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[SPOILERS!] I'm enjoying DA2 more than DA:I at the moment.


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#151
Vegeta 77

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I enjoy DA2 much more than DAI first of Hawke is much more fun to play then boring quis and the combat is more fast and fun for me. mota,legacy,exiled prince are good dlcs that add more enjoyment to the game.

 

It was nice to not have to play save the world story again the games has its flaws but its not as bad as some people make it out to be.

 

For the time bioware had they did a good job there are much worse games like colonial marines or duke nukem forever.


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#152
Rolhir

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DAI was in development for long years and main story is outrageously short and boring. Boring because we are yet again special snow flake and our quest is to defeat big ancient evil before it will destroy the world. Another reason why I loved DA2 so much. Story was so much more personal to us. It was finally about US, not about some dude that wants to become a god.

It's not significantly shorter than DAII. It's just compressed into missions that are very involved and then drops to nothing while you gain power to do the next one. DAII had the prologue, deep roads, Qunari invasion, and mages vs templars. That's it as far as lengthy main plot. DAII had lots of good side stuff though, while DAI does not.

Why does making it the "same" make it boring? People replay games a ton of times, so what's the difference if this game has a "chosen one?" DAO is about you being a pretty pretty snowflake defeating a big ancient evil (one without motivation or character, mind you) and yet people love the story. Nearly every video game makes the protagonist the chosen one or else, why would you be playing them specifically?

I agree that the DAII story was much more personal, and I too loved it. That being said, the story wasn't about Hawke as much as it was about Hawke's friends and family. They drove the entire plot while Hawke was caught in the midst of everything. That doesn't make it bad, but it certainly wasn't driven by Hawke at all.


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#153
Ashii6

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It's not significantly shorter than DAII. It's just compressed into missions that are very involved and then drops to nothing while you gain power to do the next one. DAII had the prologue, deep roads, Qunari invasion, and mages vs templars. That's it as far as lengthy main plot. DAII had lots of good side stuff though, while DAI does not.

Why does making it the "same" make it boring? People replay games a ton of times, so what's the difference if this game has a "chosen one?" DAO is about you being a pretty pretty snowflake defeating a big ancient evil (one without motivation or character, mind you) and yet people love the story. Nearly every video game makes the protagonist the chosen one or else, why would you be playing them specifically?

I agree that the DAII story was much more personal, and I too loved it. That being said, the story wasn't about Hawke as much as it was about Hawke's friends and family. They drove the entire plot while Hawke was caught in the midst of everything. That doesn't make it bad, but it certainly wasn't driven by Hawke at all.

DA2's main plot wasn't so long either, I agree, but at least game had some decent side quests. There were fetch quests, too, sure, but Blackpowder Promise, Enemies Among Us, Shepherding Wolves and so on, those were good quests with nice cutscenes. I don't remember DAI's quests having the actual cutscenes at all. Cutscenes were only for main quests I guess... sigh.

And don't get me wrong, plot was boring for me. I didn't say it was automatically boring for you or someone else as well. The idea about Cory and his godhood was interesting, but that's it. BioWare just told us he wants to become a god and we didn't have more encounters with him.
In DA2 we could talk to the Arishok more than once and I liked that. In Inquisition we have one damn conversation with Cory when he attacks Haven. For a main baddie he had so little screentime, which is actually ridiculous.

Like I said, I prefer more personal history about the character I play. I loved it, because it was something fresh and new. I don't think Origins' plot was great either, but it was certainly more interesting than DAI's story.
BioWare focused too much on exploration this time. And from what I'm hearing, the new Mass Effect will be exactly the same. Focused on exploration, not story.


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#154
Shard of Truth

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Having completed another DA2 walkthrough last month I also think this game is better than Inquisition in a lot of ways, or at least more entertaining. Don't get me wrong, I still think DA2 has some major design flaws. Knowing the somewhat stupid ending (wtf Orsino) and expecting the enviroment recycling I found the most annoying thing to be that almost every dialogue with an opponent ended in bloodshed. There is an absurd amount of inevitable violence in DA2, something that was at least partially fixed (again) in Inquisition.

