I would actually respond to each point of your post if the entire argument wasn't entirely wrong. I'm not arguing BioWare should have a season pass. Where in any of my post do I suggest that? As a result, there is nothing for me to rebut as you are entirely off-topic. I want BioWare to return to making expansions and not underwhelming DLCs at ridiculous prices. I could care less whether a season pass is involved or not. Go back and re-read through my posts.
I have a feeling you are not responding because you can't, moreso than you won't over an off-topic argument (which you have also done several times yourself at this point.) I am especially amused that it's no longer a season pass issue.
And since you asked nicely...
So why not give gamers what we really want? CDPR is probably the best developer in the industry because of how gamer-friendly they are today. Not only are we receiving 16 free DLC/add-ons over the course of the game's life, but CDPR is making two expansions at the normal price of most season passes, and we are getting much more bang for our buck.
People do not hate the idea of season passes. People hate season passes that offer worthless content for another $25, like every Assassin's Creed title.
There is no hypocricy here. Either you played expansions such as Bloodmoon, Tribunal, Shivering Isles, and Awakening or you did not. If you haven't, then you obviously won't understand the difference between just "DLC" and an "expansion." They are very different and offer significantly different expectations.
You would be ignorant of the difference then. Lets use ACIV:BF or ACU's gold edition (base game + season pass) as perfect examples. Both include one, small sort expansion, while the rest of the content is pointless fluff. This is Ubisoft's model for all of their season passes. I can't speak for Borderlands as I found that game to be incredibly boring. TW3's season pass, on the other hand, is offering 30 hours of content with a new area and stories to discover. This is much more akin to Shivering Isles, Tribunal, Bloodmoon, and Awakening, which were expansions.
Obviously expansions were before your time as you can only use current games as examples. This is part of the reason why CDPR is having difficulty explaining why their "expansion pass" is actually different because gamers, like yourself, cannot discern the difference. My advice? Play some older RPGs that actually have expansions. Then, you may understand what we are actually talking about here.
A fact cannot be wrong. ACU's season pass is inferior and offers less content than TW3's expansion pass, and they both cost the same amount of money. Expansions actually were a thing and were very popular as many classic RPGs had them. If you cannot tell the difference between an expansion and DLC, that is merely your own shortcoming.
Again, like others, you show your ignorance of what a "season pass" is. Look at Assassin's Creed. Watch_Dogs. Batman: Arkham Origins. Dragon Ball Xenoverse. They all have very similar season passes in which the developer typically adds one story expansion, which is very brief. Then they may add another character, new weapons or vehicles, etc. TW3's expansion pass is adding two large story expansions. This means an entirely new story centered around the protagonist. The second, longer expansion is 20 hours long and will take place in a all new environment. This isn't just some new outfits and fluff. That is what the 16 free DLC updates will be that TW3 will receive.
I don't know about you, but thus far, everything said kind of shows me that you are heavily focused on expansions and season passes, over what is perceived to be DLC, and the apparent differences between them which are not only subjective and miniscule, like I said earlier, but besides the point of the whole argument you are making.
Plus you kind of bring up what a season pass is more than most it seems. Maybe others can read into those quotes a bit as well, what do you guys thnk? Sartoz? Heimdall? O Ventus? Jimmy? Alan?
So yeah, you're still full of it.