A - No one here knows the actual numbers behind Bioware's resource costs. Doesn't mean we can't discuss them from a high level view. Implementing stuff costs resources. We can make educated guesses as to what things costs more resources than other things. If we disagree on those points, we come to impasse on it. So be it.
1) You have reiterated my point. That we will come to this impasse without solid figures when discussing a topic that demands it.
C and F are not arguments against bringing the Warden back. They are arguments not to use the fairness argument, regardless of what side you're on.
Yes and that is my point, what of it?
As I said they are arguments not for one particular side but for both thus "returning us to the origin".
"I will reiterate what I said earlier mainly; the above examples can be used for both sides of the debate thus neither said gaining favour and returning us to the origin."
D and E are straw men. No one argued that compromise is never an option. It was argued that the compromise is not always beneficial for some involved, or in some cases no one involved benefits. And for this case specifically, those who don't want the Warden back would not get anything from a compromise.
No, no one did argue that compromise is never an option. As for the accusation of making straw men continue reading and see 2). As for E: "Why should Bioware give this particular position compromise compared to the millions of other requests for feature x, y, or z which they ignore on a day to day basis?" (iI Div, #160, pg.7) Implying not only that my that my position is on equal standing with x,y,z but if it is that the consequences of Bioware accepting my compromise would be that they would now have to accept the millions of others.
I will state what you said and I will hope to show that it leads to D. "So, I agree with Alan and IlDivo. If there is something I don't care for, and it could cost resources that could go into something else, than I might argue against it." (Zatche, #167, pg.7) An argument made by others.
Case I) There exists something that you don't care for and that it costs zero resources.
An absurd position.
Case II) There exists something that you don't care for and it costs X resources.
But there is always something you do care for and that X may go into that. So you must argue against any effort that goes into the above Case.
D) now follows.
Since we don't know what Bioware wants to do with the next installment, let's try to imagine if they tried to allow the HoF to be an optional protagonist for DAI. Regardless of whether you liked the story about a unintentional religious figure with themes about faith, the faithful, and power, that was the story Bioware wanted to tell. So, with regards to plots structure and narrative themes, how would the HoF fit into being cast as Herald of Andraste? Would people still distrust him/her and accuse them of murdering the Divine? Would all the relationships between the PC and all the characters still makes sense? How much would BioWare have to add to the word budget to accommodate different types of relationships (one for HoF and one for new PC) for each companion and advisor some of the NPCs. Would the amount of support from which factions that the Inquisition receives still make sense? Are any of these divergences interesting enough to support the cost of implementing them?
That is unfair. You ask me how the HoF would fit into a game that was made entirely for another character! I ask you how would Sandal fit as the PC in DA:I? What of Hawke? Or any other character, including those in the future. Is that an argument against those characters being the PC? And further I see no reason why those themes you listed somehow exclude the HoF.
But let's suppose what you are inferring, if I am reading you correctly, that a compromise is a poor choice. Then once again I, for the third time, state the following: which side should we head towards and why?2
2) Though I welcome new voices into a discussion I recommend you review what was already discussed to avoid repetition. However at some point you have to wonder, am I the fool? Is my position poorly described or is the opposition's? Anyway if a point is struck that has already been discussed I hope you will forgive me if I ignore it.
Others have mentioned this, but we don't need precise numbers to have a base discussion regarding cost. We might not be able to settle down with exact figures, but everything we want costs resources, hence why we have the zero sum game in the first place. I said we could cite Gaider's insistence that even low costing features when added up lead to a significant cost of resources, though that would require a good bit of digging.
See 1) But let's go with that direction, for now. That is a general statement that may be applied to both arguments, for and against. You must now show that this applies to only my proposition and not yours. Something I reiterate time and time again in vain.
2As for the rest of the post I hoped that my post from before this one would be understood. I am not here to discuss what Bioware, or the entire industry for that matter, thinks or will do or what not. Nor did I ever ask Alan "what Bioware should do" (or maybe I did, do you mind quoting my request?) I asked him what he should do (obvious; move in the direction he wants) and answer why. That last word I highlighted, bolded and underlined to no avail. I am looking for reasons why a returning protagonist is not a good idea. To state that "I don't want it" is trivial and known before entering the discussion. I am looking for something along these lines (though I made this point in my post above this and still it goes ignored and the debate returns to where it once was):
"Returning PCs are an inherently inferior option to new PCs because..."
"Though returning PCs and new PCs may be equal with each their merit and fault, I think in this particular scenario new PCs would fit better because..."
"Given that world exploration is a goal we agree upon I believe new PCs are better fit to take on this task because...
As well I point to the remarkable example of Dark Souls which achieves this end well."
"Returning PCs are a wonderful idea. Only the Warden is the poorest choice to make because..."
Instead I get "because I want it" and A)-F). This, I admit, was the source of much of my contempt and frustration which, having reviewed my posts, I unnecessarily took out on iI Divo and for that I apologize.
It's not really a matter of my position being better than yours as much as circumstances have been laid such that I happen to be on the same side as Bioware, much like how I'm on the opposite end regarding romances.
I see, so my efforts were entirely in vain. I thought other wise including for my own position. No wonder the discussion went into the direction of resources and consumers' role in the market place. Let us be content then to rest the issue here.