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About ME3 and DEUS EX


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#26
Iakus

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Blimey you make it sound sooooo last century :lol:

 

Always have a good hunt around for mods, most of the classics from yesteryear have had a graphical uplift from the modding community.

Deus Ex came out in 2000, it is last century  :P


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#27
congokong

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I've heard how Deus Ex (the original) is similar in its endings. Ok, they are very similar. Control = illuminati, destroy = well, destroy, and synthesis = merging with Helios. It was probably no coincidence. I didn't pick up on it at the time. Deus Ex wasn't fresh in my mind.

 

Then Deus Ex: IW came around and they retconned the whole thing to have some merger of all the endings (I've heard). I never finished the game and never played Deus Ex: HR.



#28
BurningBlood

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In the Deus Ex series I've only played the first one, and I just played it for the first time this past fall after picking it up during last summer's Steam sale.  (Fantastic game, by the way, and holds up well even after 15 years).  Even so, after finishing it I immediately saw the parallels with ME3's endings.  I'd also been warned that the sequel was terrible, so rather than play it I just did some reading on the Deus Ex wiki.

 

Faced with the problem of dealing with three different endings that (should have) had radically different outcomes, the writers decided that for the sequel all three endings happened simultaneously, at least sorta/kinda/somewhat.  They actually did a reasonable job of making those three endings come together in a fairly sensible way, but of course it completely destroyed any sense of gravitas from the first game's final decision - who cares what choice JC Denton makes, when they all happen no matter what?

 

I've wondered if ME4 will go the same way; if it does it won't "ruin" the original trilogy, since ME3's ending is already perceived as ignoring player choice.



#29
Asharad Hett

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Invisible War doesn't matter, because it stinks.  I tried to play it, but I spent more time watching loading screens than playing the game.


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#30
DaemionMoadrin

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Deus Ex will always be one of my favourite games. Deus Ex 2 ... well, let's just forget it exists. Deus Ex: Human Revolution was the perfect prequel to Deus Ex, I love it even more than the original.

 

There are clear parallels to Mass Effect in the endings of both DE games but the underlying messages are vastly different. For example, when JC fuses with Helios it is similiar to Synthesis... but it is only one person going through with this and ultimatively it is basically the same as the Control ending in ME3. The actual Synthesis ending in ME3 is a galaxy wide rape because Shepard didn't ask anyone for consent before they invaded all bodies. Not to mention that it doesn't make any sense. The main difference between organic and anorganic life in ME is how both mentally process information, not what their bodies are made of.

 

I always chose Control at the end of ME3, because that's the logical, humane choice... even if BioWare tried to sell me Synthesis as canon.



#31
Guest_StreetMagic_*

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Deus Ex will always be one of my favourite games. Deus Ex 2 ... well, let's just forget it exists. Deus Ex: Human Revolution was the perfect prequel to Deus Ex, I love it even more than the original.

 

There are clear parallels to Mass Effect in the endings of both DE games but the underlying messages are vastly different. For example, when JC fuses with Helios it is similiar to Synthesis... but it is only one person going through with this and ultimatively it is basically the same as the Control ending in ME3. The actual Synthesis ending in ME3 is a galaxy wide rape because Shepard didn't ask anyone for consent before they invaded all bodies. Not to mention that it doesn't make any sense. The main difference between organic and anorganic life in ME is how both mentally process information, not what their bodies are made of.

 

I always chose Control at the end of ME3, because that's the logical, humane choice... even if BioWare tried to sell me Synthesis as canon.

 

I could see maybe... "logical". But I don't know about humane. It sucks having an actual god floating around (not that there's anything wrong with gods per se. Just the actual FACT of one lol). That takes all the fun out of normal living. Knowing that some invincible force can direct the course of civilization however they see fit. The humane thing to me is letting life evolve on it's own terms without supreme powers around... well intentioned or not. This was also the message of Dune.

 

Dictators or nannies... it makes no difference. It stagnates life, just like Synthesis.



#32
DaemionMoadrin

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I could see maybe... "logical". But I don't know about humane. It sucks having an actual god floating around (not that there's anything wrong with gods per se. Just the actual FACT of one lol). That takes all the fun out of normal living. Knowing that some invincible force can direct the course of civilization however they see fit. The humane thing to me is letting life evolve on it's own terms without supreme powers around... well intentioned or not. This was also the message of Dune.

 

Dictators or nannies... it makes no difference. It stagnates life, just like Synthesis.

 

Logical because Synthesis wasn't an option (as described above) and Destroy would destroy the backbone of galactic civilisation, while also destroying the means to rebuild it in the near future. That would mean lots of people would die in the meantime. The entire galaxy runs on Reaper tech after all.

I also don't think that destroying the Reapers would serve any purpose if you have the option to control and use them instead. If you destroy them, then you lose all the knowledge of the previous cycles. Thousands of civilisations gone in an instant.

 

Shepard God could be hands off the entire time. Rebuild, then move the Reapers back to dark space and let the galaxy figure out what to do next on their own.

