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[SPOILERS!] I'm enjoying DA2 more than DA:I at the moment.


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#1
Teddie Sage

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Everything feels much more personal, intimate between Hawke and the companions. I never really connected with my Inquisitor as much as I did with my Sarcastic Hawke, same as my Grey Warden which I consider to be just a little bit bellow my Hawke. I connected better with Hawke, than the Grey Warden and the Inquisitor hit rock bottom. I enjoy the faster, shorter game in DA2 which allows me to focus on the story and try different builds instead of having to farm for items in DAI. I reached a point in DAI where I no longer care about crafting items and am tired of the RNG system which drops loots randomly. DA2 seems to handle RNG better and I still can use a bunch of tricks that never been patched.

Also, I am probably the only one who preferred DA2's ending and final boss than Corypheus because you know what? It ended with a BOOM, literally and left me wanting for more... While at the end of DAI, I was like: "Really? This is it? Nothing more?"

I think I expected a huge twist at the end. I was grinning and slow clapping when I realized Solas fooled us all, but that was it... Going back to DAI isn't no longer as exciting to me than returning to the two first games which were handled better in terms of quality over quantity. I know a lot of people prefered DAI, I'm cool with that. Just wanted to express how I'm feeling. 

As much as I like some of the companions in DAI, the camaraderie and the rivalry I felt in DA2 was gone. I liked some of them, despised a few but never had the same feeling I had in the group. I would have loved more scenes between the companions interacting together, like the Wicked Grace game instead of having to focus on their stories one by one. DA2 handled some of those scenes better. Visit Fenris and you see Isabela hanging around, same as Anders hanging at Varric's place. I don't know, I was expecting better. Would've loved to open a door and accidently stumble on Iron Bull and Dorian flirting or going in a room where Cullen and Sera would have a serious debate over whatever. 

The game was beautiful, colorful, but it lacked... life, that oomph that made me want to come back. It was rich in lore, rich in texts, but it didn't feel as lively as its predecessors. Again, that's just my opinion.


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#2
Guest_Donkson_*

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Everything feels much more personal, intimate between Hawke and the companions. I never really connected with my Inquisitor as much as I did with my Sarcastic Hawke, same as my Grey Warden which I consider to be just a little bit bellow my Hawke. I connected better with Hawke, than the Grey Warden and the Inquisitor hit rock bottom. I enjoy the faster, shorter game in DA2 which allows me to focus on the story and try different builds instead of having to farm for items in DAI. I reached a point in DAI where I no longer care about crafting items and am tired of the RNG system which drops loots randomly. DA2 seems to handle RNG better and I still can use a bunch of tricks that never been patched.

Also, I am probably the only one who preferred DA2's ending and final boss than Corypheus because you know what? It ended with a BOOM, literally and left me wanting for more... While at the end of DAI, I was like: "Really? This is it? Nothing more?"

I think I expected a huge twist at the end. I was grinning and slow clapping when I realized Solas fooled us all, but that was it... Going back to DAI isn't no longer as exciting to me than returning to the two first games which were handled better in terms of quality over quantity. I know a lot of people prefered DAI, I'm cool with that. Just wanted to express how I'm feeling. 

As much as I like some of the companions in DAI, the camaraderie and the rivalry I felt in DA2 was gone. I liked some of them, despised a few but never had the same feeling I had in the group. I would have loved more scenes between the companions interacting together, like the Wicked Grace game instead of having to focus on their stories one by one. DA2 handled some of those scenes better. Visit Fenris and you see Isabela hanging around, same as Anders hanging at Varric's place. I don't know, I was expecting better. Would've loved to open a door and accidently stumble on Iron Bull and Dorian flirting or going in a room where Cullen and Sera would have a serious debate over whatever. 

The game was beautiful, colourful, but it lacked... life. that oomph that made me want to come back. It was rich in lore, rich in texts, but it didn't feel as lively as its predecessors. Again, that's just my opinion.

