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BioWare, take cues from CDPR with TW3 Expansion Pass.


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#251
Mihura

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What's ironic is he is merely reinforcing my point that publishers and developers lie all the time... Yet, apparently there is some barrier around BioWare because they are paragons of "truth" and "fairness." Video games are a business. They aren't interested in doing what's best for the consumer. They are in the interest of making money. They'll spin any lies to justify why they aren't doing something and are doing something else.

 

I never said that EA or Bioware were not the same because they are, that is my whole point. Both companies want money and use PR differently but in the end both lie to get what they want. Do I think the expansion pack is good business? yup for CDPR is but this is not a favor they are doing for the consumers or gamers, they were dishonest with the fandom and still got praised over it, truly ironic.



#252
LinksOcarina

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I would actually respond to each point of your post if the entire argument wasn't entirely wrong. I'm not arguing BioWare should have a season pass. Where in any of my post do I suggest that? As a result, there is nothing for me to rebut as you are entirely off-topic. I want BioWare to return to making expansions and not underwhelming DLCs at ridiculous prices. I could care less whether a season pass is involved or not. Go back and re-read through my posts.

 

I have a feeling you are not responding because you can't, moreso than you won't over an off-topic argument (which you have also done several times yourself at this point.) I am especially amused that it's no longer a season pass issue. 

 

And since you asked nicely...

 

 

So why not give gamers what we really want? CDPR is probably the best developer in the industry because of how gamer-friendly they are today. Not only are we receiving 16 free DLC/add-ons over the course of the game's life, but CDPR is making two expansions at the normal price of most season passes, and we are getting much more bang for our buck.

 

 

 
 

People do not hate the idea of season passes. People hate season passes that offer worthless content for another $25, like every Assassin's Creed title.

 

There is no hypocricy here. Either you played expansions such as Bloodmoon, Tribunal, Shivering Isles, and Awakening or you did not. If you haven't, then you obviously won't understand the difference between just "DLC" and an "expansion." They are very different and offer significantly different expectations.

 

 

You would be ignorant of the difference then. Lets use ACIV:BF or ACU's gold edition (base game + season pass) as perfect examples. Both include one, small sort expansion, while the rest of the content is pointless fluff. This is Ubisoft's model for all of their season passes. I can't speak for Borderlands as I found that game to be incredibly boring. TW3's season pass, on the other hand, is offering 30 hours of content with a new area and stories to discover. This is much more akin to Shivering Isles, Tribunal, Bloodmoon, and Awakening, which were expansions.

 

Obviously expansions were before your time as you can only use current games as examples. This is part of the reason why CDPR is having difficulty explaining why their "expansion pass" is actually different because gamers, like yourself, cannot discern the difference. My advice? Play some older RPGs that actually have expansions. Then, you may understand what we are actually talking about here.

 

 

 

A fact cannot be wrong. ACU's season pass is inferior and offers less content than TW3's expansion pass, and they both cost the same amount of money. Expansions actually were a thing and were very popular as many classic RPGs had them. If you cannot tell the difference between an expansion and DLC, that is merely your own shortcoming.

 

 

 

 

Again, like others, you show your ignorance of what a "season pass" is. Look at Assassin's Creed. Watch_Dogs. Batman: Arkham Origins. Dragon Ball Xenoverse. They all have very similar season passes in which the developer typically adds one story expansion, which is very brief. Then they may add another character, new weapons or vehicles, etc. TW3's expansion pass is adding two large story expansions. This means an entirely new story centered around the protagonist. The second, longer expansion is 20 hours long and will take place in a all new environment. This isn't just some new outfits and fluff. That is what the 16 free DLC updates will be that TW3 will receive.

 

 

 
I don't know about you, but thus far, everything said kind of shows me that you are heavily focused on expansions and season passes, over what is perceived to be DLC, and the apparent differences between them which are not only subjective and miniscule, like I said earlier, but besides the point of the whole argument you are making. 
 
Plus you kind of bring up what a season pass is more than most it seems. Maybe others can read into those quotes a bit as well, what do you guys thnk? Sartoz? Heimdall? O Ventus? Jimmy? Alan? 
 
So yeah, you're still full of it. 


#253
Sartoz

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Bioware released the storage chest and the armor tint and they will release the black market. But they are stupid because these add-ons are in patches, not DLC. So players bash Bioware for launching an unpolished game. On the other hand, CDP already announced they will release 16 DLCs which are just like hairstyles and so on. And players praise them because those are 'free DLCs', not 'patches'! How clever CDP is!

