Tomorrow, I'm hospitalized in order to have open thorax surgery to remove part of my lung (no, I don't smoke, just things that happen).
Before that, I want to give my overview of DA:I, though briefly, because I haven't got much time.
Overall, I'm very positive to this game and look forward to come back on my feet and continue to play it. I enjoy it very much.
That said, there are things I enjoy but also things I'm not ecstatic about:
I don't care about the combat. It's not what I want from a party-RPG. I'd like a tactical playing style, having a good overview and controlling every party member like chess pieces. Actually, I have a hard time imagining that the combat can be any good, even from the perspective of wanting a console action game.
Its saving grace is that the combat can be made pretty irrelevant - from a gameplay perspective - by lowering the difficulty and letting it play mostly automatically. This is a good feature. Precisely because the combat is so crappy.
Then we have the PC-interface. It's really poor stuff. Enough have been said about it already, just don't forget that it's not just about the controls, it's also the various interface screens. Astoundingly poor design for PC. And isn't anyone keen on that it should look good?
The character development is tied to the combat system and equally indifferent and uninteresting.
Better is the Dialogue Wheel. Best implementation so far. But I'm still no fan of the wheel. But I can do role playing in this game.
Now to the great stuff:
The open'esque world of course. I love it. OK, the shards are dangerously close to tedious, but I like it. I love looking for ways to get to shards. And the concept of having something to drive exploration is a great idea.
I wasn't overwhelmed with crafting at first, but it's good.
The whole game design concept of controlling/guiding the player progress with "Powers" is good. War table is good.
Don't let anyone tell you the plot is crap. It's good enough. We want an engaging story to experience from the perspective of a character, not a bleeding award-pretentious novel.
A good spread of characters. Though I have to say that DA:I has my least favorite version of qunari. DA:O and Sten did it best.
I'm not gonna comment on NPCs much otherwise, just gonna say I'd hate to have only likable and beautiful NPCs. Bioware does this right, as usual, with personalities.
The inventory and journal systems are good, as is the sorting.
If there will be another DA game, I just hope you build from this, instead of once again starting all over with a new game design.
I think this (DA:I) is a good starting point.





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