Aahhh Mass Effect 2 where to start. Well I remember things like the Citadel, while cut down in the Presidium, actually had an excellently realised appearance in the game. It felt less of an uninhabited boxy space, something with hustle and bustle, frequented and used by a multitude of races. Felt the bars were really well done in this game too, loved the way they sonically worked. I seem to remember you got a lot more depth in locations regarding the shops, the medical facilities. Not sure about Csec though.
In addition to this, i remember the other inhabited worlds were awesome, and all crafted to the same level of detail and scope (this bit Mass Effect 3 got wrong... it just got rid of these worlds for some unknown reason). I remember how alive, real & lived in the galaxy felt, how better realised the galaxy was, how just oozing with attention to detail & care it felt. I loved the rich atmosphere, I think the party was at its best in ME2, I remember almost losing my way in ME1 having to wade through Bioware's tedious NPC dialogue in the Citadel. They are dreadful at it in that, and in things like Dragon Age. It actually got a lot more compelling in ME2.
The side missions (now this is my biggest beef) - ME1, side missions were effectively go to a planet, drive around a square of rocky terrain, go to one of three building layouts, kill the inhabitants and receive a text update of what you have achieved. I mean in my last ME1 playthrough pretty much consisted of going through areas, pointing my gun at any red triangle available and engaging Marksman until win. Three buttons - barrier, marksman, shoot. The combat and side missions became the stuff to plough through to get to the good stuff, which was essentially Virmire's big reveal and everything past that. Although I'll put Noveria down as an early game highlight, that was a really well constructed part of game. Moreso than the mind control creature planet. But ME2 actually gave you side missions/anomolies that were unique and distinct. It was all varied and every location was again unique, felt different. The side-missions/planetory exploration was quite fleshed out/varied too and every location had a purpose. It wasn't just pointless fluff, it wasn't repetitive copy n paste filler envioronmnets with the same "missions"(i use that word loosely) and just a dfferent procedurallly generated skybox like in ME1. ME2 what it was... was quality over quantity(it was still very big though, just right imo). It was so immersive. As were the loyalty missions, which not only showed even more bits of the galaxy/lore but greatly expanded the characters, gave them depth & personality expressed through thier individual missions. Who can forget the suicide mission either, perfectly executed. One of the best finales ever imo. I liked the slower, methodical n more tactical combat. I liked the writing(esp Chris L'Etoile...He made the Geth for me with the Herotic arch. They just weren't the same in ME3. Plus stuff like Ilium, Omega, Qurian floatila/trial, Mordin & the Ghenophage etc. Not too mention his writing felt more in tone of what Mass Effect was about, like he understood it in a way the new writers(apart from John Dombrow & Patrick Weekes as the exceptions)just didn't. Chris L'Etoile, His writing it was more sciency n somewhat cerebral like good hard sci-fi is. ME3 was missing alot of that i think mainly down too him not being involved. I hope he comes back for ME4).
I remember the excellent soundtrack, how whilst a smaller selection than ME1 every weapon felt different/wasn't pointless & how the dialogue wheel was the best it ever was also. I loved Mass Effect 2's pacing and almost episodic nature to Mass Effect 1's big slog through the traditional BioWare Four Areas Then End Game plot line. Mass Effect 2 is like a great season of scifi television, with a few episodes about the core metaplot and then a lot of character(really, really great) episodes in the middle. I've always thought Mass Effect's main story has been B-Movie rubbish. The Reapers are the worse aspect of the series imo. And with ME2 Bioware realised that and a much more character focused story I think ME2 benefited from that. That 80% team building, gathering a group of individuals for an incredibly dangerous mission that will decide the fate of the universe and making them a unified team is the story. In learning more about their pasts, you better understand them as people and are better equipped to lead them. Hell, the game builds to a point that tests your ability to utilize their individual specialties- gameplay that rewards your investment in the story. It definitely has a smaller scope, but that focus ensures relevancy and thus, cohesion. And its all the better for it.
It was character focused/driven which is what Mass Effect did best. it wasn't the pretty crap main over arching story that ME was liked for..It was the characters and ME2 did them justice, they were no longer just walking codexes, it really excelled at that aspect and also again making the universe feel alive/lived in, richly detailed with a great abit darker atmosphere(i remember & loved how in ME2 your no longer part of the Alliance thus you can't be directly involved in galactic politics. Your involved in the dark underbelly of the galaxy, you operate more in the shadows now with Cerberus yet still i feel the politics of the criminal underworld as it were... your very much in involved in and influence. Yes you watch from a distance more, but again i feel like this makes you feel like your one small part of a much bigger galaxy. They're events/politics happening that are outside of your control and you have no direct say in...its more realistic in creating a more lived in/believable world as they're powerful npc's/characters beside you that don't need your input, they actually feel like real people in ME2 with things to do & lives to live).
See the difference between ME & ME2 is like the difference between Star Wars: A New Hope and the Empire Strikes Back. One is more grand a story, epic, but see it lacked emotional depth, was stilted and ultimately not that amazing...Whilst the other is less grand...smaller in scope but much more detailed, intimate, more character focused/focused in general with emotional depth and far superior, more engaging moments to the bigger more epic predecessor. Bigger is better is a fallacy. And most prefer ESB for obvious reasons. I just think that whatever people think was lost between ME1 & ME2 is a bit misguided. It just got better at being what it always was.
ME2 was just a better, more fully-realised, all around refined game(in a good way), the story was closer-knit, characters were better rounded, gameplay was tightened and the story felt like it had a direction as where ME's story didn't have any real context, it became too grand too quickly to properly build suspense. And with regards to ME3...well there's soooooo many things wrong with it(not just the ending btw, I mean the ending is only part of why ME3 is terrible...Although it does represent everything that's wrong with the game in general...in that its a rushed, unfinished, lazy under-cooked mess..That for me sums up ME3 nicely. It's hard to believe that the same company that made the great KOTOR, ME1 & 2 could produce something so lack-lustre, half assed, half-baked and non-sensical. Its a shame cuz there are moments of brilliance during the game(pretty much notably Tunchunka & the Rannoch arcs, combat + the sound design/score), those are well written and actually take your choices from previous games into account. But outside of that the rest of game just fails hard. I can't describe how much i dislike, no hate the game. So much potential wasted). ME1 & ME2 will always be superior to it imo.
Anyway I think all in all that the best of the lot was Mass Effect 2. The pinnicale of the series(It was good for the same reasons Star Trek: TNG, or TESB was good. It was the deep characters & their relationships, galactic ethics, the smaller scale yet really compelling stories etc). It felt so involving n engaging throughout, and I only wish it had a few of the elements that Mass Effect 3 brought back in(weapon mods etc) after the huge stripping back. But apart from that it was and is still one the greatest games ever made. Simply incredible, i loved every minute. It was the last truly great game Bioware made.