There are stories of dwarves that go mad mining and smuggling lyrium though, or working enchantments. The mildly brain-damaged merchant dwarf was as much comic relief as he was cautionary tale. And if it were instantly fatal, as you say, how do Templars drink it? How does anyone work enchantments with it? How was there a ring made of it for our Warden to give Justice in Awakening?
So what exactly does spirit damage DO to people?
#26
Posté 08 avril 2015 - 02:57
- dragonflight288 aime ceci
#27
Posté 08 avril 2015 - 03:01
There are stories of dwarves that go mad mining and smuggling lyrium though, or working enchantments. The mildly brain-damaged merchant dwarf was as much comic relief as he was cautionary tale. And if it were instantly fatal, as you say, how do Templars drink it? How does anyone work enchantments with it? How was there a ring made of it for our Warden to give Justice in Awakening?
Raw lyrium straight from the rock is fatal. Templars drink a processed version, and the processed version is also what mages use. Only dwarves can touch raw lyrium and live, other races need it to be worked with in some way for it to be usable without hurting them. Lyrium potions are also not raw lyrium.
#28
Posté 08 avril 2015 - 03:06
It does shadow damage, of course.
#29
Posté 08 avril 2015 - 03:09
I actually had created a whole theory on that and what I just said is based on that theory I made.
Which actually came down to this. Templars, in order to gain their powers, must imbibe lyrium. Now lyrium is pretty much concentrated magic as an ore and provides a connection to the Fade. Cole will talk about how Varric and Cullen feel similar to each other and can't be heard, Varric because he's a dwarf and Cole will say the same thing about a dwarven Inquisitor and Cullen because he's a templar, and Cole will talk about it to an Inquisitor who becomes a templar.
I theorize that lyrium, the regular blue stuff, grants a connection to the Fade itself, and since dwarves don't dream in the Fade like everyone else, resist its effects. By imbibing it, the templar is in essence taking in part of the fade into themselves, and can to a limited degree use spells, although as Alistair says in Origins, the Chantry doesn't look on it the same way because templars need lyrium for their abilities and it doesn't come naturally to them (and then he proceeds to question even that.)
Because of the lyrium in their veins, a templar has an artificial and limited stepping stone into tapping into the power of the Fade and spirit magic.
I think this theory has some merit and can be backed by Cassandra pointing out that both mages and templars can be influenced by her powers and that she can set the lyrium inside their blood aflame, and in order to get these abilities a Seeker is made tranquil and then cured of it with a spirit of Faith, so Seekers in turn have a constant connection to the Fade.
And since they can influence lyrium, that means lyrium is connected to the Fade.
That's an interesting theory. But I have to wonder about the dwarfs, as they can become templars. So in short, if an dwarf drinks a lot of lyrium, they recieve an small connection to the fade? It feels contradictory, as that is not possible. Another curious thing is that Cole says templars are different "they lost an part of themseves". Lost to what? The fade? Does their connection to magic take a part of themseves, so to speak?
#30
Posté 08 avril 2015 - 03:23
I've always wondered. Other forms of magic are obvious, fire burns, electricity also burns and causes muscle damage, freeze causes frostbite and also burns (again) due to the same concept as freezer burn, nature damage looks like poison... But what does spirit do to your enemies? It seems to do just whatever the hell Bioware wants it to do. Sometimes it cuts you like a blade, sometimes it crushes you, sometimes it hits you with a shockwave from an exploded enemy, sometimes it causes your blood to literally boil in the case of blood magic spells, sometimes it makes the mana in a mages body to become deadly to the mage for things like the old spirit clash power (and some Templar abilities even). And goodness knows what simple things like spirit bolt do, since it just seems to fizzle out when it hits an enemy.
I'm just trying to figure out what kind of bodily harm spirit damage actually DOES, because right now it seems to be a very broad category that is pretty much just the go-to element when you want a spell to do something magic-y that doesn't have a defined element.
It makes them want to quit their day jobs, stay home and watch soap operas and eat bon bons.
- Freedheart aime ceci
#31
Posté 08 avril 2015 - 05:05
There are stories of dwarves that go mad mining and smuggling lyrium though, or working enchantments. The mildly brain-damaged merchant dwarf was as much comic relief as he was cautionary tale. And if it were instantly fatal, as you say, how do Templars drink it? How does anyone work enchantments with it? How was there a ring made of it for our Warden to give Justice in Awakening?
Well, the dwarves are literally the only people who can handle lyrium in its raw form. They sell the processed stuff to the surface after using most of what they mine themselves, and smugglers get out ingots here and there, where it is likely the only people who can work with lyrium are the tranquil.
Mages can't enchant anything worth squat, unless they're tranquil and they're able to do this because of their disconnect to the Fade.
Unless you're that elven mage in Awakening who's part of the court of Amaranthine as enchanter.
The Formari, as Vivienne says are the greatest enchanters and their rings given to close friends and allies, are actually the tranquil.
#32
Posté 08 avril 2015 - 05:59
Actually, I think it is said that Tranquils are better at enchanting than most mages are because of their ability to focus unmoved on something.
Sorry, skimmed.
Modifié par Shechinah, 08 avril 2015 - 06:00 .
#33
Posté 08 avril 2015 - 11:39
With any scifi or fantasy work if you just keep asking why the answer will end up being: "It's magic! I don't have to explain it."
#34
Posté 08 avril 2015 - 12:16
#35
Posté 08 avril 2015 - 04:23
"Spirit damage" is a fantasy game trope. There are usually three categories that magic in fantasy falls in to: Magic that embodies the classical elements(fire, ice/water, earth, wind, etc.); magic that represents moral concepts like good or evil (holy, shadow, divine); Sometimes you also get a third category, an element that refers to the power of magic in and of itself. A lot of the time the second and third categories have a significant overlap, especially when the narrative includes questions on the morality of using magic. However, the elements and morality are things that can exist without the influence of magic. Spirit is likely in this third category right next to "arcane magic".
#36
Posté 08 avril 2015 - 04:26
I'm guessing "Spirit" in DA is like "Heart" in Captain Planet.
- Boomshakalakalakaboom aime ceci
#37
Posté 08 avril 2015 - 09:13
I'm guessing "Spirit" in DA is like "Heart" in Captain Planet.
Lol! That was the lamest power out of all of them. Nobody wanted heart power on the playground.





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