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Anyone willing to offer Nightmare run suggestions?


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#1
Fearsome1

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I will usually score all of the regular achievements, other than the Hard & Nightmare ones. I generally prefer to avoid boosting my high blood pressure, however I am currently attempting the latter and wondered what tips, hints, suggestions any willing regulars might have for best party composition, and their attribute-skill settings?

 

Pretty please, with sugar on top?

 

My current Inquisitor is a sword & shield warrior. At the moment I've got to flip a quarter for either In Hushed Whispers or Champions of the Just.



#2
Taki17

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Larger post incoming in a few minutes, containing my experiences and suggestions for a sword and shield tank and recommended party compostion. I hope I can be of help.

 

p.s.: I used this on nightmare difficulty.



#3
Taki17

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Assuming that your inquistor is the main tank in the party, I'd suggest the following:

Keep your equipment updated - craft new weapons and armor whenever its necesarry, and choose the trinkets and upgrades that increase health, constitution, defense or armor.

In combat, the things you need to focus on are getting enemy attention and keeping yourself alive by continously building your guard meter. A good tank build is based on defensive skills and taunting, so the main ability trees you need to focus on are Weapon & Shield and Vanguard.

From Weapon & Shield, Shieldwall is great because it builds guard and reduces the damage whenever this ability is active and you are hit. Passives are always useful, go for them. From the offensive abilites, Payback Strike is great and Shield Bash can be useful, but they are somewhat optional in terms of use, but you'll need them to unlock some passives.

From Vanguard you'll need War Cry as it taunts enemies and builds guard in the process. The other useful ability is Unbowed, as it also builds guard and it's most effective when you're surrounded by enemies. Again, go for passives, there're some great abilites like It'll cost you, which return a portion of inflicted damage to your enemies.

For a specialization, I'd recommend Champion (if you are a hardcore tank) but Templar is also a viable alternative, if you'd like to take a different approach and deal some damage too.

Let's don't forget about focus abilites, buy the perks which allow you to use high-tier focus skills, as they can really help you out when things are not going your way in combat or if you are looking for easily defeating your opponents.

For a party, I go with the "holy trinity + 1" squad, as it contains a warrior tank, a support mage and a dps rogue and one other characther of my liking, usually a rogue with a different weapon or a two-handed warrior. My most used party consists of Blackwall as two-handed warrior, Solas as the support mage and Sera as the archer dps rogue.

A two-handed Blackwall with his Champion specialization is capable of dealing tremendous ammounts of damage while ensuring his own survival, and is also capable of some off-tanking when I need to take the heat off my main tank or the enemies outnumber us greatly. He's gonna need Unbowed from Vanguard (and ofc. the passives) and a lots of passives from Champion. From the Two-Handed tree, get Block and Slash, Mighty Blow, Pommel Strike and optionally whirldwind (passives and upgrades are again, self explanatory). The Battlemaster tree contains some useful abilites too, grab Grappling chain because its fun and either or both of the Horns, but they're somewhat optional. This build also can be used for Iron Bull if you prefer him over Blackwall, with a small tweaks here and there, mostly specialization-wise.

As for Solas, his main strenght is in the Spirit (for buffing the party) and Rift Mage (for debuffing the enemy) trees. From Spirit, Barrier is a must and it should be used frequently, the two passives that come from it are also great, and I'd also suggest grabbing Dispel too, as it can remove hostile magic from your party, beneficial megic from enemies, dispel the barrier on enemies and kill demons before they're fully materialized from rifts, making your life easier. Rift Mage is great in weakening enemies, take everything from this tree. I'd also suggest some elemental abilites for dealing additional damage, mainly from the Winter tree, Winter's Grasp, Winter Stillness and optionally, Fade Step are recommended.

