Aller au contenu

Photo

More Hair Styles Please...


  • Veuillez vous connecter pour répondre
101 réponses à ce sujet

#26
Grieving Natashina

Grieving Natashina
  • Members
  • 14 508 messages

Do you guys and gals have any links to this concept art or 3D models?

Can do.

 

Inquisitor_faces_models.png


  • cheydancer aime ceci

#27
Lady Artifice

Lady Artifice
  • Members
  • 7 217 messages

Do you guys and gals have any links to this concept art or 3D models?

 

Yeah, here they are. This is what I though we were getting.

 

Inquisitor_faces_models.png

 

 

Edit: Lol, I swear I didn't notice Nat had beat me to it. 


  • Terodil et Grieving Natashina aiment ceci

#28
BansheeOwnage

BansheeOwnage
  • Members
  • 11 198 messages

I for one don't think this is beating a dead horse. Why should we stop complaining about something so blatantly terrible? I'll repeat something I said in another thread about the sorry state of hair in DA:I.

 

I feel like making a longer post about this eventually, since it's so irritating, but for now I'll try to be concise.

 

Gender-neutral hair is a great idea, but Bioware implemented it badly. Having most of the hairstyles (even "feminine" ones) have sideburns and/or a receding hairline, is absolutely unacceptable, especially considering males don't have to have baldness at all. To me it seemed like they decided to give anyone all the options because they realized how few there truly were, and that's not cool. Let sideburns be in the Facial Hair section, not on hairstyles.

 

And do a bit of shameless self-promotion, because I figured out the real reason why the hair sucks :P



#29
SquirrelTeamSix

SquirrelTeamSix
  • Members
  • 28 messages

I like this, humorous, but if Bioware actually uses this as an excuse...well they will begetting similar emails to the ones I sent 2K Australia after that annoying PoS kid in their game (Borderlands The Pre-Sequel)....but I digress.



#30
Grieving Natashina

Grieving Natashina
  • Members
  • 14 508 messages

Yeah, here they are. This is what I though we were getting.

 

I didn't think that was exactly what we were getting, but I thought we'd get something closer to that.  At least the braided head crown.  I didn't think we'd get long hair, but I did think we'd get more than two styles (excluding the style shaved on one side,) that was shoulder length.

 

I'm not asking for hair as long as mine is.  It's down to the almost the middle of my back, and that would create all kinds of clipping problems through the armor.  After experimenting with the long hair mods in ME, I can say that the clipping through armor can pretty bad.  And I've heard that the DA artists wish to avoid clipping, hence the shorter hair.  

 

Still, this is incredibly limited.  A little clipping is excusable if it means getting more hair styles.  At least I hope so.  It irritates me to no end that I am stuck with two shoulder length hair styles, yet my PC's neck clips through the back of the mage's armor.   If long hair styles causing clipping bothers the artists, then why is my neck clipping through the armor okay?   :(

 

I don't see it as any stupid "conspiracy" on the part of BioWare.  This isn't some feminist agenda; shoot, most feminists I've talked to on the forums were some of the first to start grumbling about the hair styles as well as the ball uniform.  I think it's just a combination of laziness (since those styles were in the engine already, so no need to add to it apparently,) and a too much of a sense of caution when it comes to clipping.  I really hope that TBE has more styles available.  


  • cheydancer, BansheeOwnage et Lady Artifice aiment ceci

#31
SquirrelTeamSix

SquirrelTeamSix
  • Members
  • 28 messages

Well I am a guy, a straight guy mind you, and I refuse to play games that I can't stand to look my character or have good hairstyles. I care a lot about the look of my characters in anything I play really. I am not one of those guys that makes their characters look all slutty and stuff either, My Guild Wars 2 Characters are a good display of that because Guild Wars 2 definitely allows you to show some skin. I just appreciate being able to look at my character and not be like, god, that looks awful. Nothing in Inquisition's female character hairstyle list makes me happy to be honest.

 

I understand the clipping issues and I respect that, but I don't understand why the only ponytail option in the game in the front look good and then the back looks like a limp pug tail. It's really irritating lol.


