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[SPOILERS!] I'm enjoying DA2 more than DA:I at the moment.


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#76
Teddie Sage

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I don't think there's any good or evil aspect in Dragon Age Inquisitor -- my strict opinion, Corypheus seems to be that only exception even though he fails miserably. Maybe my perception would change if I played the Templars' side. Dragon Age Origins had more darker tones implied for darker players, same for DA2, DAI was generally written like you're supposed to win no matter what even though your Inquisitor could be a huge jerk. You kinda expect some decisions to bite you in the ass, they never actually do. In the end, there will always be one warrior, one rogue and one mage that will stick by you until the very and, plus Vivienne who'll stick around for narrative purpose -- even if she hates you and if you recruited her, that is. Cassandra, Varric and Solas stick with you no matter what, even if they get to hate your face. Solas will leave after the ending, same as Cassandra  or Vivienne if they become the Divine. I figure Varric will also leave. Iron Bull seems to be the only character that won't side against you if you recruit him.



#77
Domiel Angelus

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Tell me, friend - did you try Pillars Of Eternity?

 

Not yet, I'm currently working my way through my first character in Neverwinter, and I have the Dark Souls 2 revamp on the Xbone to play through as well before hand. 

 

In Dragon Age 2 you can choose to be a jerk whereas in Inquisition you're force to be the good guy :)

 

 

I find the dialogue from Dragon Age 2 to be far more interesting.

 

What game did you play? I was able to pick answers that made everyone hate me as a rogue. There's plenty of answers that everyone throws their hands up and says "You go jump off a cliff" just watch the scrolling when you pretty much say "I'm making the mages do it" when you choose to conscript them instead of making it a diplomatic situation. Plus you can sit in judgement of people and just behead them, I think that's a good level of jerk. I'll leave you with this moment where you sit in Judgment of a Box after you've just murdered the contents of said box.

 



#78
Lord Raijin

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What game did you play? I was able to pick answers that made everyone hate me as a rogue. There's plenty of answers that everyone throws their hands up and says "You go jump off a cliff" just watch the scrolling when you pretty much say "I'm making the mages do it" when you choose to conscript them instead of making it a diplomatic situation. Plus you can sit in judgement of people and just behead them, I think that's a good level of jerk. I'll leave you with this moment where you sit in Judgment of a Box after you've just murdered the contents of said box.

 

 

Their is a big difference between being a jerk and making final decisions as the leader of the inquisition. Of course not everyone is going to agree with your choices, and therefor some will "hate" you for it. That doesn't make you a jerk. The point that I'm trying to make here is that you can't be a jerk in Inquistion. You do not have the choice of being one because you're forced to become this big time leader that everyone is depending on. The judgement of a box with the woman whom you recently killed was meant to be a joke, nothing more than that. Bioware did do a good job into adding humor into the game, and that was just that. Humor. Just like the goat throwing bog man.

 

by the way did you even watch the video that I posted up? Because Hawke was being downright cruel and a jerk... threatening to beat up a child.... beating up a man like a mobster... and downright acting aggressiveness against everyone that she interacts with in the game. You do not have that choice in the inquisition.

 

You're forced to be a goodie two shoes in this game.


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#79
Domiel Angelus

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Their is a big difference between being a jerk and making final decisions as the leader of the inquisition. Of course not everyone is going to agree with your choices, and therefor some will "hate" you for it. That doesn't make you a jerk. The point that I'm trying to make here is that you can't be a jerk in Inquistion. You do not have the choice of being one because you're forced to become this big time leader that everyone is depending on. The judgement of a box with the woman whom you recently killed was meant to be a joke, nothing more than that. Bioware did do a good job into adding humor into the game, and that was just that. Humor. Just like the goat throwing bog man.

 

by the way did you even watch the video that I posted up? Because Hawke was being downright cruel and a jerk... threatening to beat up a child.... beating up a man like a mobster... and downright acting aggressiveness against everyone that she interacts with in the game. You do not have that choice in the inquisition.

 

You're forced to be a goodie two shoes in this game.

 

I watched it and they chose to make the character unwavering in his/her goodness to the tier of being a paladin because they're trying to get away from the "Your character has a choice" style of play that has made them so successful. You can be snarky or sympathetic as the Inquisitor but you're pretty much planted on the path of being the Avatar (Ultima style) and don't ever get a chance to stray from it. The character is written to be a hero (no matter the race or gender), they already picked who their villain was and who's pulling the strings; they didn't want your hero to ever have a chance to turn down the path of villainy or even the anti-hero alleyway with that in mind. There are no paragades or renegons or even renegades in the new Thedas when it comes to being the hero, they left it all in subtext and shades of grey. 

 

They also completely removed the friendship/rivalry that was one of the better parts of DA2, that's probably partially why they took the chance to be a down right tool off the table. I would love to see how a rival Cassandra handles the Inquisitor's decision making process. 


