What arbitrary measurement are you defining an expansion versus a DLC by? Because I classify every bit of content you just described as DLC.
You obviously don't know the difference between an expansion and DLC then. I will explain:
DLC is standard add-on content that could provide new outfits, weapons, a few new quests, maybe a house, or even the infamous horse armor. All DLC does is add to the base game. It cannot be a separate, standalone experience.
Expansions are entirely new experiences that can be considered standalone from the base game. Tribunal, Bloodmoon, and Shivering Isles, which BGS explicitly stated were expansions, could all be played in isolation of base Morrowind and base Oblivion. Expansions generally also consist of a new area, lots of new content, a brand new story, and generally will take more than ten hours, if not more, to complete.
Expansions are largely a dying breed in games outside of MMORPGs. They are expensive, take time to make, and developers would rather just do something shorter or make an entirely new game. The expansions that I have mentioned, however, performend exceptionally well and CDPR recognized this. CDPR understands the true popularity of expansions versus just dlc, which they are including for free, so they are going back to what more RPGs used to do.





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