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[SPOILERS!] I'm enjoying DA2 more than DA:I at the moment.


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#51
C0uncil0rTev0s

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I considered giving DA2 another chance but then I remembered how templars can drop from the ceiling in waves and decided not to.

Yeah materializing from thin air as pixies suits them more. Hell of a more.


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#52
TheRatPack55

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^ Was just about to say that, cause the rate of magical enemy pop-in really isn't something DAI has on DA2... at least there were like, doors and balconies around in Kirkwall to handwave the mechanic. I guess the Inquisitor picking all the weeds allows enemies to grow from the earth.


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#53
YouKnowMyName

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DAI was good, and it had it's enjoyable moments, but I liked DA2 way more.

 

In DA2 your companions felt like your true friends, and you grew to care about them and Hawke.

 

I cannot manage to care equally about the Inquisitor, no matter how much I want to.

 

In addition, things like your sister/brother, the Kirkwall killer, and Anders blowing up the Chantry made the game much more personal for me.


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#54
Archerwarden

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I so wish they would have developed DA2-concept further and made DAI from that, instead of abandoning it as a mistake and beginning to copy other companies. Well, that gave them GOTY so obviously being unoriginal and uncreative pays off.

When they announced DAI I thought it was going to be with Hawke. I really liked Hawke too and felt very attached. It would have made a great story. Corypheus in Larius/Janeka body trying to get back to Tevinter and the black city using the Wardens. Hawke & LI come across Leliana & Cassandra fighting Larius/Janeka. Pick up Solas, Varric. LI dies. Ahh who knows.

#55
Rawgrim

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^ Was just about to say that, cause the rate of magical enemy pop-in really isn't something DAI has on DA2... at least there were like, doors and balconies around in Kirkwall to handwave the mechanic. I guess the Inquisitor picking all the weeds allows enemies to grow from the earth.

 

Lets not forget that DA2 had heavily armoured enemies just rain from the ceilling inside houses etc.


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#56
Rawgrim

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I think the spawning issues with DA:I is more problem about where they spawn. I think the idea is that the area should spawn a bunch of enemies here and there, so you can run into them as you travel about. But it misfires badly sometimes when they spawn right in your midst. Spawns should only happen outside a certain range, I guess.



#57
Drantwo

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I am totally with you on this OP.

 

Like someone said before, DA:I felt empty. This is primarily because BioWare focused too much on the open world aspect of the game instead of it's story driven aspect. The story driven aspect is present in DA2 and DA:O. Let me tell you as a Dragon Age fan, I dislike the road BioWare is taking this series to. I love Dragon Age for its story and not or it's sandbox. Story focus is the identity of Dragon Age series and it should never be discarded. It is what made Dragon Age unique. DA:I's open world felt rather empty with soul less MMO styled quests and combat. Hence after sometime of my play through, just like you OP, I didn't care about anything. While in DA:2 I felt connected to Kirkwall..to the atmosphere. 

 

DA:I's story is waaaaay too short, given the period of development it went into. DA:2 story was great and long enough. What I did in DA2 mattered in the final fight. While clearing and completing all those areas in DAI didnt matter at all. I am totally with you on the boss fight. It was so horrible. I created an Inquisition. I recruited so many agents. I have an army with catapults and cannons, Orlesian army and Mages (in my case).  Yet, in the final fight against Corypheus, it's just my 3 party members+ Morrigan and me against Corypheus and his Dragon.That is just lazy for a boss fight. So in the end I was like....What am killing the Avvars in Fallow Mire? Why am defeating the Red Templars in Emprise Du Leon? Why am I killing Venatori in Western Approach? (I actually preferred Origin's final fight against the Archdemon because I could actually use armies sent by Circle Tower, Orzammar etc). 