And Bioware is also bashed for releasing a $15-DLC. Again, CDP is so clever and they said they will release an 'expansion pass'. It is not DLC, not 'season pass', but 'expansion'! Well,there will be 'Season One' and 'Season Two', but that's EXPANSION, just like the good old golden days! How clever!

Hmm.

I do come from an extensive systems programming background. The word patch is a know industry standard that has a specific meaning.

 

A patch, is a piece of code that corrects a malfunction... a bug if you wish. Normally very small code changes. It can be as simple as changing one instruction, from a Exit the Game on ERROR 5 to Exit the Game on Error 6 to a more complex piece of code that can add items such as the Chest in Skyhold.

 

A DLC is an addon = new functionality =  quest or a new game zone , new dialogue(ie: JoH DLC) = new mini game.


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#254
o Ventus

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What the previous poster stated is nothing more than nonsense. The import saves for TW2 are not broken. There are no major plot points that are even transferred, as the save import was added into development late and CDPR wasn't originally going to have one. All it does import is special armor and weapons Geralt receives near the end of TW1 as well as some minor decisions and a couple of NPCs to make parallels to the first game. The import function for TW3 will be A LOT more important as the decisions you made in TW2 will drastically change how TW3 plays out. Either way, I'd recommend playing all of the games. Otherwise, you will be confused by the plot and the characters.

 

Lol.

 

You really think that importing in TW3 will "drastically change" how TW3 plays out. If that's not the biggest load of fanboy nonsense, I don't know what is. 

 

If importing will drastically change anything, then CDPR either aren't interested in telling a cohesive story, or wrote the main plot more than once to account for every possible variable (which is just unfeasible for a team that small).



#255
wolfhowwl

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Or, how about BioWare actually expand on what it actually does well? You know, the story? Many people criticized ME3's story as being terrible. Perhaps BioWare would have reconsidered it heavily had it not wasted time and resources on MP (yes, I recognize BioWare Montreal, who is now making NME, made the crappy MP).

 

There is little value in ME3's generic and uninteresting MP. I'm more than happy to play through the main story again which is actually good, rather than waste 20 minutes on a boring match of killing waves of mindless NPCs. Great, more characters and more maps for a boring MP system, I'm so lucky BioWare is so considerate...

 

Yea...no. BioWare has not made any affirmative answers with respect to multiplayer. We have no idea what BioWare is going to do at this point. Although, I wouldn't be surprised if they stick to the same crappy MP they've already made. My hope is they will get a clue and actually create more features that compliment and expand on the main experience. Not some inferior spinoff MP gameshop that will only entertain those with the most basic of expectations.

 

Oh this tired nonsense again. Cutting multiplayer would not have magically made BioWare fire bad writers and hire good ones. The campaign would still be the same "quality" (actually the combat might be worse). ME1 and ME2 managed to have lots of trashy writing and design problems without the multiplayer boogeyman as well. The stuff in ME2 about biology and the human reaper was especially terrible and proof that these people just didn't get it.

 

All that removing ME3's multiplayer would do is take away the fun that thousands of people had and make some people feel good that their TPS with light RPG elements wasn't polluted by the evil multiplayer.

 

Also if we're talking about things that complement the main experience, ME3 got just as much if not more single player support than the previous titles (Leviathan, Omega, Citadel).


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#256
LinksOcarina

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Lol.

 

You really think that importing in TW3 will "drastically change" how TW3 plays out. If that's not the biggest load of fanboy nonsense, I don't know what is. 

 

If importing will drastically change anything, then CDPR either aren't interested in telling a cohesive story, or wrote the main plot more than once to account for every possible variable (which is just unfeasible for a team that small).

 

They actually already covered that in interviews as well, so I am not sure what Revan is talking about, it seems like it will only effect very minor flavor, over the whole world itself.

 

You know, like what Dragon Age does.

 

Or maybe this is just CD Projekt Red lying to us again. Damn then, they are no better than Mark Darrah. 


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#257
katerinafm

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All fair points and a question: "What is the difference between an expansion pack and a DLC?" Is it file size, price, amount of content, or something else?