 

Still, nothing felt like a chore, there was no wartable, there were only a few fetch quests and all side quests where connected to the theme of the main story somehow.

The story DLCs were even better than the main game in my opinion, so good in fact that I'm still sad we didn't get the Exalted March expansion.


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#155
Teddie Sage

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"Please, tell everybody that I died at Chateau Haine!"
"Relax messere, it's only a bee sting."

:wub:


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#156
Ashii6

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"Please, tell everybody that I died at Chateau Haine!"
"Relax messere, it's only a bee sting."

:wub:

Oh, Hawke. Just... Hawke. Sigh. I miss her so much.


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#157
Teddie Sage

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Gotta admit that whoever wrote their lines nailed it. Sarcastic Hawke made the game so much better in a lot of ways.



#158
ZuuL

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Sorry no. DA2 was a horridly written in all areas, locations were boring and overused and etc. I will probably never play it again.

#159
CDR Aedan Cousland

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Sorry no. DA2 was a horridly written in all areas, locations were boring and overused and etc. I will probably never play it again.

 

Well, that's, like, your opinion, man.


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#160
Herminator09

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Reading this convinced me to go and retry DA2. Still not seeing the love, it's just so bad.



#161
TaHol

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Pls Bioware, hire back whoever wrote this and make a DA4Hawke, and I will just pretend Inquisitor never happened and throw you more money:

 

 

(Hawke I'm sorry if I ever got frustrated by you or underestimated your value, you are the Best Ever :wub: )



#162
Herminator09

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Pls Bioware, hire back whoever wrote this and make a DA4Hawke, and I will just pretend Inquisitor never happened and throw you more money:

 

 

(Hawke I'm sorry if I ever got frustrated by you or underestimated your value, you are the Best Ever :wub: )

Yes, terrible writing is exactly what we need to turn things around...



#163
Leones Maneres

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Wow. Could not agree less with the OP.  I've played a lot of BW games starting with Neverwinter Nights over 13 years ago.  

 

DA:2 was - IMO - the absolute nadir of all recent BW games - that includes the Starchild / RGB choice ending fiasco of ME3.  You had NO variability in DA:2.  The story was so linear you could not step out of the lane, at any point, to go exploring.  And the finale was the finale - did not matter what you did, which side you picked, who you supported or were opposed to - all of the main elements at the end WERE THE SAME.  Play it once - never, ever need to play it again, because every single variation of the One Race / One Backstory hero came out to just One Ending. Zero flexibility.

 

DA:I is so much more focused on open world exploration, and giving the gamer the choice to do or not do side quests and more races than ever to choose for your player character..  And the companion characters are at least as well defined as DA:2.  And you have more unique plot choices that actually impact the ending in a meaningful way - and may even affect how future DLC or follow on games will go.

 

For me, DA:I is a sign that BW is finally getting it's act back together after a rough patch that started with the buyout by EA.  I'm looking forward to the next ME game with more anticipation because of the turnaround represented by DA:I.



#164
TheOgre

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Wow. Could not agree less with the OP.  I've played a lot of BW games starting with Neverwinter Nights over 13 years ago.  

 

DA:2 was - IMO - the absolute nadir of all recent BW games - that includes the Starchild / RGB choice ending fiasco of ME3.  You had NO variability in DA:2.  The story was so linear you could not step out of the lane, at any point, to go exploring.  And the finale was the finale - did not matter what you did, which side you picked, who you supported or were opposed to - all of the main elements at the end WERE THE SAME.  Play it once - never, ever need to play it again, because every single variation of the One Race / One Backstory hero came out to just One Ending. Zero flexibility.

 

DA:I is so much more focused on open world exploration, and giving the gamer the choice to do or not do side quests and more races than ever to choose for your player character..  And the companion characters are at least as well defined as DA:2.  And you have more unique plot choices that actually impact the ending in a meaningful way - and may even affect how future DLC or follow on games will go.

 

For me, DA:I is a sign that BW is finally getting it's act back together after a rough patch that started with the buyout by EA.  I'm looking forward to the next ME game with more anticipation because of the turnaround represented by DA:I.