 

 

DA2's combat was so much better. It felt a challenge when I tried to kill that oversized profane in the deep-roads...Magister Danarius...even Corypheus in the expansion. Mages were still powerful and required all sorts of planning. DA:I only provided me with a challenge when I tried to kill Ferelden Frostback. That's it. Rest was all button mashing. Mages were laughably easy and so were the Dragons as you leveled up. While I was angry about the exclusion of tactics in DA2, it was still more fun than this senseless button mashing with frequent use of special attacks. This is nothing but milking the game down because "Our games are still tough to learn". So in the end, it felt MMO combat. 

 

Dragon Age is losing it's identity. Quantity over quality just like you said OP. Very sad. 


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#58
Han Yolo

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Hahah I remember complaining about those weird filler fetch quests in DA2, like where you found this sister's bones or that dude's pants and had to bring them back to their owner... Who would've thought the next game had tons more of those...

And I agree with you OP. DA2 is my baby.

We really need a sorta citadel DLC where the relationships among our companions get fleshed out. 


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#59
Domiel Angelus

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There was an interview with the writers and designers before the release of DA2. David Gaider or Mike Laidlaw said that "Hawks is not just a hero washed up on shore, he has a family, a detailed background etc..."

 

Saidly DAI is a step back in this regard too. But who cares? Game of the year  :mellow: .............

 

 

I would argue on this one, Hawke does have a back story and a family but they throw two and sometimes all three of the close members under the bus by the end of it. The Inquisitor has a back story based on what race you picked and if you do get some minor events dealing with each family or in the case of the Dalish his clan. You also get tidbits from various other places dealing with your choice of race and the pre-determined background you received for that race. 

 

I prefer the neutral mask of the Warden, just like how I enjoy Keanu Reeves in The Matrix and John Wick. Its harder to imprint yourself upon a character that has such a detailed back story already wedged in to the game. In the Warden and the Inquisitor's case, less is more for me in that I can step into the feet of either character and feel that its my story. Hawke is predisposed to certain ways of dealing with things even before you come around to step into his shoes. 

 

The Warden in all cases has a short and sweet introduction to his or her world and the surroundings and then off you go. Their slate isn't wiped completely clean when they become a Warden because there are bits and pieces still left to deal with, such as dealing with Rendon Howe in a particularly painful way if you're the Human Noble starter.

 

All the characters in each game have some sort of backround and there's some baggage in each case, but the first and so far last protagonist aren't so embroiled and embittered by the ties that bind that it feels less like my story. I prefer when I get to make the choice instead of having it made for me, and in a lot of cases with 'choices' in DA2 no matter the choice made by you it gets flipped on its head either by Hawke doing something you didn't tell him to do or by the story itself saying "Can't let you do that, Fox"

 

The writing behind Hawke is quite solid but there's too much of the writer's predisposition and not enough of mine, if ya get my meaning. 


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#60
Teddie Sage

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I think out of the companions in DAI, the only ones I cared the most for were Sera, my little sister, Cassandra, my tank and Dorian, my lover. I lost interest in the other party members who weren't as colourful and useful to me. Even Varric was a huge disappointment to me. I was really impressed with Cullen's writing. 


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#61
AWTEW

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Mark my words, when DA4 will come out. You will say it on DAI. 

 

Ahahahahahaha- no.

 

DAI will never come close to DA2 or DAO in story. It is awful, and at least with DA2 I got 60 hours story content..not 14.



#62
AresKeith

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Even people I never thought would see the light are opening their eyes. Thank god.

 

Still trolling the forums huh


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#63
Nashimura

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I feel the Inquisitor is far too neutral, i never felt like i was choosing an emotional response, even in the rare times that the choices were indicating there would be one. I think they pulled back to far from the borderline Schizophrenic Hawke. I also feel a lot of his responses were extremely short... and sometimes just outright dumb. "Bad things are bad" level responses. 


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#64
Teddie Sage

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Bumpity bump ~



#65
TheRatPack55

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I feel the Inquisitor is far too neutral, i never felt like i was choosing an emotional response, even in the rare times that the choices were indicating there would be one. I think they pulled back to far from the borderline Schizophrenic Hawke. I also feel a lot of his responses were extremely short... and sometimes just outright dumb. "Bad things are bad" level responses. 

