They're in-engine, but that's not the same as them being hairstyles that could work with the variability built into the CC, or that the hair (when unstuck) could actually behave as it has to if it were properly rendered (the pony tail in the picture is a block attached to the character's body, but that's not how it would have to work as hair in a properly executed game).
The image thrown around isn't meant to show hair but rather races, and specifically the graphical fidelity of FB3 in portraying different races vs. the old DA:O/DA2 engines.
Edit: I'm not saying that the hair isn't ugly as sin in the version we got. I'm just saying that it's not so easy for Bioware to translate what they showed before even the first extension from EA to 2014 and what we have now.
Well, it seems strange to me to show off races like that, when they could use what's actually in-game instead (they had most characters done by that point). But yeah, I don't need the hairs in those pictures specifically, I just want more options.





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