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RNG Store Chests - Thoughts On Increasing Player Joy


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#1
Robbiesan

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Ok, there have been enough discussions about the horrible loot, and how many of us are still trying to get certain uniques.  Some of us have even had multiples of uniques we already have.  Seems to me BW's algorithms could use some tweaking.  I know right!!  Thank you Capn Obvious!  *you're welcome*

 

I am bringing this up because it seems much like ME3MP.  There were some weapons, and higher levels of weapons that eluded me.  Seemed no matter how many packs I bought I just wasn't going to get everything.  To me that just plain sucks, and guessing I am not the only one.

 

BW, a simple proposal.  Keep some stats on gold spent compared to uniques received.  Have the algorithm adjust slightly towards increased chance of receiving the elusive items (no, not that Elusive Ice Bow, which is anything but elusive  *@KillStreak*) over gold spent, and reducing chance of receiving a unique already received (higher dps version of uniques players already have is still welcome).  This way, players would eventually receive these uniques, rather than the common frustation the player base currently is.

 

I can say from me experience in ME3MP and now DAIMP, it is frustrating to play, grind away, and still receive bupkus for the most part.

 

Anyhow, just an idea, throwing it out there.  Something for your consideration.


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#2
N7 Tigger

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That's the thing, though. It's not like ME3MP. In ME3, once you got a weapon to X it was out of the loot pool forever.  So eventually you were guaranteed to get every weapon. But then BioWare went full retard. So, with DAI, it's technically possible, however unlikely, to get one Unique hundreds of times and never get another.


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#3
Dr. hoovsbin

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I would welcome anything that would improve the RNG. I maxed my out my MEMP3 before 1000 hours, with the exception of having had high seniority in the Lancer-0 Club for a long time.

How about awarding the promised/teased/provaricated schematics to allow you to build a Purple/Unique. As an example, you take two HOK-5%, 6 Lustrous cotton, 50K gold and 10 BEES (just kiddin' on the bees) to create a HOK-10%. Make it difficult to obtain so players can't simply create elusive items after 100 hours or so of grinding.

#4
veramis

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It is no longer good enough to simply make things right for future looting (gold spending). There's been many suggestions on how the loot system can be fixed beginning from the first weeks of the game coming out, but nothing's happened yet. After all this time, it is now a much better idea to address the loot system such that people who have spent most of their gold in the past are not disadvantaged vs. players who choose to save up gold or who start out later.

 

After everyone's been so ****ed over by the loot system, I can see only one equitable solution, a solution which requires gold savers and newer players to spend their gold the same exact way that other players have, and to salvage all of their useless things in order to craft new or current items such as weapons, accessories, experience tokens, attribute points, 5th ability slot unlock, potion capacity unlocks, cosmetics, character appearance customization unlocks, secret cow level, etc. Some or all of these craftable items could be RNG if necessary. By making crafting materials the means of obtaining items, it will minimize the advantage of savers/newer players and ensure that the fewest number of people will be positively or negatively affected by their luck/unluckiness in the RNG store.

 

A few other things bioware could do in addition to the above:

 

1. Remove or greatly increase inventory space. Allow items to be stacked. If someone wants 99 army dirks let him.

2. Allow armor to be salvaged to re-obtain the same number, types, and qualities of salvage used to craft them, so that people who chose to use armor sets as crafting material dumps will not be punished.

3. Take into consideration upgrades slotted into items during salvaging, returning the same number, types, and qualities of crafting materials used to craft the upgrades, and returning the same salvage as would be obtained if the slotted runes were to be salvaged.

4. Don't **** with the loot system formula when it was so much better in the prior multiplayer game me3mp. The loot system in me3mp wasn't perfect, but it could've been copy-pasted and been near-perfect for this game if something as simple as rerolling duplicate items into missing items and/or experience tokens (for attribute promotions) was intelligently implemented.

5. Actually read the forums and take good advice such as fixing the RNG store so people won't be TROLLLLLLLLLED for months, to the point that the only way to equitably solve the situation is to use salvage as the new currency.


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#5
Drasca

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$$$ talks the most, and it is EA holding the purse-strings. They're a publicly traded company so technically investors and share-holders have the real say. Customers can only really speak with their purchase decisions.