 

Agreed. Now, I do remember these awkward Hawke moments - I believe there was an encounter with a poor Fereldan refugee cheating your business partner Hubert, in which my red!Hawke could basically go 'Oh, a Fereldan brother! I WIll RIpP YoUR eNtrailS OuT WiTH mY TeeTH!!... Let him go, Hubert, he's a bro.'

 

 

But, that's still more entertaining than Inquisition's three flavors of 'I do the thing my companion wants me to do':

 

tumblr_nmkvyajTN51u939ubo1_1280.jpg

 

Really, Bioware?  :mellow:


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#66
C0uncil0rTev0s

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I would argue on this one, Hawke does have a back story and a family but they throw two and sometimes all three of the close members under the bus by the end of it. The Inquisitor has a back story based on what race you picked and if you do get some minor events dealing with each family or in the case of the Dalish his clan. You also get tidbits from various other places dealing with your choice of race and the pre-determined background you received for that race. 

 

I prefer the neutral mask of the Warden, just like how I enjoy Keanu Reeves in The Matrix and John Wick. Its harder to imprint yourself upon a character that has such a detailed back story already wedged in to the game. In the Warden and the Inquisitor's case, less is more for me in that I can step into the feet of either character and feel that its my story. Hawke is predisposed to certain ways of dealing with things even before you come around to step into his shoes. 

 

The Warden in all cases has a short and sweet introduction to his or her world and the surroundings and then off you go. Their slate isn't wiped completely clean when they become a Warden because there are bits and pieces still left to deal with, such as dealing with Rendon Howe in a particularly painful way if you're the Human Noble starter.

 

All the characters in each game have some sort of backround and there's some baggage in each case, but the first and so far last protagonist aren't so embroiled and embittered by the ties that bind that it feels less like my story. I prefer when I get to make the choice instead of having it made for me, and in a lot of cases with 'choices' in DA2 no matter the choice made by you it gets flipped on its head either by Hawke doing something you didn't tell him to do or by the story itself saying "Can't let you do that, Fox"

 

The writing behind Hawke is quite solid but there's too much of the writer's predisposition and not enough of mine, if ya get my meaning. 

The first time I've read that I was truly scared. You know, the very thought of my eyes failing messed my mind a bit.

But then I've realized you are actually serious!

1. Please explain me how three to six little ****** paragraphs of text before playing the game count as backstory.

2. Your memories are a bit off. Those 'events' you say are actually Wartable missions ... with a resolve in (who could've guessed?) a few little ****** paragraphs of text and are completely unreliable to the story.

3. Those choices are not necessary and don't provide unique experience. Just be sure you have an elf/dwarf rogue/grey warden/chantry official in your party and you'll get the stuffs. Very. Same. Lines. Of. Text. 

Usually I'm okay with the writing if it's done right - I read whole walls of text in Pillars of Eternity. Text there suits the game, it's a part of gameplay mechanics of old top-down party-based cRPG. 

"Read me baby" minigames in DA:I (which is designed more of a 3rd person action/RPG game) DO NOT suit the gameplay mechanics, like, at all. 

If you can't grasp the idea I can dumb it down to a simple sample:
It's fine if you sip your soup in kitchen and ****** to WC. It's right, it is meant to be that way.

But it's not fine at all if you sip from WC and ****** into your soup. Because those things just don't work that way.

 

DISCLAIMER: I mean no offence to this person I'm quoting, I'm just wondering about few matters.


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#67
In Exile

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Agreed. Now, I do remember these awkward Hawke moments - I believe there was an encounter with a poor Fereldan refugee cheating your business partner Hubert, in which my red!Hawke could basically go 'Oh, a Fereldan brother! I WIll RIpP YoUR eNtrailS OuT WiTH mY TeeTH!!... Let him go, Hubert, he's a bro.'