 

Technically, there is no difference. But when devs and players say 'expansion', it gives the impression that it's going to be much bigger than your regular DLC (and could be used as a reason to charge more). DLC can also be something really small like an outfit or weapon pack, while you wouldn't call the same thing an expansion. But if we look at it technically, DLC means 'downloadable content'. An expansion is also downloadable content, unless it gets its full release with a disc. But the meanings have shifted and now when you say DLC you are bound to be met by angry fans, while if you say 'expansion' it gets you lots of happy 'ooh's and 'ahh's.



#258
LinksOcarina

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Technically, there is no difference. But when devs and players say 'expansion', it gives the impression that it's going to be much bigger than your regular DLC (and could be used as a reason to charge more). DLC can also be something really small like an outfit or weapon pack, while you wouldn't call the same thing an expansion. But if we look at it technically, DLC means 'downloadable content'. An expansion is also downloadable content, unless it gets its full release with a disc. But the meanings have shifted and now when you say DLC you are bound to be met by angry fans, while if you say 'expansion' it gets you lots of happy 'ooh's and 'ahh's.

 

It's a meaning without having any real meaning to it though, semantics being used to make something look better, or to sell something.

 

Let's be honest, most content released were downloadable too. Remember Quake II maps back in the day? The Mission Packs come to mind as such examples, same with the Half Life 2 add-ons. 

 

I think it again comes down to a strange attachment to a word and it's supposed meaning as designed by the community, but as I said before, the community is not always right about such things. 



#259
o Ventus

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Technically, there is no difference. But when devs and players say 'expansion', it gives the impression that it's going to be much bigger than your regular DLC (and could be used as a reason to charge more). DLC can also be something really small like an outfit or weapon pack, while you wouldn't call the same thing an expansion. But if we look at it technically, DLC means 'downloadable content'. An expansion is also downloadable content, unless it gets its full release with a disc. But the meanings have shifted and now when you say DLC you are bound to be met by angry fans, while if you say 'expansion' it gets you lots of happy 'ooh's and 'ahh's.

 

Even "DLC" gets physical releases (I was at WalMart the other day and saw the Kombat Pack for MKX on sale). The only games that I can think of where the expansions are still released via disc, are Blizzard games (and even then only WoW, Warcraft 3 and Starcraft 1&2). Every World of Warcraft expansion has had a physical disc-based release as well as a digital, The Frozen Throne for WC3 was physical and digital, and Starcraft 2's Heart of the Swarm expansion was released physically and digitally.



#260
9TailsFox

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Lol.

 

You really think that importing in TW3 will "drastically change" how TW3 plays out. If that's not the biggest load of fanboy nonsense, I don't know what is. 

 

If importing will drastically change anything, then CDPR either aren't interested in telling a cohesive story, or wrote the main plot more than once to account for every possible variable (which is just unfeasible for a team that small).

CDPR never advertised save import. I expect it will change absolutely nothing, if it will well it's nice. But it will not. Well few small appearances maybe.



#261
o Ventus

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CDPR never advertised save import. I expect it will change absolutely nothing, if it will well it's nice. But it will not. Well few small appearances maybe.

I know they didn't. There wouldn't be an option to import anyway, given that the game is cross-gen. Not unless they wanted to ****** off PS4/XB1 players.



#262
Revan Reborn

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I never said that EA or Bioware were not the same because they are, that is my whole point. Both companies want money and use PR differently but in the end both lie to get what they want. Do I think the expansion pack is good business? yup for CDPR is but this is not a favor they are doing for the consumers or gamers, they were dishonest with the fandom and still got praised over it, truly ironic.

My response wasn't directed at you. It was the poster you were responding to who made the point that developers lie yet he is trying to argue BioWare isn't lying. He doesn't even realize how hypocritical his entire argument was.

 

 

I have a feeling you are not responding because you can't, moreso than you won't over an off-topic argument (which you have also done several times yourself at this point.) I am especially amused that it's no longer a season pass issue. 

 

I'm not full of anything, actually. All of those posts, if you would read, were in response to people who kept bringing up season passes and how they differ. If you actually read my words, you will notice I am focusing on "expansions" versus "DLC" and there being more bang for your buck in the former. Honestly, this wouldn't be so sad if you actually realized how terribly misguided your argument is... Your failure to understand is truly disheartening.

 

Lol.

 

You really think that importing in TW3 will "drastically change" how TW3 plays out. If that's not the biggest load of fanboy nonsense, I don't know what is. 

