What personally annoys me is the romance-gating Bioware seems to be increasingly fond of, be it either the race kind (no love for you, master dwarf!) or the sexual orientation kind (nope! straight only!).
BW says that to make realistic, believable characters, they need to include their sexual orientation. I can agree with this for some characters; for example Dorian would have been very hard to imagine as non-gay; his story revolves around him being homosexual, and that's good! His character was actually one of the few much-appreciated dashes of colour in an otherwise drab and uninspiring DA sequel. The problem, however, is that a- Bioware writing already fell into the [Bottomless Hole of Budget Cuts +5], so the 'solid writing' argument sounds almost unwittingly comical, and that b- it yet again restricts players in their choices without any pressing need. I feel that much could have been gained in this respect if Bioware had simply invested a little more effort (probably most cost-intensive: the VA) into making all characters available to all players (with the occasional exception where writing actually DOES require it, i.e. Dorian). I can see no compelling reason to introduce race-gating or sexual-orientation-gating for the rest, i.e. I fail to see the advantages whereas the disadvantages seem quite clear to me.
In this respect, that decision BW made is yet another drop in the 'pffff player choice, we got GOTY' bucket, along with the (admittedly more important) absence of 'dark side' choices, for example. And it is an example where I'd prefer less realism in favour of more player choice.
Meh. I think it adds to their character. It's nice to have gay, lesbian, bi, and pan characters in game. The same goes for races; since we're dealing with actually different races, it makes sense that not all would find each other attractive. If you want to romance a specific character, make a PC that's attractive to said character.




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