 

could not disagree more with your post.


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#165
Rawgrim

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26:45 into this interview. And for a few ongoing minutes. Pretty much sums up what is wrong with rpgs these days.

 

DA2 and DA:I both fall under that bit. DA:I, maybe, even more so.


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#166
TheOgre

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that's a fair criticism I feel Rawgrim of DA2 in particular, but I believe it affects DAI more. Removal of stat prereqs for bigger badder weapons.. ect.. Let's not also forget the part where weapons are essentially your class >.>


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#167
Rawgrim

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that's a fair criticism I feel Rawgrim of DA2 in particular, but I believe it affects DAI more. Removal of stat prereqs for bigger badder weapons.. ect.. Let's not also forget the part where weapons are essentially your class >.>

 

True that. But DA2 has the same weapon limitations as DA:I has, really. You are down to 5 choices in both games. Bow guy, big weapon guy, magic guy, ninja guy, and sword and shield guy.

 

I think someone high up figured roleplaying = what your role is during combat. And that's it.


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#168
Teddie Sage

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To be honest, I think I'd go nuts without the quest markers and quest logs.  :wacko:


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#169
Rawgrim

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To be honest, I think I'd go nuts without the quest markers and quest logs.  :wacko:

 

You know what would be nice? A simple toggle for the quest markers.


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#170
Teddie Sage

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I think Skyrim had those.



#171
Hexoduen

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26:45 into this interview. And for a few ongoing minutes. Pretty much sums up what is wrong with rpgs these days.

 

DA2 and DA:I both fall under that bit. DA:I, maybe, even more so.

 

Thanks for the vid link Rawgrim :)

 

Regarding the ever increasing hand-holding in modern games (in order to bring in as many people as possible):

"... the result is gameplay is basically braindead " - Richard Garriott.

 

I could not agree more.


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#172
Rawgrim

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Thanks for the vid link Rawgrim :)

 

Regarding the ever increasing hand-holding in modern games (in order to bring in as many people as possible):

"... the result is gameplay is basically braindead " - Richard Garriott.

 

I could not agree more.

 

It is braindead. You are getting spoonfed everything at all times. EA has even removed manuals for their games now. Because they are so dumbed down they aren't needed.


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#173
mkhare

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The combat in DAI is too flashy and nonsensical for my personal liking. The spell effects and special abilities remind me of World of Warcraft (and I hate that game). I much preferred the morr realistic combat animations and abilities from DAO. That said, I love the mage staff casting changes introduced in DA2

Just my opinion. The biggest flaw at the moment is combat followed by the vast emptiness of filler quests

 

YES. My first Inquisitor was a dual-wielding rogue and trying to position myself strategically to backstab/flank an enemy was almost impossible with all of the incredibly flashy spell effects obscuring the battlefield. DAII was the first time I really enjoyed playing a dual-wielding character as the combat was so fun and your character felt so agile, but in DAI my rogue just feels a bit clumsy.


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#174
Ashii6

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YES. My first Inquisitor was a dual-wielding rogue and trying to position myself strategically to backstab/flank an enemy was almost impossible with all of the incredibly flashy spell effects obscuring the battlefield. DAII was the first time I really enjoyed playing a dual-wielding character as the combat was so fun and your character felt so agile, but in DAI my rogue just feels a bit clumsy.

Exactly, exactly. I played as DW rogue in Origins and DA2. I totally loved that class in second game, but in Inquisition... sigh, I felt so disappointed. I even change my class to mage, because it felt more entertaining than rogue in Inquisition.
And the part about flashy spells? The sad truth. Why does everything have to make boom and be shiny? Even a single arrow from an archer can't be just an arrow. It has to glow!



#175
Rawgrim

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Sorry no. DA2 was a horridly written in all areas, locations were boring and overused and etc. I will probably never play it again.

 

Here is a fun fact for you. Darktown. The only place in Kirkwall where the day\night cycle doesn't work. If you look out the windows when you are there at night, its daylight. Kind of ironic, given the name. Darktown - the place the darkness never touches.