 

I had the same experience as you did a while back.

 

I dusted off the PS3 and picked up DA:2, which I hadn't touched in years. To be honest, it kinda felt like returning "home". Sarcastic Hawke cracked me up to no end.. every time she'd open her mouth I'd be giggling like a loon. Then there's the combat; and this is a major dividing point between the fanbase "camps" (some people prefer the combat style of Origins, rather than the button mashing) personally DA:2's combat system was a lot more fun, as it was fast-paced and lots of blood and gore. :wub:

 

While it lacked in variety when it came to environments/maps, it definitely made up for it story-wise. At least where the companions were concerned.

 

Unfortunately, this is what happens when you make three completely different games, same franchise.

 

I can appreciate some aspects of Inquisition, but it's definitely not my favourite. DA:2 is at the top of the list, with Origins coming in second.


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#3
Dubya75

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Totally agree. 

 

I only recently started up DA2 again, and ironically, the game feels like it actually has MORE content than DAI. A lot more varied as well.

 

DAI is an single-player MMO. And an eye-wateringly boring one at that.


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#4
Teddie Sage

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I do hope if they expand on the current characters for Inquisition, that they will add more cutscenes with characters interacting with one another. There were a few of them in DAI, but having more would add so much dynamic to the conversations and the whole feel of the Inquisition. The party banters while travelling is gold, but a little more wouldn't be so bad outside of the travels. More scenes in the hub areas would be a decent idea to explore in following DLCs and updates.



#5
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I do hope if they expand on the current characters for Inquisition, that they will add more cutscenes with characters interacting with one another. There were a few of them in DAI, but having more would add so much dynamic to the conversations and the whole feel of the Inquisition. The party banters while travelling is gold, but a little more wouldn't be so bad outside of the travels. More scenes in the hub areas would be a decent idea to explore in following DLCs and updates.

 

Yeah I was kinda hoping the latest DLC, Jaws of Hakkon, would expand on some story-based content but from the sounds of things, it's mostly a new map with more side-quests and doesn't interest me whatsoever.

 

I'll look it up if I need to keep up with the lore but I have no interest in playing it. I think BW should consider a "Citadel" type DLC in the future.. perhaps something based around Skyhold, or even Val Royeaux.. I dunno, something fun but with a serious story plot to go along with it.


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#6
Teddie Sage

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This reminds me... MORE MUSIC please. More music. A Dragon Age without its Music is like Glee without its Rachel Berry.
(That show is dead, thanks God...)

tumblr_inline_nic88cmiMX1rs45jj.gif
 


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#7
Guest_Donkson_*

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This reminds me... MORE MUSIC please. More music. A Dragon Age without its Music is like Glee without it's Rachel Berry.
(That show is dead, thanks God...)

tumblr_inline_nic88cmiMX1rs45jj.gif
 

 

Music doesn't bother me but.. they need to drop Mother Giselle. :lol:


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#8
Teddie Sage

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Oh, I wasn't talking about the "musical" aspect of the game. I was thinking more about the ambient sounds... After a while, I got tired of the silence and the drum sounds at the Keep.


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#9
luna1124

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See, everyone is different. I played 1.5 games of DA2 and could not bring myself to finish the second game.

I just finished my third play-thru of Inquisition and want to play more. I like being able to play other than human. And I really enjoy the crafting in DAi


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#10
luna1124

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Oh, I wasn't talking about the "musical" aspect of the game. I was thinking more about the ambient sounds... After a while, I got tired of the silence and the drum sounds at the Keep.

There is different music depending on the area you are in. I did not like the drum-thumping in the hinterlands at all.


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#11
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See, everyone is different. I played 1.5 games of DA2 and could not bring myself to finish the second game.

I just finished my third play-thru of Inquisition and want to play more. I like being able to play other than human. And I really enjoy the crafting in DAi

 

That's exactly right. Everybody IS different. Some people on here think DA:2 and DA:I are both absolute garbage but swear by Origins.