Ultimatively the Reapers were just machines and did as they were told. Disabling their directives and shutting up the Star Brat was enough for a victory, why go as far as genocide?



#33
Jukaga

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Adam in the water makes it look like

Spoiler
which I doubt BioWare would do.

 

I'm cautiously excited about a new DE game though. I don't really like them bringing back Adam though and his story. Conspiracy stories don't work if you keep spanning them across multiple installments of a story.

 

Given what we know is 'coming' in Deus Ex 1

Spoiler
is the only option that allows
Spoiler



#34
RatThing

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Logical because Synthesis wasn't an option (as described above) and Destroy would destroy the backbone of galactic civilisation, while also destroying the means to rebuild it in the near future. That would mean lots of people would die in the meantime. The entire galaxy runs on Reaper tech after all.

I also don't think that destroying the Reapers would serve any purpose if you have the option to control and use them instead. If you destroy them, then you lose all the knowledge of the previous cycles. Thousands of civilisations gone in an instant.

 

Shepard God could be hands off the entire time. Rebuild, then move the Reapers back to dark space and let the galaxy figure out what to do next on their own.

Ultimatively the Reapers were just machines and did as they were told. Disabling their directives and shutting up the Star Brat was enough for a victory, why go as far as genocide?

 

Controling the Reaper is a gamble. It is not Shepard who controls them, Shepard is dead here. It is an AI that is based on his personality, and I wouldn't trust a code to rule the Galaxy.

I would have been glad if destroy would really get rid of all Reaper tech, including the relays and the Citadel. I too think that the galactic races are better off by building their own future instead of walking on the path the reapers created for them (that has turned out to be a death trap). However, in the new destroy ending after EC the Relays and the Citadel are only damaged but not completely destroyed and can be rebuild. The only drawback of picking destroy that remains is that Edi and the Geth are getting destroyed (for those who care).



#35
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Logical because Synthesis wasn't an option (as described above) and Destroy would destroy the backbone of galactic civilisation, while also destroying the means to rebuild it in the near future. That would mean lots of people would die in the meantime. The entire galaxy runs on Reaper tech after all.

I also don't think that destroying the Reapers would serve any purpose if you have the option to control and use them instead. If you destroy them, then you lose all the knowledge of the previous cycles. Thousands of civilisations gone in an instant.

 

Shepard God could be hands off the entire time. Rebuild, then move the Reapers back to dark space and let the galaxy figure out what to do next on their own.

Ultimatively the Reapers were just machines and did as they were told. Disabling their directives and shutting up the Star Brat was enough for a victory, why go as far as genocide?

 

How is it destroying the backbone? Have you become so dependent that you think life without Reaper influence is that bad? Damn.

 

The whole point of Destroy is life is fine without these forces charting the course of civilization and evolution. To get things back on a clean slate, on it's real backbone if you will.

 

Evolution is the backbone.. or the cosmic imperative, as Javik points out. The point of Reapers/Leviathan and Control is they wish to play God.. whether it's to be dominant or under the guise of "protection". They're too afraid of life taking it's own course and make themselves and their "vision" the backbone, rather than nature itself. It's all about ego and not having the imagination for more than one view of the world. They're no different than the family member or assh*le in the room who thinks he knows better than everyone else and makes all the decisions. A time comes when they need their asses kicked.



#36
DaemionMoadrin

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How is it destroying the backbone? Have you become so dependent that you think life without Reaper influence is that bad? Damn.

 

The whole point of Destroy is life is fine without these forces charting the course of civilization and evolution. To get things back on a clean slate, on it's real backbone if you will.

 

Evolution is the backbone.. or the cosmic imperative, as Javik points out. The point of Reapers/Leviathan and Control is they wish to play God.. whether it's to be dominant or under the guise of "protection". They're too afraid of life taking it's own course and make themselves and their "vision" the backbone, rather than nature itself. It's all about ego and not having the imagination for more than one view of the world. They're no different than the family member or assh*le in the room who thinks he knows better than everyone else and makes all the decisions. A time comes when they need their asses kicked.

 

Ahem. The relays, the Citadel, FTL travel and communication, Element Zero, Biotics and so on are all based on Reaper Tech. Take that away and the galactic community crumbles to nothing. The Destroy ending means all that is gone until you can rebuild it. Which is going to be damn hard without that technology.

 

Btw... pretty much everyone in ME is an unreliable narrator because they either lack information or are biased. Especially Javik. :P


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#37
Vazgen

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Ahem. The relays, the Citadel, FTL travel and communication, Element Zero, Biotics and so on are all based on Reaper Tech. Take that away and the galactic community crumbles to nothing. The Destroy ending means all that is gone until you can rebuild it. Which is going to be damn hard without that technology.

 

Btw... pretty much everyone in ME is an unreliable narrator because they either lack information or are biased. Especially Javik. :P

The technology you rely on will be affected but the survivors will have little difficulty repairing the damage.

