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On how blood magic could have been implemented in Inquisition


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#1
Xilizhra

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Dorian is the blood mage companion, for obvious reasons.

 

Blood Magic is a passive ability that means that spells use a certain percentage of your health once your mana is depleted (it's a percentage rather than a flat rate, because there's option to put more points in Constitution). Other spells in the blood magic tree will take off a bit of health to cast.

 

The spells available would be Hemorrhage, Blood Slave, and some variant of Grave Robber (something to drain health, at any rate). The focus spell would involve summoning demons who would last until the end of combat (I kind of like the idea of summoning a pride demon with three bars of focus). Passive abilities I've not yet decided on.

 

The specialization quest would involve crafting a magic knife for bloodletting purposes that doesn't leave visible marks, to keep anyone else from spotting signs of it on your body; obviously, the whole thing has to be kept a secret.

 

Approval loss from taking it would be somewhat problematic. Greatly disapproving would be Cassandra, Vivienne, and Iron Bull; disapproving would be Sera, Blackwall, and possibly Cole; slightly disapproving would be Varric. Solas and Dorian would slightly approve.

 

The specialization quest at rank 8 would be called Bind and would involve a choice of mind controlling a specific noble who was opposed to the Inquisition (Leliana), or taking control of a bunch of demons out of a rift and using them to attack the Venatori (Cullen).

 

It would be possible to completely skip Cole's personal quest by binding him to you. Solas and Varric would disapprove to some extent (either normally or greatly), but Cole would greatly approve as usual.

 

It would be possible to mind control the ruler of Orlais at the end of Wicked Eyes and Wicked Hearts. Disapproval rates, I don't know of, as I don't know whether you'd let the rest of the Inquisition know that you did it.

 

It would be possible to break Erimond's own mind control on the Warden mages at certain parts of Here Lies the Abyss, keeping them alive and making the fights slightly easier.

 

More plot ideas I'm open to.


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#2
X Equestris

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This ignores the strategic implications of the Inquisitor becoming a blood mage. Word gets out, and the Chantry can pound you into the ground with propaganda. The nations of the south would turn their backs on you. Few will volunteer to join an organization led by a blood mage.

Considering the high profile position of the Inquisitor, blood magic just doesn't work for them.

#3
Xilizhra

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This ignores the strategic implications of the Inquisitor becoming a blood mage. Word gets out, and the Chantry can pound you into the ground with propaganda. The nations of the south would turn their backs on you. Few will volunteer to join an organization led by a blood mage.

Considering the high profile position of the Inquisitor, blood magic just doesn't work for them.

That's why you have to keep the whole thing a secret. I probably should have mentioned that more explicitly.



#4
AresKeith

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That's why you have to keep the whole thing a secret. I probably should have mentioned that more explicitly.


You can't keep it a secret when they acknowledge your specialization
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#5
Xilizhra

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You can't keep it a secret when they acknowledge your specialization

When the companions acknowledge it. Josephine already says with a necromancer Inquisitor that she'll try to keep your specialization a secret.



#6
Taki17

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Dorian is the blood mage companion, for obvious reasons.

Isn't Dorian against blood magic, since his own father tried to use it on him?


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#7
X Equestris

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That's why you have to keep the whole thing a secret. I probably should have mentioned that more explicitly.


The issue with that is if one soldier sees you use blood magic, you risk word getting out. And there are a lot of instances where this sort of leak could occur.

#8
KainD

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Much could be implented, alas that is not the story Bioware wants to tell.

#9
X Equestris

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Isn't Dorian against blood magic, since his own father tried to use it on him?


Yes, and his father was too. His attempts to use blood magic on Dorian makes Dorian hate him even more, because his actions are hypocritical. So there would have to be a rewrite of Dorian's character, to some extent.

#10
Xilizhra

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Isn't Dorian against blood magic, since his own father tried to use it on him?

You'd just need to fiddle with his character a bit. If he already used it beforehand, he'd be unlikely to stop thereafter.

 

 

The issue with that is if one soldier sees you use blood magic, you risk word getting out. And there are a lot of instances where this sort of leak could occur.

One could say exactly the same thing with being a mage in DA2; indeed, that would be much harder to handwave away. But handwaved it was. I see no problem with doing it again.



#11
andy6915

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One could say exactly the same thing with being a mage in DA2; indeed, that would be much harder to handwave away. But handwaved it was. I see no problem with doing it again.

 

Not really, Hawke has martial training from their father that makes them good enough at melee combat to simply fight like a normal person if there's witnesses. Malcolm Hawke did the same thing even, he spent years as a mercenary with no one even suspecting he was a mage.



#12
Shechinah

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Don't necromancers like Dorian use the help of a spirit to raise the dead rather than blood magic?



