BIOWARE you need to make a real patch
#1
Posté 11 avril 2015 - 03:02
1. Everything related to an NPC making anything for the player needs to be removed.
NPC`s in the game don't actually make anything, the player actually makes the items by clicking on the table, and manually dragging the items into the slot, then clicks create. Things like the blacksmith saying he can make the armor for you, shouldn't even be in the game.
2. Fix all incorrectly named, NPC`s, items and places. One example is there is no place called "Graveyard" in the Hissing Wastes, so there shouldn't be a quest related text that says find the "Graveyard tomb`s treasure" another example is don't use the word bookseller in a quest text to describe a merchant that doesn't exist in "Val Royeaux" either put the word bookseller above the merchants name in Val Royeaux (Just like the Dwarven bookseller does in Redcliffe village) or put the merchants name in the quest text. But putting aside the word bookseller, the book for the specialization quest doesn't even exist in Val Royeaux, so the whole bottom part of that quest text needs to be removed. One final thing is that schematics and codexes are not books. Schematics are weapons and armor, and codexes are nothing more than notes.
3. Instructions on how to use something do not belong in an npc's dialogue where it can be skipped. For example, iinstructions on how to craft something belong on the crafting table so when the player open the table, they can follow the instructions and do what`s being asked. Not everybody likes to read everything, so don't make it possible to skip the instructions, then act like its the players fault for missing instructions because you can't put them in the proper place.
4. Keep everything consistent so it's all done the same way, and don't use different words to describe the same thing that's already explained. One example is using the word "Enchant" instead of weapon modification, was a very bad idea because it's made out to be a completely separate thing then weapon modifying. Another example is a craft weapon and armor table but no craft potion table, all that did was create confusion and it makes no sense. and since you wanted to use the word "Enchant" as a separate aspect, then you should have put an enchanting table there as well.
5. Autosave is a good ides, not having a way to shut the auto save feature off was a bad idea.
6. Enemies should not ever still be chasing me around and or attacking me under any circumstance once I enter stealth.
- DanteYoda et Maker Be Damned aiment ceci
#4
Posté 11 avril 2015 - 03:21
You are aware that the game isn't put together correctly don't you?You're not asking for a patch, you're asking for an overhaul. A really weird overhaul at that.
I mean BIOWARE has it set so the quest text says graveyard but yet there's no place called graveyard even on the map, that doesn't even make any sense.
So How is what I'm asking for a weird overhaul? What I'm asking for actually puts the game together correctly which is the way it should have been put together to begin with.
#5
Posté 11 avril 2015 - 03:43
sorry pal but it's the very beginning of the game where a tutorial is supposed to exist and explain how to use something the player has never seen, you and a few other clowns seem to not get that concept. So the first time a player sees the war table, regardless what anyones thinks someone should know enough to do. Unless you're told to move your mouse over something and click on it then people who follow instructions won't ever even think to do anything.Welcome back to the forums!
And 3.1 - Add instructions for using the war table. Not everyone playing a video game inherently knows that clicking on things will perform an action.
you and others better start thinking about first time instructions instead of expecting everybody to be psychic. its people like you that turn games into school work.
#6
Posté 11 avril 2015 - 03:50
All of my school work came with instructions. It even told me what kind of pencil to use.
- Sartoz aime ceci
#7
Posté 11 avril 2015 - 03:52
OK BIOWARE listen up you continue working on things that don't affect the game play and never fix anything that actually does affect the gameplay.
None of the things you listed affect game play except for perhaps number 6. I'd have to do some research on Stealth mechanics and how the AI should react when you enter it.
You are aware that the game isn't put together correctly don't you?
I mean BIOWARE has it set so the quest text says graveyard but yet there's no place called graveyard even on the map, that doesn't even make any sense.
So How is what I'm asking for a weird overhaul? What I'm asking for actually puts the game together correctly which is the way it should have been put together to begin with.
Depends on your definition of correctly. Plenty of people don't like how Inquisition was put together, but it didn't have to do with you've posted.
Graveyard = Burial Ground, I seem to recall a Burial Ground region in the Wastes. Beauty of the English language are all these synonyms.
Now please, get all angry and insult me and tell me how I couldn't possibly finish the game with all this 'misinformation'.
- Grieving Natashina, Winged Silver et Lady Artifice aiment ceci
#8
Guest_Donkson_*
Posté 11 avril 2015 - 03:56
Guest_Donkson_*
OK BIOWARE listen up you continue working on things that don't affect the game play and never fix anything that actually does affect the gameplay. so here's a list of things that you really need to fix because this is ridiculous.
1. Everything related to an NPC making anything for the player needs to be removed.
NPC`s in the game don't actually make anything, the player actually makes the items by clicking on the table, and manually dragging the items into the slot, then clicks create. Things like the blacksmith saying he can make the armor for you, shouldn't even be in the game.