Sera is the ranged dps characther on the team, give her the best bow you can find take every ability from the Archery tree. Then focus on her specialization, Tempest and take everyting from there too, except the upgrade from Flask of Frost, as it taunts enemies and we don't wan't any attention on our rogue, as she's quite squishy. Thousand Cuts, the focus ability from this tree is marvelous and works wonders. And keep using the flasks.

Lastly, set your party tactics, so teammates would use defensive abilites automatically and frequently and disable the auto-use of those which require more attention, like AOE spells and abilites, which are most effective when a certain condition is met on an enemy (for example, they are stunned). Look out and try to go for combos, they can really increase your damage output. And don't forget to postion your party and check on them frequently, as they tend to move away to locations which are less advantagous for them in terms of survival. Make use of choke points and elevations (archers get a bonus when firing from elevated postiions) and let your warriors do the frontline work, keep your supporting party members back.

That's all I can think of now, I hope it helped.


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#4
Dieb

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My recipe - bring a tank & whoever you like the best.

 

Let the tank run into combat first & draw aggro for a few seconds. Then order everyone to attack the rangers first, mages second, warriors last. Always have your entire party attack a single target, and pay attention so your tank doesn't lose aggro.

 

I have completed the entire game without changing the above approach, and I'm usually not the guy who's incredibly good at games. So don't let yourself be intimidated by the difficulty description and just try it!

 

My party is

  • Kelevra Canon Trevelyan Archer/Artificer/Sabotage Rogue
     
  • Cassandra Templar/Vanguard/Battlemaster 2H Warrior
     
  • Blackwall Champion/Vanguard Sword & Board Warrior
     
  • Sera Archer / Tempest / Subterfuge Rogue
     

P.S.: If this recipe sounds exactly like the approach in any other classic RPG ever, that's because it is. You gotta respect them classics.


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#5
PapaCharlie9

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Overall, I think siding with the mages is easier in terms of survivability for both the "away" quest and the Haven raid. Tier 2 gear is recommended. It's also advisable to spend perk points on extra healing and tempered flasks and carry regeneration potions and grenades, bees or flame, preferrably upgraded, before attempting.

 

Get past those two and the rest is easy, though you'll have to spend some time farming Tier 3 schematics and materials. After getting your specialization at Skyhold, go directly to the Hissing Wastes and/or Emprise du Lion for farming. You don't have to clear those areas, just enough to get to the Canyon Market in the Wastes or Velaska's Watch/clue to Sulevin's Blade in Emprise. Once you are geared up, Nightmare won't raise your blood pressure.

 

Some good recent threads on Nightmare and on SnS:

 

http://forum.bioware...mare-as-a-mage/

 

http://forum.bioware...re-suggestions/

 

http://forum.bioware...re-playthrough/

 

http://forum.bioware...extremely-good/


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#6
Fearsome1

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Thanks for these fine suggestions. Like I said, running through Nightmare is new to me, so all of this helps orient my mindset.



#7
Forsythia77

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If it makes you feel better I started four games on nightmare before I finally got one to stick  - I never played any of the other DA games on nightmare either.  With the first attempt I took the wrong team and skills into Redcliff and dialed that back down to hard (I did finish that game).  Started two more - one as a warrior another as a rogue but didn't really feel much for either of the characters.  I think if I would have made the Rogue a human I would have kept her but there was just something so off about the Dwarf in the way she ran or something that I quit.  I eventually tried with a mage again and followed a lot of the advice here on the forums. 

 

I'm not one of those people who is hardcore into maximizing dps and spec'ing characters just so, but I did put more thought into my team and their abilities rather than just phoning it in.  I was a mage and took a fair amount from the frost tree with  immolate and a lot of the passives and barrier and revive from spirit.  Dorian was fire with winter's grasp and passives and barrier from spirit.  Cass was my tank and I took all the guard inducing things and unbowed from the Vanguard tree, and Sera was my rogue.  Made sure she had evade and evasion and easy to miss.  That party seemed to work for me and was my main party through the entire game.  I made sure I was at level 11 for the battle at Haven. You might get murderized if you try to go into the main missions at the lower end of the suggested range - I did. Do make sure you are in tier 2 armor for your entire party by the battle at Haven.  Save up your gold and buy them in Val Royeaux.