You don't suddenly take away all the knowledge about eezo, biotics etc. Eezo is not Reaper tech, it's an element. The blast affects Reapers themselves and mass relays but leaves Alliance ships intact (at least in high EMS).



#38
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Ahem. The relays, the Citadel, FTL travel and communication, Element Zero, Biotics and so on are all based on Reaper Tech. Take that away and the galactic community crumbles to nothing. The Destroy ending means all that is gone until you can rebuild it. Which is going to be damn hard without that technology.

 

Btw... pretty much everyone in ME is an unreliable narrator because they either lack information or are biased. Especially Javik. :P

 

Yeah, you're reading way too much into it.  What Vazgen said. Biotics are supposed to be a mutation, due to eezo exposure. Eezo in general is a magical mineral that unlocks all kinds of research. Even the Leviathan are dependent on it. They didn't invent it.

 

Even if you did take all of this away though, the galaxy doesn't crumble to nothing. That's basically saying that you and I speaking to each other are pointless, living a pointless existence. Because we don't live in a Mass Effect setting with jedis and space magic. :P Life goes on. You don't need anything except what we ourselves already have. And even then, we (that is modern people) have more than enough. Life can thrive in much worse conditions. It takes a helluva lot to "break the backbone" when it comes to this.



#39
The Arbiter

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I've heard how Deus Ex (the original) is similar in its endings. Ok, they are very similar. Control = illuminati, destroy = well, destroy, and synthesis = merging with Helios. It was probably no coincidence. I didn't pick up on it at the time. Deus Ex wasn't fresh in my mind.

 

Then Deus Ex: IW came around and they retconned the whole thing to have some merger of all the endings (I've heard). I never finished the game and never played Deus Ex: HR.

You should really get HR to prepare for Mankind Divided. Right now it is great! everytime the dialogue selection comes up it reminds me about Mass Effect xD I agree with others here that some games does influence newer games kinda like how Doom or Wolfenstein cemented the FPS Genre



#40
congokong

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You should really get HR to prepare for Mankind Divided. Right now it is great! everytime the dialogue selection comes up it reminds me about Mass Effect xD I agree with others here that some games does influence newer games kinda like how Doom or Wolfenstein cemented the FPS Genre

I'm not sure. I've never been big on FPS and only played Deus Ex because someone urged me to play it and gave me the game like a decade ago. Admittedly it was an excellent game, but I'd only consider another FPS if it also was a rpg. I've heard Deus Ex: HR is such. We'll see.



#41
The Arbiter

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I'm not sure. I've never been big on FPS and only played Deus Ex because someone urged me to play it and gave me the game like a decade ago. Admittedly it was an excellent game, but I'd only consider another FPS if it also was a rpg. I've heard Deus Ex: HR is such. We'll see.

HR is not pure FPS



#42
Iakus

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DXHR is very similar to the original game, just with an extra decade of video game advancement.  I mean, yeah the combat is largely fps, but it encourages outside the box thinking: stealth, exploration, etc. 

 

It's ending was kinda meh, but not nearly as bad as ME3's, and was at least more thematically consistent.


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#43
ImaginaryMatter

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You can also go through the entirety of DE:HR killing less than a dozen people. That's always nice.



#44
Iakus

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You can also go through the entirety of DE:HR killing less than a dozen people. That's always nice.

Heck there's an achievement for no deaths save the bosses.

 

There's an achievement in the DLC for taking out the final boss with a nonlethal takedown.



#45
TotalWurzel

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Deus Ex came out in 2000, it is last century  :P

 

 

Shhh don't tell 99% of the people that threw parties on 31 Dec 1999 :D



#46
GalacticWolf5

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Controling the Reaper is a gamble. It is not Shepard who controls them, Shepard is dead here. It is an AI that is based on his personality, and I wouldn't trust a code to rule the Galaxy.


Yes it is Shepard. The Catalyst states that his/her thoughts and memories will continue. It also says that only Shepard's corporeal form is dissolved. Shepard becomes a Synthetic. Of course s/he has changed because s/he sees the world differently, but it's still Shepard.

#47
RatThing

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A code isn't a human, no matter what a game is trying to tell me.



#48
GalacticWolf5

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A code isn't a human, no matter what a game is trying to tell me.


That's not what I'm saying, I'm telling you that post-Control Shepard is not a copy of Shepard; it is Shepard. S/He is no longer Organic, but s/he is still Shepard.

#49
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That's not what I'm saying, I'm telling you that post-Control Shepard is not a copy of Shepard; it is Shepard. S/He is no longer Organic, but s/he is still Shepard.

 

 

I'm leaning on "not"... but it's really up in the air. The game doesn't actually say this, does it? It's knd of like that argument in the hospital about President Huerta: All we have are choices.. not answers.



#50
RatThing

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That's not what I'm saying, I'm telling you that post-Control Shepard is not a copy of Shepard; it is Shepard. S/He is no longer Organic, but s/he is still Shepard.

 

That's pretty much a contradiction in terms. Shepard is human. With his/her human form destroyed, Shepard is dead and what's left is a program that tries to copy his/her thoughts.