You can still put in all of those choices...while retaining artistic vision. They did fine for almost 20 years making games with choices, and not worrying about what someone on tumblr thinks. Why do they suddenly need help now?
I think player feedback can limit things instead. So many fans demanded more Liara, for example, that other elements took a backseat. It's made a group so convinced of the importance of their own gameplay that they think they're playing a "canon". That never used to happen. People say that's Mac Walters fault --- but I don't think it is. He's shown himself to be well rounded. He wrote Foundation. And he's the one responsible for a lot of interesting little quests that take into account the most subtle choices. Like Conrad Verner. lol
Games are much more ambitious in size and scope than they were twenty years ago when BioWare was appealing to the small, niche PC community in the 90s.
Player feedback definitely needs to be regulated. There's no doubt about that. However, no feedback at all is bad for development. I actually like Mac Walters and given the situation he was put in, I believe he handled Mass Effect 3 rather well. He was never the lead writer. That was Drew's job. He was merely a collaborator, and when Drew went out the door during and after ME2, Mac was left with bringing a series to a close. It wasn't the most smooth ending, but he made it work for the most part. I certainly don't hate ME3 as some on these forums seem to. Overall, I believe the pros of the game far outweigh the cons.
A big part of me really wants a trilogy just because I'm a glutton for these sorts of games and would love to have more and more of the Mass Effect universe to play in. I don't think BioWare needs to make a trilogy out of the new story, whatever it is, but I do know that I wants it bad.
In my opinion, Mass Effect is a trilogy franchise. That's how BioWare originally built it and the save import merely reinforces that philosophy. I would be gravely disappointed if BioWare does not continue that tradition.
Well I don't know about a trilogy. I've always felt that the idea of sticking to number three because of "it needs to be a trilogy" was a bad one.
I for once feel that the Shepard trilogy deserved a game between Mass Effect 2 and 3.
However, I really want that that next protagonist gets more than one game. Regarding the import function, I definitly want to see it in the next ME games. The import function was the reason why I started playing Mass Effect 1 instead of starting with Mass Effect 2.
Also I dont see the need of having a story across three games. I wouldn't mind having a series of games with the same protagonist but facing different threats in each game.
Also make the choices more personal instead of having ones that are so world changing that they are unable to keep different world states.
Bioware needs take hints from the genophage arc. The whole thing started on Virmire with the choice of killing Wrex, went across Mass Effect 2 with Mordin's loyalty mission and had a great a conclusion with Priority Tuchanka. Those sorts of choices and consequences were fine.
The Council, Collector base and the Rachni were rendered irrelevant and those are types of decisions that they should avoid having in the next Mass Effect.
Why would a game between ME2 and ME3 make any sense? Did you not play Arrival? The only thing you would have done during that time is sit in house arrest and go before a Military Tribunal for your actions against almost wiping out an entire race of people... That doesn't sound like a very compelling game to me.
The save import is essential. I can't see BioWare not continuing it in future games. That's a possibility, however the experience can generally be more gratifying if there are stronger parallels between games. Not to mention, players like to see their decisions come back to haunt them in later games, much like the genophage arc you alluded to. If you have stories in isolation that only happen in one game, the impact is much less.
Much of the plot holes and questionable writing could have been avoided had BioWare not changed lead writers between ME2 and ME3. If they had outlined the entire story for all three games well in advance of Drew leaving, many of these issues would not have surfaced. I am confident BioWare will not make that mistake again should this new game be the start of a new trilogy.
If its going to be a trilogy, I would not announce it as one till I see how well the first game sells
For me, I'm not sure if I want another trilogy
Mass Effect was built to be a trilogy. To me, that's the very soul and DNA of the franchise as it was always intended to be a three game arc. I'd personally like to see that continue and couldn't see BioWare doing anything else.
Exactly. Just like Final Fantasy all games are independent from one another
Yep. It's also why most of the Final Fantasy games are terrible and Square fanboys will only foundly rave about FFVII and no other game in the series. Definitely not a franchise to follow.