroaded into the only available scenario which is almost always combat related. That's not even flavor, that's just bullshit.
Its funny to me when games have achievements for beating them without killing anybody yet you're forced to kill certain people(bosses).
Don't do that. Let me not kill the bosses too. That way its truly a playthrough where no one is killed. There shouldn't be exceptions.
Here's what I think until proven otherwise by MD's story:
-Destruction always happens, more or less, but we're intended to survive, if we can manage it.
-Eliza gave us an illusion of choice ("You might be surprised by what people believe... I can convince them."), thus we just get a broad montage at the end, all Adam's internal thoughts.
-The choice represents who Adam becomes more of. What he came to believe more in. We define who Adam is as we go into MD. It is with MD that we may make more regular choices about what the world will become (even if it also basically combines to become the original DE story).
Sue me, I'm an ITer! LOL. I like to think that none of the endings 'truly' happened, but Adam's thinking it through determines who he is, and Eliza (without telling Adam) has left an opening for him to be an initially unaware tool of hers to improve humanity (she is benevolent, but manipulative). To be a chaotic element guided to bring change.
We see Eliza (I think) in the MD trailer. She may still matter in this...
Just want to say, I am super hyped about this game. The trailer looks amazing (except for the faces, those still look a bit odd).
I mean, everyone and their dog is doing "war on terror" these days, especially in video games but I think that this dev team could really get something new and more sophisticated out of the topic than we have seen so far. They have the perfect setup to show an even more radical division of society than we have to day and that is ultimately the cause that spawns terrorist movements. If they can showcase today's developments and push them to the edge in their game's story, like the did with the brain-machine interface topic in HR, they can deliver another excellent game, that will not only entertain you but also provoke you to think.
IMO, that's what we don't have enough of in gaming these days, especially big budged titles.
Gameplay wise, I am happy if they keep the old formula and just fine tune it a little. If it ain't broke, don't fix it.
Can't wait for the release. And as far as this sequel is concerned, yes, I did ask for this! ![]()
lol what part of my sentence suggested that?
The assault rifle upgraded was fun to use as well but I often found myself running short on ammo for it.
People talk about lethal and non-lethal playthroughs but for me the questions were related to what gun I would focus on using for the majority of a playthrough when I started afresh.
Hope not, that ending was pathetic, killing hundreds of innocent people on the off chance mankind decides on their own as if the Illuminatti weren´t still in the shadows spinning everything.
Interesting that Jensen floats btw.
Yeah, if Mankind Divided is going to *require* me to play a Jensen that picked the self-destruct ending, I'm not going to be one bit happy about it.
Honestly, the endings to DXHR are, IMO, just as big of an illogical, bass-ackwards mess as the endings to Mass Effect 3, if not more so. All three of the messages contain a lot of propaganda, and Sarif and Taggart were, IIRC, trying to frame each other for causing all the chaos. And if Jensen doesn't think any of them can be trusted with making such an enormous decision for humanity's future (a perfectly reasonable notion in and of itself), then why doesn't he just tell the truth about what happened to that A.I. journalist who's helping him? I mean, he's literally standing there talking to her at the end, and yet his only other option is to destroy the station and murder hundreds of people?
I ended up broadcasting Darrow's message simply because, while it was certainly biased, it did at least *contain* the truth. I didn't like it, but I suppose I could at least continue playing the character who picked it. Shifting to a new protagonist probably would have been a better choice if they're going to canonize an ending, though.
Yeah, if Mankind Divided is going to *require* me to play a Jensen that picked the self-destruct ending, I'm not going to be one bit happy about it.
Honestly, the endings to DXHR are, IMO, just as big of an illogical, bass-ackwards mess as the endings to Mass Effect 3, if not more so. All three of the messages contain a lot of propaganda, and Sarif and Taggart were, IIRC, trying to frame each other for causing all the chaos. And if Jensen doesn't think any of them can be trusted with making such an enormous decision for humanity's future (a perfectly reasonable notion in and of itself), then why doesn't he just tell the truth about what happened to that A.I. journalist who's helping him? I mean, he's literally standing there talking to her at the end, and yet his only other option is to destroy the station and murder hundreds of people?
I ended up broadcasting Darrow's message simply because, while it was certainly biased, it did at least *contain* the truth. I didn't like it, but I suppose I could at least continue playing the character who picked it. Shifting to a new protagonist probably would have been a better choice if they're going to canonize an ending, though.
Well at least if I'm somehow right, Jensen didn't necessarily choose it. It was chosen for him and we become an Adam with the ideals of the original chosen ending. We don't really see any outcomes, just a historical montage of stuff and Adam internal monologing.
Not sure how I feel about it, I'm only vaguely predicting and you can disregard this.
I wish I had that freedom in Bioware games. I can't tell you how many times I've been a situation that I think can be resolved by non-lethal means, and is even implied and backed up by the dialog options available to me, only to be railroaded into the only available scenario which is almost always combat related. That's not even flavor, that's just bullshit.
Yeah, I wish Bioware would stop pressing the "insert obligatory combat sequence here" button so much, especially in missions that have plenty of good dialogue and story development already. In Jack's loyalty mission in ME2, for example, the parts where Jack recalls her past and the eventual dialogue with Aresh are what make it interesting - the fights with the Blood Pack are just another round of the same sort of combat that's already in a dozen or so other missions, and I hope Bioware doesn't think we can't all sit still for ten minutes without something to blow up real good.
I wonder what role Megan will play in the new game. Her face was briefly shown in the trailer. I thought the reunion/confrontation with her in HR was a huge disappointment. Adam hardly got to talk to her after all he did to find her.
Well at least if I'm somehow right, Jensen didn't necessarily choose it. It was chosen for him and we become an Adam with the ideals of the original chosen ending. We don't really see any outcomes, just a historical montage of stuff and Adam internal monologing.
Not sure how I feel about it, I'm only vaguely predicting and you can disregard this.
Hmm...so the station gets destroyed by other means without any of the broadcasts actually going out? I guess they could go that route. It's a bit of a cheat, but probably still better than forcing a canon ending.
Hmm...so the station gets destroyed by other means without any of the broadcasts actually going out? I guess they could go that route. It's a bit of a cheat, but probably still better than forcing a canon ending.
Oh its certainly a narrative cheat. I kinda hate it lol. But I also love what it would imply as we go into the next game - that Adam can't just fight progress (which is what he more or less does in the first game, and it is a good thing of him to do so if progress manifested as Panchaea), but he can also be 'reborn' again (after the blast) to try to save others (which he did also achieve in the first game, and he can realize that part of his cybernetic capabilities, see that its not just a curse/tool).
Same character, some character evolution, struggling against greater powers, just a 'greater power' may include Eliza when it comes to the ending..
(How do I embed videos here? It isn't doing it automatically)
Always wreckage? I've only actually completed like 1/2 of the game so someone can correct me.
EDIT: I know I'm speaking in rather symbolic terms but that's how I think about this stuff. Helps me visualize where stories may go. Often it is correct, but of course I'm still, um, waiting to see if that even remotely works with Mass Effect 3 haha.
I wonder what role Megan will play in the new game. Her face was briefly shown in the trailer. I thought the reunion/confrontation with her in HR was a huge disappointment. Adam hardly got to talk to her after all he did to find her.
True but