 

I also agree the game gets really easy and you will outlevel things quickly post Haven. You might occasionally run into a mob that beats you but they are all avoidable battles. You can just go back later if you are underleveled. Also make sure to farm your Tier 3 metals, and leathers. Finding Tier 3 cloth is a little more up to chance though. 



#8
Fearsome1

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I also agree the game gets really easy and you will outlevel things quickly post Haven. You might occasionally run into a mob that beats you but they are all avoidable battles. You can just go back later if you are underleveled. Also make sure to farm your Tier 3 metals, and leathers. Finding Tier 3 cloth is a little more up to chance though. 

 

I took the advice offered here to heart and went with Taki17's party suggestion of Blackwall/Solas/Sera. I did well right up to the battle with Alexius, and got my arse handed to me over and again a few times before throwing in the towel. I had opted to leave Blackwall behind when traveling to Redcliffe, with Dorian in his space. Big mistake!  I rolled back to an earlier save and returned with Dorian/Blackwall/Sera and managed to get past the magister - - all without changing from Nightmare.

 

Now, I've got another problem. Haven is under fire, and the enemies at the final ballista are pounding us into the ground? Inquisitor/Blackwall/Solas/Sera tried and failed several times, so I rolled back yet again and attempted Inquisitor/Blackwall/Cassandra/Solas; thus far to no avail.

 

Hopefully, I will make something work there in order to advance to Skyhold, but I'm not lowering the setting. I will either get past this hump or Haven is where this Inquisitors adventures will end.



#9
capn233

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I took the advice offered here to heart and went with Taki17's party suggestion of Blackwall/Solas/Sera. I did well right up to the battle with Alexius, and got my arse handed to me over and again a few times before throwing in the towel. I had opted to leave Blackwall behind when traveling to Redcliffe, with Dorian in his space. Big mistake!  I rolled back to an earlier save and returned with Dorian/Blackwall/Sera and managed to get past the magister - - all without changing from Nightmare.

 

Now, I've got another problem. Haven is under fire, and the enemies at the final ballista are pounding us into the ground? Inquisitor/Blackwall/Solas/Sera tried and failed several times, so I rolled back yet again and attempted Inquisitor/Blackwall/Cassandra/Solas; thus far to no avail.

 

Hopefully, I will make something work there in order to advance to Skyhold, but I'm not lowering the setting. I will either get past this hump or Haven is where this Inquisitors adventures will end.

 

Alexius:  There are two things that make this fight a little easier.  You can stand in some time warps to to increase character DPS, probably best for ranged characters (archers / mages).  The other thing that helps a lot is jar of bees (which is practically the best consumable in the game).  If you can keep bees up on Alexius, when he goes back behind his bubble he should still take damage.  In any case, the last time I did this mission I was a dagger rogue, and I took Sera, Solas and Dorian.

 

For Haven, I always have Cassandra with me (usually with Sera/Varric and Solas).  For the last trebuchet I just focus on aiming it with the inquisitor, and Cass usually does a good enough job holding aggro that most enemies ignore me.  I don't think you actually have to kill all the units in the last wave.

 

You should stick with it, since you are at what is relatively the most difficult part of the game.  After specialization and leveling up things should get a lot smoother.


