I noticed this a long time ago, and remembered it again during my current playthrough. The appropriately green meter that appears in the War Assets menu to represent your Effective Military Strength caps out at 2800, when Synthesis unlocks. It's not immediately obvious because the menu doesn't actually label it. I realized it when the meter was almost completely full at 2755, with just a sliver of gray left.
So what are the implications? I think it's yet another piece of compelling evidence that Synthesis was intended to be the best ending, and that the (originally) inaccessible-without-multiplayer breath scene was simply an Easter egg intended to reveal that Shepard can survive in the Destroy ending, which would prove that Walters' pre-release statement that we did not need to play multiplayer to get the best ending was correct all along.
But some questionable writing and the unnecessarily ambiguous ending caused widespread confusion in the fanbase, which responded in a completely different way than had been anticipated. Now the fan favorite ending is Destroy, but I suspect that it was intended to be the worst ending, despite Shepard's possible survival. The pre-EC ending really makes Destroy sound utterly pointless; even the leaked scripts made it sound terrible, with Control at least giving Shepard a chance to solve things personally, and the "merge" choice being the best solution. The fan outcry made BioWare ironically compromise their artistic integrity by completely overhauling the message of the Destroy ending. Instead of being a total rejection of Reaper technology, and thus Reaper influence, at the cost of galactic civilization (mass effect technology is Reaper technology, by the way; people don't seem to appreciate this fact), the Destroy ending now has the galaxy rebuild the relays. Granted, I prefer this scenario, but it seems like Destroy has not only been sugarcoated, but completely rewritten to validate the fanbase's unanticipated interpretation of the entire ending scenario.
I hope we learn the truth some day. I have a lot of questions.
And here is that referenced quote from Mac Walters:
"I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people, but I know what they mean, they’re talking about the gameplay optimal ending, and the single player has all of the assets that you need to be able to achieve that."





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