 

If importing will drastically change anything, then CDPR either aren't interested in telling a cohesive story, or wrote the main plot more than once to account for every possible variable (which is just unfeasible for a team that small).

Let me clarify. There is no "save import" due to new consoles and the like. What CDPR is doing is very similar to what BioWare did for PS3 owners with ME2. You will be able to make the major choices in TW2 at the very beginning of TW3, so you will have your world state. Consider it similar to Dragon Age Keep, except it's seamlessly in the game. Unlike the save import from TW1 to TW2, the choices you make matter a lot at the beginning of TW3.

 

Oh this tired nonsense again. Cutting multiplayer would not have magically made BioWare fire bad writers and hire good ones. The campaign would still be the same "quality" (actually the combat might be worse). ME1 and ME2 managed to have lots of trashy writing and design problems without the multiplayer boogeyman as well. The stuff in ME2 about biology and the human reaper was especially terrible and proof that these people just didn't get it.

 

All that removing ME3's multiplayer would do is take away the fun that thousands of people had and make some people feel good that their TPS with light RPG elements wasn't polluted by the evil multiplayer.

 

Also if we're talking about things that complement the main experience, ME3 got just as much if not more single player support than the previous titles (Leviathan, Omega, Citadel).

There's one other crucial point you are missing. BioWare only had two years to make Mass Effect 3. Not only were they wasting resources and money on a worthless multiplayer, but they adequately prioritize on the things that mattered and thus we received a bag of mixed goods as a result. Did you know that many of the companions were supposed to have larger roles in ME3? Did you know that Anderson was supposed to have a much more pronounced role, but was cut out? A lot of story and characters were cut from ME3 due to time constraints. Making a game as ambitious in scope as ME3 in two years was absolutely ridiculous and EA is largely to blame for it.

 

Either way, this merely goes back to my point that BioWare is misappropriating funds by wasting time on a generic MP that merely copies other games rather than exceling at what they specialize in, storytelling. Yes, a lot of things could have been avoided had BioWare prioritized differently and had more time on ME3.


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#263
Heimdall

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Let me clarify. There is no "save import" due to new consoles and the like. What CDPR is doing is very similar to what BioWare did for PS3 owners with ME2. You will be able to make the major choices in TW2 at the very beginning of TW3, so you will have your world state. Consider it similar to Dragon Age Keep, except it's seamlessly in the game. Unlike the save import from TW1 to TW2, the choices you make matter a lot at the beginning of TW3.

You have a source for that?
 

There's one other crucial point you are missing. BioWare only had two years to make Mass Effect 3. Not only were they wasting resources and money on a worthless multiplayer, but they adequately prioritize on the things that mattered and thus we received a bag of mixed goods as a result. Did you know that many of the companions were supposed to have larger roles in ME3? Did you know that Anderson was supposed to have a much more pronounced role, but was cut out? A lot of story and characters were cut from ME3 due to time constraints. Making a game as ambitious in scope as ME3 in two years was absolutely ridiculous and EA is largely to blame for it.
 
Either way, this merely goes back to my point that BioWare is misappropriating funds by wasting time on a generic MP that merely copies other games rather than exceling at what they specialize in, storytelling. Yes, a lot of things could have been avoided had BioWare prioritized differently and had more time on ME3.

ME3's MP was developed by Bioware Montreal while ME3 proper was developed by the team at Edmonton.  Further, they had separate budgets, the money going into MP would not have gone into ME3 if MP hadn't been there.

 

Yes, the game was rushed, but it would have been the same if MP hadn't been there.



#264
Chuvvy

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While I'm not super excited about them announcing it so long before launch. CDPR definitely has the best approach to DLC. Two expansion packs that should total 30 additional hours of content, plus 16 pieces of free DLC for everyone. Yeah, sounds like good business to me.

 

Especially when you consider how expensive some devs price their DLC at.


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#265
KaiserShep

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You fail to see the point of this thread then. This is merely a suggestion to BioWare to see how the competition is approaching post-release content. In my opinion, expansions are better than just DLC add-ons, and most of BioWare's DLC add-ons aren't anything to rave about. Awakening, on the other hand, was actually really good. I'd rather get one or two massive expansions with a great story rather than half a dozen DLC add-ons that could be forgettable and boring as Pinnacle Station, Bring Down the Sky, most of the DAO DLC, etc.


