Hello all,
I am trying to edit a creature so that it ALWAYS drops a RANDOM piece of equipped armor/weaponry whenever it dies, i.e. henchmen, etc.
I know I can get creatures to drop specified items if I check the "droppable" option on the inventory item, but is there a way to make a creature drop a random equipped item every instance that it dies?
I have played around with the treasure system but have gotten no consistent results. I strongly suspect this is in part due to my lack of understanding of what the float fields are asking for.
I am trying to avoid creating a whole new script for it, and trying to just get by with exported versions of creatures that have changed variables.
FYI, I am not a computer science major so the more caveman-ish your help, the better.
Please help.





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