Wow. Could not agree less with the OP. I've played a lot of BW games starting with Neverwinter Nights over 13 years ago.
DA:2 was - IMO - the absolute nadir of all recent BW games - that includes the Starchild / RGB choice ending fiasco of ME3. You had NO variability in DA:2. The story was so linear you could not step out of the lane, at any point, to go exploring. And the finale was the finale - did not matter what you did, which side you picked, who you supported or were opposed to - all of the main elements at the end WERE THE SAME. Play it once - never, ever need to play it again, because every single variation of the One Race / One Backstory hero came out to just One Ending. Zero flexibility.
DA:I is so much more focused on open world exploration, and giving the gamer the choice to do or not do side quests and more races than ever to choose for your player character.. And the companion characters are at least as well defined as DA:2. And you have more unique plot choices that actually impact the ending in a meaningful way - and may even affect how future DLC or follow on games will go.
For me, DA:I is a sign that BW is finally getting it's act back together after a rough patch that started with the buyout by EA. I'm looking forward to the next ME game with more anticipation because of the turnaround represented by DA:I.