 

 

But, that's still more entertaining than Inquisition's three flavors of 'I do the thing my companion wants me to do':

 

tumblr_nmkvyajTN51u939ubo1_1280.jpg

 

Really, Bioware?  :mellow:

 

To be fair, RPGs do that a lot. Having just come back from POE, there are lots of dialogue options that are just different flavours of the same thing. That's how it use to be in games like BG1-2 too. 

 

The one exception POE has is the [Cruel] or [Aggressive] option that are always about just being a belligerent ass to whomever you're speaking with but those don't always come up. 



#68
Teddie Sage

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To be brutally honest, the lack of personality to the Inquisitor is a bit annoying after I've been spoiled with Hawke. The middle lines are sometimes fun and witty, but they're not as hilarious as sarcastic Hawke. Same thing could be said about the positive, kind options. Compared to Hawke which felt so... passionate about everything, I feel like the lines chosen for the Inquisitor made them too tame, too vague in some scenes. I like the brittish voice acting for the male Inquisitor at least. He sounds good with a mix of clever and kind dialogues... However, I don't like how tamed he was compared to Hawke. I figure I expected to be more attached to him but I never did. My Inquisitor was just a stranger.


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#69
AWTEW

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To be brutally honest, the lack of personality to the Inquisitor is a bit annoying after I've been spoiled with Hawke. The middle lines are sometimes fun and witty, but they're not as hilarious as sarcastic Hawke. Same thing could be said about the positive, kind options. Compared to Hawke which felt so... passionate about everything, I feel like the lines chosen for the Inquisitor made them too tame, too vague in some scenes. I like the brittish voice acting for the male Inquisitor at least. He sounds good with a mix of clever and kind dialogues... However, I don't like how tamed he was compared to Hawke. I figure I expected to be more attached to him but I never did. My Inquisitor was just a stranger.

 

Its obviously a voice direction issue..since all four actors suffer neutrality.


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#70
trevelyan_shep

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I have tried over and over to get into DA2, but each time I try to play it I get incredibly bored. It feels more like a chore to me than DA:I and that is saying something... I just miss the general feeling of the first game. 

 

One thing I can give the game credit is the graphics, and the way the rogues work in the game. Other than that I feel like this game is that awkward middle child in a family.



#71
AppalachianApex

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Oh, and DA2 had better hairstyles than Inquisition.

:)


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#72
Domiel Angelus

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The first time I've read that I was truly scared. You know, the very thought of my eyes failing messed my mind a bit.

But then I've realized you are actually serious!

1. Please explain me how three to six little ****** paragraphs of text before playing the game count as backstory.

2. Your memories are a bit off. Those 'events' you say are actually Wartable missions ... with a resolve in (who could've guessed?) a few little ****** paragraphs of text and are completely unreliable to the story.

3. Those choices are not necessary and don't provide unique experience. Just be sure you have an elf/dwarf rogue/grey warden/chantry official in your party and you'll get the stuffs. Very. Same. Lines. Of. Text. 

Usually I'm okay with the writing if it's done right - I read whole walls of text in Pillars of Eternity. Text there suits the game, it's a part of gameplay mechanics of old top-down party-based cRPG. 

"Read me baby" minigames in DA:I (which is designed more of a 3rd person action/RPG game) DO NOT suit the gameplay mechanics, like, at all. 

If you can't grasp the idea I can dumb it down to a simple sample:
It's fine if you sip your soup in kitchen and ****** to WC. It's right, it is meant to be that way.

But it's not fine at all if you sip from WC and ****** into your soup. Because those things just don't work that way.

 

DISCLAIMER: I mean no offence to this person I'm quoting, I'm just wondering about few matters.