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#80
Silcron

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I agree with you. I've played and completed DA2 10+ times now and I may even go back to it. DAI I can't even finish my second walkthrough (the first one was a femqunari which I never really quite liked, but I finished the game so I could go back to the forums and see the lore discussions.)

For all its flaws DA2 was fun. It's like that movie that you go to watch and you know it may not be the best one out there but you have a blast anyway.
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#81
Monster20862

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I'm enjoying Skyrim more than Dragon Age Inquisition right now.
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#82
Lord Raijin

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I watched it and they chose to make the character unwavering in his/her goodness to the tier of being a paladin because they're trying to get away from the "Your character has a choice" style of play that has made them so successful. You can be snarky or sympathetic as the Inquisitor but you're pretty much planted on the path of being the Avatar (Ultima style) and don't ever get a chance to stray from it. The character is written to be a hero (no matter the race or gender), they already picked who their villain was and who's pulling the strings; they didn't want your hero to ever have a chance to turn down the path of villainy or even the anti-hero alleyway with that in mind. There are no paragades or renegons or even renegades in the new Thedas when it comes to being the hero, they left it all in subtext and shades of grey. 

 

They also completely removed the friendship/rivalry that was one of the better parts of DA2, that's probably partially why they took the chance to be a down right tool off the table. I would love to see how a rival Cassandra handles the Inquisitor's decision making process. 

Hawke was also written to be a hero, but you can choose to be a hero and a jerk whereas in inquisition you do not have that choice. Did you watch the Inquisition Trailer at E3 2013 where Morrigan was the narrator?

 

 

Skip to 1:16 where Morrigan specifically said "Would you stand against it or lead this world to it's bitter end?"

 

Bioware did pretty much lie to us by telling us that we can either fight against evil or allow evil to destroy the world.


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#83
Terodil

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[snip] 
Bioware did pretty much lie to us by telling us that we can either fight against evil or allow evil to destroy the world.


I'm not sure about 'lied'... after all, you can simply choose to not advance the main questline. Which is a rather dorky argument but I wouldn't put it past the BW defense force to bring it up.

But... "allow evil to destroy the world"? &$!@ that! "Become (the) evil and rule the world with an iron fist" -- yes please.

Epic:



#84
Eralrik

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In my opinion I really enjoyed DA2 story wise and really liked the companions especially when they visited each other. I had few gripes with DA2 but it didn't stop me from replaying it well over 20+ times and I've been rethinking about starting another play through after I get done replaying Mass effect.

 

Dragon Age Origins & Awakening are probably still my top favorites and have played through both of them 20+ I enjoyed the encounter with Zevran who became one of my favorites.

 

DAI I've play through twice and decided to take a break from it but to me and this is my opinion the story feels so Dry like picking up and trying to read War & Peace, It's like everyone is trying to kiss the Inquisitors Butt and not wanting to voice their opinions or argue with you. Though the ending really was lack luster especially the debrief I lived it in DA:O and awakening and even in DA2 told the reactions of people and where your team mated went or if they were inspired went on to greater acts of Heroism, even general NPC's that you saved along the way got some bit of story in the end. In DAI I had 3 Debriefs which really didn't say a whole lot and left me wanting! I did enjoy DAI just not to the extent of enjoyment I got out of the other two though for some reason DA:O's dlc Golems of Amgarrak annoys me.

 

I just wish DAI had more consequential Choices, I was so wanting choices like for instance saving a village or helping the wounded escape or a do say your in a cave and see villagers being attacked and one of your team is also in a bad situation do you choose to save your team mate and loose support of a possible ally from the village thus loosing trade and troops or save the villagers and loose a team mate. I wanted the tough choices the stuff that made you squirm inside wondering of you made the right choice. I just didn't feel that way in DAI.

 

Think I may do another run through DA2 myself soon.


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#85
Monster20862

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I'm not sure about 'lied'... after all, you can simply choose to not advance the main questline. Which is a rather dorky argument but I wouldn't put it past the BW defense force to bring it up.
But... "allow evil to destroy the world"? &$!@ that! "Become (the) evil and rule the world with an iron fist" -- yes please.Epic:


"Choose to not advance the main quest line"? Really?

#86
Monster20862

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[quote name="Domiel Angelus" post="18975484" timestamp="1428963547"]I watched it and they chose to make the character unwavering in his/her goodness to the tier of being a paladin because they're trying to get away from the "Your character has a choice" style of play that has made them so successful. You can be snarky or sympathetic as the Inquisitor but you're pretty much planted on the path of being the Avatar (Ultima style) and don't ever get a chance to stray from it. The character is written to be a hero (no matter the race or gender), they already picked who their villain was and who's pulling the strings; they didn't want your hero to ever have a chance to turn down the path of villainy or even the anti-hero alleyway with that in mind. There are no paragades or renegons or even renegades in the new Thedas when it comes to being the hero, they left it all in subtext and shades of grey. 
 