I find the definition of expansion and DLC to be rather arbitrary. They're basically all just add-ons with varying length, but being bigger and longer doesn't necessarily make it better. It helps, but not so much if it's a real chore to get through, which, in my opinion, is exactly what Awakening is. If I play it again, it'll be too soon. I can't really comment on Pinnacle station since it doesn't exist for consoles, but I'll always maintain that Awakening is easily edged out by more engaging yet shorter DLC's in other BioWare titles. ME1 doesn't have much in the way of big additions, but the lineup is pretty formidable in later entries, like LotSB, for example. I just have a hard time buying that Awakening was received well enough by fans themselves to give BioWare any confidence in making another big quasi-sequel.

#266
Revan Reborn

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You have a source for that?
 

ME3's MP was developed by Bioware Montreal while ME3 proper was developed by the team at Edmonton.  Further, they had separate budgets, the money going into MP would not have gone into ME3 if MP hadn't been there.

 

Yes, the game was rushed, but it would have been the same if MP hadn't been there.

http://www.dualshock...4-and-xbox-one/

http://www.techtimes...know-so-far.htm

https://www.google.c...t the witcher 3

 

I didn't know that PC gamers will actually be able to import, assuming that article is true. Even better for us PC gamers.

 

I already stated the MP was created by BioWare Montreal. Do not fool yourself into believing the money apportioned to MP would not have gone somewhere else. It may not have gone to the base game, but it certainly wouldn't have gone to DLC, and perhaps even an expansion.



#267
Hiemoth

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It has been four years, perhaps people have finally recovered from BioWare betraying them, and moved on with their lives? Now if only some would do the same for ME3...

 

You know what always killed me about the universal hatred for DA2 and Bioware's betrayal of all fans? And this is relevant to the subject at hand, as it always highlights to me how difficult claims of absolutes are with videogames.

 

When DA2 was published, Gamefaqs still showed the distribution of user votes instead of just the mean. Now the funny thing about that distribution for DA2 was that about 20% of votes were 0 or 1 and 60 to 70 % were 8 or above. So according to that, there was a notable group of players who enjoyed the game yet whenever you went in to a discussion, the hate drowned everything. So the whole discussion about DA2 became unhealthy, because who wants to have condescending hordes descend in every positive thread about the game to make certain that Bioware had no positive feedback about the game. Repeat with ME3.


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#268
Revan Reborn

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I find the definition of expansion and DLC to be rather arbitrary. They're basically all just add-ons with varying length, but being bigger and longer doesn't necessarily make it better. It helps, but not so much if it's a real chore to get through, which, in my opinion, is exactly what Awakening is. If I play it again, it'll be too soon. I can't really comment on Pinnacle station since it doesn't exist for consoles, but I'll always maintain that Awakening is easily edged out by more engaging yet shorter DLC's in other BioWare titles. ME1 doesn't have much in the way of big additions, but the lineup is pretty formidable in later entries, like LotSB, for example. I just have a hard time buying that Awakening was received well enough by fans themselves to give BioWare any confidence in making another big quasi-sequel.

I love Lair of the Shadow Broker and Citadel. Sadly, that is two out of at least ten or more DLCs that have released with Mass Effect 2 and 3. Most were decent. Some were boring. Others were just head-scratching. Yes, I have all the DLC for ME1-3. My point is by making a lot more smaller DLCs, you are more likely to either have a winner or a loser. Whereas if you focus your efforts on just one or two massive expansions instead, you are more likely to create something that is a success because you focus your expertise into that one piece of post-release content. I am advocating quality over quantity. More content for what we are paying for.


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#269
o Ventus

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I love Lair of the Shadow Broker and Citadel. Sadly, that is two out of at least ten or more DLCs that have released with Mass Effect 2 and 3.

 

Lair of the Shadow Broker

Arrival

Overlord

Leviathan

Omega

Citadel

 

If "at least ten or more" is the qualifier here, you're missing at least 4 DLCs.



#270
Revan Reborn

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You know what always killed me about the universal hatred for DA2 and Bioware's betrayal of all fans? And this is relevant to the subject at hand, as it always highlights to me how difficult claims of absolutes are with videogames.

 

When DA2 was published, Gamefaqs still showed the distribution of user votes instead of just the mean. Now the funny thing about that distribution for DA2 was that about 20% of votes were 0 or 1 and 60 to 70 % were 8 or above. So according to that, there was a notable group of players who enjoyed the game yet whenever you went in to a discussion, the hate drowned everything. So the whole discussion about DA2 became unhealthy, because who wants to have condescending hordes descend in every positive thread about the game to make certain that Bioware had no positive feedback about the game. Repeat with ME3.