  • Terodil, Felya87, Grieving Natashina et 2 autres aiment ceci

#32
SardaukarElite

SardaukarElite
  • Members
  • 3 763 messages
I'm not asking for hair as long as mine is.  It's down to the almost the middle of my back, and that would create all kinds of clipping problems through the armor.  After experimenting with the long hair mods in ME, I can say that the clipping through armor can pretty bad.  And I've heard that the DA artists wish to avoid clipping, hence the shorter hair.  

 

Still, this is incredibly limited.  A little clipping is excusable if it means getting more hair styles.  At least I hope so.  It irritates me to no end that I am stuck with two shoulder length hair styles, yet my PC's neck clips through the back of the mage's armor.   If long hair styles causing clipping bothers the artists, then why is my neck clipping through the armor okay?   :(

 

Clipping is often cited as a reason, but I think this might be a case of going with the simplest, most broadly applicable answer. While lovely locks cascading around the shoulders would probably be a clipping nightmare, there should be a lot of options that aren't.

 

I suspect the simple reality of the matter is that BioWare doesn't prioritise hair that highly in development.

 

I would like more hair options though.



#33
HuldraDancer

HuldraDancer
  • Members
  • 4 793 messages

After dealing with the hair clipping through my dwarf's forehead (It was one of the defaults I made no changes to the forehead) for about half the game and the skyhold marching band uniform clipping through my qunari's chin, I am really not buying 'We just don't want clipping' as a good reason any more, though I could just be a touch jaded on the whole matter. 


  • happy_daiz, c_cat, deatharmonic et 3 autres aiment ceci

#34
Felya87

Felya87
  • Members
  • 2 960 messages

Hair are really something terrible in DAI. They are even quite out of context. Really, I can't remember a fantasy game with so many (balding) shaved styles.



#35
berelinde

berelinde
  • Members
  • 8 282 messages

I can deal with short hair... kinda. But by all that's holy, lose the sideburns. If they're 100% committed to unisex hair, fine, but if they're going to go that route, get rid of male-specific hair features. Men can shave sideburns, but women can't grow them.

 

What I don't understand is why we don't even have options that were available in DA2. Bethany's hairstyle was great. Why is it gone? I'd gladly trade it for one of the 50 bald variations.


  • happy_daiz, BansheeOwnage, whiskasgirl et 1 autre aiment ceci

#36
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

I can deal with short hair... kinda. But by all that's holy, lose the sideburns. If they're 100% committed to unisex hair, fine, but if they're going to go that route, get rid of male-specific hair features. Men can shave sideburns, but women can't grow them.

 

What I don't understand is why we don't even have options that were available in DA2. Bethany's hairstyle was great. Why is it gone? I'd gladly trade it for one of the 50 bald variations.

But now you can have beards for women. Very unisex. Much tolerant. Such wow!


  • Gundar3, Terodil, Dreamer et 3 autres aiment ceci

#37
AmberDragon

AmberDragon
  • Members
  • 291 messages

After dealing with the hair clipping through my dwarf's forehead (It was one of the defaults I made no changes to the forehead) for about half the game and the skyhold marching band uniform clipping through my qunari's chin, I am really not buying 'We just don't want clipping' as a good reason any more, though I could just be a touch jaded on the whole matter. 

Exactly I don't see how they think they can get away with the excuse of "we didn't give you choice due to clipping" when so much of the standard stuff suffers from clipping, including Cole's hat with some weapons, the Skyhold pyjamas with the Qunari inquisitor's chin and many more including some of those awful hair styles which still clip with ears, collars etc... I really hope the Black Emporium addresses the problem, although have to admit I am considering creating some sort of really ugly bearded lady for a play through LOL.



#38
AppalachianApex

AppalachianApex
  • Members
  • 340 messages

But now you can have beards for women. Very unisex. Much tolerant. Such wow!

 

I gone on rants about this in other hair threads, so I'll tone it down here.

 

I think the major reason we have the terrible quality and quantity of hair options in the vanilla game is because of time, resources, and, well, I honestly don't know. Maybe the hair department was struck by some undiscovered illness.