They also completely removed the friendship/rivalry that was one of the better parts of DA2, that's probably partially why they took the chance to be a down right tool off the table. I would love to see how a rival Cassandra handles the Inquisitor's decision making process.

I think one of the biggest problems with games is that they put so much emphasis on good versus evil.... But what exactly is good and what is evil? Is sacrificing a dozen people to save hundreds bad? Do the ends justify the means if it leads to a desirable destination for the majority?

Is helping people good? Maybe it is good, but helping people can be viewed in the grey area.. For instance, if you help someone, they will certainly be grateful and it'll make their life easier for a time, but what happens if they need help again and no one is around? Will they be able to do it themselves or will they be so accustomed to having others help them that they are unable to help themselves?

A good versus evil storyline is quite boring and absolutely overdone.. Oh, a mighty and virtuous good guy defeats the bad guy, the end. Give me a character who takes the grey path. Give me an evil character to combat the larger evil, or make me the "bad guy" and have goodies try and take me down. Let me be someone who starts off bad but can see that it isn't the right path or vice versa. Give us more than good guy fights bad guy where the good guy always wins. Give us more realistic choices and many variations of them, because isn't that what role playing is all about? If I wanted my character to be set on one path, I'd player a shooter or something.

I'm looking for others input on what they think good and evil are, so feel free to post your answers.
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#87
Lord Raijin

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I'm not sure about 'lied'... after all, you can simply choose to not advance the main questline. Which is a rather dorky argument but I wouldn't put it past the BW defense force to bring it up.

But... "allow evil to destroy the world"? &$!@ that! "Become (the) evil and rule the world with an iron fist" -- yes please.

Epic:

**snip**

 

You're joking me? Yeah I've paid 60 bucks for a game just to do nothing but do filler fetch quests, and to avoid the main questline all because I want to create an evil character That makes a lot sense to me. And yes. Bioware did lied to us.


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#88
SofaJockey

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Paid Game of the year..

 

130 times over?

Truly, dream on, don't let anything as inconvenient as facts get in the way of your view  ;).


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#89
xkg

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You're joking me? Yeah I've paid 60 bucks for a game just to do nothing but do filler fetch quests, and to avoid the main questline all because I want to create an evil character That makes a lot sense to me. And yes. Bioware did lied to us.

 

 

The second sentence in Terodil's post hints that the first one is meant to be totally sarcastic. Looks like it to me but I may be wrong.


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#90
Innsmouth Dweller

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actually, it would be neat if there was an alternate/hidden ending triggered somehow by not progressing the main questline. but that's not linear enough for DAI, i guess.


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#91
SofaJockey

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^ The second sentence hints that the first one is meant to be totally sarcastic. Looks like it to me but I may be wrong.

 

In that case Poe's Law got me again  :D

 

EDIT:

 

We're going to have to wait until DA4 for DAI to be appreciated by some aren't we?  :)



#92
xkg

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In that case Poe's Law got me again   :D

 

Ah my bad, I posted without including the quote. My answer was to Lord Raijin.



#93
Teddie Sage

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actually, it would be neat if there was an alternate/hidden ending triggered somehow by not progressing the main questline. but that's not linear enough for DAI, i guess.

An ending where you take Corypheus' place instead or where he wins, etc. I feel like there could have been more variations to the story instead of just following one path.


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#94
Domiel Angelus

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I'm not sure about 'lied'... after all, you can simply choose to not advance the main questline. Which is a rather dorky argument but I wouldn't put it past the BW defense force to bring it up.

But... "allow evil to destroy the world"? &$!@ that! "Become (the) evil and rule the world with an iron fist" -- yes please.

Epic:

 

You can do the Iron Fist thing, just put Cassandra in as Divine <.<    If you want to see the world burn Leliana is your lass and if you want it all the just really go nuts install Vivienne. 

 

We're forgetting the Magic of DLC and the fact that they left the door wide open with the epilogue of Solas. Considering this entire game was based on Corypheus being a Macguffin fueled by Darkspawn and the magics of the Dread Wolf, we haven't seen the real ending yet. Corypheus as in that guy people may not have even encountered if they didn't buy the previous game's DLC. I just hope the extended ending isn't color coded. 

 

Plus even though this game didn't allow you to be evil, just Good or Morally ambiguous it will never be as bad as Two Worlds and Two Worlds II  :lol:



#95
IRTurkishAndDisBOffensive

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I'm enjoying Skyrim more than Dragon Age Inquisition right now.

 

This. I was kinda let down my DA:I, the only thing I really appreciated were probably the graphics. Other than that, I was kinda bored. :\



#96
Erstus

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Pretty much anything I have to say regarding DAI has already been stated by those who found this game dissappointing.