 

I must admit, I really loved the crafting aspect of Inquisition. Thought it was great, naming all of my weapons and what not.

 

Each game has its pros and cons.


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#12
TheRatPack55

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I agree with OP.

 

I think I'd even stomach grinding and picking hundreds of elfroot plants if only the character interactions in Inquisition were better developed - the way I stomached and really just didn't think much about the reused environments of DA2.

 

The characters in DAI are good, but they exist in this huge vacuum that is the gameworld, and the Inquisitor is a spiritless boob - no wonder the companions have few meaningful interactions with them. I think I feel what Varric feels - 'There's a danger to the world I kinda caused a bit, and this random schmuck can do something about it, so I guess I'll go and help him. I hope this is over soon. I really miss Hawke.'


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#13
Krypplingz

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I had the opposite experience. Opened DA2 (and got slaughtered a couple of times (good times)) played the opening, got to Kirkwall entered Gamlens house, saw Leandra and Bethany standing inside and promptly shut the game down. Nope, nope, nope. 
Then I opened the game later and visited older saves where Leandra and Bethany had gone on vacation or I had Carver. It was a bit nicer, but I didn't last long. There were just too many nopes. 
Gang wars: Nope, Mages: Nope, Assassins: Nope, Crashing while visiting the NOPE boss: Nope Everyone has immunities: Nope and Wasp Spider: Nope (but bottle them and send them to Corypheus, doesn't matter who would win that fight, it would still be a victory. Unless they joined forces, in which case: Nopenopenope).
 
But it is nice that people are starting to appreciate DA2. It is a good game (even if it drives me up the wall), the characters are nice (even the nope ones) and it has a lot of charm (Also, remember to angle the camera up and marvel at the beautiful ceilings. I have some screenshots which underline why I tought Kirkwall looked bad and why I was so wrong.)
Also, do love fighting Meredith at the end. Her trash talk and that doubt in her voice as she realizes that everything has gone wrong. Awww poor baby, why didn't you let me take you out of Kirkwall to get you some therapy and a less aggravating job.
 
Personally I feel more connected to the DAI companions. At least they invite me to their card games (glares and Fenris, Varric, Anders, Donnic, Isabela and Dog), take me out drinking (glares at Isabela, Merrill and the bodyshots), invite me to their marriage (Aveline) and talk to me in the field (instead of backtalking me when they know I can hear them...) But the comforting scene was nice. And despite my feelings on Merrill, she has the sweetest comforting scene after Carver goes to the templars. 
DA2 did the relationships between the companions better, I can agree on that. See all the events they did together and but didn't invite Hawke. :C 
Why won't they love Hawke? Even the mother hates Hawkes guts and wishes he/she/it died instead of the sibling. (Sniffle.) And the sibling just sends Hawke passive aggressive letters (they know Hawke can't write and thus can't reply) and would rather get visits and letters from Gamlen instead of Hawke. 
 
SO, TL:DR It's fantastic that DAI helped you to learn to love DA2. Hopefully DA4 will spark some love for DAI while also being awesome in it's own rights. 
Now please excuse me, I must go weep into Iron Bulls bosom. 
 
EDIT: There was no feed back in the post, so here it is:
Look at DAI for companion scenes where the whole group is involved. The Wicked Grace scene, drinking with Iron Bull/Blackwall, Chess scene with Cullen and Leliana/Dorian. These are all good scenes and show the group interacting, while letting the player also be involved.
For companion relations behind the scene, look at DA2. They visit each other and do things together. You can walk in on them talking or hanging out: See, Varric and Anders marshtalk, Merrill and Isabela in the tavern, Isbela breaking into peoples houses ect. DAI also had some of those scenes: See Josephine and Leliana talking about threats or Leliana and Cullen talking about the dead at Haven. 
Corypheus could have benefited greatly from similiar presence as Meredith. Having him pop in, be badass but maybe not having the time to squish out protagonist. See Merediths entrance in DA2, chapter 2. Powerful and intimidating, but current events force her to stay her blade.  
The next game would benefit from DAO and DA2 smaller/ more linear area design, but, keep the color scheme from DAI (and a bit from DA2). Also, for the love of the Maker, keep the floors interesting. DAO and DAI floors: Good. DA2 floor: Please no. There are so many pretty areas in that game, all ruined by the bland, boring floor. A lot of the game is played with the camera angled down, facing the floor, it needs to be interesting.  