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#10
Forsythia77

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For the trebuchet battle - have your mage set barrier to preferred so Solas/Dorian/Vivienne will cast barrier on you.  Have Cass or Blackwall tank and draw the aggression.  Don't bother with Iron Bull for this fight as he is not the warrior you want to have with you since he is so fragile first off.   Make sure Sera/Varric has Jar of bees to instill mass panic of the templars.  Your job is to crank the hell out of the trebuchet.  Do not stop until someone hits you.  Take out that person, heal if needed, and put yourself back on the trebuchet.  If you need to go into tac cam to micromanage a party member to heal, cast a spell or something, take advantage of it.  But keep cranking the trebuchet.  On my nightmare run, I kept Caitlyn on the trebuchet and only took myself off of it because I had to (I usually cast winter's grasp to slow ppl down or immolate to cause panic) and did not even need to beat Knight Capitan Denam or whatever his name was.  Once you crank it to the end, it will immediately switch to the cut scene where Cory and his dragon come flying in. 

 

I actually think Dorian is a better mage for the battle at Haven since he specs into fire if left to his own devices.  I usually spec Solas into electricity and a lot of those templar freaks are electricity resistant.


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#11
Fearsome1

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You should stick with it, since you are at what is relatively the most difficult part of the game.  After specialization and leveling up things should get a lot smoother.

 

 

I actually think Dorian is a better mage for the battle at Haven since he specs into fire if left to his own devices.  I usually spec Solas into electricity and a lot of those templar freaks are electricity resistant.

 

Thanks to you both; those are encouraging suggestions and I'm gonna give these tips a shot this afternoon (after work). Wish me luck!



#12
PapaCharlie9

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Jar of bees is effective in both boss battles. I had the tempered flasks perk and bees on all four characters. You can keep bees or flame grenades and other AoE/CC spells, like Static Cage, over the aiming wheel for all three waves if you want. I also used Tactical to position three characters away from the wheel, to intercept aggro.

 

More tips here:

 

http://forum.bioware...mare-as-a-mage/



#13
Fearsome1

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Well, in the interests of full disclosure, nothing I tried yesterday prevented my party from getting creamed repeatedly at the final ballista. I crafted the best armor and weapons that I could at my level [10 currently]; plus I tried changing out different party members. No dice!

 

I went back to a save before sealing the breach and am going to do more quests and farm some better material before giving it another go.



#14
capn233

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Well, in the interests of full disclosure, nothing I tried yesterday prevented my party from getting creamed repeatedly at the final ballista. I crafted the best armor and weapons that I could at my level [10 currently]; plus I tried changing out different party members. No dice!

 

I went back to a save before sealing the breach and am going to do more quests and farm some better material before giving it another go.

 

What inquisition perks do you have?  As above, getting "more healing potions" as soon as you can helps a lot with the early game, and this mission.  There are a fair number of supply crates lying around to restock them, and so those extra 4 end up multiplying through the Haven battle.  The trick with perks at this stage of the game is getting practically every single agent you can, and applying them to the right slot in some cases.

 

Maybe it would be helpful to post the actual builds for your squad and their loadouts.  I also think just concentrating on a single squad might make the early game a bit easier, at least inventory management wise, since you only have to outfit yourself and 3 others.  I don't think there should be much difference between Blackwall and Cassandra at this point depending on builds since neither has specialization.

 

I have not played this battle as the team's tank, always as a "dps" character (even if DPS might be a little low this early).  Make sure Cassie or Blackwall have good aggro and guard generating abilities like Warcry and passives from the Vanguard tree.  Upgraded Charging Bull is also excellent for player characters, and is ok for AI now.

 

Sera is slightly better than Varric as an archer at this stage of the game.  But the key is a good bow.  Basically the best easily obtainable one you can get at this stage of the game is the Astrarium reward at Storm Coast.  So since you decided to level anyway, head over there and try to do the puzzles and unlock the reward (it is Bane of Red Crossing).  Fair warning though, one of the Astrariums is on a peninsula with a bunch of dragonlings so you need to take that part slow because aggroing them all at the same time is not too fun.  Rogue with Stealth can actually get it without fighting at all IIRC.