The vast open-world aspect of DAI was a mistake. The majority of quests are more lifeless than quests in World of Warcraft. Aside from being beautiful it's just a void expanse of nothing.

The story feels like a poor attempt at combining elements of LoTR and Got, but that is just my personal view

And regarding dialogue choices it seems I always state the same point just with different flavors. Remember in DAO with Connor? You had multiple ways to approach that situation all with varied and extreme consequences (straight up killing Connor with a knife)

I can't play that amoral character that sacrifices everything and everyone to a complies the "greater good" all while propping myself up in the best position possible.

And unfortunately it seems Bio is still content with the filler-MMO quest content as evidenced by their most recent expansion

Real shame
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#97
txchimama

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I said somewhere before that I'm the weird one who likes DA2 more than DAI. I like the Deep Roads expedition and the mature dragon fights etc. to DAI fights. So I liked the combat better in DA2.

I also liked the combat better in DA 2. I would like the next DA game to have the fighting style of DA 2,coupled with the romance of DAO,but better. And make sure they don't forget the tool kit, so awesome mods can be made,like in Origins.



#98
TaHol

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And regarding dialogue choices it seems I always state the same point just with different flavors. Remember in DAO with Connor? You had multiple ways to approach that situation all with varied and extreme consequences (straight up killing Connor with a knife)

 

This is my gripe with DAI dialogue too. It is completely pointless exercise to even have a dialoque-wheel. No matter what I choose, it is all same. VA maybe uses different words (but very little different) and different tone, but there is no real difference. In the end I just pressed something because who cares? It had zero impact in anything if I chose line 1 or 3. There are few expections for this, but only few. Very few. And those are in romances, btw. Like, you actually can choose to end romance. Wonderful. Or refuse. Wonderful. At least there is one area where you have actual influence. Maybe DA4 will remove that too. Then you have choises when romance is in order: 1) "yes" 2) "of course" 3) I wouldn't say no

 

I actually once killed Connor myself. Just to see what happens. Just to see how it was done. It was horrible experience, but wasn't it awesome to be able to do it? There are still things in DAO I haven't done because I can't bring myself to be a psycho-Warden. But I know I could if I wanted to. I know I could be so awful and shamefully lunatic Warden, Alistair would shout to me and hate my guts. Compared to Warden and Hawke, Inquisitor is...lifeless? Soulless? BORING. My granny was more lively than him.


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#99
Erstus

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@TahoL
Agreed 100%.

I always kill Connor though. I won't allow his mother to sacrifice herself and I refuse to take part in blood magic.

I was looking forward to being the inquisitor pre-release. I wanted my inquisition to become a ruthless political powerhouse. I would end the greater evil but at what cost for Thedas? Instead I am forced to be basically be the "good guy". Correct me if I am wrong though as I have not finished the entire story myself.

Edit - Basically I wanted to be a grey character. Sacrificing it all for the "greater good" while propping my inquisition up as a powerful faction through ruthless actions in the process
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#100
Rolhir

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Agreed OP. The handful of things DA2 does better than DAI, it does a hell of a lot better. I honestly don't care much about any of my Inquisitors, I'd happily swap their place in the fade for Hawke's. You get to know Hawke. When it comes to his family, his friends, his betrayals by Isabela and Anders. You feel for Hawke. Your companions feel like friends, people who hang out with each other and have established lives that continue when you aren't there. They have their own agendas, they don't stand around waiting for you to drag them off into the wilderness.

That's because that is the difference between the companions from DA2 and DAI. In DA2, everyone but Varric comes along with you solely because you're their friend; Varric is/was at least your business partner. There aren't any other connections, so everything is personal. DAI, not a single person joins the Inquisition to be your friend; they might turn into your friends or might not. They all join the Inquisition, not the Inquisitor. That's also why they aren't nearly as close as DA2 companions. They all joined the same organization, not a "family."

 

While I agree that I absolutely loved the closeness of the DA2 companions, it made perfect sense that the companions in DAI wouldn't be like that.

 

That said, the companions got shockingly less development than both previous titles. Each companion has one quest. ONE. And a short one at that. The intro quests for the companions alone in DA2 were longer than DAI. Taking Merrill to the top of Sundermount to finish your deal with Flemeth had as much or more story/character development than The Iron Bull's mission with his Chargers for example; however, Merrill had a bunch of other quests as well (granted, some are just talking to her) while The Iron Bull had none. If you look up the list of companion quests for DAI and DA2, you'll notice a HUGE difference. If the quests in DAI were a bit more meaty, it would have been fine. All of them felt like one conversation to start, one fight that wasn't really unique, one conversation to close....and that was it. That was the big character development for the entire game. They do talk to you at other times, but the "big" thing about them happens in that very brief mission (that you're easily overleveled for as well...).


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