I'd wager that the majority of people wanting to kill characters it's often not for rp purposes. They just don't want them around.
Maybe true, or they just hate the character and want to kill them for the pleasure of it, which strikes me as a silly priority as well.
Still, I've seen people who were actually talking about wanting more rp options be dismissed and told to "go play sims/skyrim/etc." In fact I've been on the receiving end as well. What always strikes me as strange is that I really do like to prefer to play as "Paragon" to Paragade" characters, but I've also been dismissed as a petty sadist for suggesting that the presence of extremely "Renegade" options make for a better overall rp experience, at least insofar as to make the choice to
not take those options mean more.
That's fine and all but this is an rp game that is trying to tie together a huge number of threads, too many and you start to get inconsistencies in narrative and game play. I'm assuming they are trying to give a breadth of choices, it might simply be a time management issue or resources needed to make sure that things are consistent. Personally if killing a character I disliked meant some other long form narrative was messed up I'd rather they didn't make that choice available. As long as I can shunt the disliked character to the side I'm usually pretty happy.
Well, as far as what
I was personally saying, it was as much about behavior toward general NPCs as toward companions. In the first DA, you were able to murder the Ostagar prisoner, the unscrupulous merchant in Lothering, and Brother Genitivi. I don't actually have any world states where any of these options happened, but I don't personally mind them being there. ::shrug:: They strike me as options that
would be available to a person in the Warden's position, and so I think that if possible they should be implemented in the game, preferably without detracting from more idealistic PC behavioral traits. There was a decrease in those options on DAI, and while
I'm not personally upset about it, I don't really think having them would damage the plot development too much.
Anyway, my opinion, clearly. I do see where you're coming from with the addition of options that might take resources away from a flowing narrative.