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I finally got the game working, and I'm really lost at the appropriate tactics


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#1
Angedechu

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Please note here that I played DAO and DA II as well as most Bioware RPGs, so I'm not stupid.

 

I upgrade the gear and such, but I'm forced to go back constantly to camp to fill on potions : the mini-dungeon with the darkspawn in the Hinterlands ''dry'' my potions in four fights (I will pass on the fact that the Elven mage AI routine is so bad that I have to turn off all his offensive spells to survive even one fight) Even a bear can end up with Cassandra needing one or two potions.

 

Of course, tell me I'm a retard and so forth, but is this supposed to be THAT hard (or rather time consuming : 10 hours in Hinterlands grinding to level 8...) in normal at level 8 in the Hinterlands ? Against bears ? Are you supposed to micromanage fights like in DAO (but with that interface ?)

 

Even the spell selection leave me more than a little aghast, as pretty much every spell on the board appears to do miserable damage to enemies and major damage on friendlies. (I'm a mage)



#2
PapaCharlie9

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That's unusual -- well, except for the bears. You don't have to micromanage on Normal. Pardon some obvious questions, but they have to be asked.

 

Are you upgrading healing potions? You'll use less of them.

 

Did you use the perk to increase the potions you are carrying?

 

Did you use the perk to add a slot so you can carry grenades? Grenades can take the edge off of the worst mobs and bosses.

 

Are you carrying regen potions? Also eases off the burden on healing potions.

 

Are you upgrading gear, particularly armor, since you seem to be taking a lot of damage?

 

Have you adjusted the AI behaviors to use potions at lower levels? Also decrease the mana/stamina reserve of party members so they use higher damage skills.

 

Are you spamming barrier on all vulnerable party members?

 

EDIT: Wait, "major damage on friendlies". Are you running with friendly fire on? I take back what I said about unusual. That would be unusual for friendly fire off. Not surprising with friendly fire on, and it's pretty much required that you micromanage, or run duo instead of a full 4 member party.



#3
Elhanan

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* Recommend setting Potion and Mana/ Stamina settings tp 20% or less for Behavior, as well as Follow to Self on all characters. thus if you require potions before that point, you may take them manually. And on Tactics, set defensive abilities to Preferred (eg; Guard abilities, Barrier, Evade, etc).

* Sell any weapons with Berserker effect.

* Recommend at least two Mages in the Party (also great for banter).

#4
Arvaarad

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At a certain point, you're meant to leave the Hinterlands and come back when you're at a higher level. The enemy level spikes up a little bit as you venture far to the south or the north.

It sounds like you're hitting that wall. Spend some time in the Storm Coast and come back later.
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#5
Elhanan

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At a certain point, you're meant to leave the Hinterlands and come back when you're at a higher level. The enemy level spikes up a little bit as you venture far to the south or the north.

It sounds like you're hitting that wall. Spend some time in the Storm Coast and come back later.


This, plus a couple of areas also are options. Return to Haven occasionally, and the storyline indicates that there are other matters the Player may wish to prioritize over the events of Redcliffe.

#6
goofyomnivore

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Get a dodge / defensive skill for all your companions and set it to preferred. 

 

Fade Step for Solas

Combat Roll / Shield wall for Cassanda

Evade for Varric

etc.

 

I'd suggest setting Dispel / Barrier to preferred on all your mages as well.

 

Have them follow themselves. Set potion threshold for 10-30% depending on your preference. I then set their potions at 1 except the tank who is placed at 0. If you want to micromanage their pots set it to 8 or w/e. They won't use any that way.

 

I usually stay in the Hinterlands until level 6 or so, and then I go to the Storm Coast (gets me to 8 or so) and then I go back to the Hinterlands and Forbidden Oasis. I do those till about level 10, and then I do the Fallow Mire / finish up the level 10+ content in Hinterlands/Storm Coast/Oasis.



#7
Cydh

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Are you upgrading gear, particularly armor, since you seem to be taking a lot of damage?

 

This is the reason.

 

Upgrade your armor aggressively. At low-to-mid level, Armor Rating is the only stat that counts. "Upgrade" your armor with arms and legs for the secondary stats. On Cassandra for the moment, ignore all other stats except constitution and +health.



#8
Sylvius the Mad

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The grossly asymmetrical combat mechanics in DAI make friendly fire extremely punishing.