 

I really wish there were craftable base weapons & accessories in MP, but I don't own enough shares in EA to make a difference, or work directing Biower.


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#6
Shinnyshin

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That's the thing, though. It's not like ME3MP. In ME3, once you got a weapon to X it was out of the loot pool forever.  So eventually you were guaranteed to get every weapon. But then BioWare went full retard. So, with DAI, it's technically possible, however unlikely, to get one Unique hundreds of times and never get another.

Err, that's untrue.  Like...mathematically untrue.  It's entirely possible that a player could put in hundreds of thousands of hours and never finish their UR collection.  Unlikely, sure, but possible.  Granted, as playtime approached infinite the odds of having everything approached certainty...but that's the exact same for DAI.  The system has very similar pitfalls if you compare level 20+ Uniques to URs.

 

ME3's system may have overall been better.  It may have not.  That's not really the issue at hand.  But to pretend that ME3 definitely got it right because you were guaranteed everything eventually is neither accurate nor helpful.


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#7
Minuos

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ME3's system may have overall been better.  It may have not.  That's not really the issue at hand.  But to pretend that ME3 definitely got it right because you were guaranteed everything eventually is neither accurate nor helpful.

 

ME3's system was better. Saying maybe it was and maybe it wasn't would be dancing with denial. The comparison is relevant to the issue at hand, though, given that players were shown a well-functioning if admittedly flawed model, that being ME3MP's loot system, then given DAIMP's two-steps-back loot system which makes absolutely no sense, progressively speaking. It's just bad. From what I've seen, veramis has the most viable solution, in my opinion at least.

 

The best thing about the loot system, though, is that they still had the gall to include micro-transactions. It still makes me laugh.


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#8
Kapsejs

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I don't think ME3's model of updating a weapon every time you draw it would make lower level weapons more viable/attractive. I ME3MP it was rewarding to try out different weapons since every gun was different. You might not have that Harrier X yet but you could try out different loudouts for every kit, where every weapon would bring something new to the table. No matter the weapon, you could always find a build and suiting ammo type to make it viable, and a gun that was awful with one build could work wonders with another. Experimenting with different weapons was rewarding.

 

Say we had the same system in DAIMP. What's an updated low-level unique weapon going to bring to the table that a higher level doesn't? Would you really bring a level nine Staff of Stasis X instead of a level 20 weapon? Chances are people still wouldn't touch the lower-level weapons and insted try to max out the higher-level weapons. Pulling a Staff of Fury once is hard, imagine having to do it 10 times. It would really live up to it's name, though...

 

In SP it was annoying when you'd defeat a boss and it'd leave a unique weapon or armor that was too low for your level, but after a while that didn't really matter since you could just craft stuff that'd be ten times better. It's a shame weapon crafting hasn't been implemented in the same way in the MP, but I guess it'd be harder to sell platinum if people could just craft weapons better than everything in the chests.


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#9
GreatBlueHeron

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A crafting ability would be nice, but they'd have to make the materials extremely rare. I dont see them doing that at this point. What they should have done was make all uniques unsalvageable and once one is unlocked, you cant pull another of the same (excepting rings that stack).
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#10
AbyssMessiah

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<...snip...>

Here`s the thing - IF they have enough morons that sink real cash into it, what you propose will never happen. This type of "casino" revived SWTOR after all, so people are VERY susceptible of buying this rip-off of a microtransaction. Another issue is the worth of it all: is it worth it to almost overhaul loot system for whatever number is playing MP now and to what profit? Furthermore, IF they met their projected target already, for revenue, we`re done for a looong time.

 

Food for thought: SWTOR received what looks like the bastard child between World of Tanks and Freelancer very very very late AND monetized. GTA 5 gone even further and stuck their... certain finger up and gave Heists SIXTEEN months after they should`ve had them in game already. 

 

Your ideas are extremely good, but they sit on a lot of IFs, sadly. 



