There always seems to be that excuse of "Well they wrote themselves in a corner, the only thing left for them to do is a Deus Ex ending" to which I say, sure, but it's the execution of the Deus Ex that counts.
Having finished a playthrough of easily my favorite rpg series on the xbox 360, I came to that part of the games again which I always dread. The ending. A younger me would have been heartbroken. Disappointed. Sad, to see such a wonderful trilogy of sci fi bliss end in such a bland, unartistic way. But I have since grown, studied the ways of writing, and even have had plays produced in a one act festival at my place of schooling. So today, for the price of absolutely free, I bestow upon you not one but nine glorious endings all from the same scenario, not changing a thing from the previous parts of the game but perhaps a few menial pieces of dialogue, and in these ending a multitude of poignant, artful moments that express the creative range of writing cliches such as
-The Defiant Hero
-The Tragic Loss
-The Big Baddie Boss Battle
-The Happy Ending
-The Bittersweet Ending
-The Everyone Dies Ending
-The Enemy Is Now My Friend
-The Immoral Technology
-Forgiving The Unforgivable
-The Slow Walk Towards the Camera While Stuff Explodes
-The Stylized Finisher
-Maximum Edginess
-Pointless Destruction
-Freaking Lasers
-I Am Your Father
and last but not least
-Shepard Dies
So strap in, buckle whatever needs be buckled, and get ready to read stuff.
Right off the bat we can nix starchild by giving the Crucible a practical use. We know that dark matter disrupts shields because of that sun over Haestrom, and since Sovereign died so much faster once his shields went down, let's make the Crucible a bigass cannon that projects dark matter energy waves in an area, depleting the reapers shields and giving the fleet a fighting chance. This leads us to Moral Choice 1:
-Use the Crucible to its full effect, allowing Shepard's fleet to get the best chance at victory, but microwaving earth in the process so that billions die.
-Or, focus the Crucible's dark matter beam so that it doesn't affect earth, but makes it harder for the fleet to win.
Now that alone blows the "red blue green" ending out of the water, but let's continue.
Hackett: "Uh-Oh, it looks like the reapers build some kind of structure that is protecting their fleet from the Crucible"
Shepard: "I'm going down there to stop them"
Anderson: "No my boy, it is too dangerous"
Shepard: "After all this time, you're my father?"
<static>
Shepard: "Cortez we going down there"
Cortez: "Aight"
So Shepard and crew go down to a planet either overrun with reaper forces or getting blasted by so much space magic that it's breaking apart, where they see reapers mass harvesting bodies of humans or seeing people be ripped apart by the dark matter and melting. (this covers maximum edginess) With the help of Anderson, they reach the reaper structure which Harbinger has fused himself into to make earth the new reaper HQ. They fight through the superstructure reaching a courtyard where Harbinger assumes control of a super brute to crush Shepard once and for all. The Illusive Man swoops in with Cerberus in an attempt to kill both Shepard and Harbinger and take control of the reapers. The Illusive Man's ship goes down, pinning Anderson in rubble, and Shepard finishes of Harbinger in an epic battle. The battle ends with the damaged Harbinger charging Shepard, prompting "Hold B to Heavy Melee" to appear on the bottom of the screen. Depending on the class, Shepard does a finisher on Harbinger, disabling the reaper and temporarily powering down the facility. Shepard turns to the Illusive Man, who has almost climbed out of the rubble. With Harbinger dead, the indoctrinating implants have been disabled, and the Illusive Man offers to get the Cerberus fleet, hidden on the other side of the Solar System, to flank the reapers and assist in the battle. Anderson says to not trust him, and attempts to shoot the Illusive Man, hitting the dropship's fuel canister. This leads to Moral Choice 2:
There is only enough time to save one from the rubble of the ship before it explodes
.
-Save the Illusive Man and gain the assets of the Cerberus Fleet, but leave Anderson to die.
-Pull Anderson from the rubble, saving Shepard's mentor and killing the bastard in charge of Cerberus.
But we're not done yet. Harbinger's body still sits in the arena, and the power to the facility is about to come back online. Some reapers still networked to Harbinger could be used against the others, and container that fell from the Illusive Man's dropship has a device that would allow such an action if installed before the shutdown ends. Moral Choice 3 presents itself:
-Use the device on Harbinger's body to turn the reapers against eachother.
-Destroy Harbinger, ending any chance of using reaper technology and shutting down the field protecting the reapers in space permanently.
Either action starts a facility purge, and evac is needed. The squad runs out in an attempt to escape the blast, but they will need a shuttle to escape. Suddenly, Cortez flies over the horizon, but is under fire. The final situation appears:
-If Cortez has been ignored or Shepard has treated him poorly, he cracks under pressure, and goes down. Shepard and company die in the blast from the facility
-If Cortez has been talked to and has been given support from Shepard, he manages to pick up the crew and flies them out of the area.
The result of the battle above earth is based on war assets collected, and off the three moral choices in the final mission. The battle will be a victory if enough assets have been gathered, and selecting all three "bad" options (Earth Destroyed, Illusive Man Saved, Reapers Controlled) will always result in a victory. To get the "best" ending, almost all war assets will need to be collected for (Save Earth, Save Anderson, Kill Reapers) to be a victory.
List of Possible endings
Key:
Earth Saved/Destroyed (ES/ED)
Anderson/Illusive Man Saved (AS/IS)
Reapers Destroyed/Controlled (RD/RC)
-ED, IS, RC
-ED, IS, RD
-ED, AS, RC
-ED, AS, RD
-ES, IS, RC
-ES, IS, RD
-ES, AS, RC
-ES, AS, RD
Fleet Destroyed
Also tack on Shepard Lives/Dies on those endings, but we all know you will be buddy buddy with Cortez knowing Shepard dies otherwise.
Final monologue has Shepard/Joker on Earth (if saved) or the Citadel (if Earth is destroyed) presenting a monument one year after the battle for earth. Details of the choices that have been made (ie: Curing Genophage ect.) are presented, and if Shepard has a romance at the end of ME3, and if said person survived, they are shown together. The end.
"What about the reaper's motives and origins?" you may ask. They are never found. Never mentioned. Never explored. The and most terrifying villains in Sci Fi are the ones with no foreseeable motives other than they kill everything. The Borg in Star Trek, the Xenomorphs in Aliens, the Cylons in BSG (before their origins were explained at least). All we need to know is the Reapers make more of themselves out of lesser species. The cycle could very well be how they keep their species going, and nothing more than that.
There ya go. Not hard. Took me all of an afternoon to think it up. Not the best of writing, with some obvious jokes (anderson wouldn't be shep's dad) but I'm betting a team of writers could take that idea and run alot further with it than with starchild.





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