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good non-blood mage hawke build?


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#1
Tokorooo

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hi everyone!

I have to choose another specialization for my mage hawke. The first I chose was force mage. Now the problem is that I really don't want the blood mage tree and that leaves me with spirit healer... I did not make my hawke into a healer and rely completely on anders for that (and in return my anders has not much in terms of attack spells..).

this is my build for hawke rn

My question is: will spirit healer be useful at all? should I not spend points in specialization and just use them in another tree? do you think a mage that has neither blood magic nor spirit healing still stands a chanche in a fight (I'm worried he'll become kinda useless or smth)?

(I'm playing with hard difficulty atm but I'm also interested in trying nightmare)



#2
caradoc2000

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You could always just pick the SH specialization (gives you +25 mana) and not put any points into it, leaving more points to other spell trees.



#3
springacres

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There is one spirit healer trait that's very helpful actually - forget what it's called, but it means party members who fall in battle revive with no injuries and 100% health/mana afterwards.  (It's one of the passive traits.)

 

I too wish we had more specializations to choose from in the vanilla game.  Arcane Warrior in particular would help make it easier to play as an apostate who avoids detection.



#4
Obadiah

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Well, I don't know if my build was "good", but I thought my Spirit Healer Hawke was pretty useful on Nightmare, especially in act 3 when I had many points in the specialization. Basically, Hawke moved close to the tanks so the Healing Aura would be in effect, cast the speed buff as much as possible, healed (and rezzed), shielded, and paralyzed whenever necessary, and then mostly DPSed with the most powerful staff I could give him. So, basically a power battery for the rest of the team.

As a secondary specialization, I don't see how useful it would be. All of the abilities require that you activate Healing Aura, and Healing Aura prevents any spells that do damage.