 

But I DO think that Bioware's desire to be very progressive and socially tolerant played no small part.

In so many areas of Inquisition, you can see were Bioware decided to play it safe. Appeal to everyone, don't offend anyone. And in most of these regards, I approve. But not in the hair department.



#39
Chardonney

Chardonney
  • Members
  • 2 199 messages

Yeah, here they are. This is what I though we were getting.

 

Inquisitor_faces_models.png

 

 

Edit: Lol, I swear I didn't notice Nat had beat me to it. 

 

I would so love to get those last styles (5&6). They would be perfect. *sigh*


  • Terodil, Lady Artifice et AppalachianApex aiment ceci

#40
AppalachianApex

AppalachianApex
  • Members
  • 340 messages

I would so love to get those last styles (5&6). They would be perfect. *sigh*

 

This has bugged me to no end.

The hairstyles shown in those Inquisitor previews look SO good. They're not ultra-realistic, they're not incredibly intricate, but they look like actual hairstyles in line with a medieval fantasy setting, you know, like Dragon Age :P

 

Then... we got the game. And those hairstyles were no where to be seen. Instead we got a dozen variations of buzz-cut, another dozen hipster undercuts, and handful of hairs that would look more at home on David Bowie, and the one or two 'long' hairs we got have male-pattern hairlines -_-

 

What happened to those hairs? They clearly had them at least modeled at one point, ready to show off. They don't look all that complex, they don't look out of line with what's possible to do with the Frostbite 3 engine. 

 

I'd love to at *least* get some explanation as to why those hairs didn't make it into the game, or even better, I'd like to see those hairs added via the black emporium update.

Or.... something.

 

We just need more and better hairs damnit. The options now just really limit my ability to role-paly and immerse myself in my characters.

It seems petty to complain about something so trivial as hair options when so much of the character creator, indeed so much of the game itself is so great, but you know what? There's a reason people keep making threads about it. The quality of the options given to us in the vanilla game is so poor that it warrants complaining about.


  • happy_daiz, Chardonney, Terodil et 3 autres aiment ceci

#41
KaiserShep

KaiserShep
  • Members
  • 23 801 messages

I mean, I get the whole issue with long styles clipping through armor and stuff. But what about the potentially infinite shorter styles??? Where are they? Why are they missing from this game???!!!

 

Yeah, I feel that this is probably the worst offender. I can take or leave long hair, though there should always be a few of those, but there are so many short hair styles that can work and leave no issues with clipping or whatever other hair problems BioWare games are wont to have that it's baffling that there should be so few that aren't just buzzcuts.



#42
KaiserShep

KaiserShep
  • Members
  • 23 801 messages

Yeah, here they are. This is what I though we were getting.

 

Inquisitor_faces_models.png

 

 

Edit: Lol, I swear I didn't notice Nat had beat me to it. 

 

My femquisitor would totally have that ponytail if the game permitted.



#43
BansheeOwnage

BansheeOwnage
  • Members
  • 11 198 messages

I gone on rants about this in other hair threads, so I'll tone it down here.

 

I think the major reason we have the terrible quality and quantity of hair options in the vanilla game is because of time, resources, and, well, I honestly don't know. Maybe the hair department was struck by some undiscovered illness.

 

*snip*

Nope. They had years to develop this game, and it's not like they forgot they needed to make hair until the last minute (like the other races). There were more and better hairs in DA2 (which included all the DA:O hairs), so it's inexcusable that they would do worse in a later game.


  • Felya87, Dreamer et CDR Aedan Cousland aiment ceci

#44
AppalachianApex

AppalachianApex
  • Members
  • 340 messages

Nope. They had years to develop this game, and it's not like they forgot they needed to make hair until the last minute (like the other races). There were more and better hairs in DA2 (which included all the DA:O hairs), so it's inexcusable that they would do worse in a later game.

 

I agree, but I think it's a *tad* ridiculous to serious think that Bioware just said 'ah f*ck it* in the hair department.