2. Fix all incorrectly named, NPC`s, items and places. One example is there is no place called "Graveyard" in the Hissing Wastes, so there shouldn't be a quest related text that says find the "Graveyard tomb`s treasure" another example is don't use the word bookseller in a quest text to describe a merchant that doesn't exist in "Val Royeaux" either put the word bookseller above the merchants name in Val Royeaux (Just like the Dwarven bookseller does in Redcliffe village) or put the merchants name in the quest text. But putting aside the word bookseller, the book for the specialization quest doesn't even exist in Val Royeaux, so the whole bottom part of that quest text needs to be removed. One final thing is that schematics and codexes are not books. Schematics are weapons and armor, and codexes are nothing more than notes.
3. Instructions on how to use something do not belong in an npc's dialogue where it can be skipped. For example, iinstructions on how to craft something belong on the crafting table so when the player open the table, they can follow the instructions and do what`s being asked. Not everybody likes to read everything, so don't make it possible to skip the instructions, then act like its the players fault for missing instructions because you can't put them in the proper place.
4. Keep everything consistent so it's all done the same way, and don't use different words to describe the same thing that's already explained. One example is using the word "Enchant" instead of weapon modification, was a very bad idea because it's made out to be a completely separate thing then weapon modifying. Another example is a craft weapon and armor table but no craft potion table, all that did was create confusion and it makes no sense. and since you wanted to use the word "Enchant" as a separate aspect, then you should have put an enchanting table there as well.
5. Autosave is a good ides, not having a way to shut the auto save feature off was a bad idea.
6. Enemies should not ever still be chasing me around and or attacking me under any circumstance once I enter stealth.
Dear BioWare.
Please make this person a romance option in future games. I will pay $$$$$$$$$.

- PhroXenGold et jedidotflow aiment ceci
#9
Posté 11 avril 2015 - 03:59
Dear BioWare.
Please make this person a romance option in future games. I will pay $$$$$$$$$.
snip
Only if we have the option to mod the avatar. It's too plain and boring, and not conventionally attractive.
- Grieving Natashina, Winged Silver, Lady Artifice et 1 autre aiment ceci
#10
Guest_Donkson_*
Posté 11 avril 2015 - 04:01
Guest_Donkson_*
Only if we have the option to mod the avatar. It's too plain and boring, and not conventionally attractive.
I know. The jawline is too manly for my tastes. This is from a technical viewpoint.
- Grieving Natashina, Winged Silver, jedidotflow et 3 autres aiment ceci
#12
Posté 11 avril 2015 - 04:51
Welcome back to the forums!
And 3.1 - Add instructions for using the war table. Not everyone playing a video game inherently knows that clicking on things will perform an action.
Wait.. I'm supposed to be. clicking on stuff?
Oh great. Sure. Now someone tells me.
- Winged Silver, drummerchick, Lady Artifice et 1 autre aiment ceci
#13
Posté 11 avril 2015 - 04:55
sorry pal but it's the very beginning of the game where a tutorial is supposed to exist and explain how to use something the player has never seen, you and a few other clowns seem to not get that concept. So the first time a player sees the war table, regardless what anyones thinks someone should know enough to do. Unless you're told to move your mouse over something and click on it then people who follow instructions won't ever even think to do anything.
you and others better start thinking about first time instructions instead of expecting everybody to be psychic. its people like you that turn games into school work.
Ok,true, he and many other clowns did not get the concept. However, may I point out in their defense it is very hard for them to dedicate much time to this sort of thing when they are all so busy piling out of a tiny VW. Plus I'm sure they spend a lot of their time practicing the whole balloon animal thing, which really doesn't leave much time for learning the intricacies of Dragon Age Inquisition.
Well, BW is doing the whole special collectors edition, etc.. maybe they could consider a special version for the bulbous nosed among us?
Lol
- jedidotflow, drummerchick et Owlfruit Potion aiment ceci
#14
Posté 11 avril 2015 - 06:05
None of the things you listed affect game play except for perhaps number 6. I'd have to do some research on Stealth mechanics and how the AI should react when you enter it.
Depends on your definition of correctly. Plenty of people don't like how Inquisition was put together, but it didn't have to do with you've posted.
Graveyard = Burial Ground, I seem to recall a Burial Ground region in the Wastes. Beauty of the English language are all these synonym
Sorry pal, but it doesn't matter if you think burial ground = graveyard. The quest specifically uses the word "graveyard" not burial ground. So This means you're supposed to look for an area on that map labeled "Graveyard".
If you're boss asked you to bring him a pen, you would bring a pencil and then argue how a pen and pencil are the same thing because they can both write, totally ignoring that you're boss asked you to bring him a pen.
#15
Posté 11 avril 2015 - 06:11
Sorry pal, but it doesn't matter if you think burial ground = graveyard. The quest specifically uses the word "graveyard" not burial ground. So This means you're supposed to look for an area on that map labeled "Graveyard".