 

The mage you have probably should just have Barrier, Winter's Grasp, maybe Frost Step and some passives.  Getting Clean Burn from the Fire tree is also good.  Set Barrier and Frost Step to preferred, leave Winter's Grasp enabled and turn anything else off.  The last time through, Solas also had Firewall which was decent.  You might want to manage it yourself around the trebuchet's.  Revival is a possibility, but it is fairly mana heavy to use and has a long cooldown.  Always better to prevent the team from going down in the first place, but this might be an option for the Haven fight.

 

You should also make sure your healing potions have at least the first upgrade, which shouldn't be too hard to get before the Haven battle.  It is possible to get the second, but not really needed and is time consuming.  Otherwise, upgrade Regen potions as much as possible.  Equip Regen on the tanks and Bees on the mages / DPS characters, or regen + bees on all characters and regen+ antivan fire on your character if you have tempered glass flasks perk.



#15
Fearsome1

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What inquisition perks do you have?  As above, getting "more healing potions" as soon as you can helps a lot with the early game, and this mission.  There are a fair number of supply crates lying around to restock them, and so those extra 4 end up multiplying through the Haven battle.  The trick with perks at this stage of the game is getting practically every single agent you can, and applying them to the right slot in some cases.

 

Maybe it would be helpful to post the actual builds for your squad and their loadouts.  I also think just concentrating on a single squad might make the early game a bit easier, at least inventory management wise, since you only have to outfit yourself and 3 others.  I don't think there should be much difference between Blackwall and Cassandra at this point depending on builds since neither has specialization.

 

I have not played this battle as the team's tank, always as a "dps" character (even if DPS might be a little low this early).  Make sure Cassie or Blackwall have good aggro and guard generating abilities like Warcry and passives from the Vanguard tree.  Upgraded Charging Bull is also excellent for player characters, and is ok for AI now.

 

Sera is slightly better than Varric as an archer at this stage of the game.  But the key is a good bow.  Basically the best easily obtainable one you can get at this stage of the game is the Astrarium reward at Storm Coast.  So since you decided to level anyway, head over there and try to do the puzzles and unlock the reward (it is Bane of Red Crossing).  Fair warning though, one of the Astrariums is on a peninsula with a bunch of dragonlings so you need to take that part slow because aggroing them all at the same time is not too fun.  Rogue with Stealth can actually get it without fighting at all IIRC.

 

The mage you have probably should just have Barrier, Winter's Grasp, maybe Frost Step and some passives.  Getting Clean Burn from the Fire tree is also good.  Set Barrier and Frost Step to preferred, leave Winter's Grasp enabled and turn anything else off.  The last time through, Solas also had Firewall which was decent.  You might want to manage it yourself around the trebuchet's.  Revival is a possibility, but it is fairly mana heavy to use and has a long cooldown.  Always better to prevent the team from going down in the first place, but this might be an option for the Haven fight.

 

You should also make sure your healing potions have at least the first upgrade, which shouldn't be too hard to get before the Haven battle.  It is possible to get the second, but not really needed and is time consuming.  Otherwise, upgrade Regen potions as much as possible.  Equip Regen on the tanks and Bees on the mages / DPS characters, or regen + bees on all characters and regen+ antivan fire on your character if you have tempered glass flasks perk.

 

I may not have selected the best perks to ease some of my current woes, but I don't want to roll back too far in order to reorient those. I do need a better bow for Sera, that is something that I had already determined. Probably going after the one you mentioned later today. Both Blackwall & Cassandra do have Warcry and Charging Bull. I think that both Solas & Vivienne have Barrier, and the other skills you singled out, but I'm not sure about Clean Burn? I DO think that I should go back and turn some skills off; because that I haven't tried. Giving that a go today as well!

 

If you're still reading this one, what stuff should I turn off and/or set to preferred on say Blackwall & Sera?



#16
Taki17

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I may not have selected the best perks to ease some of my current woes, but I don't want to roll back too far in order to reorient those. I do need a better bow for Sera, that is something that I had already determined. Probably going after the one you mentioned later today. Both Blackwall & Cassandra do have Warcry and Charging Bull. I think that both Solas & Vivienne have Barrier, and the other skills you singled out, but I'm not sure about Clean Burn? I DO think that I should go back and turn some skills off; because that I haven't tried. Giving that a go today as well!

