Can I get an amen? Amen. Character development is key.
[SPOILERS!] I'm enjoying DA2 more than DA:I at the moment.
#101
Posté 15 avril 2015 - 11:22
- PhroXenGold, TheOgre et Lilithor aiment ceci
#102
Posté 15 avril 2015 - 12:13
- Teddie Sage aime ceci
#103
Posté 15 avril 2015 - 05:27
- Hiemoth, London, Teddie Sage et 4 autres aiment ceci
#104
Posté 16 avril 2015 - 12:02
Its obviously a voice direction issue..since all four actors suffer neutrality.
and are all obviously talented, as there previous work shows.
#105
Posté 16 avril 2015 - 04:17
Bumping this.
#106
Posté 16 avril 2015 - 04:20
Bumping this.
How dare you do this? ![]()
#107
Posté 16 avril 2015 - 05:12
How dare you do this?
Because I'm sexy as hell ~
Or more like because I'd like to see where this conversation can go.
#108
Posté 17 avril 2015 - 06:33
I felt and continue to feel that da2 had the most balanced and difficult nightmare mode setting with decent ai.. Not quite as advanced in scripts as say the DAO setting but the AI felt more responsive and safe than say dai ai.
I actually enjoyed my companions in dai and felt they had very creative backgrounds. I agree they could have done a better job by making their stories feel a bit more inter-connected. Someone did point out that it was there, they had these moments. The famous wicked grace game had me on the edge of my seat. Yet to felt like in da2 there were more moments you could see brief appearances with other companions when visiting them on a personal mission...
I also agree that the end of this game felt rather lack luster with the villains ending. I actually felt some pity for Knight Commander (right rank?) Meridith. She has always held mages in I'll regard. But the red lyrium and it's effects are obvious. It made me wonder if she would have been so barbaric to the mages if the red lyrium hadn't been in her presence. She made a far better villain than say corypheous or his cronies. I felt sorry not only for her but also for Orsino who felt so desperate to resort to such reckless power that he became a mindless monster.
I hope that DA4 has good character companions that have a bit more connectedness than say dai, and more memorable villains that really make you hate them and want to understand how they have become so miserably troublesome (e.x. Loghain, Meridith) and overall more grim dark! Bring in the tragedy please.
- Teddie Sage et DirkJake aiment ceci
#109
Posté 17 avril 2015 - 07:39
DA2 would have been tolerable if it had better companions.. I feel like the only person who actually disliked them, especially Isabela.
#110
Posté 17 avril 2015 - 09:14
DA2 would have been tolerable if it had better companions.. I feel like the only person who actually disliked them, especially Isabela.
Tbh I liked only three companions there - Merrill, Varric and Sebastian. Isabela really comes better later ingame if you maintain connection to her and do all the sidequests. Takes effort, I know, but it's there.
#111
Posté 17 avril 2015 - 11:42
130 times over?
Truly, dream on, don't let anything as inconvenient as facts get in the way of your view
.
For some of the smaller awards maybe. But big money changes hands to get game of the year in the more well known awards. Factor in the lack of decent titles last year..and..yeah.
That's because that is the difference between the companions from DA2 and DAI. In DA2, everyone but Varric comes along with you solely because you're their friend; Varric is/was at least your business partner. There aren't any other connections, so everything is personal. DAI, not a single person joins the Inquisition to be your friend; they might turn into your friends or might not. They all join the Inquisition, not the Inquisitor. That's also why they aren't nearly as close as DA2 companions. They all joined the same organization, not a "family."
While I agree that I absolutely loved the closeness of the DA2 companions, it made perfect sense that the companions in DAI wouldn't be like that.
That said, the companions got shockingly less development than both previous titles. Each companion has one quest. ONE. And a short one at that. The intro quests for the companions alone in DA2 were longer than DAI. Taking Merrill to the top of Sundermount to finish your deal with Flemeth had as much or more story/character development than The Iron Bull's mission with his Chargers for example; however, Merrill had a bunch of other quests as well (granted, some are just talking to her) while The Iron Bull had none. If you look up the list of companion quests for DAI and DA2, you'll notice a HUGE difference. If the quests in DAI were a bit more meaty, it would have been fine. All of them felt like one conversation to start, one fight that wasn't really unique, one conversation to close....and that was it. That was the big character development for the entire game. They do talk to you at other times, but the "big" thing about them happens in that very brief mission (that you're easily overleveled for as well...).
Well, there is double the amount of playable companions. We didn't need to have all these representations. I hope they go back to the two-bi and two straight system. I'd rather have quality,over quantity.
and are all obviously talented, as there previous work shows.
No doubt, they are talented..but they were held back. I remember in one of the solas romance scenes, I got the impression, that the british female showed some 'acting' and then corrected herself back to neutral.
#112
Posté 17 avril 2015 - 02:08
I definitely miss the close-knit family my Hawke and companions became in DAII, having so much time passing and so much character development/interaction made up for the repetition of environments and 'smallness' of the physical game world. I definitely agree that that sense of closeness and familiarity with your companions couldn't be achieved in DAI because of the new size/conditions/situations of the game, but this just makes me feel like maybe DAI is just too big. I quickly found myself over-levelled for areas and found many of the small quests un-engaging and didn't feel the same worry over my choices like in the previous games. The Exalted Plains, for example, just made me mad as it was annoying to navigate, I didn't care about the people I was helping, and the randomly spawning, repetitive enemies were endlessly irritating.
In DAII, I also felt like I knew my Hawke and how they would react in most situations, but in DAI there are just too many uncertainties and little choices that I don't quite know how to play my characters. There's too much filler in between the main story quests, and while the filler is optional, it feels like a waste to put so much effort into creating so many different areas and events but ultimately not have the majority of them feel meaningful. It's also disappointing that the sheer number of quests meant that your companions don't really have a chance to have an opinion on anything but the main storyline. I miss all of the little cut scenes and dialogue of DAII that made me put thought into who I brought where.