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#14
AppalachianApex

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I feel like DA2 is the game where Dragon Age really found it's own personality.

In terms of the lore, the art style, and just the overall 'tone' of the world.

 

Ultimately I like Inquisition FAR more than DA2, but I can very very easily see why some would prefer it.


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#15
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For me, DA II is by far the weakest installment in the franchise. Awful protagonist (except a handfull of sarcastic Hawke moments), 0 reactivity of the world, no crafting, horrible art design, shoehorned boss fights for the sake of boss fights, the Cave.

 

Only positive points for me were Qunari redesign, Varric and the story concept (not the execution though).

 

While DA:I also has a big amount of flaws (especially story related ones) it was way more fun to play than DA II. And in a video game that's what counts in the end for me.

 

Origins >>> DA:I >>>>>> DA II


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#16
turuzzusapatuttu

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Music doesn't bother me but.. they need to drop Mother Giselle. :lol:

 

And replace her with Taylor Swift.

 

Or Zayn Malik.


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#17
Domiel Angelus

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I prefer Inquisition over Dragon Age II. Its odd that its the only Dragon Age without a subtitle, because if it had one it would Dragon Age: Now In A Closet. No, that's not a joke on sexuality, its referring to the sheer low amount of differentiated maps. You could actually pinpoint where a room was opened or closed when you went into one of the caves or various forest maps in the game. 

 

The other reason is I feel there was more choice involved going through. My main points for this: Your choice of Templars or Mages leads to the same exact place, killing both Orsino and Meredith; and no matter which path you take dealing with the necromancer and his ex-apprentice your mother still dies; Third your class decides which of your siblings dies, two of the three have Carver getting turned into a ragdoll where as only one has Bethany tossed like a sack of potatoes. They made them fraternal twins to make it easier to give them similar features and I can't help but hear Voldemort in the back of my head with his "Kill the Spare" as if they're only there to die. 

 

At least in DA:I when you choose to go with Mages or Templars the enemies change, you get a different secondary villain and you get to figure out how to deal with them.

 

You do have a set background just as Hawke did but it has far more versatility since you've got more races to deal with instead of just being human. The big draw of DA:O was that you had many options that gave you a huge amount of detail dealing with others based on your race, which makes a small comeback in DA:I. 

 

I'm not saying DA2 is a bad game, because it had many good ideas. The streamlined combat did make it easier for new players to get into the game, but they did also remove the ability to micromanage powers so its a good stuff/bad stuff situation there. I do like the evolution of the various races from one game to another, the dwarves got far better and elves just got silly (reminiscent of DK Mode in Golden Eye). The addition of having an actual voice for your character did make me a bit happier, but it meant they were allowed to shorten the text to five words. It gives you Shepherd syndrome of these five words say this but his speech that goes with it says this. 

 

I do still place DA:O above the others and still go back to it to do a full play through including Awakening. Here's the big points for why its still above the other two: extreme customization for your party's actions, far more skill sets and specializations for each class, decent sized maps that are neither too big or too small, the companions felt far more fleshed out and they stood the test of time through the next games, and an expansion that was actually extremely long by newer system standards. 

 

The funny part of the expansion for DA:O is that it proves Bioware knows how to add characters to their games without any footprints at all. We got Anders, Justice, Nathaniel, Sigrun and Velanna in the expansion, with the only repeat companions being Oghren. Note you could get it either on disc or via download,  so the whole "No new characters in DLC because we didn't put the strings in for them" is bogus. 