 

 

I'm not offended by this at all. There's a few small points where your race comes into play. I'll use the elf as my prime example because you get quite a bit more based on that particular race. The way you deal with Solas and Sera are both completely different when you play an elf, including being able to go as far as making fun of them because you're a "true" elf since you're Dalish. There's a little extra icon that pops up when dealing with certain people if your background could come into play as a contextual option. My dealings with other people were a lot of fun as a human or an elf because I would always pull out that option just to see what it comes out with. The main heroes are not nearly as fleshed out as DA:O by far, and that's because a large portion of the people that worked DA:O to make it so awesome are no longer with Bioware.

 

As for your point about it not being necessary, if they were necessary would you have been more offended that it was forced upon you for a few lines of text? The reason we got so much dealing with the War Table is because it was their new mechanic for resource gathering, its similar to being stuck doing the probes in ME2 because they wanted to try something new. Plus you're controlling an entire army of people instead of being a small group as in the previous two titles. It gives you some sense that the Inquisition is actually doing things instead of dancing about with their thumbs up their bum when you're doing the foot work. I would have preferred if there was a "Let me do it" option when they made up missions involving things like the Trevelyan family because then you would have gotten your experience that you were seeking.  I agree 100% that they should have expanded upon the missions that came up dealing with War Table, and it would have been very nice to deal with Alistair and other people myself instead of sending Josephine, Cullen or Leliana. 

 

The biggest reason we got a character that was rather blank faced in the face of annihilation is because they went with safe, they didn't want to rock the boat with a main character people would hate so they went with utter indifference. The side characters got far more development in this title however, even ones that never enter your party ala Scout Harding and Krem. 



#73
Lord Raijin

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I could play Dragon Age Origins and Dragon Age 2  over and over again, but not Inquisition. I couldn't even finish my second play through without getting incredibly bored from the game due to it's emptiness.

 

I rather put up with the crappy graphics from those two games than to put up with an empty beautiful open world with no dynamic feeling whatsoever. What Bioware gave us is a static soulless world full of nonsense fillers. Even the dialogue was dull, especially coming from NPCs as they tend to repeat themselves like if their a talking parrot asking for a ******.


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#74
C0uncil0rTev0s

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I'm not offended by this at all. There's a few small points where your race comes into play. I'll use the elf as my prime example because you get quite a bit more based on that particular race. The way you deal with Solas and Sera are both completely different when you play an elf, including being able to go as far as making fun of them because you're a "true" elf since you're Dalish. There's a little extra icon that pops up when dealing with certain people if your background could come into play as a contextual option. My dealings with other people were a lot of fun as a human or an elf because I would always pull out that option just to see what it comes out with. The main heroes are not nearly as fleshed out as DA:O by far, and that's because a large portion of the people that worked DA:O to make it so awesome are no longer with Bioware.

 

As for your point about it not being necessary, if they were necessary would you have been more offended that it was forced upon you for a few lines of text? The reason we got so much dealing with the War Table is because it was their new mechanic for resource gathering, its similar to being stuck doing the probes in ME2 because they wanted to try something new. Plus you're controlling an entire army of people instead of being a small group as in the previous two titles. It gives you some sense that the Inquisition is actually doing things instead of dancing about with their thumbs up their bum when you're doing the foot work. I would have preferred if there was a "Let me do it" option when they made up missions involving things like the Trevelyan family because then you would have gotten your experience that you were seeking.  I agree 100% that they should have expanded upon the missions that came up dealing with War Table, and it would have been very nice to deal with Alistair and other people myself instead of sending Josephine, Cullen or Leliana. 

 

The biggest reason we got a character that was rather blank faced in the face of annihilation is because they went with safe, they didn't want to rock the boat with a main character people would hate so they went with utter indifference. The side characters got far more development in this title however, even ones that never enter your party ala Scout Harding and Krem. 

Tell me, friend - did you try Pillars Of Eternity?



#75
Lord Raijin

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In Dragon Age 2 you can choose to be a jerk whereas in Inquisition you're force to be the good guy :)

 

 

I find the dialogue from Dragon Age 2 to be far more interesting.


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