I also enjoyed the combat in DAII the most out of all three games, it was fun, flashy and fast, and being able to set up tactics made it feel like your companions were acting logically and fighting strategically most of the time, instead of just being annoying AI that you had to babysit like I often feel in DAI. Having no option to tell mages/archers to automatically run away from melee attackers (and to stop just shooting at people in the distance while they're getting hacked at themselves) feels like a massive step backwards. I also really enjoyed setting up conditions and watching them play out, it was immensely satisfying when it worked in your favour. The 'tactical mode' of DAI is pretty much useless, made worse by the fact that it's the only mode where you can use the 'right click - go to' method of movement.
- Teddie Sage, Terodil, Lord Bolton et 4 autres aiment ceci
#113
Posté 17 avril 2015 - 02:33
BUT, after playing DAI, for all DA2:s major Faults, DA2 feels like dragon age, It has the spirit and flare. DAI is a better game than Da2 in my opinion but it doesn't have the flare of Dragon age about it, so even if I don't like Da2 that much I would prefer to play it rather DAI
- Teddie Sage, Darkly Tranquil et TheOgre aiment ceci
#114
Posté 17 avril 2015 - 07:00
Man did I miss the good ol' AI system from DAO and DA2.
- TheOgre aime ceci
#115
Posté 17 avril 2015 - 07:57
In my opinion DA2 is one of the worst games I have played, I found the story was thin and I loathed the combat and the respawn of enemies.
BUT, after playing DAI, for all DA2:s major Faults, DA2 feels like dragon age, It has the spirit and flare. DAI is a better game than Da2 in my opinion but it doesn't have the flare of Dragon age about it, so even if I don't like Da2 that much I would prefer to play it rather DAI
Hey, I understand. Back when I first played it I had gone in with the understanding that they rushed this game. With one year however, the AI and the companions were rather impressive if you ask, as well as the balance between specializations and group compositions. DAI somehow has had more time and more resources yet felt so poorly designed for combat ai and team work. Most of the time I had to have two characters carry the the fight especially on dragons..
- MOZ aime ceci
#116
Posté 17 avril 2015 - 09:10
DAI does not
#118
Posté 17 avril 2015 - 11:26
Hawke >>>>>>>>>>> Inquisitor
I would have rather sacrificed my Inquisitor in the fade and played the remainder of the game as Hawke. Now THAT would have been an awesome twist!
Leaving Hawk to (hopefully) die in the fade was one of the best feeling moments I have had in a game in a long time.
#119
Posté 18 avril 2015 - 11:24
I'll never understand why people hate Hawke so much. ![]()
Actually, I do, but still some people are overreacting.
- TheOgre aime ceci
#120
Posté 18 avril 2015 - 04:16
I like hawke more then the inquisitor.I'll never understand why people hate Hawke so much.
Actually, I do, but still some people are overreacting.
- Teddie Sage aime ceci
#121
Posté 18 avril 2015 - 05:41
I like hawke more then the inquisitor.
Caution: Hyperbole. May cause burns, motion sickness, and water allergy.
I like the stone the kids next door painted with bright colours more than the inquisitor.
I agree though, Hawke was miles better than what we have (or rather, what we don't have... personality!) now. I hope BW gets it back on track for future games, though what I read about "ME4" did not inspire hope. They still seem to be running after the open world fad more than anything else.
#122
Posté 18 avril 2015 - 07:58
Caution: Hyperbole. May cause burns, motion sickness, and water allergy.
I like the stone the kids next door painted with bright colours more than the inquisitor.
I agree though, Hawke was miles better than what we have (or rather, what we don't have... personality!) now. I hope BW gets it back on track for future games, though what I read about "ME4" did not inspire hope. They still seem to be running after the open world fad more than anything else.
I believe DA and ME will be the death of BioWare. They've really lost touch with what makes their games special.
- Terodil et Lord Bolton aiment ceci
#123
Posté 18 avril 2015 - 08:05
I believe DA and ME will be the death of BioWare. They've really lost touch with what makes their games special.
Not the franchises specifically but continuing with open world games will kill their fanbase. They don't have what it takes to deliver what it is the fans want from these games in an open world format.
- Terodil aime ceci
#124
Posté 18 avril 2015 - 08:47
I'm late to this thread but I recall teddy you and I having a brief exchange awhile ago over da2 combat versus dai combat. I'm glad to see you gave it a second chance.
I felt and continue to feel that da2 had the most balanced and difficult nightmare mode setting with decent ai.. Not quite as advanced in scripts as say the DAO setting but the AI felt more responsive and safe than say dai ai.
Agreed. I find a.i. in DA2 to be very responsive. I like how ranged characters run and change their positions when melee attackers come try to surround them. The combat in DA2 is the most entertaining, imo.
I also agree that the end of this game felt rather lack luster with the villains ending. I actually felt some pity for Knight Commander (right rank?) Meridith. She has always held mages in I'll regard. But the red lyrium and it's effects are obvious. It made me wonder if she would have been so barbaric to the mages if the red lyrium hadn't been in her presence. She made a far better villain than say corypheous or his cronies. I felt sorry not only for her but also for Orsino who felt so desperate to resort to such reckless power that he became a mindless monster.
She has been already executing mages before the Deep Road expedition.
#125
Posté 18 avril 2015 - 09:11
I guess one thing DA2 did well was the menus, really easy to navigate compared to Origins. It's sad when the only positive I can find for a game is its menu system.





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