So I'd say that to female consumers how female characters are being presented and treated has been bigger issue than what female players want from male characters. And I think feedback towards female characters has worked in sense of in recent years there has been more female characters in medias and it seems like they have been treated "better", at least in way that makes female consumers happier.
I get that. However I dislike a substantial portion of the idea behind it. It implies that NPCs are more or less direct representations of women IRL, AND that by extension, some women need to/should/may tell other women (NPCs in this case) how to dress, how to behave, etc.
Now before you get your guns out, I, for one, appreciate that Marvel, for example, now includes more women among their superhero cast. I also appreciate, as a matter of principle, that women get out of their 'damsel' historical gravitational hotspot into more active leadership positions. That's been long overdue, and I think we have reached at least equilibrium, for example, in TV crime series with female investigators taking the lead positions.
However I draw the line where I perceive, candidly speaking, that feminism goes too far -- and I'm not just speaking from my own perception here but also from what I gathered from a lot of talking with female friends and relatives. Women are right to throw off the shackles that have kept them back from enjoying equal opportunities. However they are NOT right in creating new shackles for their consexuals by coming up with ideas about how *all* women should behave.
If a woman wants to feel sexy (for herself and/or for attracting male attention, it simply doesn't matter) and therefore dresses quite provocatively, it's not progress if other women tell her to cover up. Besides, dozens of million women do that every Friday night (and actually take ass-shots selfies, so I can chuckle about the 'Miranda ass-shot' argument sometimes, even though I do see its merit). If a random female character happens to behave like a damsel, and this gets decried as backward, misogynist etc., it's not progress, because it reduces characters to this one attribute and completely disregards the fact that we, as humans, simply have a very large bandwith of preferences and behaviour.
That said, looking on the other side of the fence, we (and I'm also looking at my consexuals here, because they contribute a lot to the issue persisting) definitely need to change what we perceive as acceptable and non-acceptable in men. As long as men cannot be accepted as victims, weak, and in need of support, without being also considered less of a man for just that, we'll never reach a state where we can simply accept every human as a human with a myriad of properties, where sex is just one among many. Every man, every woman, can be a hero, a coward, a victim, a perpetrator, sexy, ugly or whatever.
This is a RL consideration. In videogames, I'd generally be in favour of a slightly unrealistic positive bias. I don't play VGs to play a RL simulator 2.0, I play to enjoy myself. There's enough drama, sadness, hurt and ugliness in the world that we don't need, imo, to multiply it into fantasy realms as well simply for the sake of realism. So I'd generally want prettier, stronger, friendlier people in my games than uglier, weaker, or unfriendlier (while still maintaining a somewhat healthy mix, it'd be boring otherwise. I know this is a spongy statement).