#13
Xilizhra

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Not really, Hawke has martial training from their father that makes them good enough at melee combat to simply fight like a normal person if there's witnesses. Malcolm Hawke did the same thing even, he spent years as a mercenary with no one even suspecting he was a mage.

I've tried that, and... no, Hawke really isn't. Not in a serious conflict. You can just about manage it in the first Gallows fight, but that's because you have a hell of a lot of backup. Going without magic in combat period is a fool's errand.

 

 

Don't necromancers like Dorian use the help of a spirit to raise the dead rather than blood magic?

Yes, but we'd be tweaking things here.



#14
andy6915

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I've tried that, and... no, Hawke really isn't. Not in a serious conflict. You can just about manage it in the first Gallows fight, but that's because you have a hell of a lot of backup. Going without magic in combat period is a fool's errand.

 

It's not a matter of doing well, it's just a matter of not looking like a mage. And I've done at least a hard mode run as a mage that uses no sustained spells or active spells when in an obvious place, get more skilled or bring better backup.



#15
teh DRUMPf!!

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This ignores the strategic implications of the Inquisitor becoming a blood mage. Word gets out, and the Chantry can pound you into the ground with propaganda. The nations of the south would turn their backs on you. Few will volunteer to join an organization led by a blood mage.

Considering the high profile position of the Inquisitor, blood magic just doesn't work for them.

 

I think BioWare's issue with Blood Magic as a player spec is ^this^ ... as well as portrayal.

 

Blood magic invites demons (... sorry, "spirits"), likely draws its powers from them, and leaves you at high risk of possession. All of this is lost on the players, though, when they can use BM as if it is just like any other kind of magic.

 

I would be down for a BM specialization... if the player-character gets corrupted and eventually possessed from using it a lot. xD



#16
Xilizhra

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It's not a matter of doing well, it's just a matter of not looking like a mage. And I've done at least a hard mode run as a mage that uses no sustained spells or active spells when in an obvious place, get more skilled or bring better backup.

Then just do the same thing in Inquisition.

 

 

I think BioWare's issue with Blood Magic as a player spec is ^this^ ... as well as portrayal.

 

Blood magic invites demons (... sorry, "spirits"), likely draws its powers from them, and leaves you at high risk of possession. All of this is lost on the players, though, when they can use BM as if it is just like any other kind of magic.

 

I would be down for a BM specialization... if the player-character gets corrupted and eventually possessed from using it a lot. xD

Blood magic is disconnected from the Fade, it just is often taught by demons and can weaken the Veil. It does not, however, make the user inherently guaranteed to be possessed. And there's no reason to just punish people for mechanical choices anyway.


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#17
Steelcan

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OR

 

they could just sidestep it like they did and not open this can of worms
 

#bloodmageviscountofKirkwall


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#18
Master Warder Z_

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OR

they could just sidestep it like they did and not open this can of worms

#bloodmageviscountofKirkwall


First logical decision Bioware has made in years

#19
EmissaryofLies

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It's too bad really. 

 

But it is just another item on the pile of downgrades this series has seen.

 

Oh what could have been!



#20
AresKeith

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It's too bad really. 

 

But it is just another item on the pile of downgrades this series has seen.

 

Oh what could have been!

 

How is it a downgrade when they even said bloodmage isn't ruled out in future games?



#21
Xilizhra

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How is it a downgrade when they even said bloodmage isn't ruled out in future games?

The necromancer specialization is inferior in every way. It's certainly a downgrade for this game.



#22
EmissaryofLies

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How is it a downgrade when they even said bloodmage isn't ruled out in future games?

 

Oh they "even said", did they?

 

It's a downgrade because it is not included in Inquisition. It is yet another damnable limitation.


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#23
Uccio

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This ignores the strategic implications of the Inquisitor becoming a blood mage. Word gets out, and the Chantry can pound you into the ground with propaganda. The nations of the south would turn their backs on you. Few will volunteer to join an organization led by a blood mage.

Considering the high profile position of the Inquisitor, blood magic just doesn't work for them.

 

You forget that chantry could do it anyway if the pc is a mage. How would people know he is not a blood mage should the chantry clerics decide to drum it around? The premise is shoddy already as it is, being a blood mage is not the preventing factor.


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#24
ComedicSociopathy

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We're probably going to Tevinter in the next game so wait for the blood magic spec there. Inquisition is done and gone. If you want to have blood magic in its story then write fanfiction about it. 



#25
AresKeith

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Oh they "even said", did they?

 

It's a downgrade because it is not included in Inquisition. It is yet another damnable limitation.

 

How dare they put story first over player's desire  :rolleyes: