BioWare stated DAI was going to be approximately 150 hours of content, which I'd argue is an overestimation. Most of their "content" is just exploring empty environments and clicking on collectibles. $24.99 is the standard price for a season pass, and no other season pass on the market offers 30 hours of content.
I'm not discrediting Borderlands 2 at all. I'm merely skeptical because all you do in the game is run around with friends collecting randomized weapons and shooting things. Hence, how much "content" is there really? Again, I don't have the season pass so I cannot say for sure one way or the other.
Bioshock Infinite is a linear mediocre shooter on-rails with some thriller elements. Both parts of the Rapture DLC don't even come close to 30 hours of content. I don't have Dark Souls 2 so I can't speak on it. I believe Shadow of Mordor only had one story expansion, and I doubt it was 10 hours long as that game was actually rather brief. Metro Last Light is similar to Bioshock Infinite in that it's a linear shooter (actually very good and not mediocre) with some thriller elements. The DLC added some extra missions and you could play from different perspectives. It wasn't anything substantial in terms of what CDPR is suggesting.
Ubisoft is one of the big three... It may release more games than any of the other publishers. It's season pass is certainly a part of the equation and what they do is largely a standard for what many developers do with season passes.
Again, this has little to do with the season pass. I want BioWare to take note of the "expansion." The massive experiences which require 10+ hours that add plenty of new activities. I don't want just another quick episode of Shepard and friends. This is the distinction BioWare needs to see. That is why this thread is here.
Shadow of Mordor has two story add-ons now. And I find it hilarious that you offhandedly dismiss Bioshock Infinite as "mediocre". Also, it may be linear, but it's not on rails. While the two episodes of Burial at Sea aren't as big content wise, they are proportionate in size to the main game itself. I think you're giving CDPR a bit too much credit, especially when the main game isn't even out yet, much less the content in question.





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