#11
coldsteelblue

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I have peronsally thought for a long time that they should renew the entire system in this way

 

the chests contain a small amount of crafiting materials, say 5, all random, metal leather or cloth & are re-priced, small chest - cheap & contains tier 1 materials & schematics only with 0 chance for rare & uique schematics, medium chests - say about the price of a currenct large chest - contain teir 2's and a small chance for rare schematics & large chests - expensive containing tier 3's a better chance at higher schematics.

 

craftiing materials also drop from treasure room chests, but are locked to difficulty tier 1 routine & so-on with the chest guardians on perilous only being given a very low chance of dropping tier 4 materials.

 

tier 4 materials to be put in commondation & victory chests.

 

This is just my opinion.



#12
EVILFLUFFMONSTER

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I remember back in MEMP lots of people moaned about an RNG system, the amount of people that hated it was crazy. I actually like RNG, and one thing DAMP does better is the character crafting from materials - in MEMP not being able to unlock your fave character could happen, it just wasn't so much of an issue once 30 New characters or so we're released.

 

One thing we could definitely take from the MEMP store would be the better loot chests, the ones that cost more money but have a much higher chance of dropping rares(or in DAMP higher level items, as rarity doesn't always mean better..). It would also give people more incentive to spend platinum - Nobody wants to drop real cash with a good chance they will get useless junk, simply increase their chance of decent stuff and people might open their wallets.

 

Other people's ideas of schematics and craftable items would be great, but sadly I can't imagine that amount of work being put in to improve content already there, with how little we have seen added to DAMP so far. Given a choice between more New content, or them fixing the way we get the old stuff I might prefer they just give me more new content, though I would prefer both.

 

Some nice banners for weekend challenges and special events would be nice, perhaps some exclusive weapons for event rewards etc. I see more and more people saying they can't be bothered to do the WE's.



#13
KennyKoerperich

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Bothered HELL!

 

No new content, no new items, RNG eff'ing over a lot of players has made many quit, myself included. My whole friends list was DAI players and not 1 of them have touched DAI in months.

 

There will never be a fix for RNG, so, like most, I got tired of sitting in Routine w/ my junk gear....I quit and moved on.

 

You should too.....


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#14
Catastrophy

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I don't know why I would even bother at this point. Even if they changed the thing I would need an hour of clicking to do in order to get rid of my gold.



#15
Robbiesan

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Thanks for al the replies.

 

With regard to ME3MP, I found it similar in that I put in many hours, but it just seems like whatever "roll the dice" forumla they are using, some seem to get the goodies relatively easy, while some can grind away and still not receive all the goodies.

 

At this point would it make much difference to revamp the DAIMP loot system?  No, not really.  Does that mean it should not be done?  No, not really.  BW still has opprtunity to look at their creation, acknowledge where it falls short (from player base perspective), and carry that over to upcoming titles.

 

Ultimately that's what I'm looking at.  I prefer the ME3MP RNG system over DAIMP's, but both of them still have crappy dice rolls for some over others.  There must be some way to create an "adjustable over time/loot spent" system that can allow player to receive goodies faster.  This does not mean an unreasonably short period, and you have all of it.  No, I understand that longevity of a game is of import.  But when your player base is clearly pissed off, your're doing something wrong.

 

BW, I ask you again to step back and look at this through the player's eyes.  Please see what we're seeing, and be honest, would you be impressed with that you've done?  It's a pure "look in the mirror and be honest with yourself" thing.  Don't be fooled by the business things.  It's all about people.  Business is a way to provide, it is not the umtlimate goal ($ lovers will argue).  Tell that to those who place monetary gain over quality of product/service.


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#16
DrakeHasNoFlow

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It's EA, do you really think they would revamp their rng system? =)

#17
AbyssMessiah

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It's EA, do you really think they would revamp their rng system? =)

Well, between ME3 and GTA V soon, I`ll revamp myself, if EA is unwilling. I`m a bit of a hypocrite for going back to GTA V, but can`t pass running Heists with mouse aim and not the dumb controller.

 

Sure, I might come back or not, if / when friends come'a'callin` or EA does something more fun for this game. So, for now, we have 60 euro paid AGAIN to Rockstar and none 15 euro to EA - cool business for DAI, I assume. 



#18
EVILFLUFFMONSTER

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I don't think they will make any radical changes, the game needs improved connectivity, bug fixes and new content before anything else.