 

If you're still reading this one, what stuff should I turn off and/or set to preferred on say Blackwall & Sera?

In my opinion, Charging Bull is ineffective when used by the AI, they tend to miss enemies, dive off cliffs or charge into something that kills them quickly. I'd go for the left side of the Vanguard tree - Warcry, Untouchable Defense, It'll cost You, Unbowed.

 

Clean burn is really useful ability that sometimes lets you cast spells without any mana cost. It's in the Inferno tree, you'll need to take two or three abilites from there, but it's worth the cost, if you ask me.

 

Is your Blackwall a two-handed or a sword&shield warrior? If he is a two-handed, then set Block & Slash to preferred as it lets him defend himself, or if he's sword&shield, do the same for Shieldwall. All defensive abilites shoud be set for preferred on higher difficulties.

 

Assuming that Sera's Archery tree is quite developed, you might set Long Shot and Full Draw to preferred. Be careful with leaping shot, as it deals good damage on multiple enemies, but it happened that my archer took a leap of faith from the top of a tower when using it.



#17
capn233

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Clean Burn is a passive from the fire tree.

 

For tanks, I just put taunting/guard abilities on preferred, like charging bull, war cry and maybe challenge at this stage.  Charging Bull should be upgraded ASAP, then WC.  I had pretty good luck with Cassandra running Charging Bull after the patch that fixed it.  If you don't take it, then getting Unbowed and Combat Roll (set Roll to Preferred) makes sense. 

 

Whether or not it is worth disabling offensive abilities from the shield tree is up to you at this stage, it just has to do with how well they are regening stamina, and how good your dps characters are at putting out damage.  Payback Strike is more of a recovery power, so you can leave it on if you have it.  The most important thing from this tree at this stage of the game is probably just Bear Mauls the Wolves passive so they don't take extra damage from flanking. Warrior's Resolve passive can help a little with stamina potentially if you have the points, but I tend to focus more on the Vanguard tree for now.  You can also pick up Grappling Chain if you have the points, it allows them to deal with annoying ranged units a little better.

 

For Sera I would probably try to get Leaping Shot, Long Shot (try to upgrade both) as well as Stealth and possibly Evade.  Set Stealth and Evade on Preferred.  I set all trap abilities to Disabled on rogues, so if you have Caltrops to get Looks Like It Hurt, turn it off.  It is somewhat worth having Full Draw for the Hushed Whispers mission if you have Bane of Red Crossing because depending on setup you can potentially one-shot the mages.  By later game on her I just respec out of full draw or disable it though because I would rather her just spam upgraded Long Shot.



#18
Tharkun

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I have Cassandra using Charging Bull+ and Warcry+ as preferred.  Since the patch changed the AI behavior for CB Cassandra really does well with this combo.  Warcry is so superior to Challenge that it isn't funny.  It has really helped my runs since I started doing that.



#19
Fearsome1

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I did not believe that I was going to pull Haven off, but after a couple of slips yesterday; I did finally manage the feat. Whew!

 

Stepping away and taking the time to go retrieve Bane of Red Crossing for Sera helped. Disabling some skills for my party also worked pretty well. I had never actually done that before?

 

My Inquisitor is a sword & shield warrior, and I was using Blackwall as a two-handed warrior, Solas and Sera. Thanks to everyone here, as I used a variety of the tips that have been offered.

 

I have moved on to Skyhold and am currently in the process of acquiring the items for the Champion specialization. I do not intend anything like a completionist or fully complete path on this playthrough. I just want to get through this game on Nightmare inorder to finally claim that achievement.

 

I would appreciate suggestions for quests that I can skip or avoid, basically what is the fast path to Doom Upon All the World? And also hints for any upcoming areas of difficulty that I need to prepare for in order to succeed?


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#20
Taki17

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The areas you'll need to visit are Crestwood, the Western Approach, Halamshiral and the Arbor Wilds. The Hissing Wastes, the Forbidden Oasis, the Emerald Graves. the Exalted Plains and Emprise du Lion are optional areas, but there's great loot (schematics and crafiting materials including) to be found in these regions, not to mention the extra experience and levels you can gain. Most of the specialization materials can also be found in these optional areas.

 

The two end bosses will be lvl 23 on nightmare, with Corypheus having around 200 k hitpoints and the dragon having more than 300 k, plus they're immune to a lot of effects and can even spot enemies in stealth. So you might want to consider having some more levels under your belt before facing them, a lvl 24-25 party with good equipment and tactics should suffice. But if you want to gain a lot of experience, you'll need to visit most of the mentioned areas in the order as their difficulty increases as enemies who you seriously outlevel (I think by 3 levels) yield no XP when defeated. You could also take on the dragons, they worth quite a lot XP too.


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#21
Forsythia77

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Now that you are at Skyhold, time to farm for tier 3 metals and loot tier 3 schematics.  Hissing Wastes is great for tier 3 schematics.  Since you are a warrior you can also get tier 3 Nevarrite and Volcanic Aurum there.  It is a slow slog though, because when you are underleveled for that area the game will only give you one Nevarrite or VA at a time.  You can also try to pick off a solo August ram for Tier 3 leather since they will not attack you  - have your mage freeze them with winter's grasp.

 

You can also go to Emprise to farm snofleur tier 3 leather for Varric/Sera/Cole's armor without running into killer mobs (you might run into bears and packs of wolves there though, so be on the look out). You can also find some Dawnstone and Everite which are nice tier 3 metals.  Getting to the Silverite there is more problematic in terms of enemies who are way over your level, which is why the HW is my preferred area to go to to farm. 

 

In terms of the main missions, try to follow the level guides in them.  I generally don't on casual or normal or even hard, but on nightmare pay attention to where you are in terms of where the main story line says you should be. 

 

In easier difficulties, an enemy who has electrical resistance for example will still take damage if you hit them with an electrical spell, but in nightmare they are basically 100% immune. So keep that in mind when crafting equipment - so do not take Solas into Crestwood to fight the dragon with an electrical staff.  :)


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#22
capn233

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Yeah even the places you have to go have a bunch of side quests and other things that aren't necessary to complete.

 

Try to get Deft Hands if you don't have it yet so you can unlock doors.  Then go to Redcliff and open the house with the chest containing the Fade Touched Obsidian (3 guard per hit).  If you only take it and one other thing, it will respawn each time you come back...

 

At the Western Approach, you can go towards the quarry / Shimmering Mine which is somewhat southeast of the starting camp and there is a masterwork warrior armor to pick up.

 

I like to try and go to Exalted Plains and head towards the Dalish camp and try to get their approval so you can get another agent, and also because you can get some decent elven robes for Solas in the Temple of Sylaise.  If you gain enough approval you can also trade with them and they have some ok schematics.  One tip is that when clearing the enemies from the burial ground, don't disturb anything before you report back.  That way you can go back later and rob the tomb and not lose approval.  Otherwise I would avoid the ramparts and most of the "main" quests for the area.

 

Hissing Wastes is a good place to go, as above.  There are some good schematics if you go to the tomb that is somewhat at the southwest of the map, IIRC.  The merchant in the canyon has a lot of good stuff, like a masterwork rogue armor, but it is pretty expensive (something like 12k credits maybe I don't remember exactly).  Fair warning though, if you are real low level, the critters are pretty annoying here, especially if you aggro several of them, and the spiders like to shoot poison halfway across the map it seems.