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#18
cJohnOne

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I said somewhere before that I'm the weird one who likes DA2 more than DAI. I like the Deep Roads expedition and the mature dragon fights etc. to DAI fights. So I liked the combat better in DA2.
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#19
phaonica

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I'm playing DA2 again currently, as well. I'm replaying my canon Hawke instead of making a new Hawke. One of the first things I noticed was how much better the combat was in DA2 compared to DAO (which I had just finished). And then, having fired up DAI yesterday to check some dialog, I had to get into some combat and good god, the combat and controls are bad in DAI. I didn't have a problem with them when I didn't have fresh memories of DA2 to compare, but wow.

Anyways, the side quests in DA2 are really well done, I think. Most of them feel like fully realized stories. You're going to the same maps all the time, which is kind of boring, but the maps themselves aren't bad.

I downloaded a mod that makes Anders look more like he did in Awakening. That's trippy, because my brain had apparently never *quite* accepted that this Anders was the same person, but now for the first time, he's actually recognizable as that guy. His story is more sad than I remember it being, because of that.

However, I had hoped that my perceptions of Hawke would change some. I hoped that maybe when I was first playing DA2, that I had overreacted to how powerless I felt to be able to actually stop bad things from happening. But nope. Hawke reacts to or causes bad things; she rarely (if ever) sees where something *could* go wrong and make an effort to prevent it. Not to mention that 80% of the time, the things she says make her sound like an idiot that doesn't know what's going on or what she's doing.

Now, I suppose it might be possible for me to play a Hawke that doesn't seem like an idiot, but I think it's kind of fun to have a 'hero' in my canon that isn't at all heroic. She thinks she is; but she's not.

I would say that this experience playing DA2 is better than before, but still not good.


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#20
ColGali

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There was an interview with the writers and designers before the release of DA2. David Gaider or Mike Laidlaw said that "Hawks is not just a hero washed up on shore, he has a family, a detailed background etc..."

 

Saidly DAI is a step back in this regard too. But who cares? Game of the year  :mellow: .............


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#21
b10d1v

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Yes Teddy, occasionally the characters can make you laugh and I'll take that anyday to a grinding pursuit!

 

DA2 did a lot for being so small, keep that in mind.

 

On those pursuits, it would make more logic to use diplomacy "I'll see that it gets done" and delegate these tasks to teammates or arrange to pay others (Carta, Red Jenny) and you have to manage your team better.  Varric's might be "can you use your contacts to get us supplies?"  Varric is a businessman, so he's more profit oriented and it gives Varric more opportunity to poke fun at us or others, usually worth a smile.  Sera's "red jenny" network is costly, but not reasonable.


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#22
Teddie Sage

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Kirkwall, you might be a dump but you were my dump... I miss you Kirkwall and your crazy people... Come back... plz?  :wub: 

That or a DLC that allows us to have more intimate moments with our protagonist and their companions, something DAI lacked a little. I want more occasions to develop my main character other than stats and equipment. I don't want to just be a big damn hero, if you see what I mean. I want his adventure to have meant something to him and the companions.  :ph34r:


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#23
turuzzusapatuttu

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Kirkwall, you might be a dump but you were my dump... I miss you Kirkwall and your crazy people... Come back... plz?  :wub: 

That or a DLC that allows us to have more intimate moments with our protagonist and their companions, something DAI lacked a little. I want more occasions to develop my main character other than stats and equipment. I don't want to just be a big damn hero, if you see what I mean. I want his adventure to have meant something to him and the companions.  :ph34r:

 

A Dragon Age version of the ME3: Citadel DLC?

 

Approved!

 

giphy.gif


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#24
Morroian

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Good to see the re-assessment of DA2, The fact that I have 6 play throughs of DA2 and 1 of DAI says it all from my POV.


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#25
Teddie Sage

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I'm also very disappointed on how Hawke was handled with DAI, as a huge Hawke fan. I liked their presence, but it didn't feel right to see them and not control them at all.  :blink:


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