Since you have vastly less health than your opponents, and you do vastly more damage tgan your opponents, your attacks are far more deadly to you than they are to your enemies. And your attacks are far more deadly to you than your enemies' attacks are to you. Also, no matter what your friendly fire settings, your enemies are never subject to friendly fire themselves.

So I don't really see the point of having it on in DAI.

#9
Arvaarad

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The grossly asymmetrical combat mechanics in DAI make friendly fire extremely punishing.


Personally, I kind of prefer it this way. The FF damage is artificially high, yes, but it means I know immediately when I'm doing FF to myself.

I don't get into a situation where I'm slowly draining an ally's health without being aware that I'm doing it. Or a situation where an ability does trivial FF at low levels, then surprises me when I have optimized gear. I know right away which abilities deal FF, and I don't get a chance to learn bad habits.

It's somewhat unrealistic, sure. But it's not completely unjustifiable. My allies aren't expecting damage from me, so they're caught flat-footed.

If I'm fighting with a sword, I'm watching for enemy attacks. I can respond to the slightest movement. But if one of my allies stabs me from the side, I'm utterly vulnerable. I'm aware of roughly where they are and what they're doing, but I'm not giving them nearly the same attention. I'm certainly not prepared to parry against them.

I've (obviously) never fought mages, but I assume the concept is similar. You're on the lookout for spellcasting gestures from enemies and can brace yourself when you know an elemental attack is coming, but you're not as focused on ally spellcasting.

In short, the extra damage comes from the sting of betrayal. :D

#10
Sylvius the Mad

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Personally, I kind of prefer it this way. The FF damage is artificially high, yes, but it means I know immediately when I'm doing FF to myself.

I wouldn't mind this if the enemies were governed by the same rules.  If betrayal hurts me, it should hurt them just as much.



#11
Arvaarad

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I wouldn't mind this if the enemies were governed by the same rules. If betrayal hurts me, it should hurt them just as much.


They're bad guys. They've learned to expect betrayal. :D

#12
Sylvius the Mad

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They're bad guys. They've learned to expect betrayal. :D

Bad guys don't think they're bad (at least, interesting bad guys don't).

Even the evil warlord plays with his kids when he gets home.

#13
JeffKaos

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I was in your boat when I started: veteran crpg player, huge fan of BioWare games. For people like us we're used to certain conventions in our RPG's, things like "healer" classes and finding healing items as dropped loot. None of that is in DA:I. Instead you have to learn how to use the new game mechanics. It took me several hours of playing before I realized how "guard" and "barriers" work. Once you figure that out you'll be good to go. The best thing to do is have your tank (if you're using a warrior) have "War Cry" and make sure it's a preferred ability. This generates a ton of guard for them which will mean that they almost never need healing potions. Later in the game Cassandra will be able to unlock an ability called "Rally" that will give everyone guard. The nice thing about guard is that it doesn't "go away" unless you fast travel, rest or establish a new camp. By utilizing guard in a strategic way you can actually win one on one fight (usually against dragons) that are probably far above you're characters level.



#14
Arvaarad

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Bad guys don't think they're bad (at least, interesting bad guys don't).

Even the evil warlord plays with his kids when he gets home.


Sure, Venatori do that. But poison spiders? I'm convinced they spend their off time plotting the downfall of all that is good in the world. ;)

Plus, bad guys don't have to think they're bad in order to recognize they're in a very competitive/cutthroat environment. The Venatori may go home to play with their kids, but they've got to know they should watch their backs around other Venatori. Tevinter culture is... enthusiastic about power grabs.

(Red Templars, I'll grant you - there's no particular reason for them to doubt that the other templars have their back)

#15
Sylvius the Mad

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Sure, Venatori do that. But poison spiders? I'm convinced they spend their off time plotting the downfall of all that is good in the world. ;)

Plus, bad guys don't have to think they're bad in order to recognize they're in a very competitive/cutthroat environment. The Venatori may go home to play with their kids, but they've got to know they should watch their backs around other Venatori. Tevinter culture is... enthusiastic about power grabs.

(Red Templars, I'll grant you - there's no particular reason for them to doubt that the other templars have their back)

But then I should be able to roleplay character who does that, too.

All of the characters should be governed by the same rules.