If you're boss asked you to bring him a pen, you would bring a pencil and then argue how a pen and pencil are the same thing because they can both write, totally ignoring that you're boss asked you to bring him a pen.
So if your boss sent you to look for a graveyard, and the sign on the nearest graveyard said "Burial Ground" instead of "Graveyard," you'd head back and tell him you couldn't find the graveyard?
- fchopin, SofaJockey, phantomrachie et 9 autres aiment ceci
#16
Posté 11 avril 2015 - 06:53
So if your boss sent you to look for a graveyard, and the sign on the nearest graveyard said "Burial Ground" instead of "Graveyard," you'd head back and tell him you couldn't find the graveyard?
That would be assuming their boss first told them to stand up, walk to the door, use the door handle, open the door, etc … because unless they spell out every single tiny step for ZeroMystic they are a clown expecting ZeroMystic to do school work.
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- Cespar, Kantr, Winged Silver et 2 autres aiment ceci
#17
Posté 11 avril 2015 - 07:09
Sorry pal, but it doesn't matter if you think burial ground = graveyard. The quest specifically uses the word "graveyard" not burial ground. So This means you're supposed to look for an area on that map labeled "Graveyard".
If you're boss asked you to bring him a pen, you would bring a pencil and then argue how a pen and pencil are the same thing because they can both write, totally ignoring that you're boss asked you to bring him a pen.
Burial Ground and Graveyard are the same thing. They are synonyms. Pen and Pencil are not the same, although they may have the same function as a writing utensil. A synonym is a word having the same or nearly the same meaning as another word. Let's use the word drunk. There are a bunch of words you can use in place of 'drunk' but it still means drunk. Tipsy, inebriated, wasted, sloshed, plastered, are a few examples of synonyms, words that have the same or near the same meaning, for drunk and I can interchange them in a sentence.
Synonyms for Burial Ground: Cemetery, Graveyard, bone yard. Those are the most commonly used.
- Cespar, happy_daiz, BountyhunterGER et 7 autres aiment ceci
#18
Posté 11 avril 2015 - 07:24
This is fun ![]()
#20
Posté 11 avril 2015 - 07:28
Sorry pal, but it doesn't matter if you think burial ground = graveyard. The quest specifically uses the word "graveyard" not burial ground. So This means you're supposed to look for an area on that map labeled "Graveyard".
If you're boss asked you to bring him a pen, you would bring a pencil and then argue how a pen and pencil are the same thing because they can both write, totally ignoring that you're boss asked you to bring him a pen.
Yes, because Maker knows if you were looking at the road sign that said restaurant and then all you could see when you got of the interstate was some building marked diner, you would almost certainly starve to death.
- Winged Silver, AmberDragon et ThreeF aiment ceci
#22
Posté 11 avril 2015 - 10:12
Nailed it ROFL
#23
Posté 11 avril 2015 - 10:16
I missed you, ZeroMystic!
Your topics always brighten my day!
- BountyhunterGER, drummerchick et ravenesse aiment ceci
#24
Posté 11 avril 2015 - 02:09
There is a reason why maps and directions for those maps are precise in what they're talking about. If the directions say stream, then it doesn't mean river.
People can go back and forth arguing about how river and stream are the same in the same way they're arguing how burial ground and graveyard the same, but in the end these are text directions to an area on a map, and the text specifically stated graveyard not burial ground.
Whomever in BIOWARE wrote the directions for the burial ground tomb part of this quest, has absolutely no idea how to read a map as well as the importance of using the exact names of the places in the quest text for that map. Anyone that seriously thinks and or tries to say or argue on how there is nothing wrong with the way this quest is explained, not only doesn't know how to read a map, but doesn't know how to follow directions either.
If the quest text for a map uses the phrase go find the graveyard tomb's treasure, then that means the tomb is in an actual graveyard. Not something similar, not something that is kind of this same, not something that represents a graveyard, but an actual graveyard.
#25
Guest_Donkson_*
Posté 11 avril 2015 - 02:22
Guest_Donkson_*
Burial ground and graveyard are not the same thing. It's like saying a tomb and a grave are the same thing. The quest text should have the word burial ground because that's where the tomb actually is, and that's where you're supposed to go.
There is a reason why maps and directions for those maps are precise in what they're talking about. If the directions say stream, then it doesn't mean river.
People can go back and forth arguing about how river and stream are the same in the same way they're arguing how burial ground and graveyard the same, but in the end these are text directions to an area on a map, and the text specifically stated graveyard not burial ground.
Whomever in BIOWARE wrote the directions for the burial ground tomb part of this quest, has absolutely no idea how to read a map as well ad the importance of using the exact names of the places in the quest text for that map. Anyone that seriously thinks and or tries to say or argue on how there is nothing wrong with the way this quest is explained, is uneducated.
Let's make love.




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