Yes, the game was in development for years. But I assure you that hairs were not. It's perfectly believable to assume that limitation of time, resources, and other factors contributed to the hairy situation we have in the vanilla game. Actually, that's, like, 99.99% likely to be the issue. 



#45
In Exile

In Exile
  • Members
  • 28 738 messages

The issue seems to be less the # of options (though that is also an issue) so much as those options being really ugly. And that's a style issue. 


  • Felya87, Dreamer et AppalachianApex aiment ceci

#46
BansheeOwnage

BansheeOwnage
  • Members
  • 11 198 messages

I agree, but I think it's a *tad* ridiculous to serious think that Bioware just said 'ah f*ck it* in the hair department.

Yes, the game was in development for years. But I assure you that hairs were not. It's perfectly believable to assume that limitation of time, resources, and other factors contributed to the hairy situation we have in the vanilla game. Actually, that's, like, 99.99% likely to be the issue. 

I still don't buy it. Why wouldn't they have time to figure it out, unless they started way too late? They released shots of cool-looking hair models not too long before release, which raises a couple more questions. Where did they go? If they did start late, I will never understand why, especially considering they already had those great ones to show off. I also don't understand how they could start making hairs late. They need them for testing things.

 

It's also a big disconnect with the fanbase. Did the devs honestly think those hairs were good? Seems strange, when DA:O/2 had better ones. Did they play-test at all? It just boggles my mind.



#47
BansheeOwnage

BansheeOwnage
  • Members
  • 11 198 messages

The issue seems to be less the # of options (though that is also an issue) so much as those options being really ugly. And that's a style issue. 

Indeed. I really only like two, the one in my avatar, and the longer wavy one - but it has sideburns... :angry: Doesn't leave me many options :unsure:



#48
In Exile

In Exile
  • Members
  • 28 738 messages

I still don't buy it. Why wouldn't they have time to figure it out, unless they started way too late? They released shots of cool-looking hair models not too long before release, which raises a couple more questions. Where did they go? If they did start late, I will never understand why, especially considering they already had those great ones to show off. I also don't understand how they could start making hairs late. They need them for testing things.

It's also a big disconnect with the fanbase. Did the devs honestly think those hairs were good? Seems strange, when DA:O/2 had better ones. Did they play-test at all? It just boggles my mind.


Those models are prototypes not gameplay. I can see why people are disappointed with their absence but I don't think they're very reflective of where Bioware got to in their development.

That hair want a product of the CC and may not be easily compatible with it (the brain looks like a nightmare from an animation POV).

Looking at ME clearly they just have no taste.

#49
BansheeOwnage

BansheeOwnage
  • Members
  • 11 198 messages

Those models are prototypes not gameplay. I can see why people are disappointed with their absence but I don't think they're very reflective of where Bioware got to in their development.

That hair want a product of the CC and may not be easily compatible with it (the brain looks like a nightmare from an animation POV).

Looking at ME clearly they just have no taste.

Then what's the point of showing them off? It must be in-engine, there is the Skyhold outfit there. Yes, apparently they have no taste... somehow. It's like they don't know anyone, and never go outside to see people with hair or something :huh:



#50
In Exile

In Exile
  • Members
  • 28 738 messages

Then what's the point of showing them off? It must be in-engine, there is the Skyhold outfit there. Yes, apparently they have no taste... somehow. It's like they don't know anyone, and never go outside to see people with hair or something :huh:

 

They're in-engine, but that's not the same as them being hairstyles that could work with the variability built into the CC, or that the hair (when unstuck) could actually behave as it has to if it were properly rendered (the pony tail in the picture is a block attached to the character's body, but that's not how it would have to work as hair in a properly executed game). 

 

The image thrown around isn't meant to show hair but rather races, and specifically the graphical fidelity of FB3 in portraying different races vs. the old DA:O/DA2 engines. 

 

Edit: I'm not saying that the hair isn't ugly as sin in the version we got. I'm just saying that it's not so easy for Bioware to translate what they showed before even the first extension from EA to 2014 and what we have now. 


  • Grieving Natashina aime ceci