The hatred and controversy is obviously overblown with ME3. In fact, most of my friends and those I've discussed the game with actually like it. Ironically, the only place it seems to be universally hated is on these forums, where the "true BioWare fans" speak the "truth" to the rest of us. The vocal minority always drowns out the silent majority. Nothing has changed.

 

We are seeing the same tactic here with the "true BioWare fans" defending BioWare DLC practices to the death and trying to change the intent of the thread to CDPR/TW vs BioWare/DA. It's sad, unhealthy, and detracts from the original purpose of the thread: To encourage BioWare to do better and to always strive for more by seeing what other competitors in the industry are doing.


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#271
Jester

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Do I think the expansion pack is good business? yup for CDPR is but this is not a favor they are doing for the consumers or gamers, they were dishonest with the fandom and still got praised over it, truly ironic.

They were not dishonest. They always said, that while small DLCs will always be free, if they release a major piece of content for the game (a proper expansion), they will ask money for it. 

They said it even before releasing The Witcher 2. 

 

What they are offering, is basically something like Dragon Age: Awakening. Or Throne of Bhaal. Why would they not want money for that?

They certainly never said, that 20 hours worth of content will be given away for free. 

 

We are seeing the same tactic here with the "true BioWare fans" defending BioWare DLC practices to the death

 Truth be told, those aren't only BioWare's business practices. Most developers have similar business strategies.

 

  • Bethesda has mixed practices: for Skyrim, Dragonborn was definately a proper expansion worth it's price - it basically gave you another area, the size of ~1/5 of the main game and filled it with content similarly to the main game. That's an expansion. However, Dawnguard basically gave you a couple of new areas, a long chain of quests (resembling the guild quests in main game) and some new items - that's comparable to BioWare DLCs. And Hearthfire was basically a cosmetic DLC (build your house, some minor cosmetic options etc.). All of those were priced.
  • For Fallout 3, it was one Dragonborn-like expansion (albeit much morebland and forgetable) and 4 that gave a new, singular questline in new areas (like BioWare DLCs) (I'm counting Broken Steel here). 
  • Dishonored had 2 short story DLCs.
  • BioShock Infinite had 2 short story DLCs and one arena/horde mode DLC.
  • Deus Ex: Human Revolution had one short story/mission DLC.
  • Dark Souls had a short story DLC, featuring 3 new connected areas.

So yeah, most developers tend to create 10-15$ DLCs, giving the player a 3-5 hour experience in new environment, usually not connected to the main story of the game. 


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#272
Heimdall

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http://www.dualshock...4-and-xbox-one/

http://www.techtimes...know-so-far.htm

https://www.google.c...t the witcher 3

 

I didn't know that PC gamers will actually be able to import, assuming that article is true. Even better for us PC gamers.

 

I already stated the MP was created by BioWare Montreal. Do not fool yourself into believing the money apportioned to MP would not have gone somewhere else. It may not have gone to the base game, but it certainly wouldn't have gone to DLC, and perhaps even an expansion.

I know that imports are happening, I was asking for a source on your claim that " the choices you make matter a lot at the beginning of TW3."

 

The money apportioned to MP would have gone somewhere, but that somewhere may not even have been Bioware, let alone the ME franchise.  Your position that Biowares "waste of time and resources" on MP contributed to the shortcomings of ME3 seems difficult to sustain considering that the development teams were separate and it took no money from the ME3 budget.



#273
Revan Reborn

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Lair of the Shadow Broker

Arrival

Overlord

Leviathan

Omega

Citadel

 

If "at least ten or more" is the qualifier here, you're missing at least 4 DLCs.

You are missing quite a few DLCs there, friend. Let me help you out:

 

ME2:

-Cerberus Network

-Normandy Crash Site

-Zaeed - The Price of Revenge

-Cerberus Weapon and Armor

-Arc Projector

-Firewalker Pack

-Alternate Appearance Pack 1

-Kasumi - Stolen Memory

-Equalizer Pack

-Overlord

-Aegis Pack

-Firepower Pack

-Lair of the Shadow Broker

-Mass Effect: Genesis

-Alternate Appearance Pack 2

-Arrival

 

*I'll disregard the other DLC released in ME2 via the limited edition, owning Dragon Age: Origins, etc.