 

Emprise might be the best for getting tier 3 schematics if you don't mind farming them from some crates.  But enemies are 16+, and you need to clear a path through a fair number of them to get to Valeska's Watch (underground part with darkspawn).  The lowest I tried to go through here was Level 11, and it was a hassle.  Depends on how willing you are to exploit the range limitation of enemy AI, and if you want to do tricks to keep schematics respawning in the crates.

 

After this, might want to capture a keep so you can get True Grit when you have the points.  Either the Crestwood one (forget the name), or Griffon in Western Approach are a bit easier than Suledin in Emprise.  Sudedin does have a better merchant, and unlocks the "gather leather" operation at the war table though, where Leliana will just magically get you 6 great bear hides every ~12 min or whatever depending on your bonuses to time.  I wouldn't bother with Suledin until at least 16 or 17 though.

 

Emerald Graves has some creatures like great bears to get hides, and there is a chateau that gives a 10 cunning bonus if you complete the sidequest in it.


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#23
Fearsome1

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I've rambled through portions of Crestwood, Exalted Plains, and Western Approach earning the favor of the Dalish (and scoring that agent in the process) and captured Caer Bronach. I've also completed my Champion training and can now head straight to Adamant Fortress, but I want to level up a couple of times. Right now I'm sitting at 12 which is right on the recommended cusp for Here Lies the Abyss.

 

I'm thinking about tackling a couple of high dragons to boost my leveling. Does anyone have suggestions for the Ferelden Frostback or the Northern Hunter, such as preferred party, weapons, etc. for Nightmare setting?



#24
Forsythia77

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I would suggest upgrading the electrical resistance potion and the fire resistance potion as much as you can, if not all the way. for those dragons.

 

For the Northern Hunter, make sure your mage has dispell spec'ed and take Cass along provided you have gotten her Templar specialty to have spell purge activated.  If not, level her up and spec it asap  (also great for spawning demons at rifts!  Suck it despair demons!)  Since the NH puts that ring of electricity around you that does a lot of damage, it is good to have your mages dispell it and Cass spell purge it so you don't take any more electrical damage than you need to.  If you have any electrical resistance belts, equip those.  I think you might be able to buy those at a merchant if you don't have any in storage. 

 

Weapon wise, just make sure that no one has a fire or electricity rune on their stuff - I was going to take Varric but at the time he had an electricity rune on Bianca and I didn't want to recraft it because it was the best rune I had at the time.  You might also put a spirit rune on your mage's staff if you have one.  You can also equip damage vs the living or dragons on your parties weapons if you want.  I had specialized as a KE in my nightmare run, and my team all died on me for the Northern Hunter.  Cass, Sera, Dorian, they all fell out.  So it was just me and my barrier wailing away on her with spirit blade. Not my ideal way to beat a dragon, but I took her on at level 13.. probably should have leveled up to 14 or 15. LOL.  She was one of two dragons I had to essentially solo.  The other?  The Highland Ravager.  Soloing a dragon that calls in babies in the worst!


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#25
capn233

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Ferelden Frostback is probably tougher than Northern Hunter, because it has help from little units.

 

Northern Hunter will target all party members with a little AOE electricity attack that is annoying, so it is nice if you have Dispel or Spell Purge on a couple characters to get rid of it.

 

Since you are SnS Warrior w/ Champion, I would probably just go ranged with the other three.  So either two mages, each with barrier and cold or fire damage (NH resists electric damage), and an archer, or two archers and a single barrier bot mage.  Unless you have Bianca upgraded and have filled out most of Varic's artificer tree and grabbed the focus ability, I would probably take the two mages and Sera.

 

Mainly just keep the ranged units at range and then have your pc tank try and keep aggro.  Go to tac cam to have them hold position away and to the side.  Then when it does a wing flap thing, use tac cam to order them to move close in so they don't take "wind" damage.  Move them back out after it stops.

 

I don't remember if NH actually has a fly around and bomb you attack, but for nearly all of them that do, you can cancel hold orders and just try to run in a large circle and they usually miss.


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