 

ME3:

-Mass Effect 3: From Ashes

-Mass Effect 3: Extended Cut

-Mass Effect 3: Firefight Pack

-Mass Effect 3: Leviathan

-Mass Effect 3: Groundside Resistance Pack

-Alternate Appearance Pack 1

-Mass Effect 3: Omega

-Mass Effect 3: Citadel

-Mass Effect: Genesis 2

 

I was being generous to you when I said "at least ten or more." There is quite a bit of DLC in ME2 and ME3. I thought this would be enough to get the point across without also including ME1. As you can clearly see, Citadel and Lair of the Shadow Broker are in the minority when it comes to the wealth of DLC BioWare has released.



#274
o Ventus

o Ventus
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  • 17 275 messages

You are missing quite a few DLCs there, friend. Let me help you out:

 

ME2:

-Cerberus Network

-Normandy Crash Site

-Zaeed - The Price of Revenge

-Cerberus Weapon and Armor

-Arc Projector

-Firewalker Pack

-Alternate Appearance Pack 1

-Kasumi - Stolen Memory

-Equalizer Pack

-Overlord

-Aegis Pack

-Firepower Pack

-Lair of the Shadow Broker

-Mass Effect: Genesis

-Alternate Appearance Pack 2

-Arrival

 

*I'll disregard the other DLC released in ME2 via the limited edition, owning Dragon Age: Origins, etc.

 

ME3:

-Mass Effect 3: From Ashes

-Mass Effect 3: Extended Cut

-Mass Effect 3: Firefight Pack

-Mass Effect 3: Leviathan

-Mass Effect 3: Groundside Resistance Pack

-Alternate Appearance Pack 1

-Mass Effect 3: Omega

-Mass Effect 3: Citadel

-Mass Effect: Genesis 2

 

I was being generous to you when I said "at least ten or more." There is quite a bit of DLC in ME2 and ME3. I thought this would be enough to get the point across without also including ME1. As you can clearly see, Citadel and Lair of the Shadow Broker are in the minority when it comes to the wealth of DLC BioWare has released.

 

The ONLY time DLC has been mentioned in this thread in regards to ME prior to this was with Citadel and LotSB, which are both self-contained stories with their own plots and villains. Now you're expanding that to every single DLC to ever be released for both games, regardless of what kind of DLC it actually is (you also left out the MP DLCs for ME3)? You really think that a skin pack or a downloadable set of armor is on the same level as a multi-hour mini campaign with new enemies, weapons, locations, and characters? I figured you weren't totally incompetent, so I admit that this was a bit of a shock to me.



#275
Revan Reborn

Revan Reborn
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They were not dishonest. They always said, that while small DLCs will always be free, if they release a major piece of content for the game (a proper expansion), they will ask money for it. 

They said it even before releasing The Witcher 2. 

 

What they are offering, is basically something like Dragon Age: Awakening. Or Throne of Bhaal. Why would they not want money for that?

They certainly never said, that 20 hours worth of content will be given away for free. 

Yep. People are merely changing what CDPR has said or they have hidden intentions of trying to undermind TW3. Either way, CDPR always stated they would charge for massive expansions to the game. What they have always stated would be free, and are sticking by it, are DLC updates.

 

I know that imports are happening, I was asking for a source on your claim that " the choices you make matter a lot at the beginning of TW3."

 

The money apportioned to MP would have gone somewhere, but that somewhere may not even have been Bioware, let alone the ME franchise.  Your position that Biowares "waste of time and resources" on MP contributed to the shortcomings of ME3 seems difficult to sustain considering that the development teams were separate and it took no money from the ME3 budget.

I gave you multiple sources with videos and quotes from the developers explaining just that. If you would actually take the opportunity to read instead of trying to refute every post I make, you might actually learn something.

 

Again, while ME3 MP was developed by Montreal and had its "own budget," it was still a part of the larger ME3 budget overall. EA wanted BioWare to create something besides the main single player, thus that money would have been used for something else ME-related. It likely could have gone to more post-release content as making a MP module was a large financial commitment, not even counting incorporating in the game shop. The point is, whether you like it or not, the MP did have an impact on the development of Mass Effect 3. Perhaps not the story, but in many other intrusive ways with respect to priorities, scheduling, deadlines, etc.